With this post I’m back on track and all caught up.
I’m so glad it was only a day I had to catch up on.
On the plus side you have had a post-tastic day from me to help pass those moments of boredom.
So our inspiration/theme of the day is “What is a great introductory RPG?”
For me, based on my limited experience, a great introductory RPG has to be fun, accessible, not bogged down in rules. Ideally it has to have a good introductory adventure that is challenging but not deadly for the players, but also supports the new DM/GM, and playable in about three hours. Oh and affordable, ideally under £25.
With that in mind, the first RPG that comes to mind is Paranoia. In particular the introductory adventure [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] from the Mission book that comes with the Ultraviolet edition of the Paranoia RPG.
I really do love how this introductory adventure talks a new GM through the adventure. You don’t even need the rulebook handy!
Naturally D&D comes to mind with it’s Starter and Essentials sets. An indepth review of the latest Starter set by Sly Flourish shows that the included adventure has support for a new DM. Although the included rules books are cut down from the full blown equivalents they are still a lot of reading before hand.
However in Sly Flourish’s Uncovered Secrets Volume 2 (a Patreon exclusive at the moment) there are rules for a ”One-Sheet 5e”.
“This simplified version of 5e helps experienced DMs teach new players or lets anyone to run quick improvised 5e games including guidelines for creating simplified 1st level characters.”
Which although I haven’t used yet, are printed out and in my DM folder ready for that introductory session.
So thats my two suggestions for todays theme. Not very original I know. I’ll try harder tomorrow.