Monthly Archives: October 2018

Monthly Meetup October 2018

Last night was the October monthly meet up for the Fenland Gamers at our amazingly generous hosts The Luxe Cinema.

The evening started off well. Jonathan had finally joined the Ice Blast Crew! It’s the drink of choice for the group. Jonathan and Nathan had a rare opportunity to direct the banter at me. I give as good as I get, and it’s nice for them to get this rare occasion where they have the upper hand. My turn will come again.

We split into 2 gaming groups, a group of 4 and group of 3.

Jonathan, Gavin and myself started off playing Kingdomino. I hadn’t played Kingdomino before. I know it had a bit of buzz when it came out, and it’s got an expansion and a follow up, was even nominated for an award or two. But it had not made my radar for something to play. Gavin was keen to try it, and I was happy to give it a go.

Wow. How much fun is the game? Lots. It is quick to teach, simple mechanics to grasp, and quick to play. I love the tile selection mechanic used to determine the order of choosing in the following round. It presents some nice tough decisions to make with such a simple mechanic. Do you go for that tile you really need and chose last next time? Do you hate draft to block someone else? Which could also potentially mean you get to chose last. Or do you try and get that first selection for the next round because there is a tile you really must have?

Then you have the placement mechanic working along the lines of the pub classic dominos, and being limited to a 5 x 5 grid, and getting an end game scoring bonus if your start tile is in the dead centre of a completed 5 x 5 grid.

That is literally all there is to the game, a handful of simple mechanics that seem to work so well together to create a fast, fun game.

Somehow in our 3 player game I managed to run away with the victory. But we then added a fourth player, taught the game in seconds, and we were back playing. This time I was getting less of the selections I really wanted. A few rounds I was finding hard not to be the one choosing last, because that was the only option I was left with. There was very little denial drafting going on. I thought Jonathan was running away with the game, he had large scoring areas that we had failed to prevent. Sadly those scoring areas were also ones I was going for early on also. But when it came down to the final scoring, I lost to Jonathan by 4 points. That was a lot closer than I thought it would be. So yes I was first loser.

Our second game of the evening was another new game to me, No Thanks!. Wow another simple game to learn, but so much fun. You either take the current card or pass and place a token on it. If you have no tokens in front of you, you can’t pass. So you are forced to take cards until you get some tokens. The idea is to have at the end of the game the lowest score. That’s an over simplification of the card bit, which involves collecting runs of cards, say 33,32,31,30 but you only score the lowest value of the run. So that example run would be worth 30 points. I also didn’t mention that there are 9 cards removed at the start of the game from the deck. So there may or may not be a run, and you get stuck with a high value card. Sometimes you need to take that high value card because there are just too many tokens on it, that the points it will give you out weighs the fact you need those tokens. I lost the first game we played on the tie breaker. Gavin won our second game, and I won the third and final game. And yes it was that much fun.

For me No Thanks joins the ranks of Red 7, The Mind and Love Letter: Batman that are fun little filler games that should always be in the bag. So yes this will be joining the collection real soon.

Our final game of the evening was The Resistance. 8 resistance fighters, but they had been infiltrated by 3 traitors. A fun way to have everyone playing together at the end of the evening. Luckily I was using my copy of the game that I use with students. With the mess that the Ice Blast drinks create from the ice on the outside melting, and one or two players being less than careful with game components, this worn copy of the game was the ideal one to use. And these two points are starting to become a bit of an issue on club nights. Our hobby is an expensive one, some of the games we own and play are beautifully made and expensive. So you would hope/expect those playing to show a little respect to using someone else’s game. Sadly it’s not happening. Which does make you reluctant to bring games along to play.

However back to our hunt to find those traitors to the cause, who were sabotaging our missions. Our first mission was a roaring success, despite us having to refresh our memories to the rules. Mission 2 was foiled, there was definitely a traitor in our ranks. But who? Mission 2 had 2 people from the initial mission and 2 newbies. It had to be one of the newbies. Mission 3 was a roaring success. I’d been on all 3, and I think by now the majority had been on a mission. So despite having been on 2 successful missions I was under suspicion. Mission 4 I wasn’t on, but somehow a traitor had managed to sneak on to the team and once again sabotage it. It was all down to the final mission. We thought we knew who weren’t spies. The final missions team was selected, and it was a failure. The traitors had won. when the smoke cleared, we had identified correctly 2 of the traitors. But Jonathan had done the con job of the century and managed to avoid suspicion the whole game.

After the game as we were clearing up, I was once more the brunt of banter from my good friends. This time teasing me about being a fanboy who wouldn’t sell out. So yes that time had come again real quick. Twice in the same evening. I must be getting old. I enjoy the banter, it’s good fun, nothing nasty. Although I forgot to pay Gavin back for his awful joke on Twitter the other day. It was truly awful and deserved retaliation. Ok the joke was “which spice girl can carry the most petrol?”, “Jerri Can”. See it was bad.

Then the evening went tits up once more. The frickin’ idiot who I talked about previously, broke my folding table I use for gaming. The folding table the club uses for our game nights now at The Luxe. Snapped two rivets connecting the legs to the supports that keep them in place when set up. The support collapses, is held rigged by a sliding metal ring. But no if it won’t collapse, just repeatedly force and break it. Not a word of apology, offer to fix it, or replace it. To say that I was not happy was yet again an understatement. I really don’t know what to do about the guy.

Jonathan kindly offered to take the table home and fix it. The earliest I could even start to look at repairing the table was Sunday. Which would totally screw up our planned Friday evening gaming session at The Luxe. Hopefully it is just a matter of replacing the broken rivets with screws or bolts, and that no other damage was done.

Otherwise it had been a great evening of gaming.

A None Boardgaming Project

I have a current none board game related project on the go at the moment. It’s going a bit slowly. Mainly because there is only a specific time that I actually do it.

I’m slowly working my way through the Judge Dredd Chronicles, which is 30 odd volumes at the moment I believe. I’m on volume 3! The reason for the slow progress is that I only read it when I’m having a relaxing long soak in the bath at the weekends.

So I’ve covered The Cursed Earth and The Day The Law Died storylines in the first 2 volumes. Which are classics I grew up with. Although for the Cursed Earth storyline I went and got the uncensored version. Apparently the 2 fast food chains parodied in a couple of the issues for a while scared the publisher enough not to reprint those parts of the story.

Volumes 4 and 5 that arrived yesterday cover another 2 of my favourite storylines The Judge Child, and The Apocalypse War. After that 2000A.D. and myself separated. It wasn’t anything they did, just college and work got in the way. Although we did meet up again when he crossed over with Batman for a one shot.

But during that time I did have fond memories of playing the Judge Dredd boardgame (which is now back in my collection). I remember having the role playing game and it’s companion book, but that got lost somewhere in moves over the years. If it turns up I’ll be over the moon.

I never got into the Judge Dredd mini’s game. But that was more of where I was in life at the time than anything else.

I wouldn’t mind getting the Mongoose games Dredd RPG that came out in the early 2000’s. I think that may have used D&D v3.5 as it’s core system. But don’t quote me on that. But it would be great to use the stuff for that as source material for a Genesys based RPG.

So with the a new Judge Dredd RPG currently on Kickstarter (oh I’m very very tempted), a boardgame set in the Cursed Earth using the Lost Expedition as it’s basis coming out next year. I’m sure going to be fanboying it up with one of my all time favourite comic book characters.

I also like that there are plans for Rogue Trooper stuff (I have the 80’s boardgame in the collection) and there is a Strontium Dog mini’s skirmish game (although I was put off it because of my usual complaint about this type of game). So it really is nice to see these great IP’s starting to get some love again. But for now I’m enjoying old favourites, and then looking forward to seeing what new adventures the stone faced lawman got up to.

Flip flopping

Yesterday morning I was “deckbuilding” or more like gathering the cards I have for my Standard deck to use at this coming weekends store championship at my FLGS The Hobbit Hole.

At the moment I have Hired Poisoner in the deck, but it’s eating away at me that maybe I should be putting Skittering Heartstopper back in instead. Skittering Heartstopper had that slot in the deck in the old mono black aggro deck before rotation gutted it.

Why do I like Skittering Heartstopper? In this post Goblin Chainwhirler world it’s going to stay on the board. It will also block other 1/1 creatures and remain on the board (assuming they don’t have deathtouch). Plus I can give it deathtouch and have it take out a much bigger creature. Which is nice, and something an opponent has to think about before swinging in with that big hitter. However I do have to sit with 1 swamp untapped to be able to do that. And that’s a draw back.

Hired Poisoner I like because it’s a 1/1 with deathtouch. That makes it a great chump blocker taking out much bigger and costlier creatures. However in this post Goblin Chainwhirler world will it be able to stay on the board long enough to do that kind of job? I like that I don’t have to hold a swamp back to activate the deathtouch.

I have no idea what the meta is like at The Hobbit Hole. I’m expecting that I will have to go up against decks with Goblin Chainwhirler in them. I’d be surprised if I didn’t. I’m also expecting I may be up against “mirror” decks. I was at the last one, although we did differ by one or two cards.

As I finish writing this post I think I’ve talked myself into…

Binge viewing day

Yesterday ended up being a binge tv day. Amazon Prime had just put up Season 3 of the excellent series they produce The Man in the High Castle. Which is based on the Philip K. Dick book of the same name.

I’ve never read the book, so I’ve no idea if they have gone beyond the book now, if they are still within the plot of the book, or even if they have deviated from the book much. However I am a fan of his book Do Androids Dream of Electric Sheep and the movie that was based on that. Plus I loved A Scanner Darkly (another one I hadn’t read the book for).

So when Amazon released The Man in the High Castle just the source material had me interested. Then the synopsis got me really interested. The whole alternate history thing I love. The what if? For this book/series the premise is the Germans and Japanese won the Second World War. America has been split by the two victors. But it’s an uneasy peace, the threat of war between the two bubbling underneath. Against this backdrop you have these films turning up mysteriously showing a world where the Germans and Japanese lost the war. These are all linked to The Man in the High Castle, and a kind of resistance movement.

I’m really enjoying the series, good acting, not bad effects for tv these days. The story has now introduced multiverses, and a plot of multiverse domination by the Germans. Can’t wait for series 4.

Naturally you were expecting me to be writing about the no holds barred Commander game. But that fell through. Crowded social calendar meant that the others who had planned to take part couldn’t. Luckily I knew Friday evening, and hadn’t driven for an hour, and sat around looking like Billy no mates at the library.

So in a moment of boredom I decided to recreate visually what Zo-Zu the Commander of my mono red mass land hate deck thought the real reason was.

I did see on icv2 a news story about an interesting expansion for Catan. This one is for charity and is educational! The charity being supported is the Global Crop Diversity Trust and the expansion is called the Catan Crop Trust Scenario kit.

But in this semi-cooperative scenario, players must balance the needs of the future against their immediate plans by working with the other players to store and preserve seeds.  If players overharvest, they risk damage to the environment, possibly causing a collapse of the food supply.”

Sounds really interesting. Apparently it’s big introduction to the world will be at Essen. I’m gobsmacked they didn’t chose Tabletop Gaming Live last weekend for that! That’s sarcasm folks.

But I like the sound of this, and has now jumped on to my wishlist.

No Holds Barred Commander Game This Saturday

This Saturday the Huntingdon and Chatteris MtG Group that some of my ex-students set up will meet up at their usual location of Huntingdon Library and play what I call a No Holds Barred game of Commander.

Usually the group plays with the usual Commander rules, plus the social contract of

  • No mass land destruction
  • No infinite loops
  • It’s not a big list but one that hopefully makes the games enjoyable for everyone even if they lose.
  • But the game Saturday those rules are off the table, you can play mass land destruction, you can go infinite. Plus one or two of the regular Commander rules get suspended. Your Commander can be a Planeswalker (not just the ones that have the text allowing them to be), and there is no ban list.
  • My entry into this game will be a slightly tweaked mono red mass land destruction deck.
  • I’m looking forward to seeing what the others have in their decks of hate. I’m also hoping that there will be a chance to give the new goblins tribal deck an outing.
  • Some of my pulls from the GoR booster box

    Last weekend was Prerelease weekend for Guilds of Ravnica, I didn’t attend a Prerelease event (I gave that up for the disappointing Tabletop Gaming Live) but I did get a booster box and the 2 Planeswalker decks.

    So I thought I’d share with you some of the cards I pulled got from 40 booster packs in total that I cracked open. I will put a disclaimer here, these may not be the best cards in the set. However they are cards that I liked the art of, or thought I could use in one of my Commander decks. Sadly for this set none of the legendary creatures I saw in previews grabbed me, and made me jump up and want to build a deck around them, or even use them in a deck.

    I was chuffed to pull Vraska, I liked the art for this version of the Planeswalker, and the abilities were not bad. I’m half tempted to use her in a Commander deck. But at the moment I’m more interested in having her in the sideboard for my golgari Standard Deck for Store championships. Which was why I was over the moon to get one Assassin’s Trophy (which I think before Prerelease was the most expensive card to buy on preorder. I don’t think the price has dropped since either). Ideally and living in cloud cuckoo land, and having the Magic equivalent of a lottery win, I was dreaming/hoping of more than one copy of this to be pulled. As I said I could dream. I can see it as a Commander card, but this is going to be a strong removal card for my Standard Deck. Chromatic Lantern is going to go into a lot of decks. It’s such a good mana fixer.

    Impervious Greatwurm the buy-a-box promo. I saw that in the previews and thought that was made for my big green stompy deck. I can’t wait to find a spot for it and play the deck again. And I love the flavour text of the card, it is so me, and my stompy deck.

    Vicious Rumours is definitely a multiplayer game or Commander card. I love the art on it. Definitely think I’ll be using it a deck or two in the future. Another card I really love the art of is Thought Erasure. It has that noir look to it. Very atmospheric.

    Never Happened, a more costly Duress? Maybe but it should help to stop that nasty graveyard shenanigans happening. The addition of picking from the hand or graveyard and exiling I think makes the extra cost worth it. I love the art also. The next 2 cards I like for the cheapness to use in a black aggro deck. In fact Hired Poisoner may replace a card in the new deck. The flavour text is cool too.

    I know at the top of the post I said none of the legendary creatures inspired me with deck ideas. There was potentially one exception. Niv-Mizzet, Parun. I have another Niv-Mizzet legendary creature. Sooo the idea of building a deck around them and their abilities might be interesting. Or would they fit better in a death and taxes style deck?

    Ok Homeward Path isnt from GoR but I thought I’d tag it on to the end because I got it in the post the same day. Forgot how I stumbled across the card, but it was a must have. I hate having my commander stolen, it throws a serious spanner in the game plan. This will be my protection against that.

    Did you get any good pulls from the weekend?

    Scythe Encounters Announced

    This December sees the release of Scythe Encounters. 32 fan designed encounter cards for my all time favourite game Scythe. Sufferers will remember my recent preview post of four cards for this where I rambled on trying to sound intelligent about the cards. But they were pretty sweet cards.

    You can find links to other preview cards from Scythe Encounters and preorder links HERE.

    Looks like Christmas arrives a couple of weeks early.

    Muldrotha Graveyard Shenanigans Commander Deck

    It really feels odd not having done one of these MtG deck techs in a while. I should build in a disclaimer really with these posts. I’m not claiming this is the best deck in the world, nor the cheapest. It’s a deck that I threw together and have had fun playing.

    Muldrotha was one of those cards that when I saw it made me think I want to build a deck around this. This is my first graveyard shenanigans deck that I’ve built. I own the Meren of Clan Nel Toth precon deck which came with the first Anthology. But I don’t actually remember playing it. I’ve played against it a few times.

    So I know I call this graveyard shenanigans, it’s basically with Muldrotha’s ability treating the graveyard as an extension of your hand.

    Naturally that means for the deck I needed a way to try and protect my graveyard from being exiled away from underneath me. There is a lot of graveyard hate out there. I should know I’ve used it in other decks. But with this deck I’m on the other side of the fence needing to foil that hate.

    I also need to get cards in the graveyard, and so I’m not relying entirely on my Commander, I also need to be able to get things back from the graveyard too.

    The real enemy of this deck is anything that exiles a card. That throws a major wrench into the works. Luckily Muldrotha gives me access to blue and important counter spells (which also double up as protection of the graveyard).

    Because this is a 3 colour deck it needed some way of fixing our mana base, and ramping. So there are cards that allow us to fetch just the right lands. Whilst there are cards that allow us to play more than 1 land a turn.

    There are a few options for targeted removal, but only one “board wipe” if you lump bouncing cards back to the hand in that category. And if I was going to say there was a big weakness with the deck, it’s in this area.

    Here is the summary graphic of the important mana curve, and price to build the deck if you were to buy the cards from Card Kingdom today. Works out a little cheaper than my mono white angel tribal deck. I’m happy the amc is below 4.

    The couple of games I’ve played with this deck have been fun. I’ve enjoyed the experience. So I’m glad I built the deck.

    Here is the all important deck list…

    Creatures:30

    1 Scute Mob
    1 Stitcher’s Supplier
    1 Borderland Explorer
    1 Coiling Oracle
    1 Sakura-Tribe Elder
    1 Azusa, Lost but Seeking
    1 Eternal Witness
    1 Isareth the Awakener
    1 Loyal Subordinate
    1 Ramunap Excavator
    1 Demon of Catastrophes
    1 Gonti, Lord of Luxury
    1 Gravedigger
    1 Jarad, Golgari Lich Lord
    1 Meren of Clan Nel Toth
    1 Sidisi, Brood Tyrant
    1 World Shaper
    1 Acidic Slime
    1 Crash of Rhino Beetles
    1 Ob Nixilis, the Fallen
    1 Taigam, Sidisi’s Hand
    1 Tatyova, Benthic Druid
    1 The Gitrog Monster
    1 Titania, Protector of Argoth
    1 Muldrotha, the Gravetide
    1 Multani, Yavimaya’s Avatar
    1 Soul of Innistrad
    1 Protean Hulk
    1 Sheoldred, Whispering One
    1 Torgaar, Famine Incarnate

    Spells:38

    1 Crop Rotation
    1 Elixir of Immortality
    1 Fatal Push
    1 Sensei’s Divining Top
    1 Sol Ring
    1 Vessel of Nascency
    1 Counterspell
    1 Cyclonic Rift
    1 Grapple with the Past
    1 Grisly Salvage
    1 Millstone
    1 Perpetual Timepiece
    1 Search for Azcanta
    1 Stitch Together
    1 Crucible of Worlds
    1 Far Wanderings
    1 Gaze of Granite
    1 Harrow
    1 Putrefy
    1 Retreat to Hagra
    1 Rhystic Study
    1 Ruinous Path
    1 Sultai Charm
    1 Blood Divination
    1 Cryptic Command
    1 Explosive Vegetation
    1 Fact or Fiction
    1 Gifts Ungiven
    1 Scapeshift
    1 Vraska’s Contempt
    1 Moonlight Bargain
    1 Nissa, Vital Force
    1 The Mending of Dominaria
    1 Windgrace’s Judgment
    1 Worm Harvest
    1 The Immortal Sun
    1 Blatant Thievery
    1 Praetor’s Counsel

    Lands:32

    1 Barren Moor
    1 Bojuka Bog
    1 Command Tower
    1 Desert of the Glorified
    1 Desert of the Mindful
    1 Evolving Wilds
    1 Fetid Pools
    4 Forest
    1 Gateway Plaza
    1 Golgari Rot Farm
    1 Grim Backwoods
    6 Island
    1 Jungle Hollow
    1 Khalni Garden
    1 Myriad Landscape
    1 Reliquary Tower
    5 Swamp
    1 Temple of the False God
    1 Terramorphic Expanse
    1 Tranquil Thicket

    Keyforge – Some Thoughts After Playing

    One of the Gencon hot games to actually make it to the Tabletop Gaming Live event was Keyforge.

    Luckily for the number of visitors at the show FFG/Asmodee got the number of demo games about right.

    I got to play 2 games one on the Saturday against a stranger, and one on the Sunday against Diego.

    For me it was certainly a tale of 2 experiences.

    On the Saturday I found the game a frustrating experience. I really didn’t grok what the deck was trying to do, and so was playing less than optimally with that deck.

    Although in the game I lost 3-0, I was ready to claim my first key (way too late) when my opponent claimed their third and final key, which I was powerless to stop.

    The game against Diego I clicked with the deck and got what it was trying to do. And was able to take the win after Diego taking an early lead.

    It felt odd that I could have creatures out and not do anything with them if my opponent had no creatures out. Well unless there was an ability or reap action on the card I could use.

    The games went on longer than expected. I thought they would be like a 20 minute game, but I pretty sure both games were in the 40 minute plus bracket. I’m not sure this can be entirely explained away with us learning as we played.

    I think having played the game your experience will vary depending on the deck you have, and how quickly you get what the deck is trying to do. Multiple plays are definitely required with a deck. But at what point do you declare that a deck is just not fun for you?

    It was nice to play. A tad over hyped I think. I can see myself grabbing a deck. I just don’t see it now as being a MtG killer, or serious competition for my playing time. I think this will join the rank of fringe card games in the lcg/ccg arena. There will be some that play it, may be a thriving London scene for a while, but like Destiny, Ashes, Dicemasters and others, it will burn brightly for a brief period, then die out nearly as quickly as it appeared. Leaving behind these small hardcore players that swear blind the game isn’t dead, it’s resting (the dead parrot sketch was written for Ashes fans).

    My Thoughts on Tabletop Gaming Live 2018

    Where to start?

    This is probably going to be a long one. So you might just want to go off and make a brew a first.

    Right, back? Sitting comfortably? I’ll begin…

    The TL;DR or for us older folks, the bottom line, headline is it was ok at best. The word I’d use to describe it is meh.

    Let’s first look at how the show was marketed to the public. Back when they first announced it, the justification by the magazine and its publisher for having the show at the end of September was it was between Gencon and Essen. So you would get to see all the Gencon hotness and maybe early Essen stuff. This was a great justification, should pull in the crowds, and distinguish it from UKGE a bit. If I have one complaint about UKGE is that it gets very few big game announcements or previews. These are saved for the top 3 conventions (Origins, Gencon and Essen). I think on this front that the show failed to deliver. It had Keyforge, which was probably the biggest game to come out of Gencon, and there was enough space to meet the demand to play it. I didn’t notice lots of people having to wait to get a game, there seemed a constant flow of games. But I’ll come back to this because I’m starting to touch on another point of mine.

    Continuing on the marketing theme. The show seemed to be like a super secret people weren’t aware of. Yes on the publishers social media and the magazine they were pushing it. But thats a small subset of the gaming community in the UK. I did hear that there were ads on bgg, but thats not something I saw. So it’s not surprising that attendance seemed, ok was low. Hardly anyone knew they show was on. Some only found out days before when threads on facebook groups started asking who is going?

    The show had a lack of identity in my opinion. The banner at the entrance to Alexandra Palace was tiny, and easily missed. In side there was a lone sad Pandemic photo thingy, where you could poke your face through the hole and seem like you were one of the specialists in the game. That was the only hint you were queueing up for a board game expo. Then the walk from where they collected/checked your ticket to the show space nothing, it could have been a dentist convention. There should have been banners and standees all over the place advertising the show, and board games.

    Support by publishers seemed a little none committal. Apart from the big Keyforge banners/posters you had no real idea it was the FFG stand, same for the Asmodee one.

    As the above photo shows, FFG couldn’t even be bothered to get out the nice terrain they used at UKGE for Star Wars:Legion. Other rival skirmish games had some nice terrain set up to show off their games. Which really surprised me when FFG with their flagship miniatures game didn’t. I know that the cost of having table space at this show was more costly than UKGE, so this would have been a costly marketing exercise for them. Maybe they are waiting to see how the show shapes out before going to the expense of purchasing special show specific branding.

    On the expense side with the low footfall, I was hearing that some of the retailers were not making costs, and there was a little resentment directed towards one or two retailers that were undercutting the rest. I could illustrate this with Forbidden Sky, it was on sale from various vendors from between £27 and £35. Great for us punters looking to save the odd pound here and there. But if you are trying to at least cover your expenses for being at the show, not great news.

    It wasn’t a big show. Lots of space to grow. But without doing any demos you could see everything in 30 minutes max. Now for us punters the low turn out of visitors worked in our favour. No fighting through crowds to get to stands to see what was on offer, you got time to chat with exhibitors, and it was easy to get a demo of a game (most of the time). Plus it was not crowded, and you weren’t being shoved around while walking around the uncrowded aisles.

    There was a reason why the open gaming area was like this photo below a lot of the time.

    Most of the people were instead out on the stands getting demos. Great for the publishers.

    Which reminds me one or two of the demos could have been managed better. We waited over 2 hours to get a game of Pandemic Fall of Rome. Mainly because a group of wanna be youtubers wanted to play the complete game, analysing every move and card as they went along. If they weren’t oblivious to the none discreet loud sarcastic hints about finishing up then they were being bloody minded and downright inconsiderate to all the others wanting to try the only copy of the game. A bit more balls from the person running the demo would have also avoided this unpleasant experience and allowed more people to try the game.

    Wildlands was by appointment only. Found out after the show there was a copy along with The River sitting unplayed in the tiny games library in the open gaming area! Wish Osprey had pointed this out, I could have tried the game (none of the Sunday slots were at a convent time). and our group would have definitely jumped on playing The River.

    The seminars suffered from the same problem as UKGE in 2017. Over loud annoying tannoy messages.

    Oh food at the place was as expected average and expensive. £9 for fish and chips, chips alone £3. The pulled bbq meat stall £6.50 for a bun/roll with not a very generous serving of meat.

    But they did do something right. Well partially. It was a nice touch having the shuttle bus from the expo to Wood Green tube station. Wish we’d known about it Saturday morning, would have saved our group a bus fair and uphill walk (I’m so unfit these days). And that is the down side of this great idea. We found out about it after we had arrived at the expo. A friend asked about it at the tube station and no officials there knew anything about it. But the receptionist at the Travelodge did!

    I liked the location (despite it being London). And Wood Green had lots to do out side the show. Apparently there was a board game cafe there (the show organisers and them should have been promoting it I think) which we only found out about too late on the Sunday. But there were plenty of places to get food from, two cinemas. And free parking at the Travelodge and really helpful staff there.

    I’d gone to the show not knowing what to expect. I came away feeling disappointed. Two days there was too long in it’s current state. If I come back to a possible second show next year it will be for only the day. I feel a bit cheated on the whole “get to see the Gencon hotness”. This felt like a trial run for a real show. A testing of the waters. There are a lot of things that need improving hopefully the publishers after show rap up will not have rose tinted glasses and see the faults (which are fixable) and make the necessary changes to give us in the UK a much needed second great board gaming show.