Monthly Archives: September 2018

Some thoughts on Keyforge

After playing Smash Up the other night it got me thinking about FFG’s much anticipated card game Keyforge while I was soaking in the bath the next morning.

Naturally I haven’t played Keyforge yet. I wasn’t at Gencon and one of the chosen few they gave decks too. I’m also not some big internet boardgaming content creator (I think that covers most mediums) that they will send preview decks to. Apart from Scythe stuff this is probably the only time I wish I was. Being chosen by WotC to get a preview card has never been something I’ve desired. But to play Keyforge early that will be cool.

However that doesn’t stop me having an opinion on the game, after all this is the Internet.

I’m hoping FFG up their organised play game for Keyforge. That’s going to be the secret to its mid to long term success. Well along with product being easily available. I’m hoping that FFG have learnt the lessons from Star Wars: Destiny. They need to make sure decks are on the shelf of the FLGS. No good having people learn the game and not being able to buy it. But back to the organised play. My experience of the FFG efforts for Netrunner and Destiny have been less than stellar. They have been underwhelming. Compare it to MtG, at events I get a promo card, participation packs, etc. I feel I’m getting my entry fee back. Where with the FFG kits you get a promo card and generally that’s it. Well unless you win. Plus MtG has Friday Night Magic the weekly event that has promos, and prize support (this bit is usually store provided). Where as I never saw this locally for Destiny. I don’t think there was any support for weekly gaming events.

How will decks play between different releases? What I’m talking about here is I’m expecting in the next release of Keyforge is new mechanics etc being introduced. So if you played a deck from release 1 against a deck from release 2 will you still have a fun experience or will the release 2 deck be too over powering, and a less than fun experience for the release 1 deck player?

They also need to get the schedule right for releases. It’s a hard thing to judge. Too often and people will drop out, having not had enough time to get enough play out of the current decks they have. Take too long between releases and people will stop playing because they are bored of the decks they have. For me that sweet spot is about every 3 or 4 months.

There needs to be a way to play it digitally. If they aren’t working on a digital version shame on FFG and Asmodee (the parent company). Each deck has a QR code, you could scan that in, pay a small fee (not the full physical deck cost, ideally £2 max) and play your deck online against others.

It would be nice to have a separate token/counters pack and not have to buy a starter box, or to rely on third party to get them. They sell extra dice for games like Star Wars: Imperial Assault so why not tokens for Keyforge? Not everyone will want to get the starter box.

I think from the videos I’ve seen so far this will be a fun game to play. But will it have legs? Get the organised play and supply right (as I talked about above) then it stands a good chance. Too many games like Destiny and Ashes failed to make an impact. It’s going to be interesting to see if it gets any traction at my FLGS.

Wave 4 shuffles into the ranks of the undead

The finishing touches for Wave 4 didn’t take long to do, or dry. So I was able to varnish and do the bases as well.

Which means Wave 4 is completed, and the painted zombie horde is a little bit larger.

I even managed to prime wave 6 yesterday. Wave 6 will be the biggest batch so far.

If you were wondering just how many of these basic walkers I have left to paint. Then this next picture (minus waves 5 and 6) shows you how far I’ve come, and how far I’ve to go.


I did start Wave 5 but you can see the pictures of that tomorrow.

A new gaming experience for me

Last night was the fortnightly Friday evening gaming session at our now current home for gaming The Luxe Cinema.

Our first game of the evening was a learning game of Lost Cities:Rivals. I’m a big big fan of the original game Lost Cities. It has a great app (that makes me lazy on the scoring). But it’s a 2 player game only. So to hear that there was this game based on it, with an auction mechanic, that plays 2-4 players, yeah I was going to get it.

There is a surprising depth to the game once things click. But it’s a learning game so it takes a round or two for things to click, it’s expected.

On your go you either add a card to the market from the pile, or start an auction for the current cards in the market. And that’s the first big decision you have to make based on the market. Just how many or badly do you need any of the cards in the market? Do you risk adding to it, or try and get the cards with an auction? The amount of money you have, and of the others could also influence that decision, you may not even be able to afford to bid. Running out of money means until you get through the current pile of cards you just have to watch as your opponents take cards that you may need. When a pile of cards runs out, money that was spent in the auctions gets redistributed evenly amongst players. Which is a nice touch. I also,like the hate bidding to try and force up the price, and take out opponents so you have free reign of the cards. I also like that the winning bidder can also remove a single card from the market from the game. A great opportunity to deny another player a card they may need.

Amazingly Jonathan and I tied for top spot. I enjoyed the game, definitely want to play it again.

Our second game and final one of the evening was the evergreen gateway worker placement game Stone Age. I’d only played this game once before, which was nearly 3 years ago (before I started logging game plays).

I went back and read my thoughts on Stone Age from that first play. I still agree with them. Although it’s great as an entry level worker placement game, I did kinda think it was an average one on the whole. There are worker placement games I enjoy a lot more. But after our game last night I think calling it average is doing it a disservice, above average is more accurate. Don’t get me wrong, it’s still an enjoyable experience.

Our game last night was a little one sided with the real battle for first place between Jonathan and myself. Despite sitting behind the pack on the score track for most of the game, Jonathan was in striking distance of a big points rush during final scoring. Which I knew would be coming because he was going for the set collection end game bonus.

The reason for it being between Jonathan and myself was the other 2 players hadn’t played the game before, and I didn’t think my previous play really gave me an advantage, being so long ago. But being a more experienced player, and fan of the worker placement mechanic did help. Jonathan naturally was the more experienced player of the game, and he did point out key strategies of the game during explaining the rules, and during play. Also advice from both of us was given through out the game.

But that didn’t stop one player making a couple of really dumb ass moves during the game. The first was mid game on his first player turn not taking the farm, and allowing Jonathan to nab it and gain an advantage on the food front. Until the late game, that farm track is important. You need to hunt less to feed your tribe. Allowing you to gather more resources, grab more buildings etc. It also allows you to add more tribe members and yes get to do more on a turn. That was a massive move for Jonathan, and allowed him to get that extra worker.

The second dumb ass thing had me nearly rage flipping my table! I don’t think I’ve ever called another player a “twat” at the table before. But I did last night. Basically in the fading memory I have. We had a building pile down to one tile, the ass hat was first player. If Jonathan put a worker on it he’d block it to allow an extra turn or two, something he needed to allow him to get cards to complete that massive scoring set he was going for. I knew he was close. Ending the game this turn, was in my interest and give me a chance. The other two were not in the running. They hadn’t been grabbing end game bonus cards, and only had a couple. Their final points wouldn’t be too far off where they were on the score track. If they were to stand a remote chance of finishing above Jonathan they too needed it to end this turn. There was no benefit for the person to drag the game on for a couple more turns. No way they were going to get back in the running. Their first move was a worker on the final hut. During the rest of the placement stage they put another worker on a hut, and we played out our placements. Then when it came to resolving the workers, they didn’t claim the last hut! WTF! Did they just do that? This was handing the game to Jonathan. And then to justify it with “I don’t care, this is payback for D&D (dire wolf cleaning his privates jokes)” was just twattish. It really felt like they had just given Jonathan the game. We were now looking at another 2 rounds. Exactly what Jonathan needed.

Luckily Jonathan was first player and didn’t block that hut with his first worker placement. Naturally I did with my first worker. But it was a great last round for me, and also for Jonathan. I got a great end game bonus card.

As expected during end game scoring Jonathan had a 7 card set for a massive points jump, and some bonuses. I had a 4 card set, something I’d gone for as a way to try and mitigate that big points gain I knew Jonathan was getting. What I hadn’t been tracking was my bonuses. With 7 huts, and two 2 value tools and one 3 value tool my multiple bonuses really added up and shot me to the win. I ended up with 197 points. My tools bonuses gave me that win. Jonathan ended up second with 152. Without the tool bonuses I would have been a close second.

But I’ve decided I’m not going to be playing with that player again. Even before the dire wolf jokes in D&D I had the feeling that they were targeting me in games. I don’t need that agro. I never thought I’d be writing something like this, let alone thinking it. I’d like to reflect why I feel this way, and the root cause. But that’s not me, I’m a force of nature like my attack chihuahuas Nico and Loki.

Despite that little blip, it was a great evening. The Luxe and amazing staff, were fantastic hosts.

Wave 4 has been started

Yesterday evening in a rare night at home this week I decided to start painting wave 4 of the walker zombies. This wave is slightly smaller at 6 minis. But I’m sticking to the same colour scheme as the other waves.

I did the majority of the base coat, deciding to leave the shoes to the next session. I also decided that I’d try and paint the hair using dry brushing to see how that worked out.

Ok I couldn’t resist applying some washes later on. I’d ended up downstairs because of Loki, and some how ended up applying washes to the flesh, jacket and shirt.

Coolest meeple on the zombie apocalypse block

As yesterdays say nothing post pointed out, last night was the monthly gaming meet up for Fenland Gamers at our amazing host The Luxe Cinema.

I started my evening of gaming by being way too early. I should have checked the start time. For some reason I thought it was a 6:30 start instead of it’s actual 7pm start. Which is ironic really because I’m the one that created the repeating event on the clubs Facebook page! Instead I enjoyed the company of the staff with some banter, an iceblast, and some warm flavoured nuts.

It was a good turn out for a monthly meetup, with club regulars and some new faces.

With my copy still in the dhl transit system in the US (I’ve been stalking my package via its tracking number), we got to play Gavin’s copy of Tiny Epic Zombies that had arrived a few days earlier.

Had either of us actually read the rules before hand, or watch any how to play videos? don’t be silly, this is Fenland Gamers we are talking about. This was the first time the contents had been out of their seals and plastic bags. I did have some sleeves with me, so I presumptuously sleeved the cards for him, whilst he read the rule book about setting up the game.

Katie was given the honour of choosing how we would be playing the game. So Katie chose the competitive mode, with AI zombies. But there is a variety of modes you can play the game, so if the competitive side isn’t your bag, then there is a co-op mode. don’t like AI, then you can play one against many. With the one taking on the role of the zombies.

I think we got the basic turn structure right, and the core mechanics. But I’m also sure that we made some rules mistakes as well through out our game.

Gavin wasn’t too impressed with the rule book. But in the past I’ve not had an issue with other Gamelyn Tiny Epic rule books. I’ll have to reserve judgement not this until my copy has arrived and I have had a time to read through it.

Gavin and I did find that the text on the objective cards was a tad on the small side making it hard to read. But then again this wasn’t helped by the lighting. And I’ve found that an issue with one or two other games, in perfect lighting the smaller text is readable (just for the these aging eyes), but in less than optimal lighting it’s a hard task to make head or tales of things.

Component wise it’s up to the usual high standards you’d expect for a Tiny Epic game. The ITEMeeples look super cool with the weapons attached. Mine looked really epic with a chainsaw and machine gun. I didn’t care if I won or not, I had a cool looking ITEMeeple. The motorbike also has that “wow, cool” factor. And looks awesome on the game board. These have that wow factor now, but will that wear off over multiple plays?

Katie and I both managed to complete one of the three objectives needed to win. But the game clock for the AI kicked in meaning that everyone lost. The AI clock for us was the search deck (not clear on how the call it, and no rule book to confirm) running out. I did like this as a mechanic for stopping the game from just going on and on. Although I’m not sure with the objectives we had how they could have been completed in the time given.

It certainly was a fun experience. Definitely going to get more plays, and trying out some of the other ways of playing the game.

Our second game of the evening was another new game for me, Smash Up. I know I’m very late to the party for this one. But I really enjoyed playing this.

I was playing ninjas and an Irish lepicorn mash up. So I was able to like put curses on bases to punish other players, or punish them for destroying a minion with the lepicorn cards. But with the ninja side I was able to play cards when bases were being scored. Gavin had zombies as one of his decks and that had graveyard (or discard pile) shenanigans. Very thematic.

The whole majority control fighting over bases works really well. And it was fun discovering how the mash up of decks worked. I thought mine worked together really well. Despite that I don’t think I was playing it optimally, and my last place only emphasised that.

I definitely can see myself playing this again. I think it might even be good enough to add to my collection.

It was a really fun evening, great to see knew and old faces. Our hosts The Luxe Cinema were awesome as usual. And we are really grateful to them for allowing us to game there.

Pretending to have a social life

Two days silence on this blog is more like I’ve gone walk about, or missing. But it’s the start of the academic year, things are real busy. Plus more importantly I’ve had nothing to say! Yeah shocking I know.

This week I’m pretending to have a social life. Last night it was our fortnightly D&D session. We are playing through the beginners starter kit campaign with our own characters. I’m playing Dram a halfling wizard, and why I sourced and painted the mini.

The sessions have been fun, although at times frustrating. But this is a beginners game where for the majority this is their first rpg. I played merps at poly, followed by a very very long gap. So I’m hardly a seasoned pro.

Tonight it’s the second Wednesday of the month, which means it’s the Fenland Gamers Monthly meetup. I’m hoping to get to play Tiny Epic Zombies (despite my copy not arriving yet, although it’s in “transit”).

Friday sees the every other week or fortnightly Friday Gaming session for Fenland Gamers.

So you can see that gives a pretty good impersonation of having a social life. It also means that there has been no painting taking place this week so far. Wave 4 may start on Thursday. I actually started cleaning my brushes with special brush cleaning soap Monday evening. It apparently cleans and conditions! Sounds like a shampoo.

There you have it a busy weeks gaming, making it look like I’m popular, and have a social life. How the illusion of it all.

Wave 3 Nearing Completion

The last bit I had to do before spraying on the varnish was add some silver to the necklace and earrings, and a little crusted sore to key spots. Yes that’s a bloody bum she has! There was also a spot on the front of the jacket that I put a spot of glistening blood in.

The wave is now drying after I sprayed on the varnish. Which means tomorrow will see me complete the wave by doing the bases. I suppose I could have been doing that today, but I was feeling a bit lazy yesterday.

I do need to get some more light grey primer. Will the expense of this new “hobby” never stop?

Also need to work on my techniques. The washes still need to work, but a friend has given me suggestions how to fix that. Not happy with my dry brush work. So that’s my next thing to sort out.

Saturday Morning 8/9/18

With Wave 3 nearing completion it was time to prime Wave 4. Which as you can see is only 6 zombies this time.

While I’m boring you I posted these 2 photos taken of Nico this morning.

Managed to watch the latest Netflix Marvel show to drop yesterday, don’t read any further if you want to avoid spoilers.

So Iron Fist season 2 has dropped. Thanks to mum having a scan yesterday I was able to watch the whole thing in a massive all day binge session.

Ok what was my overall opinion of this season? I liked it. It wasn’t amazing. But what I like about these Netflix shows is that they are a bit more grounded (well as far as a superhero show can be, they are not constantly relying on mass city wide destruction) and grittier.

They were bound to do one of the characters losing their abilities storylines. I’m kinda glad they did it here. I’m not sure whether the multiple different coloured iron fists is cannon (I don’t read the Iron Fist comics, and barely remember him when he was teamed up with Luke Cage in the 80’s). I kinda think this storyline is a bit lazy and predictable, and a standard superhero trope. So when they do it, for me it comes down to how well do they do it? I think they did an ok job.

Typhoid Mary a character I was not familiar with, I liked. I wouldn’t be upset if she turned up in the other series (Punisher?). I’d love Misty to get her own series. I really do like her character.

Was it lazy having the sister team up with a bad guy for this series? What will they do in season 3 (if there is one), have both brother and sister team up with the bad guy? As for the bad guy, not the most threatening, with the Ra’s al Ghul cleanse the city plot. I suppose we will see this picked up again at some point because we haven’t had the big bad that was being hinted at. Defenders 2 plot line where they team up to stop it?

I thought the last episode didn’t do a good enough job of explaining how Danny got the fist back, and why now they could use it with weapons.

Oh and on the last episode at the end there is a teaser for Dare Devil season 3 (out December).

Worth watching.

Some thoughts on GoR Spoilers So Far

How have you enjoyed a week without Magic posts? Sadly that all ends with this post.

The spoiler season has just started for the next MtG set to hit us at the start of October, Guilds of Ravnica (GoR).

For me like the other times when I see these spoilers I’m looking at the cards for whether they will go in an existing deck (Which cards they replace is a whole different problem), or do they inspire brewing a new deck?


This wurm is apparently according to others with far superior knowledge on this sort of thing, the biggest creature WotC have printed in the history of MtG. I think it’s obvious why I like the new buy a box promo. I happen to have a big green stompy Commander deck. Which plays big green stompy creatures. This looks exactly like a big green stompy creatures to me.

There are some interesting mechanics in GoR that also fit in very nicely with one or two of my decks.

  • Jump-start – which allows a card to be cast from the graveyard by paying the cards casting costs and discarding a card. The card is then exiled. – I think this mechanic will fit nicely with my Kess spell casting deck.
  • Surveil – look at the top of your deck, leave the card there or put it into your graveyard. Yeah this mechanic will be so sweat in my Muldrotha deck. It wants cards in the graveyard.
  • Mentor – when creature attacks put a +1/+1 counter on a target attacking creature with a weaker strength. – this potentially will fit with the Atraxa deck and proliferate mechanic, doubling season would also be nice with it.

Hopefully there will be some great cards with these mechanics that just have to go in my decks. But there are hints that graveyard shenanigans will be a thing in GoR, which means hopefully lots of toys to go in my Muldrotha deck.

Talking of toys these bad boys are back…

Yep shock lands. I’m hoping fetch lands will be reprinted soon. But these will hold me over until then. I don’t care about Standard, I want these Commander staples dropping in price. That means reprints. This is a good start.

Dual cards are also back, along with dual mana. I can see this particular one going in to a deck. This might go in the dino, or dragon deck. Like these because it’s a two for one. You just need a good combo to choose between to justify using the card.

These next 3 cards are strong Muldrotha contenders, whilst Sinister Sabotage could go into Kess and the horrors from the deep.


I do have a bit of confusion with Sinister Sabotage though. A few MtG content creatures are saying this card is better than Disallow that it will obviously replace in standard. Ok Disallow doesn’t have the Surveil mechanic, but Disallow counters activated abilities. Which in this age of Planeswalkers would be of more use. Being able to stop a Teferi ultimating seems more useful to me. But hey I’m a relative noob what do I know?

Talking of Planeswalkers, this guy looks like a good fit for my Kess deck.


I love the atmospheric art on this next card, but I can also once again see it as potential Muldrotha material.


I have been toying with the idea of a goblin tribal deck, so this next spoilt card looks like I should be considering adding it.

So thats my picks from the current crop of spoilers. What cards have caught your interest?