Category Archives: chatteris warlords

chatteris warlords

Street Magic in Chatteris

Last night was the now weekly journey from the frontier town that is Wisbech to further into the depths of the fens and the outpost town of Chatteris. The things we do to play games!

My first game of the evening saw Noise returning to the table to run against the Jinteki Personal Evolution. It felt good to have him back running. I really am an anarch at heart. My opening hand had Street Magic and Same Old Thing, plus a Hivemind and Streetpeddler. I decided to keep my cards.

The Corp scum took an early lead, after establishing a scoring server protected by three pieces of ice. I had none of my ice breakers (ok that's basically Faust and David, with a little help from Parasite and Datasucker) out. I did get Datasucker out early and an incubator.
The Corp did score an early Chronos Project taking out about five cards. The second one they scored took a larger chunk of cards out. Apparently this deck had been designed to cater for my Noise. Isn't that sweet?
My problem this game was econ, and not getting my ice breakers out. Aesops didn't appear to near the end, and the same for Faust.
I did score a couple of agendas, one from Archives and the other from R&D. And I could have won if I had the credits to score the agenda.
Looking back I think I should have done a mulligan on the starting hand. But I didn't want to lose that Street Magic.
I also got to play Star Fluxx. As usual this game is beautifully chaotic. Just when I thought I was going to win, but my plan was thwarted. Allowing the player after me to grab the win.
My final game of the evening was introducing Ben and some others to Love Letter The Hobbit Battle of the Five Armies. That's a bit of a mouthful so I just call it Love Letter Hobbit.
I do like this version of Love Letter, but not the gem tokens. So I replaced them with small blue cubes. I love the touches like the one ring having a zero value all during the round until the end when it gets a value of seven. Or Legolas and Tauriel having different win conditions.
Batman Love Letter is still my favourite but this is damn close. Still neither Ben or I won.
Yes there was some Bolt Action last night. Over in another corner was a group doing a draft cube of Magic.

It did seem quieter than usual last night. But then there are going to be nights like this.

There was also a club committee meeting last night. Basically it was blah blah blah to me, well I'm not a committee member, but Ben is, and it was held during our Netrunner game! So while that was on hold I was at a lose end. Which eventually saw me passing the time playing Star Fluxx.

I was called into the meeting to confirm I was volunteered (thanks Ben) to help out on the clubs Facebook page.

But as usual another fun evening of gaming in the depths of the fens.

Wheeling and Dealing

Yesterday was Tuesday in case that little snippet passed you by. But it also means it was the weekly club night for the Chatteris Warlords.

Earlier in the day Robert at the club had posted on the Facebook page for selling and trading games that he had a couple of games up for trade. I was interested in his Kickstarter copy of the original Boss Monster. I wanted the exclusives that came with it, shiney boss cards, metal level up tokens, mini expansions, exclusive sleeve.

At the meet I checked the game over while showing Robert the games I had bought to trade. It was hard selecting games to offer, but in the end I had come up with three games, Tiny Epic Kingdoms plus the mat that you can get for it, Eight Minute Empire and Epic Spell Wars.

Robert was interested in the first two games. We came to a deal that involved the exchanging of the two games he was interested in for a drink from the bar and Boss Monster.

So I have two copies of the first Boss Monster. The shiney Bosses etc have been merged into my combined set, leaving just a plain first set. What to do with that? Well that will be given to Nath when I see him, I've also put the normal bosses from Boss Monster 2 into it.

My first game of the evening was against Robert. We sat down and duelled it out playing Star Realms. We were both scraping our starter cards, Robert was buying more than myself. But in the end it was his engine that worked better than mine, and was inflicting large twenty odd points of damage each turn.

Next up four of us played Firefly Fluxx. I enjoyed Firefly Fluxx, is it my favourite version? I don't think so. We did witness Robert take a turn that was longer than a John Bohnam drum solo, which by the time he had finished playing all his cards won him the game!

We followed our game of Firefly Fluxx with a game of Batman Fluxx. Once more we got to a point where Robert went off into the Fluxx version of the drum solo again. This time he didn't get the win, that was left for Chris who came after him.

The rest of the club were playing Colt Express, Bolt Action, a paupers cube of Magic, Sentinals of the Multiverse, Lords of Waterdeep, a little historical war gaming and a futuristic mech version of Bolt Action called Gates of Antares.

I still don't get the whole war game thing. The tape measures, etc. In this day and age I definitely don't get the having to cut bits of a model off a spew, glue together and paint. Painting ok I can see the fun I that. But the likes of Cool Mini or Not, FFG show the miniatures for these games should be complete and ready to paint.

Oh and then the constant having to reference the manual. Yes I know the two playing this game only play it four or five times a year. So gaps between play just long enough not to be able to remember the rules could completely. But still.

A great evening as usual.

It’s drafty

At the weekly Chatteris Warlords meetup last night there was a Netrunner Draft going on, whilst some X-Wing and historical ship miniatures games were being played, amongst other stuff.

I've done two or three drafts before, a D&D Dicemasters one at last years UK Games Expo, and a couple of Epic drafts (one with Nath and one at this weekly meetup).

I'm still kind of undecided how I really feel about drafts. I like them, nay enjoy them even. Do I love them?

Netrunner is a LCG where you pre-construct decks to play with. Everyone has the same pool of cards to build from. There are no blind boosters. So Netrunner doesn't lend itself to being able to do drafting like you can with say Magic the Gathering or Dicemasters.

So FFG came up with a solution to this that allows Netrunner players to draft.

Basically FFG sell you three decks that go together. The first deck is a base one that contains a draft runner id, a draft corp id, and a few core cards. Everyone gets the same cards in this base deck. The other two decks are made up of one for the corp and one for the runner.

Each of these two decks are made up of forty random cards chosen from a card pool of two hundred odd cards I believe. They are randomly chosen at time of printing at the FFG card printing shop they own in the US (they use this for the small run stuff like these draft decks, promo cards etc).

Starting with the corp deck you split the four cards into “packs” of ten by dealing from the top of the deck without looking at them or shuffling before hand. You then follow normal drafting rules using the four packs. You then repeat this for the runner deck.

After drafting you go off to your private spot to build a corp and runner deck from the cards you drafted. Having built your decks you pair up and duke it out as per normal in Netrunner, except you play to six agenda points instead of seven.

So having been through all of the above I played Ben. Our first game was my corp against his runner. Which ended in a victory for Ben. However I had an early Sundew and pad campaign giving me lots of credits, plus some ice out. Ben hit my snare in R&D. Unluckily he scored agendas that were in my HQ to get the win.

Our second game the roles were reversed. Ben had a scoring server iced up, had iced up his HQ and left R&D wide open. Ben had a card on his scoring server that he was advancing big time. It was either an ambush that was going to hurt me big time when I ran into it, or an agenda that gained extra points the more advancement tokens on it. It turned out to be the later, a Project Beale scored as four agenda points. I soon caught up scoring from the unprotected R&D. I was hitting R&D at least once a turn for free!

Ben installed a new card on his scoring server and advanced it once and iced up his R&D. Too little too late, I ran on his R&D, I couldn't break the ice or its subroutines, but there was no end of run, so I was through and scored the winning agenda.

So the evening ended a draw between myself and Ben.

It certainly was interesting drafting in Netrunner. Not having to worry about influence, or number of copies of cards whilst building your deck, certainly make for some interesting decisions and combinations.

For instance I drafted Wyldside, which gave me card draw, but also costs me a click. I ended up with Rachel Beckman (seemed to be a card no one wanted, I think due to cost, eight credit cost to install is expensive). With no pancakes to get the click back, Rachel Beckman is a costly but effective alternative in this limited card pool. You get one extra click to spend each turn, plus she gets discarded when you take a tag. So a little tag protection. The synergy didn't occur to me while drafting, but when deck building from my drafted cards.

Drafting I think makes a fun break from the regular deck building. I think it might be more popular if Esdevium/FFG didn't price the latest draft set so expensively. At the moment for those that want to draft the only way people can play it cost effectively is to buy the older sets.

Another great evening running.

Battle Royale

By now regular readers will know that Tuesday evenings are now a gaming evening with the Chatteris Warlords. Which strangely enough is located in what can only be described as an O2 data network black hole. Yes despite having a signal to make calls, being able to get email, post to social media on your mobile device of choice (why anyone would want anything other than an iPhone I find mystifying) is not possible!

Luckily (or not depending on your point of view) the working mans club the Chatteris Warlords meet up at has free wifi. So I'm able to update social media etc once in the building.

Last night was a first for me playing Star Realms. How so? Well we played a four player game.

While with the core game, the odd promo, and Crisis expansion (minus using the Heroes) was more than enough cards to play with, what I didn't have enough of were the starting cards of explorers and vipers. There were only enough for two players. Once I get my hands on a Colony Wars set this situation will be resolved. However that didn't help last night. So we improvised. What we ended up doing was proxying some of the gambit and hero cards as vipers and explorers by slipping in a bit of paper in the sleeves with viper or explorer written on them. Not ideal, but workable.

Our four player game was being played as a free for all. So anyone could attack anyone else.

Ben and myself and played before. Ok Ben had been playing for a week. The other two players this was their first game.

As the photo above shows I had a great base and outpost setup for the later stages of the game. I was also down to just pure great cards each turn, which included The Ark and The Command Ship (got a turn before before being knocked out of the game). The only way I'd really want to improve the above was by having a Mech World there, but that went early on to the noobs. But everyone did quickly learn how bad ass Fleet HQ was once I got it.

The noob next to me also got a bases and outposts wall up in front of him. I should have destroyed it when I had a thirty point face smash to deal out. But instead I took Ben out of the game because I saw him as the bigger threat.

The noob opposite me I'd already knocked down to nine authority previously. Had no bases/outposts that would pose a problem or effective defense. Plus wasn't comboing big hits.

But the noob next to me, with his bases and outposts, was able to combo up taking out my outposts and having enough authority to smack me out of the game.

That meant the noob opposite had a single shot at taking the noob next to me. He gave it a good shot. Managed to get to twenty odd points to attack with. But not enough to win the game. Next go the noob next to me won.

I enjoyed playing Star Realms like this. There wasn't too much of everyone just ganging up on a single person. It seemed fairly even with everyone attacking everyone else. Although it is possible to have one against many.

My final game of the evening was a quick game of Batman Love Letter that I taught to a couple of people. Which both enjoyed.

A fun evening of gaming. Lots of different games going on, Bolt Action, X-Wing and that WWII airplane game that inspired/influenced X-Wing to name a few.

Use the force Luke

Yesterday was the Hobbit Hole's X-Wing Store Championships. Which because of the required playing space (each game play area is a 3' X 3' space) and number of players was being held at the local working men's club hall (also home of the Chatteris Warlords).

I wasn't taking part, I dropped out of buying the X-Wing expansions and keeping up with the meta just before the Scum and Villiany expansions hit. Which was the around the same time Imperial Assault came out. I wasn't getting to play X-Wing, still not selling my collection as the models are amazing, plus I can only afford to follow one of these type of games, and I thought I'd stand more chance getting Imperial Assault to the table.

The new Ghost model from the Star Wars Rebels cartoon is beautiful. And what surprised me the ship is bigger than the Falcon. I may be tempted to get this one, for its model factor.

So why was I there then if I wasn't going to take part in the tournament? Well rumour before hand was there might be some other games being played as well on the fringes. So with some games and decks in a bag I had turned up in hope of playing some games.

My first game was against March Jamie (and yes I do give him some banter about being from March) and a friendly game of Magic the Gathering. This time my green/black deck worked! The two previous times I played this deck I struggled to get the lands needed to play cards. This time I got after a couple of mulligans I got a starting hand I was happy with, and was getting cards I could play, and the lands I wanted. The game ended up being very close. I was left with one point of health, as I delivered a finishing blow to get a win!

The second game I got to play was a three player game of Colt Express, once more with March Jamie and a third anonymous party. The third party was very keen to play this game, because they wanted to play with the time machine promo, and I knew the rules for it. Maybe a little too late we discovered the anonymous third party may or may not have been influencing the cards that appeared in their hand of cards to play! Not surprisingly that anonymous third party won! This was a casual game, and played for fun.

After that March Jamie and I continued the earlier Magic the Gathering theme by getting Arena of the Planeswalkers to the table.

At last!

I didn't win a single game of this out of the three we played. But I had a blast playing it. After each game we swapped to a Planeswalkers that hadn't been played yet.

There were some great moments, like when I was playing Jace and using his spells and enchantments to frustrate Jamie by sending his squads back to his reserves. Or when March Jamie found out about Ob Nixilis and his ability to simply destroy an adjacent enemy once a turn. That was funny, because he had moved a single unit strong water based creature next to him to attack.

Ok that last game there was a little bit of time pressure because the it was getting dangerously close to the end of the time the hall had been booked for. So I did a mad rush in with Ob Nixilis to take on the opposing forces when I should have moved everything up together.

But still as I said there were many fun moments that made the game very enjoyable. It's is such a shame that Wizards of the Coast and Hasbro are not getting more behind this game. This game needs more expansions fast. Such as a landscape expansion adding more landscape to the game, the 3D element makes the game much more interesting, not just visually but game play wise. It affects line of sight, bonuses when attacking and defending, and also movement.

A major element of this game is also the squad building, or would be if there were more squads. That's the other expansion this game needs, more so than landscape. Not being able to build squads or tailor your spells deck is really limiting the game.

The models are really quite impressive in their detail considering the cost of this game. Not the best quality, but surprisingly good. The play area is quick to setup, but you do need a large table to play.

Arena of the Planeswalkers is a blast, but let down by poor support. Which is a shame, it deserves to be better supported, FFG would have done so much more with this. Actually I'd love to see PlaidHat licence this to make an Ashes version.

So glad this got to the table, will definitely be playing again.


Epic Evening

Yesterday was Tuesday, and that means only one thing. Yep Tuesday night gaming at the Chatteris Warlords.

The evening started off with Ben beating me at Android Netrunner when my first ever shaper deck Jesminder Sareen went up against his Jinteki Personal Evolution deck.

I could make excuses like I don't play shaper, it's an unfamiliar deck, and they would all be valid in this case. However this deck needs a few more plays for its full short comings are known, and I start tweaking. Although for starters I don't think I'm making enough of her ability of avoiding the first tag each turn.

We followed that defeat up with a game of Epic using the demigod cards from the Kickstarter year one promos to construct a deck. On the back of the demigod id there are suggested deck lists. I played Tarken, the wise, while Ben played Valentia, Justice Bringer.

Unlike Friday I did some damage to Ben before the inevitable crushing defeat happened.

With the Kickstarter exclusive playmats the play area for Epic is nothing but an explosion of colour.

Next up Ben recruited four more players interested in playing Epic. So two packs of Epic got shuffled together and did a pack draft. Which is basically each player getting three piles of ten cards in front of them acting as the packs. Then each player selects one as a pack, and the drafting begins, and continues until each player has thirty cards in front of them, which is their deck to play with.

We then split up into pairs to face off across the battle field letting our champions knock seven shades of a brown smelly substance out of each other.

My first game was an easy victory, and a steep learning curve for my opponent. It certainly helps having a knowledge of Magic when learning to play. It's then a matter of mapping the relevant terminology from Epic to Magic. The one page reference sheet that White Wizard provide on the website is a great aid for learning to play, and also while playing to remind yourself what words like tribute, blitz, loyalty 2 mean.

Although there is this learning curve of the terminology I do find that it is easier to get and learn that the iconography of Cthulhu Realms.

Turn one of our second game my opponent drew and fielded an Elder Greatwurm.

If there was no deploying then this would be a turn one win card. Luckily there is, but this beast of a card had me worried. It just needed to get through once to end me. I needed to make sure I had a sacrificial champion to block it with at the end of each turn.

While I was worrying about the Elder Greatwurm, my opponent was chipping away my health with direct damage, and adding wolf tokens to their playing field.

I used an event to deal five damage to all attacking champions. It helped clear the field. Then a solution to the Elder Greatwurm arrived in my hand. Although the solution had one attack and no defense, as long as it landed a hit, it allowed you to banish the other champion.

While navigating the Elder Greatwurm I was landing damage on my opponent, until eventually I was able to deliver a killing blow to get the victory.

Why can't I play like this against Ben?

We have a growing Android Netrunner meta, and now Epic is starting to take root. At the end of May we will be having our first store tournament for Netrunner. Hopefully we will get the Tyrants expansion for Epic and also the store kits being done.

I just need to introduce folks to Ashes now…


Runners and Wonders

Last night was the weekly Chatteris Warlords meet up.

As usual there was some Bolt Action action going on along with some Early Napoleononic war gaming.

But for me I had some business to do. Firstly I had a Colt Express Time Machine promo to deliver. Followed by picking up some stuff. If you stork me on Instagram you will know what one of the items was, otherwise you'll have to wait until Saturday's post. Oh what a tease I am.

Tuesday's are now my Weekly Netrunner fix. This week I was playing Ben again. Our first game was my Noise against his Corp (I think PE). I took an early four point lead with two agendas hitting an unguarded R&D and Archives, which Ben replied to by scoring an agenda back, and icing up R&D.

The unguarded Archives allowed me to build up Datasucker, and Incubator, while running the odd Retrieval Run. Trying to slow my plans down, Ben would occasionally purge virus counters.

I got Medium out I had five virus counters sitting on Incubator. I had enough credits to install and trash DDOS, and DDOS was sitting in my grip. There were also four virus counters on Datasucker. Sitting between me and hitting R&D for a nice five card draw, was a single unrezed piece of ice. I was crossing my fingers Ben wasn't going to purge virus counters. If he did that was going to ruin my next turn.

Ben's turn happened, I still had my virus counters in place. Time to execute my plan. I trashed Incubator putting the virus counters on Medium. Installed DDOS and trashed it. Then ran on R&D. The Corp was unable to stop me. First card drawn an agenda worth three points and giving me the win.

Our second game my NEH was up against Ben's Noise.

Ben scored an early two point agenda from my HQ, to which I replied scoring my only single point agenda 15 minutes. Which I was hoping he would score so I could pull it back into R&D.

I landed a couple of tags, which with Ben hitting a snare and me hitting him with a traffic accident, reduce Ben to zero cards in his grip.

Sadly I wasn't able to finish the job off and murder him. But it did slow Ben's plans down. Ben quickly removed the tags.

We sparred away, trying to gain momentum for our plans. I drew two scorched earths. I just needed to land a tag. Oh and have enough credits to play them both. I had enough to play one, but it would be two turns before I could land the second. There was a good chance Ben would not have rebuilt his grip enough for me to murder him with the second scorched earth.

Ben ran on R&D gaining a tag. BOOM! First scorched earth landed. Oh wait Ben had only three cards in his grip! I'd killed him. Woot! Two for two tonight.

My final game of the evening was taking part in a seven player game of 7 Wonders.

It was interesting playing the game with this many players. Not sure if I like it more than a four player game.

To cut a potentially long story short, I came second from last.

Another enjoyable evening gaming. Followed by the monthly Fenland Gamer meetup tonight ^__^


How many servers?

Last night was the weekly Chatteris Warlords meet. Or as I like to call it my weekly Netrunner fix.

The evening started off with a four player game of 7 Wonders. This would technically be my second play of the game ever, despite getting the game straight after my first play. So naturally I was asking questions to refresh my poor memory.

So despite my lack of experience in playing the card drafting game 7 Wonders I think coming second was rather good.

Then it was time to do some running against the corps. It was Darren v Ben. Our first game was my NEH deck verses Ben's Noise.

Ben was scoring agendas and soon hit six agenda points. During that time I was landing tags with my ice rather easily. Which made landing my drawn Scorched Earth easy. I needed to find my other Scorched Earth, Traffic Accident, find and score my Private Security Force, or hope Ben hit a snare.

As you can see I created a few servers trying to find a card that would allow me to finish off the runner. While I was doing this I was reminded of Timmy Wong and his server spawning at last years Worlds. There were four agendas hidden amongst them. But I had given up on the scoring agendas route to victory. I was going for the murder, there were plenty of tags landed, Ben still was within easy reach of that goal.

It really was a race, Ben to score that final agenda, and myself finding that damage to kill him. Sadly it was a race I was to loose. A great enjoyable game. I learnt a lot about my deck in this game.

Second game was my Noise against Ben's Personal Evolution.

Within three turns I had Pancakes/Wyldside installed. I'd got Same Old Thing down, plus Aesop's. My rig was building up nicely. Datasucker was out and building up with virus counters, thanks to an unprotected archives. My bookmarks and Streetpeddlers were doing there jobs of storing cards for me. Inject was getting cards in hand and getting me cash.

I quickly scored some agendas, Ben scored one back. I needed one agenda to win. Ben built a scoring server three ice deep. He hid a possible agenda behind it, and advanced it twice. It was run now or, well there was no other pressure at this point.

I had David install, Faust, and trashed my installed DDOS. All of sudden the ice wall was thinner, and I was ready to run hard on the server. So unable to rez the first bit of ice, the second was my first encounter. It was rez'd Faust ate it up. The third and final piece of ice had a strength of five. David territory. David ripped that ice to pieces. I was through. Had I been duped? Was this a trap?

Nope, it was my winning agenda. The evening ended up even.

How do you follow that sort of exciting game play? With a game of Catan of course.

I'm not going to bore you (well more than I already have). But Ben totally ruled this game, and got the win easily.

A great evening gaming.

My Netrunner Media Fixes

This post is aimed squarely at my fellow Netrunner players in the growing meta at Chatteris Warlords.

I thought it might be an idea to share the podcasts and YouTube stuff I listen to and watch about Netrunner.


First up I'll list the three podcasts I subscribe to.

This is an Australian podcast by a panel of Netrunner runner champs at various levels down under. It's usually a shortish podcast running at about half an hour. You can subscribe to it HERE.



Run, Last, Click is a UK podcast by two Netrunner players based in London. They have regular guests on the show, including interweb Boardgaming personality Quinns from Shut Up, Sit Down who is a major Netrunner addict. You can listen to Run, Last, Click HERE.


Terminal7 is hosted by two Canadian videogame developers who have a Netrunner addiction. They two also have from time to time Quinns on the show plus other guests. You can listen to Terminal7 HERE.


Finally here is the YouTube stuff. Ok there is only one YouTube channel I follow for Netrunner and here it is…

Teamworkcast does some brilliant commentated matches from various tournaments from around Europe. The commentary is very entertaining, once you've watched one or two you will get why I call some cards by nicknames such as pancakes or sexy bot. You can watch Teamworkcast HERE.
You may like this video from the recent Teamworkcast output which gives advice to a runner on playing his deck as a commentary.

So I hope this has been useful to my fellow players at the club.


Running Tuesday

So my new improved Noise deck, got owned by Jamie and his NEH deck. Not sure I was playing “pancakes” right. Once Wyldside got trashed, does “pancakes” give me an extra click? (Done a check and no it doesn't, curses!) Our next match up this week will see my NEH deck take on which ever runner Jamie is currently playing.

In the evening once more I was at the Chatteris Warlords meetup.

There was a real variety of games being played last night. 7 Wonders was being played by Jonathan's children and friends along with a couple of members of the club. Later on there was a game of Betrayal At The House On The Hill, another table a game of 7 Wonders: Duels was going (the cards were smaller than I expected, we are talking around the same size as the damage cards in X-Wing, which is a popular size, just not your normal playing card size. Yet for a small box, and cards this game requires a lot of table space).

A game of Bolt Action was going on also. I enjoy what would at best be described as war game, miniatures lite, so games like Memoir '44, X-Wing, Battlelore. The more heavy games aren't for me. I don't want to be using a tape measure to move. The nearest I get is that little movement template you get in games like X-Wing. That's my limit. Plus a game of Wings of Glory was on the go.

My gaming last night at the club was two games of Netrunner, surprise, surprise.

First up my Noise deck against Jinteki Chronos Protocol. First blood went to my opponent scoring from an unprotected server he had setup on his first turn.

That was a good bluff, I had underestimated my opponent. I didn't think they would install an unprotected agenda.

After that I started scoring. My opponent was getting easier to read where he had installed agendas. With Faust and David out, parasite in my grip, incubator breeding nicely, the odds were in my favour. Archives had been left unprotected which I was able to use to great effect. Sadly all my runs on HQ were unproductive. But my runs on R&D and the remote servers were good feeding grounds. DDOS did its job nicely, and having two Same Old Things installed helped my recycle the Levy and I've Had Worse To great effect.

Round two saw my NEH deck up against Kate. Within two turns I had a Traffic Accident in my hand. I just needed to start landing some tags. I was iced up, set some traps that could be advanced. Although my opponent managed to avoid one with a Infiltration. The one he did trigger I was one advancement token short of the desired effect I wanted.

With City Surveillance installed the drip drip drain of the runners credits started, it was that or take a tag. Once I landed a tag (which I think I did with a ghost branch) that was it, the gateway was open. Our agenda scoring was back and fourth, we were pretty even. The Franchise City hit like a dream when the runner scored an agenda.

I scored a Chronos Project too early for my liking, but still took out some cards from the runners heap from the game.

I had hidden an agenda in archives, well I had to, there was no other option. My archives was unprotected, and there was no way I was going to ice it up to protect it. That would have been like putting a great big sign up saying “hey look at me, something valuable is here”.

The runner did a run on my City Surveillance, and trashed it. Which was nice because that was a costly run for them and left them short of credits. How did I follow that up on my turn? I installed another City Surveillance!!

Agenda wise we were even, the runner decided to stop avoiding tags, and got upto four tags. I checked how many cards they had in hand. Then I drew a Scorched Earth. Click one, played Traffic Accident, two meat damage. Click two, played Scorched Earth, four meat damage, for the kill and the win.

I was happier with the way this NEH deck had worked. It's still not there. But it needs more play now.

Tuesday I'm calling the start of my Road to Regionals. These are the two decks I'm going to be taking. They need more work, especially NEH, although I'm a lot happier with Noise at the moment.