Today I’ve gone through the process of transferring stuff from my old iOS device to a new one. One of the joys of free upgrades. Luckily Apple have made this a painless experience that just requires the two devices to be close to each other.
However this process highlights my main point or one of the major ones I have for board games that rely heavily or can only be played using an app.
Two app versions of board games I paid for are no longer on the App Store. So therefore no longer installable on the new iOS device.
Plus two official companion apps for a couple of board games have disappeared from the App Store.
The Crossroads app I’m not surprised by due to the recent change of ownership of the IP from Plaid Hat to FFG. Will FFG take ownership of the app and bring it back to the App Store? Who knows.
The Sub Terra app is just typical ITB. It took them much longer than promised to produce the app on iOS, and for it to disappear is just what this company are like.
I was very surprised by the disappearance of the two board game apps. These were paid for. I’m not sure why these have gone. It makes me a bit angry that these have gone. I paid for them.
But it highlights just how fragile things can be with apps.
Imagine if these had been required to play the actual game (in the case of the two companion apps they enhanced the experience). The games would be unplayable.
The likes of Ignacy Trzewiczek have dismissed this argument. They see it as a none issue. I find this approach as insulting in a way. It ignores the harsh realities of life and particularly software development.
But I’m not going to go over an old argument again. Except point made.