Scoundrels hit Waterdeep

I like Lords of Waterdeep a lot. Plus using the excellent iPad app I can get my fix when I'm not able to get the game to the table.

Previously when playing the game with Jamie and his wife Alison I was introduced to the expansion for the game Scoundrels of Skullport. Which I enjoyed so much I bought the expansion for the app as soon as I got home from that gaming session.

Finally after ordering the expansion on Amazon at the tail end of last month they got the expansion in and sent me a copy.

Scoundrels of Skullport is not a single expansion but two, plus adding all the bits for a sixth player to the game.

The two expansions in the box are the Undermountain module, and Skullport module. Both bring new Lords, Quests, buildings and Intrigue cards to the game. Plus their own mini game boards to expand the main board and options available to players.

As the rule book describes them, the Undermountain module “focuses on new quests with great demands and greater rewards“. While the Skullport module “focuses on a new resource, Corruption, and the risks associated with being corrupt“.

The base game can be played with either module or both. To be able to play the base game with the sixth player (the Gray Hands) you need to use at least one of the modules.

Playing the base game has been something Jonathan and Mat at my gaming group Fenland Gamers have wanted to play for a while. Due to illness a planned session had to be cancelled, but I'm sure it will be hitting the table very soon.

I'm tempted at that session not to just use the base game but also to use the Undermountain module. It keeps the same base game mechanics the same without having to worry about teaching the corruption side of things.

I'm glad I've got the physical expansion now. It really does make a great game better!

 

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