Last night I was round Edmund’s teaching him how to play MtG and Star Wars:Destiny.
After recreating the Rey and Kylo starter sets using a deck list for each I pulled off the internet, Edmund and I played eRey/eFinn vs eKylo/First Order Trooper.
Yes you read that correctly eFinn. I know in the starter set he is just a single die. But there are enough points for him to be played as an elite version.
Did this make the combo too powerful? Potentially, in our two games that character combo with it’s extra dice advantage won the roll off to decide which battlefield is chosen. Edmund and I took turns playing the character combos. I started off with eRey/eFinn, and won the game. But for a first game, unfamiliar with cards, rules etc, Edmund had picked up the game quickly, and played well. When Edmund played the eRey/eFinn combo he won. That was a closer game, both down to our last four cards in hand. Edmund only had Rey left with four damage on, while I only had the First Order Trooper left with five damage on. I wasn’t going to win that match up. I thought that this did make it a more even game for a new player to go up against an experienced player.
Mind you I might tweek the eKylo/First Order Trooper deck by adding in a second Trooper to balance it out a bit more. There is certainly the points to allow it.
It was weird to be playing with just the starter cards again. There were cards I just wouldn’t or hardly use. To get Mind Probe out I’d be using Sith Holocron, and running more abilities in the deck. I’d even be using training to get more Trooper dice out. On the Hero side, Backup Muscle would be a must have. Yeah an interesting experience.
Sadly after our two games there was not really enough time to move Edmund on from being a Padawan to a Planeswalker Apprentice. But hopefully after giving Edmund his first hit of Destiny we have a new convert.