Part of the Collection
At the weekend I think it was, a little spatte of posting a picture of your game collection on the UK Boardgame Chat group on Facebook occurred. All the folks that posted had a nice little area of shelving where they were storing their games.
My First Skirmish
Thanks to Luke coming round I was able to finally get Imperial Assault to the table for a skirmish game. We used the suggested first time skirmish teams from the skirmish manual, and played the Moisture Farm map using scenerio A – “Close to Home”. I was playing the Imperial forces who had initiative, while Luke had the Rebels.
Above: Darth Vader about to show just how destructive he can be by attacking Luke and Gaarkhan (the wookie) using brutality.
I was going to go off onto some fanciful journey of self awareness inspired by the battle between the fictional father and son Darth Vader and Luke Skywalker. Comparing their relationship and portrayal to that of being a step father and my relationship to my step sons. With the battle between father and son in the game representing the struggle and conflict within the step family I was part of. Followed by some inner reflection on my regrets and failings as a step parent since the break up of our step family.
Then after this navel gazing I'd come back to the reality of playing my first skirmish game of Imperial Assault. Luke and I had to reference the rules a few times, but that was only natural for a first game. Luke made a good tactical decision of trying to take out Darth Vader first. Which he nearly pulled off. Vaders survival had hinged on one key decision. Down to two life points, Vader was nearly out for the count. One successful attack by the right character like Luke Skywalker would of finished him off. However the wrong character was activated first giving Vader a window to wipe out enough rebels to grab the win.
A couple of days later it was time to duke it out French anime style in Krosmaster Arena. What I loved about learning this game was the fact that the manual has a tutorial mode! Just like a video game the tutorial took you through playing the game gently using mini maps, and introducing new elements of game play in each of the seven tutorials. Sadly I didn't win any of the tutorial games against Luke. I'm not the tactical genius I thought I was.
Playing Krosmaster Arena really is the boardgame experience of playing Final Fantasy Tactics. Luke even made the comment while playing he wanted to play FFT later because of this game.
Apart from cost (for both games) being a possible sticking point in playing these games, they are not cheap. But then as soon as you start adding miniatures to a game the price always shoots up. Both games have gorgeous minis. I can see people being put off Krosmaster Arena by its cutesy cartoon look, especially of the chibi style characters. But don't let that put you off, there is a nice skirmish game here which can play up to four players.
There are some similarities between both games mechanically. But it's the differences that give each their unique feel. I love in Imperial Assault the turn order, and initiative swapping each turn, and being able to choose the order you activate characters. While in Krosmaster Arena I like how order of play for your team is decided by character initiative. Team building in Imperial Assault is more in-depth than Krosmaster Arena because you are also having to build a command deck.
I enjoyed playing both and want to get both to the table on a regular basis. However Luke preferred Krosmaster Arena. So much so that a regular thing has been set up to play the game. Next time it's a full game, with us drafting our teams from the limited pool of characters that I have. And yes the future does seem to see me at some point buying more figures.
My Noise Deck
Here is my Noise deck that I put together to play against Todd. As the feedback from Todd was I didn't put him under enough pressure or as I like to put it I was not aggressive enough. I just wasn't drawing viruses, which put me off running at ice. The cards I had in for economy worked really well. So I'm happier with that side of things.
My viruses/programs need to be worked on. So once Todd sees this list and what cards he has to work with he will make some suggestions on how to improve my deck.
In the meantime I want to replace Inject with something else. What I don't know, maybe use those as slots for more viruses. I know I have spare influence as well so using an out of faction card is an option.
Runner:
- Noise
Programs:
- Parasite
- Clot (x2)
- Darwin (x2)
- Wyrm (x2)
- Imp (x2)
Events:
- Inside Job
- Day Job
- Wanton Destruction
- Inject (x2)
- Showing Off (x2)
- Hacktivist Meeting (x2)
- I've Had Worse (x2)
- Infiltration (x2)
- Surge (x2)
- Deja Vu (x2)
- Demolition Run (x2)
Resources:
- Scrubber (x2)
- Utopia Shard
- Hades Shard
- Armitage Codebusting (x2)
- Virus Breeding Ground (x2)
- Kati Jones
- Human First
- Plascrete Carapace (x2)
- Chop Bot 3000
- Astrolabe
- Grimoire
- Cyberfeeder (x2)
45 cards in total
Built from the following:
- Core set (x2)
- What Lies Ahead
- Trace Amount
- Cyber Exodus
- A Study in Static
- Humanity's Shadow
- Future Proof
- True Colors
- First Contact
- Up and Over
- All That Remains
- The Valley
- Breaker Bay
- Order and Chaos
My Imperial Assault Wish List
I've just read a great post over on Couple vs Cardboard about 5 Things They Want In Imperial Assault.
This got me thinking what would I like to see added to this game?
First up on my list is I want character cards for the released allies like Luke, Han and Chewie so that those characters can be played in the supplied campaign instead of the characters that come in the base set. I don't just want to play with them as allies to a mission. I want to play the campaign as them.
I'd love to see a separate campaign/skirmish designer book released. One of the things I loved about the Zombicide scenario book that was released was the excellent designer advice section that gave advice on how to create your own scenarios. What makes a great campaign? How do you balance the game? What makes a great skirmish scenario? You get the idea. Add in a mini campaign and a couple of skirmish scenario s with maybe some designer notes and I think this would fly off the shelves. Imperial Assault screams making your own scenarios for it, and this would help guide people in making enjoyable ones to play.
I'd love to see an expansion that covers the conflict between the rebels and imperials on the planet Hoth. It screams tiles that cover the rebel base, and also the rebel defences. I can see the Tauntaun models now with plugin riders for Han and Luke. And how awesome would a Wampa model be?
At some point there has to be Ewoks. Toughest creatures in the Empire! Look how easily these little guys with little more than sticks and stones took on superior forces that were far better equipped and won.
What would you like to see added to Imperial Assault?
Tabletop Gaming the Magazine
As the cover shouts out in no particular order they list 101 games that you need to play. I'm not going to comment on the list too much, these sort of things are always contentious, everyone will have some games that they think should be on the list and there will be others on the list that they think shouldn't be.
Each game has a small but reasonable bit written about it, that summarises the game nicely. But I would have liked to know why the game made the list, what made them stand out as a must play.
It's because of this list of 101 games that I feel it's unfair to really judge the magazine as a whole. The list takes up the majority of the first issue, space that I'm hoping in future issues will be taken up by other features and reviews.
I will comment on the features and interviews that the magazine manages to squeeze into its pages.
For me in both the features and interviews way too much space is spent describing the game itself. In the case of the features that is the majority of them. The first looks were more the style of writing that I was expecting in the features. The best example of this is the Guild Ball first look. My ideal feature tells me about the game, the ideas behind it, influences, what makes the game unique. I want a bit of the writers personality to come through.
I grew up reading the video game magazines like Crash! And Zzap64. What I liked about the reviews in these two magazines (both by the same publisher) was that you had little talking heads for each of the reviewers on each review giving their personal view of the game. You got to know what the reviewer liked and didn't. It was then possible to judge a review by the preferences of the reviewer. If that reviewer had similar tastes to yourself and they liked a game, then you knew there was a good chance you too would enjoy it.
I would like to see something like this come through in the reviews for this magazine. It is sadly missing from magazines these days, very few credit who is writing the review. Hopefully when proper reviews start appearing in the magazine they will be in the Crash,/Zzap64 style.
Another thing missing from the magazine were columnists. It would be cool to see regular columns on various aspects of gaming, such as maybe a Netrunner column, or Magic the Gathering. I'd love to see Leigh Alexander write one of these columns. Her writings in Edge were always a joy to read, and her pieces on Shut Up, Sit Down continue to be a joy to read
In this modern digital age with so much content being free and more up to date it has been a rocky time for established magazines. So for a new publication to start up they are facing an up hill struggle in a shrinking market place. However there is hardly any competition for Tabletop Gaming magazine, especially as a general gaming magazine on the newsstand, but it is the online stuff they have to compete against.
Tabletop Gaming needs to offer something that stands out from the online competition, and there are glimpses within the magazine that they are able to do that. It's early days, the first edition so it's hard to be too judgemental. I think a truer indication of the type of magazine this will be will come in the second edition.
Terminator Genisys
For the duration of the show those that purchased the magazine also got three plastic figures for the soon to be released miniatures game Terminator Genisys. I wasn't really impressed with the figures, especially that they required some assembly, and seemed really delicate. These figures were an opportunity to sell me on the upcoming game. They just didn't grab me.
There was a photo of the game in the magazine, that showed the game being played on a war torn landscape with the odd semi destroyed building, very reminiscent of a post apocalyptic future showing the aftermath of the war between man and robots. No boards or game tiles, looking more like something a war gamer would be playing with.
I already have miniature based games like X-Wing, Imperial Assault, Zombicide, and the just added Krosmaster Arena, and they are all pretty heavy on the collectable side. So despite liking the first two Terminator movies a lot (the remaining films were watchable at best) and being predisposed to wanting to play a Terminator themed game, this game is not the game for me.
Tabletop Gaming will be available from a local newsagents/supermarket magazine shelf from the 19th June.
Summer 2015 Hot List Predictions
Below is a list of games and expansions I think will be “hot” over the Summer months. These are all being released and available (allegedly – delays do happen for whatever reason) between now and September. I'll do a new one of these types of posts then with what I think will be “hot” for the Autumn and Winter.
- Star Wars Imperial Assault Twin Shadows Expansion
- Star Wars Imperial Assault Ally & Villians Packs: Boba Fett, C3-PO & R2-D2, Kayn Somos
- Five Tribes The Artisans of Naqala Expansion
- Ghostbusters the boardgame
- Legendary Encounters Predator
- Alien v Predator: The Hunt Begins boardgame
- Bang! The Dice Game: The Walking Dead
- Machi Koro Millionaires Row Expansion
Hopefully this have given you some ideas, maybe alerted you to something you had missed was coming out. What do you think will be hot? What are you looking forward to buying and playing over the Summer?
UPDATE 2/6/2015: How could I miss off the list Magic the Gathering the board game?! It really should be on this list as well
Confessions of an UK Games Expo Noob
The UK Games Expo took place at the NEC the last three days. I think it's safe to say that this is the UK's largest board gaming related event. With it getting bigger next year! (More on that later).
So the thing I think most people will want to know is what did I get at the show.
As the photo above shows I have finally caved and got Krosmaster Arena. What swung it was it was being sold at a very good price, saving about £15 on it, plus it came with two promo characters. I also found a copy of Get Bit! Which was on Tabletop a while back, and looked a fun filler game. Now Sushi Go! Was bought after having a demo game at one of the stands. It was really good fun, quick to learn, and not that expensive.
At LAST! I was able to get a Machi Koro playmat. It's a lovely mat in my opinion.
Naturally I got some Netrunner stuff. Luckily the new data pack Chrome City had just come out, and was available. Plus I picked up a couple of old data packs I didn't have. Plus as the photo below shows an awesome beautiful looking official playmat.
I managed to get a copy of Roll For The Galaxy along with three Wolf Dice bags.
Then finally today I also picked up a spare set of dice for Krosmaster Arena, another two characters and a second map for the game.
While waiting with Zoe and the boys for Todd to have his lunch break from playing in the Netrunner nationals I got talking to one of the X-Wing competitors who was on a break. He made an interesting statement that he had looked at getting into Netrunner but was put off by the “high” cost of entry to be competitive at a competition level. His argument was that in the two or so years that Netrunner has been out with the expansions it is now too costly to buy them all.
I disagreed with him over this, pointing out that X-Wing at the level he was playing at could also be looked at that way, having to buy ships that you may never play with just for a card, and the game he had once played Magic The Gathering was astronomical to get into at a competition level. I also pointed out at least with Netrunner you could either just buy the cards you needed or the data packs with them in, which would of been one solution. Thinking about it, you could probably buy everything for Netrunner for the cost of one or two of the more rare Magic cards (I know some of the cards go for two or three hundred pounds each, maybe even more).
However it got me thinking. You don't need to buy all the data packs in one go. I'm not, I'm buying a couple a month, targeting specific packs if I need a particular card.
But then I'm not looking at the moment at playing at competition level. I know this is what some people like about playing some of these games the competitive competition side. But for me the first and foremost side is that I'm having a good time playing the game. I want to be good at playing the game. But if I don't get to a competition level then it won't kill the game for me.
Saw the guy today and found out how well he did in the tournament. He did well finishing 36th, just in the top third, and if I remember correctly he said yesterday he was flying two IG-88 ships.
Dicemasters
On Friday I took part in the D&D Dicemasters tournament. There was only four of us in this, the majority of players were taking part in the DC/Marvel tournament.
At the start there was some confusion about the format of the competition, on the Facebook page for the show the format was declared as rainbow draft, while the organiser was going to have it as a constructed match. I'd only bought my basic action cards along for this because that was all that was needed for a rainbow draft game.
The organiser settled on the rainbow draft format, which gave each player twelve packs each to open. So after the passing round of cards you end up with twenty four cards and dice to choose a team of eight from.
The organiser was generous in that we were given a playmat plus a Pheonix Force promo card. PLUS to make up for the confusion over format we got an alternate artwork Beast Mutate #666 card plus an alternate artwork Harley Quinn card.
To cut a long story short I came fourth or last depending on the spin I want to put on this. I could of come joint second! How? Well my last game was against Scott, and after a mega, and I mean mega long first game which I won I was drained. Scott took the second game, which was a lot quicker. But I was exhausted by now. So I conceded the last game giving Scott the win. That put Scott into second place with two wins. If, and it's a big if I had gone on and won the third game that would of given three of us out of the four players with one win and making it a three way draw for second place.
I have to say it took me a while to work out how best to play my team and what the possible win conditions were. A more skilful player would of got to that point a lot lot quicker.
But still I got ten boosters for the D&D set as a prize. So for the ten pound entry fee, a playmat, twenty two boosters, three promo cards, not a bad return on the investment.
Plus this was my first time playing rainbow draft which was a great experience, and an afternoon playing Dicemasters.
I was down for taking part in the constructed nationals for Dicemasters but I hadn't really had time to look round and there were a couple of things I wanted to get before the show closed, and I was enjoying my time with Zoe, Todd and their two boys Ethan and Tristan.
Final Thoughts
I had a great time at the expo. I bumped into people I knew from my local FLGS, and a friend or two. Plus I met up with Zoe, Todd and the boys.
It was very hectic. On Saturday the main open play area was taken over by the Netrunner and X-Wing nationals which meant there was a severe shortage of space to play games.
The expo could of done with more space. Which I know from the expo guide they will have next year.
The expo staff were really polite and helpful.
Lots of cosplay especially Dr Who related, the two daleks were great fun, and a few Star Wars related ones, the Stormtroopers were very popular.
I think the half hour lunch that the Netrunner nationals and also the X-Wing were allowed was rediculous. The queues were ridiculously long for food, over fourty minute waits to be served. Unless you had the foresight to bring a packed lunch there was no chance of players getting something to eat, let alone have time to eat it.
There were no previews that I saw. With Origins on next week in the US I think they are being saved up for that. So why weren't we allowed to have previews? I'm talking of stuff like the new Imperial Assault expansions, or cards from the Age of Ultron Dicemasters, or games that will be out a month later at GenCon (another US show). Do we not warrant the same treatment as the US games buying public? Is this a drawback of timing? Would we have gotten some if the show was between Origins and GenCon? It does kind of make me feel we in the UK are not treated the same as our American brethren. Oh wait we aren't.
I was hoping to get a copy of the new artwork Resistance but the only copies I saw were the original/current artwork.
It was great to get a game of Netrunner with Todd, managed to answer one burning question I had about the game, and getting some advice on my deck. Naturally I lost. There will be a better write up of the deck in another post.
Overall a great first time experience at the show. Definitely going next year.
Loki Gem-Keeper One of My Fav Cards
Loki, good grief does he live up to his name?



















