No Holds Barred Commander Game This Saturday

This Saturday the Huntingdon and Chatteris MtG Group that some of my ex-students set up will meet up at their usual location of Huntingdon Library and play what I call a No Holds Barred game of Commander.

Usually the group plays with the usual Commander rules, plus the social contract of

  • No mass land destruction
  • No infinite loops
  • It’s not a big list but one that hopefully makes the games enjoyable for everyone even if they lose.
  • But the game Saturday those rules are off the table, you can play mass land destruction, you can go infinite. Plus one or two of the regular Commander rules get suspended. Your Commander can be a Planeswalker (not just the ones that have the text allowing them to be), and there is no ban list.
  • My entry into this game will be a slightly tweaked mono red mass land destruction deck.
  • I’m looking forward to seeing what the others have in their decks of hate. I’m also hoping that there will be a chance to give the new goblins tribal deck an outing.
  • Some of my pulls from the GoR booster box

    Last weekend was Prerelease weekend for Guilds of Ravnica, I didn’t attend a Prerelease event (I gave that up for the disappointing Tabletop Gaming Live) but I did get a booster box and the 2 Planeswalker decks.

    So I thought I’d share with you some of the cards I pulled got from 40 booster packs in total that I cracked open. I will put a disclaimer here, these may not be the best cards in the set. However they are cards that I liked the art of, or thought I could use in one of my Commander decks. Sadly for this set none of the legendary creatures I saw in previews grabbed me, and made me jump up and want to build a deck around them, or even use them in a deck.

    I was chuffed to pull Vraska, I liked the art for this version of the Planeswalker, and the abilities were not bad. I’m half tempted to use her in a Commander deck. But at the moment I’m more interested in having her in the sideboard for my golgari Standard Deck for Store championships. Which was why I was over the moon to get one Assassin’s Trophy (which I think before Prerelease was the most expensive card to buy on preorder. I don’t think the price has dropped since either). Ideally and living in cloud cuckoo land, and having the Magic equivalent of a lottery win, I was dreaming/hoping of more than one copy of this to be pulled. As I said I could dream. I can see it as a Commander card, but this is going to be a strong removal card for my Standard Deck. Chromatic Lantern is going to go into a lot of decks. It’s such a good mana fixer.

    Impervious Greatwurm the buy-a-box promo. I saw that in the previews and thought that was made for my big green stompy deck. I can’t wait to find a spot for it and play the deck again. And I love the flavour text of the card, it is so me, and my stompy deck.

    Vicious Rumours is definitely a multiplayer game or Commander card. I love the art on it. Definitely think I’ll be using it a deck or two in the future. Another card I really love the art of is Thought Erasure. It has that noir look to it. Very atmospheric.

    Never Happened, a more costly Duress? Maybe but it should help to stop that nasty graveyard shenanigans happening. The addition of picking from the hand or graveyard and exiling I think makes the extra cost worth it. I love the art also. The next 2 cards I like for the cheapness to use in a black aggro deck. In fact Hired Poisoner may replace a card in the new deck. The flavour text is cool too.

    I know at the top of the post I said none of the legendary creatures inspired me with deck ideas. There was potentially one exception. Niv-Mizzet, Parun. I have another Niv-Mizzet legendary creature. Sooo the idea of building a deck around them and their abilities might be interesting. Or would they fit better in a death and taxes style deck?

    Ok Homeward Path isnt from GoR but I thought I’d tag it on to the end because I got it in the post the same day. Forgot how I stumbled across the card, but it was a must have. I hate having my commander stolen, it throws a serious spanner in the game plan. This will be my protection against that.

    Did you get any good pulls from the weekend?

    Scythe Encounters Announced

    This December sees the release of Scythe Encounters. 32 fan designed encounter cards for my all time favourite game Scythe. Sufferers will remember my recent preview post of four cards for this where I rambled on trying to sound intelligent about the cards. But they were pretty sweet cards.

    You can find links to other preview cards from Scythe Encounters and preorder links HERE.

    Looks like Christmas arrives a couple of weeks early.

    Muldrotha Graveyard Shenanigans Commander Deck

    It really feels odd not having done one of these MtG deck techs in a while. I should build in a disclaimer really with these posts. I’m not claiming this is the best deck in the world, nor the cheapest. It’s a deck that I threw together and have had fun playing.

    Muldrotha was one of those cards that when I saw it made me think I want to build a deck around this. This is my first graveyard shenanigans deck that I’ve built. I own the Meren of Clan Nel Toth precon deck which came with the first Anthology. But I don’t actually remember playing it. I’ve played against it a few times.

    So I know I call this graveyard shenanigans, it’s basically with Muldrotha’s ability treating the graveyard as an extension of your hand.

    Naturally that means for the deck I needed a way to try and protect my graveyard from being exiled away from underneath me. There is a lot of graveyard hate out there. I should know I’ve used it in other decks. But with this deck I’m on the other side of the fence needing to foil that hate.

    I also need to get cards in the graveyard, and so I’m not relying entirely on my Commander, I also need to be able to get things back from the graveyard too.

    The real enemy of this deck is anything that exiles a card. That throws a major wrench into the works. Luckily Muldrotha gives me access to blue and important counter spells (which also double up as protection of the graveyard).

    Because this is a 3 colour deck it needed some way of fixing our mana base, and ramping. So there are cards that allow us to fetch just the right lands. Whilst there are cards that allow us to play more than 1 land a turn.

    There are a few options for targeted removal, but only one “board wipe” if you lump bouncing cards back to the hand in that category. And if I was going to say there was a big weakness with the deck, it’s in this area.

    Here is the summary graphic of the important mana curve, and price to build the deck if you were to buy the cards from Card Kingdom today. Works out a little cheaper than my mono white angel tribal deck. I’m happy the amc is below 4.

    The couple of games I’ve played with this deck have been fun. I’ve enjoyed the experience. So I’m glad I built the deck.

    Here is the all important deck list…

    Creatures:30

    1 Scute Mob
    1 Stitcher’s Supplier
    1 Borderland Explorer
    1 Coiling Oracle
    1 Sakura-Tribe Elder
    1 Azusa, Lost but Seeking
    1 Eternal Witness
    1 Isareth the Awakener
    1 Loyal Subordinate
    1 Ramunap Excavator
    1 Demon of Catastrophes
    1 Gonti, Lord of Luxury
    1 Gravedigger
    1 Jarad, Golgari Lich Lord
    1 Meren of Clan Nel Toth
    1 Sidisi, Brood Tyrant
    1 World Shaper
    1 Acidic Slime
    1 Crash of Rhino Beetles
    1 Ob Nixilis, the Fallen
    1 Taigam, Sidisi’s Hand
    1 Tatyova, Benthic Druid
    1 The Gitrog Monster
    1 Titania, Protector of Argoth
    1 Muldrotha, the Gravetide
    1 Multani, Yavimaya’s Avatar
    1 Soul of Innistrad
    1 Protean Hulk
    1 Sheoldred, Whispering One
    1 Torgaar, Famine Incarnate

    Spells:38

    1 Crop Rotation
    1 Elixir of Immortality
    1 Fatal Push
    1 Sensei’s Divining Top
    1 Sol Ring
    1 Vessel of Nascency
    1 Counterspell
    1 Cyclonic Rift
    1 Grapple with the Past
    1 Grisly Salvage
    1 Millstone
    1 Perpetual Timepiece
    1 Search for Azcanta
    1 Stitch Together
    1 Crucible of Worlds
    1 Far Wanderings
    1 Gaze of Granite
    1 Harrow
    1 Putrefy
    1 Retreat to Hagra
    1 Rhystic Study
    1 Ruinous Path
    1 Sultai Charm
    1 Blood Divination
    1 Cryptic Command
    1 Explosive Vegetation
    1 Fact or Fiction
    1 Gifts Ungiven
    1 Scapeshift
    1 Vraska’s Contempt
    1 Moonlight Bargain
    1 Nissa, Vital Force
    1 The Mending of Dominaria
    1 Windgrace’s Judgment
    1 Worm Harvest
    1 The Immortal Sun
    1 Blatant Thievery
    1 Praetor’s Counsel

    Lands:32

    1 Barren Moor
    1 Bojuka Bog
    1 Command Tower
    1 Desert of the Glorified
    1 Desert of the Mindful
    1 Evolving Wilds
    1 Fetid Pools
    4 Forest
    1 Gateway Plaza
    1 Golgari Rot Farm
    1 Grim Backwoods
    6 Island
    1 Jungle Hollow
    1 Khalni Garden
    1 Myriad Landscape
    1 Reliquary Tower
    5 Swamp
    1 Temple of the False God
    1 Terramorphic Expanse
    1 Tranquil Thicket

    Keyforge – Some Thoughts After Playing

    One of the Gencon hot games to actually make it to the Tabletop Gaming Live event was Keyforge.

    Luckily for the number of visitors at the show FFG/Asmodee got the number of demo games about right.

    I got to play 2 games one on the Saturday against a stranger, and one on the Sunday against Diego.

    For me it was certainly a tale of 2 experiences.

    On the Saturday I found the game a frustrating experience. I really didn’t grok what the deck was trying to do, and so was playing less than optimally with that deck.

    Although in the game I lost 3-0, I was ready to claim my first key (way too late) when my opponent claimed their third and final key, which I was powerless to stop.

    The game against Diego I clicked with the deck and got what it was trying to do. And was able to take the win after Diego taking an early lead.

    It felt odd that I could have creatures out and not do anything with them if my opponent had no creatures out. Well unless there was an ability or reap action on the card I could use.

    The games went on longer than expected. I thought they would be like a 20 minute game, but I pretty sure both games were in the 40 minute plus bracket. I’m not sure this can be entirely explained away with us learning as we played.

    I think having played the game your experience will vary depending on the deck you have, and how quickly you get what the deck is trying to do. Multiple plays are definitely required with a deck. But at what point do you declare that a deck is just not fun for you?

    It was nice to play. A tad over hyped I think. I can see myself grabbing a deck. I just don’t see it now as being a MtG killer, or serious competition for my playing time. I think this will join the rank of fringe card games in the lcg/ccg arena. There will be some that play it, may be a thriving London scene for a while, but like Destiny, Ashes, Dicemasters and others, it will burn brightly for a brief period, then die out nearly as quickly as it appeared. Leaving behind these small hardcore players that swear blind the game isn’t dead, it’s resting (the dead parrot sketch was written for Ashes fans).

    My Thoughts on Tabletop Gaming Live 2018

    Where to start?

    This is probably going to be a long one. So you might just want to go off and make a brew a first.

    Right, back? Sitting comfortably? I’ll begin…

    The TL;DR or for us older folks, the bottom line, headline is it was ok at best. The word I’d use to describe it is meh.

    Let’s first look at how the show was marketed to the public. Back when they first announced it, the justification by the magazine and its publisher for having the show at the end of September was it was between Gencon and Essen. So you would get to see all the Gencon hotness and maybe early Essen stuff. This was a great justification, should pull in the crowds, and distinguish it from UKGE a bit. If I have one complaint about UKGE is that it gets very few big game announcements or previews. These are saved for the top 3 conventions (Origins, Gencon and Essen). I think on this front that the show failed to deliver. It had Keyforge, which was probably the biggest game to come out of Gencon, and there was enough space to meet the demand to play it. I didn’t notice lots of people having to wait to get a game, there seemed a constant flow of games. But I’ll come back to this because I’m starting to touch on another point of mine.

    Continuing on the marketing theme. The show seemed to be like a super secret people weren’t aware of. Yes on the publishers social media and the magazine they were pushing it. But thats a small subset of the gaming community in the UK. I did hear that there were ads on bgg, but thats not something I saw. So it’s not surprising that attendance seemed, ok was low. Hardly anyone knew they show was on. Some only found out days before when threads on facebook groups started asking who is going?

    The show had a lack of identity in my opinion. The banner at the entrance to Alexandra Palace was tiny, and easily missed. In side there was a lone sad Pandemic photo thingy, where you could poke your face through the hole and seem like you were one of the specialists in the game. That was the only hint you were queueing up for a board game expo. Then the walk from where they collected/checked your ticket to the show space nothing, it could have been a dentist convention. There should have been banners and standees all over the place advertising the show, and board games.

    Support by publishers seemed a little none committal. Apart from the big Keyforge banners/posters you had no real idea it was the FFG stand, same for the Asmodee one.

    As the above photo shows, FFG couldn’t even be bothered to get out the nice terrain they used at UKGE for Star Wars:Legion. Other rival skirmish games had some nice terrain set up to show off their games. Which really surprised me when FFG with their flagship miniatures game didn’t. I know that the cost of having table space at this show was more costly than UKGE, so this would have been a costly marketing exercise for them. Maybe they are waiting to see how the show shapes out before going to the expense of purchasing special show specific branding.

    On the expense side with the low footfall, I was hearing that some of the retailers were not making costs, and there was a little resentment directed towards one or two retailers that were undercutting the rest. I could illustrate this with Forbidden Sky, it was on sale from various vendors from between £27 and £35. Great for us punters looking to save the odd pound here and there. But if you are trying to at least cover your expenses for being at the show, not great news.

    It wasn’t a big show. Lots of space to grow. But without doing any demos you could see everything in 30 minutes max. Now for us punters the low turn out of visitors worked in our favour. No fighting through crowds to get to stands to see what was on offer, you got time to chat with exhibitors, and it was easy to get a demo of a game (most of the time). Plus it was not crowded, and you weren’t being shoved around while walking around the uncrowded aisles.

    There was a reason why the open gaming area was like this photo below a lot of the time.

    Most of the people were instead out on the stands getting demos. Great for the publishers.

    Which reminds me one or two of the demos could have been managed better. We waited over 2 hours to get a game of Pandemic Fall of Rome. Mainly because a group of wanna be youtubers wanted to play the complete game, analysing every move and card as they went along. If they weren’t oblivious to the none discreet loud sarcastic hints about finishing up then they were being bloody minded and downright inconsiderate to all the others wanting to try the only copy of the game. A bit more balls from the person running the demo would have also avoided this unpleasant experience and allowed more people to try the game.

    Wildlands was by appointment only. Found out after the show there was a copy along with The River sitting unplayed in the tiny games library in the open gaming area! Wish Osprey had pointed this out, I could have tried the game (none of the Sunday slots were at a convent time). and our group would have definitely jumped on playing The River.

    The seminars suffered from the same problem as UKGE in 2017. Over loud annoying tannoy messages.

    Oh food at the place was as expected average and expensive. £9 for fish and chips, chips alone £3. The pulled bbq meat stall £6.50 for a bun/roll with not a very generous serving of meat.

    But they did do something right. Well partially. It was a nice touch having the shuttle bus from the expo to Wood Green tube station. Wish we’d known about it Saturday morning, would have saved our group a bus fair and uphill walk (I’m so unfit these days). And that is the down side of this great idea. We found out about it after we had arrived at the expo. A friend asked about it at the tube station and no officials there knew anything about it. But the receptionist at the Travelodge did!

    I liked the location (despite it being London). And Wood Green had lots to do out side the show. Apparently there was a board game cafe there (the show organisers and them should have been promoting it I think) which we only found out about too late on the Sunday. But there were plenty of places to get food from, two cinemas. And free parking at the Travelodge and really helpful staff there.

    I’d gone to the show not knowing what to expect. I came away feeling disappointed. Two days there was too long in it’s current state. If I come back to a possible second show next year it will be for only the day. I feel a bit cheated on the whole “get to see the Gencon hotness”. This felt like a trial run for a real show. A testing of the waters. There are a lot of things that need improving hopefully the publishers after show rap up will not have rose tinted glasses and see the faults (which are fixable) and make the necessary changes to give us in the UK a much needed second great board gaming show.

    My Haul at Tabletop Gaming Live

    Naturally there were stands at the inaugural Tabletop Gaming Live where you could hand over pieces of paper in exchange for pieces of plastic, cardboard and neoprene.

    I thought this was a fair deal so participated in this “commerce”.

    So for a bargain £3 I picked up a neoprene folding dice tray. Great for carrying around. I’ll be using this one at our D&D sessions. And yes for those that backpack these are just like those folding plates and bowls (in plastic) that we can get.

    On one of the minis stands there was a nice little collection of figures that could be used as an instant squad in Last Days, so I picked that up.

    Seeing as my main building will be a derelict farm house to start with when I eventually get to playing Last Days (that moment is getting closer), I stumbled across some damaged/derelict wall to use with it.

    Then I got some more stuff to cover the bases of minis with. Which will aid me in visually distinguishing which Zombies belong to which set in Zombicide. At the moment I’m using grass with the base set models.

    I’ve not bought a tape measure yet. But I do have one of those laser things now for checking line of sight.

    Osprey had the new expansion for The Lost Expedition for sale The Fountain of Youth so I had to get that. In conversation with one of them on the stand it was revealed that there is an expansion for Last Days in the works that will be new campaigns/scenarios.

    A friend asked me to get him the £5 goodie bag from the Tabletop Gaming magazine stand. Which I managed to do. Despite not officially being allowed to do so it would transpire when Jonathan tried to buy one.

    Targi has been on my list of games to get at some point. So when I saw on a sellers shelf and the price, I snapped it up.

    Also got a 3ft by 3ft neoprene playmat to use with Last Days. I went with a muddy grass pattern. Which I thought would work well with wood land settings, or farm settings. Particularly now I have that derelict farm building to make.

    Oh and some poorly written magazine.

    Sunday Haul

    As you can see I got some plastic scenic stuff to add character to the derelict farmhouse. They didn’t have the dead body pack I was looking for. Plus I got another one of the neoprene folding playmates.


    So Sunday was a lot lighter on my pocket.

    MtG Arena WotC Nickle and Dime Physical Players

    Yesterday saw what basically is meant to be WotC’s flagship digital version of MtG, MtG: Arena go into Open Beta. Which is great news for PC players. But those of us with say Mac’s or prefer to use tablets or phones for this type of game then you are still a long way off from being able to try/play the game. This is the last I’m saying about this in this post, I’d sound like a broken record complaining about the decision otherwise.

    However in a post about the Open Beta on the WotC site they talk about the redeemable codes from physical products that can be used to get digital stuff in Arena. I’ve screen grabbed the relevant part of the post for you to read below.

    Source: https://magic.wizards.com/en/articles/archive/magic-digital/mtg-arena-open-all-starting-september-27-2018-09-19

    Talk about nickel and diming MtG players.

    This weekend is Prerelease weekend for Guilds of Ravnica. I know for a fact that a lot of players actually sign up and play more than one Prerelease event. Which means multiple Prerelease kits. And they are only allowed to redeem a single code?

    I don’t have an issue with the Planeswalker decks, most people usually only buy one of each deck anyway. I don’t think that’s an unreasonable restriction. So why not do a similar thing for Prerelease kits?

    Then the booster pack restriction is such a slap in the face. 36 booster packs in a box, so using their figures you should see approximately 4 codes. You have just forked out over £80 for a box, you have 4 codes and can only claim one of them! That’s pretty pathetic fromWotC. I believe there is a redeem code in every Pokemon booster pack with no restriction on how many can be claimed online. So even if WotC are not going to be that generous, why the limitation? That’s a whole 12 boosters you could claim. Not exactly going to break the virtual bank is it? They have already got the money for the physical product. It’s not as if they are going to have to print more stuff, just flip some bits. Plus it would help get people playing Arena who also play the physical side.

    I seriously can’t see any reasonable argument to justify this model. I’m scared to revisit the model they are using within Arena itself. Maybe it’s for the best that they aren’t on iOS. I’ll stick with the Epic Closed Beta on my iPad (dark draft is awesome) for my MtG like experience.

    I love playing MtG, but I find WotC so frustrating.