So from time to time you get boring Star Realms game play videos (like earlier today), I’ve started writing about the D&D sessions (new post imminent). You get some naff write ups of our board game groups meet ups. I totally go ott on the MtG posts. Those posts even have delusions of deck building skills. Finally from time to time I’ve vented on here with the odd rant.
I also think regular sufferers will appreciate by now I’m not one to miss a band wagon once in a while. So I’ve decided to jump on the latest one to hitting the gaming community and start talking about Keyforge.
Technically you could argue I’ve already started doing that with the couple of posts I written or talked about it.
My first experience of Keyforge at the Tabletop Gaming Live non-event was mixed. The first demo I played the deck didn’t gel with me, the second game was more enjoyable because I got the deck. I came away thinking it was ok. But hadn’t been blown away (I think that sums up the post succinctly.)
I’ve also expressed concerns over the FFG organised play kits. I don’t think FFG’s track record is good on this front. For me I think the success of Keyforge will be very dependent on this. I’m not bowled over with what I saw for the Prerelease (lanyards, badges or as our American friends call them pins). The release weekend stuff isn’t great in my opinion. Although the weekly kit looks ok at best.
In a very recent post I inelegantly expressed concerns over the legs of the game based on the nonexistent demand for the game at my FLGS. My FLGS acts as my barometer on games.
So I think the above summarises where I currently am on Keyforge and current “concerns” for the game.
I’m not sure how the coverage for Keyforge will develop. I’ll stumble around until I hit something I like and hopefully others will too. But be prepared to be bored…