Wow lucky sufferers, back to back Commander decks. This one and yesterday’s deck Trostani were played yesterday (ok as a 1 v 1 Commander games). Not a great test for them, but at least I could see if they were able to their thing.
“I’ll put my usual disclaimer here about my decks. I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I proxy in expensive cards and produce them when I play. It helps keep costs down. I can’t afford multiple copies of expensive cards to put in decks. Commander is a casual format about having fun. And that is the ethos I hope I have when brewing the decks.”
So with that copy and paste disclaimer out of the way, for your reading delight I present…
I kind of fell into this deck. There have been one or two nice new goblin cards in recent sets, along with a reprint or two. Plus they were in one of the last but one duel decks to be released. So I had a good base to start building this deck from. Plus the cards I didn’t have (mainly some goblin lords needed to pump up the goblins) were rather cheap.
Because I’m staying mono red I’m able to reuse a few of the cards from my Etali mono red Commander deck. So for me I’m getting a lot of value from that deck.
For this deck I decided to go with Squee, the Immortal as my Commander. Although I may try it with different Commanders to see if it makes a difference. But I like that although Squee doesn’t combo or do anything for other goblins, he is impossible to get rid of. Plus he has no Commander tax, so he can be used for cards that require a goblin/creature to be sacrificed over and over again.
This is a tribal deck, so naturally we have the odd tribal card in the deck to pump up our goblins on top of any anthem effects we get from our goblin lords. Of which there are a few.
There are a handful of cards that also generate goblin tokens. This deck doesn’t specifically aim to go wide. But it doesn’t hurt to have the option to increase the number of goblins on the battlefield.
There is a removal suite for this deck, both targeted and mass removal. There are cards that improve our card draw in the deck, but this is a weakness of red, and the 3 or 4 present hopefully help. I have one card in the deck that acts as graveyard hate, I may tweak that with adding one more. But I’m happy with the 3 or 4 cards in their to get round hexproof targets.
So the overall plan is to beef up the goblins, and swing in for the win. I’m hoping at a minimum the goblins will be getting a +2/+2 boost. Which would help them avoid one or two of my own cards aimed at keeping the board clear of spammy tokens.
Lets look at the graphics produced by the Decked app for this deck.
Pretty chuffed the AMC just scrapes in under 3. I think this is a pretty cheap deck, although for some reason it wasn’t able to price some cards. So it’s a little more costly than the price shown.
Ok the bit you’re interested in the actual cards that make up the deck.
Creatures:32
1 Fanatical Firebrand
1 Goblin Banneret
1 Goblin Glory Chaser
1 Skirk Prospector
1 Dark-Dweller Oracle
1 Ember Hauler
1 Goblin Instigator
1 Goblin Trailblazer
1 Goblin Wardriver
1 Metallic Mimic
1 Warren Instigator
1 Adaptive Automaton
1 Boggart Brute
1 Gempalm Incinerator
1 Goblin Chainwhirler
1 Goblin Chieftain
1 Goblin King
1 Goblin Rabblemaster
1 Goblin Warchief
1 Guttersnipe
1 Squee, the Immortal
1 Treasure Nabber
1 Tuktuk the Explorer
1 Zo-Zu the Punisher
1 Battle-Rattle Shaman
1 Beetleback Chief
1 Goblin Ringleader
1 Goblin Trashmaster
1 Krenko, Mob Boss
1 Volley Veteran
1 Battle Squadron
1 Siege-Gang Commander
Spells:35
1 Blazing Volley
1 By Force
1 Fall of the Titans
1 Glaring Spotlight
1 Goblin Grenade
1 Lightning Bolt
1 Mutiny
1 Sol Ring
1 Sudden Demise
1 Traveler’s Amulet
1 Abrade
1 Crook of Condemnation
1 Dragon Fodder
1 Krenko’s Command
1 Lightning Strike
1 Pyroclasm
1 Chaos Warp
1 Herald’s Horn
1 Hordeling Outburst
1 Risk Factor
1 Aether Flash
1 Goblin Barrage
1 Goblin Charbelcher
1 Melt Terrain
1 Nevinyrral’s Disk
1 Radiating Lightning
1 Vance’s Blasting Cannons
1 Cleaver Riot
1 Fiery Intervention
1 Hour of Devastation
1 Vanquisher’s Banner
1 Caged Sun
1 Obelisk of Urd
1 The Immortal Sun
1 Star of Extinction
Lands:33
1 Arcane Lighthouse
1 Detection Tower
1 Forgotten Cave
1 Madblind Mountain
24 Mountain
1 Ramunap Ruins
1 Reliquary Tower
1 Shivan Gorge
1 Sunscorched Desert
1 Temple of the False God
Interesting, our two goblin decks have gone in different directions then, mine is more token based yours is more creature based (non-token) good deck tech mate.
It can generate tokens, but yes more creature and make them big.
Did you get any of the goblin lords?