Having backed the now fully funded Kickstarter Project Infinite Hole Paranoia project recently. (Which by the way is “…a sourcebox full of tasty tidbits from Alpha Complex’s most thought-provoking service group, Research & Design! And yes, it will provoke a lot more than just thoughts.”)
I was reminded that there was some card decks that I didn’t have for the game. Ok there are three adventures I don’t have either. But they will come at some point.
At this moment in time I’ve prioritised getting the card decks. My thinking is these will add the most to game play per buck (once I get the game to the table with some unsuspecting troubleshooters).
Out of the four available I went with the RAM deck, and the Perfectly Safe Gear deck.
The RAM deck has 50 cards containing words of wisdom from friend computer, a blank card to create your own words of wisdom for, and a how to use card.
As you can see from the example cards above the top half of the card has “humorous” inspiring words of wisdom from friend computer. A banner across the middle with the cards name/title. And the lower half describing the actions the group has to complete, some maybe be triggered by particular events during game play.
They look fun, and will certainly shake things up. I like the idea of handing these out as a “reward” for a player doing something good.
“Well done troubleshooter. Friend computer has decided to share some sage advice with you.” And then hand them a random card from the deck. Obviously if the troubleshooter doesn’t act on that advice it’s obvious they are a traitor and should be dealt with severely.
The Perfectly Safe Gear deck is all about gear that troubleshooters can be allocated to “help” complete their mission.
In the deck you get 50 new pieces of perfectly safe equipment, a blank card to add your own designed piece of perfectly safe gear to, plus a how to use card.
What can I say? More equipment, some more useful than others. There are bound to be some WTF am I meant to do with this? moments.
The remaining two decks for me to get are the Mutant Explosion and More [redacted] Societies. Which as their names suggest add more secret societies and mutants to the game.