Category Archives: Uncategorized

Just add a friend

Today this little deckbuilding game arrived. The collapsing pyramid mechanic sounded intriguing, especially when I know that the two player Seven Wonders: Duals game will also use a pyramid (although not collapsing). So I wanted to be able compare both and see which mechanic I preferred, maybe they are both awesome! There is also an expansion coming out for this game later this year too! And we all know what a sucker I am for getting expansions for my games.

Here is the contents of the box artistically arranged for you to see.

So now I just need to add a friend or two and get this to the table from the pile of shame it has just joined. Mind you it is in really great company on that pile. I have to admit it, but my pile of shame is awesome!

Ashes Rise of the Pheonix Born

I've got fed up waiting for this beautiful looking game to hit the UK (not even mentioned on Amazon yet!) So I've caved and ordered the game from the Plaid Hat Games website.

I like the fact Plaid Hat give me the option on postage, a choice between UPS (costing more than the game) or standard at a much more reasonable and affordable fifteen dollars.

So I'm now crossing my fingers that because of my thriftiness (cheapness) that the game will arrive before the bank holiday weekend. What's so important about that weekend? I'm back down visiting Nath that weekend.

In the meantime I have an NBN corp deck to work on. I'm going to call it “Tag you are it” (I thought yesterday's post title would be a great name for a NBN deck built around tagging and screwing around with the runner).

 

Father and Son Sunday

Sunday and young men in the early twenties are not known for their ability to get up early. Which meant I had to make my own coffee. Really the dogs don’t make me a coffee in the morning and neither does my son. At least the dogs have a legitimate excuse (too short).

Above: Playing the beginning skirmish teams from the Skirmish manual, Nath was the Imperials while I played the Rebels. The map we used is the Imperial Labour Camp with the Prison Break scenario from the Chewbacca Allies expansion pack.

Once we had had breakfast, Nath had a seriously long shower, and put the washing up away, it was finally time to get Imperial Assault to the table.

However after setting up, and taking a couple of turns game play had to be suspended so that Nath could watch Crystal Palace take on Arsenal on Sky Sports. To my great shame and poor parenting Nath is an Arsenal supporter. So while Nath was in football heaven watching his team I was having to suffer (I’m a Liverpool supporter). The things we do as parents for our children.

Sadly this meant that we would not get to finish our game. After the match it was time for Nath to get ready for work, and myself ready to head back to the fens. So although the game got to the table, it doesn’t count. But we have got so much closer to playing it. Next time.

This is the part of my visits I hate the most and find the hardest. I hate saying good bye to Nath. He’s my everything, I just wished we lived closer to each other. I know we speak several times a week. But that’s not the same as actually seeing each other.

It’s been a great two days with Nath, and much more time with him than expected with him not having to work Saturday. Luckily I’m planning my next visit for two weeks time.

 

Preparing for tomorrow

Once more I compile my list of games to take with me to potentially play with Nath over the weekend. As I write this I have no idea what shifts Nath will be working this weekend. Which means our time together could be very limited or more than expected!

Top of the list will be Star Realms. Nath really enjoyed the game last time, and has been playing the app since (although he hasn't bought it yet, so we haven't played online against each other). It will be interesting to see how Nath has grown as a player since learning the game. I will introduce him to the Gambits expansion this weekend I think.

Cthulhu Realms will also be making the cut this time. Well the reason it didn't last time was it wasn't out! I'm pretty sure Nath will like this considering he is a Star Realms fan now. Or will the theme and design of the cards put him off the game?

AGES will be making the trip along with Arctic Scavengers to complete the deckbuilder based games. Nath enjoys deckbuilding games. He really enjoyed Marvel Legendary and as we also know Star Realms. So it makes sense to take these to try with him as well. Which reminds me I must take Legendary Encounters Alien along sometime. But that's the problem, I've bought so many great games to play with Nath that we haven't even got to the table yet.

Once more I will attempt to play Imperial Assault with Nath. It is so embarrassing. We will get to play it. I'm determined to get this to the table with Nath if it's the last thing I do. Nath will so enjoy the skirmish mode of this great game. Last time I took it I was hoping that the new expansions would have arrived in time. Now about a month later they still haven't hit the stores yet (although very very imminent apparently). So no Boba Fett or the droids R2-D2 and C3PO. Naturally we will be playing with the new rule change for skirmish games.

And finally I'll take Hive with me. I'd like to see what Nath makes of an abstract game like this if we get a chance to play it.

EPIC Is Getting Closer

This morning White Wizard (those of Star Realms fame) sent out an email with the backerkit link so that those who backed Epic on kickstarter could confirm their details, and also confirm the addons that they had pledged for.

Amongst the addons was a very very pleasant surprise (which I think many Star Realms fans will be taking up) of the next Star Realms expansions Star Realms Colony Wars (a stand alone expansion or can be combined with original version) and the Cosmic Gambit expansion for pre-order. Both will ship seperately to the Epic card game (I have four copies of this coming plus a playmat – and I am seriously debating about ordering a second playmat).

With this email and confirming our details we are getting closer to the game shipping, and I believe (hope) White Wizard are still on target for the game to ship in September.

Is Dungeons and Dragons Attack Wing Dying?

The other day I got the regular promotional email listing new arrivals and offers from Boardgameguru. As I skimmed through the email the following caught my eye.

Dungeons and Dragons Attack wing has tanked – there are a few remnants left which we have

It got me thinking is this version of Attack Wing in decline? The use of the word tanked above would hint for this retailer the game has not proven to be very popular. Is this being experienced by other retailers? I certainly don't see many OP events being promoted for it.

I have to admit out of the two Attack Wing licences the Dungeons and Dragons one was the most attractive to me. However being firmly in the X-Wing camp I wasn't looking for another game like it. X-Wing is expensive enough as it is. Adding Dungeons and Dragons would just totally have broken my bank account. If memory serves me correctly I think it was released with seven expansions from day one!

What do you think? Did Dungeons and Dragons Attack Wing reach its peak and is now in decline? Are other shops seeing this? Is what Boardgameguru are seeing an anomaly?

 

 

Promos

Above is the promo for the game Harbour that came with Cthulhu Realms.

Now I know for some this is an upsetting and despicable thing for Tiny Minstrel Games to do. But they are not alone in doing this. For example in the Halloween expansion for King of Tokyo there is a promo card for the King of New York game.

So why do some people see this as a heinous crime?

Suppose I'm a big fan of Harbour (well I do own the game and enjoy playing it so half way there). I backed it on Kickstarter (I didn't but just imagine I did), got all the exclusives from that for showing my early loyalty and faith in the game. I live and breath the game, bore my friends rigid evangelising how great this micro game is.

Then I find out that there is a new character card for the game. I'm wetting my pants in excitement at the news. I then find out after I've changed the new character is Cthulhu, I've got to go change again. How do I get this new character? Is it being given away at conventions, or as prize support? No. Wait! What? I have to buy a game that I don't want just to get this character card?! WTF?

Ok the above hams it up a bit. But basically the fan of the game the promo is for feel ripped off and that they are being forced to buy a game they don't want to get the promo. Which is a valid point. I'm lucky I have the other game already, so it's a nice little bonus for me. But in my copy of Harbour is a promo for a game I do not have (can't remember it's name). Does it tempt me to buy the game the promo is for? No. Although I'm sure the publisher would like it if it did.

I think it would be nice of the publisher to make the promo available separately at some point.

I should mention I am a fan of promos. For me they add a little bit of variety, a way to personalise a game. They aren't necessary for a game (or they better not be because that would be a really crappy thing for a publisher to do), but they add a little bit of fun. For instance like having the Stan Lee bystander card in Marvel Legendary. When it pops up you can imagine it's his guest appearance in the Marvel film you are recreating in your Legendary game. A pleasant surprise for the other players (if they don't know you have the card).

No where I fallout with some of the publishers is the availability of the promos. The majority are given out at conventions or as exclusives for backing on kickstarter.

If you missed the kickstarter or unable to get to the convention then you have missed out and unable to get the promo. Unless you are prepared to pay the very often super inflated prices when they surface on eBay.

Now I like Plaidhat Games because they make their promos available on their website for a reasonable price. Not straight away, but not long after.

It's this exclusivity that I don't like. I can't see why the publisher can't make any promo for kickstarter or convention available to a wider audience. With kickstarter a timed exclusivity I could live with. For example making the promo(s) available to buy six or eight months after the game has hit the stores. The convention promos there is no excuse, they should be readily available to buy.

I'm also very tempted to say that any promos given out for those attending organised play events should also be made available after a set period. Not every store runs all the events for every game, or there may not be a store local to go to at all.

So I'm not saying don't have promos, I'm just saying stop being elitist or exclusive with them, and stop punishing the majority of gamers for not being able to make an event/convention/kickstarter.

 

Guest Post: Numenera: Into the Ninth World

This is a rarity for this blog, a guest post. But my friend Jamie asked if he could do one for the blog, and I thought why not? It will give you all a break from my ramblings. Please note this guest post neither represents my views or is me endorsing any product/kickstarter. The following is entirely the views and opinions of Jamie. Right disclaimer over here are Jamie's words for you to read.

 

Growing up in a small community in the UK I was never really exposed to Roleplaying Games until I was already a couple of years into college. I had collected Warhammer 40K for most of my teenage years and when Inquisitor was released in 2001 I decided to give it a try. This was a narrative skirmish game and it served as a gateway from table top miniature war-games to story driven table top gaming. Before long I was introduced to D&D 3rd edition and eventually decided to turn my hand to DMing. I was really into the world building and narrative development, but my small group of players disliked my style as too ‘Railroading’, as they wanted and open world free for all and I wanted to craft a compelling story. I would eventually come to realise that there is a balance between these too ideals, but it was several years before I tried to turn my hand to running a game again. I dabbled with 4th edition, but as an RPG it wasn’t for me, I felt the system was a little too ‘crunchy’ like Inquisitor and made for a better board game.

Then in September 2012 I discovered the Numenera Kickstarter, two days too late. The setting sounded interesting, and the rules promised to take a backseat to exploration and collaborative storytelling. Even though the Kickstarter had finished, I found that Monte Cook Games were still allowing preorders, so I made my pledge and waited.

For those new to the setting, Numenera is set in the ‘Ninth World’, our world, but ‘1 Billion Years in the Future’. Think about that for a moment. Seven other civilizations have risen and fallen after our own, and the ninth is well on its way to the middle ages. “What’s the point if it’s just another rehash of the traditional Knights of the Round Table setting?” I hear you ask, well imagine if King Arthur had grown up around the remnants of an incredibly advanced civilization, with left over technology that is largely incomprehensible to even the most learned of the era, what impact would that have?

As Arthur C. Clarke put it, “Any sufficiently advanced technology is indistinguishable from magic”, and that is the heart of Numenera.

When the Numenera sourcebook eventually arrived I was blown away by the quality of both its production and the content. This book alone contained enough material to get a game up and running, along with a combined world guide and ‘monster manual’. It was excellent value.

The system took a little while to get my head around at first, as it was so different to what I had experienced before. The GM doesn’t make any rolls? Really? And then you come to realise that intraditional RPGs the GM is going to fudge the results of her secret rolls half the time anyway to make it fair to the players (unless they are really mean), so why not put the onus on the players. They get to gamble with the risk and reward directly and with the inspired inclusion of the GM intrusion mechanic, allowing the GM to interrupt and throw a spanner in the works in exchange for bonus XP, still gave the GM enough control to shape the story.

After running a few games of Numenera, I knew that the Cypher System was right for me, and the setting of the Ninth World was fresh (and weird) enough to provide a lot of inspiration for my own world building within it.

The numerous ‘Glimmers’ or digital supplements that followed the release of the core book, along with further hardback releases of a detailed Bestiary, Technology Guide and World Guide, have only continued in the tradition of the first release, maintaining the quality while expanding the breadth and depth of the worldbuilding options.

I now have so much faith in the Monte Cook Games team that I didn’t hesitate to back the Numenera Reliquary Box Set Kickstarter as soon as it was announced, and I wait with anticipation (and the quiet jealousy of seeing seemingly everyone on Twitter receive theirs already), for its imminent delivery.

Which brings us to Monte Cook’s new Kickstarter announcement:

Into the Ninth World: https://www.kickstarter.com/projects/montecookgames/numenera-into-the-ninth-world

I knew as soon as Monte announced the first of this new book line last year that I was going to be getting it. Into The Night expands the Numenera sandbox dramatically by opening up space travel and the potential to explore the solar system ‘One billion years in the future’, I can’t wait to see what’s out there. For this now to become the first of an entire product line for expanding the Ninth World is very exciting, and the Kickstarter is already off to a phenomenal start, having hit its initial funding goal one hour after launch and tripling this only 18 hours later, there will be many big things to come before this Kickstarter concludes. Four stretch goals have been met and I am sure there will be many more over the next month before this campaign comes to an end.

But why is this important to you? Well if you have already bought into the MCG ecosphere you have probably already backed this project, as you know what the team there can deliver, but if you are new to Numenera or any of the Cypher System games, this is a great point to jump on board. Take a look at the Pledge calculator to see what addons you can get:

http://www.montecookgames.com/store/i9w-pledge-calculator/

That’s right, pretty much the entire back catalogue (sans glimmers) is available to bundle in with this Kickstarter, for a reasonable price. It is worth noting that this has free shipping in the US, but if you’re in the UK like me, or anywhere else for that matter, shipping costs do add up, though MCG does provide a $10 subsidy on the shipping cost for each delivery. It’s a hefty investment but, believe me, it’s well worth it.

I hope this has convinced some of you to jump on board, and if so please come join in the fun at the Numenera G+ community https://plus.google.com/communities/118049550596003630024

You can reach Jamie at the following places

Jamie Myland https://twitter.com/raegar

https://plus.google.com/+JamieMyland/

Numenera, The Strange, the Cypher System, and their respective logos are trademarks of Monte Cook Games, LLC in the U.S.A. and other countries. All Monte Cook Games characters and character names, and the distinctive likenesses thereof, are trademarks of Monte Cook Games, LLC. Content derived from Monte Cook Games publications is © 2013-2014 Monte Cook Games, LLC. http://www.numenera.com/fan-use-policy/

 

 

Sneak Peak

Here's a sneak peak of one of the photos for an upcoming post. The post is taking a lot longer than planned but I hope worth the wait.

So from the picture above can you guess the theme?

In the meantime don't forget this week is GenCon the biggest American gaming convention of the year. So there will be lots of coverage this coming week, plus a week or two after with the thoughts of those that attended.

 

Gaming with Nath – Sunday

The saying goes “let sleeping dogs lie” (which Loki seems to think doesn't apply to Strider but that's another story for another day) and it also applies to teenagers and Nath. So despite me being awake earlier today than the previous day, Nath didn't rise from his resurrection pit until after midday once more.

By the time he'd had a nicotine fix (which he kindly had after making me a caffeine fix), his extremely long shower (a habit he has never ever grown out of) we sat down to play another game of Roll for the Galaxy.

Well it made sense considering I'd left it set up still from playing our first game of it last night.

Once more Nath won but by a smaller margin this time, just a couple of points.

Imperial Settlers

Nath didn't enjoy this game, he hadn't got his head round it before it was time to drop him off to work.

We were both learning the game at the same time. Which didn't help. I had found time to watch a couple of videos earlier on playing the game. They helped a little, especially in the setup.

We had barely enough time to play the first round and start a second, before it was time to run Nath to work.

I did like the card drafting mechanic the game has, that stops the last player choosing from being at too much of a disadvantage and having the first player having a big advantage. Basically the game has two drafts. In the first draft the first player chooses first. While in the second draft the last player to choose in the previous draft gets to choose first, meaning the previous first player chooses last. I think that explains it!

I really need to play a game or two now to the end. But this made a great intro for me to the game despite and sadly Nath not enjoying it. I do hope he will give the game another chance.

Games added to my wish list

  • Dark Moon – a hidden traitor dice game which gives the Battlestar Galactica experience but in a much shorter time frame.
  • Spectre Ops – which has been described as Metal Gear Solid the board game. I've watched a couple of vids recently about the game and I have to admit it has grown on me a lot.

 

Endings

Sometimes it's sad to see some-one put up a collection for sale of a game they loved playing over the years. But you know it is right for them to do so. The spark has gone, it's not fun any more for them. They have moved on to pastures new, while their old love sits at home unloved hidden away.

It's better in this situation that they both call it a day and move on. The loved game deserves a new loving home. A home where they will get the love and attention they deserve.

This way the split can be amicable and part on good terms. Even remain friends with memories of the good times together. Maybe sometime in the future they will bump into each other and reminisce about the good times over a friendly drink. Before they know it they are embracing, fumbling around, rolling dice and moving counters.

The next morning the horror of the previous night hits. The gamete of emotions, guilt, revulsion, denial, blame, regret, hit both. Sure it had been fun. However that spark they once had was still missing. They go their separate ways head hung low, skulking back to their current partners.

At the opposite end is when you know it's the wrong thing to do. Yeah both sides have hit a rough spot, but they just need to work it out. Sit down and talk. Communicate how they are feeling.

If they go their separate ways you know both will be filled with regret and a deep depressing sadness. Knowing that the one, that soul mate has gone from their lives.

Sure they will find new games and players. But there will always be that something missing. Nothing will compare to what they both had. They will go through life as if it was a dream, wondering what could of been. Regretting not being with their soul mate.

Decades later they will meet up by chance both weathered by time. The magic spark is still there. They chat about the separate paths taken to this point in time. Deep sorrow hits when they both realise how wasted the years have been without each other.

What short remaining time they have left will be spent together, but it's a shadow of the happiness they could have had.

 

This post is dedicated to Todd and Android:Netrunner may you work out your differences

Gaming With Nath – Saturday

After eventually waking up at 11:30, finally convincing Nath to get some milk for a coffee, we actually were up and ready to play games around 1:30.

I know the above makes it sound like we have been extremely lazy. However the mitigating circumstances I'm about to give to go to excuse this slothiness. Nath had been working yesterday from 5pm until 2am. Guess who gladly dropped Nath off at work and picked him up (once the call came through saying he was ready to be picked up)? Yep me. Nath then watched a little bit of TV while finishing off the remains of Dominos pizza that I had ordered for tea.

So final getting to sleep time was more like 3am. Which means our final crawling from the depths of sleep isn't as bad as it had initially seemed.

I won't go into the txt wars between us for who would make the coffee. But it was a moot victory because Nath had no milk. I only drink black coffee when I don't want to share my drink!

Star Realms

Our first game of the day and the big hit of the day with Nath. We've played several games of this today. Including mixing in the Heroes and Events from the Crisis expansion.

Nath wants Star Realms for his birthday in October. That is how much he likes the game. That will give me time to track down the Gambits expansion for him. He won't get the promos I have, but he will get the base game, Crisis, Gambit and the deck box and a play mat. I'll call this the ultimate Star Realms gift box.

I'm now pushing Nath to also get the awesome app so we can play between visits.

Run, Fight or Die!

Nathan was enjoying this push your luck zombie dice game. Until his evil dad (played by me) killed him playing an event card dealing the final wound point to kill him and get the win with a single follower worth two victory points.

For me the game really does build the tension up, and force you to push your luck to clear zombies away before they kill you.

Nations the Dice Game

I think Nath was indifferent to this game. It was really quick to play and I think Nath was surprised at how quick.

I enjoyed the game we played a lot, and think this will make an excellent game for my non-gamer friends.

Roll for the Galaxy

A slow start while we got to grips with the rules and what was going on. Which meant that Nath didn't like it at that point. But once the learning curve had been passed Nath started to enjoy the game and get into it. I think Naths further enjoyment was increased by the fact he beat me by a good margin.

As I have said previously the nice thing is that these games are new to both of us, so we are at an equal starting point playing them. Well except Star Realms which Nath has picked up very fast.

Right time to play more Star Realms…

 

Final final list for visit

Cypher a small pocket cyberpunk themed card game from the same publisher that bought you Love Letter arrived today. This looks like it has the potential to be another game for the students, and added to the library of games I can use with them.

I'm getting excited about tomorrow. I'm going to be visiting Nathan for a couple of days.

The final list of games I'm going to be taking with me to play with Nath will be the following:

  • Star Wars Imperial Assault – there is no way I'm not playing this amazingly great Star Wars game with Nath. Skirmish mode, Imperials v Rebels, Father v Son, Vader v Luke
  • Run Fight or Die! This push your luck zombie dice game will be right up Naths alley I think.
  • Roll For The Galaxy
  • Nations the Dice Game
  • Imperial Settlers
  • Star Realms – as if I wasn't going to teach Nath this game. It's my most played game, thanks to the amazing app.
  • AGES – I love the game, it's fun to play. However I do value Naths opinion (more than anyone's) so having him play this and give me his feedback is important.

 

I think the above is a nice selection of games that are not too heavy but at the same time not too light. They all have themes that will appeal to Nath. Plus the majority are all new and we will both be at the same level of experience playing the game – ie none what so ever.

I may throw in Hive, not sure whether this abstract game would appeal to him. I'm tempted to take Formula D but in the small amount of time we will have together (there is never enough time) there is only so much we can play in that limited resource. I'd be surprised if we got to play half of the ones in the list above.

Plus I know until I'm on the road to Naths I will change my mind. Then on the journey I'll be like “I should have bought …”

So one more sleep ^_^