Category Archives: switch

My Recent Top 5 Boardgame App Plays

Below are the top 5 played app versions of board games for the last 3 weeks.


The first place will always be Star Realms. Having now played over 9700 games now, I’m still loving the game. Regular expansions help keep it fresh. And at any given time usually have 5 or 6 games on the go with friends.

Those that know me on other places other than this blog will not be surprised with Wingspan coming in second. I have been sharing the outcomes of games with Jonathan, and now our games include Jeff as well, on those platforms.

Speaking of Wingspan, last nights 4 player game (the fourth player being an AI) saw me win in style and just miss out on hitting the 100 point barrier.

Epic came in third because I’m currently only playing with one person, and those games are dark drafts. Which take longer to play taking into account the draft stage has to be done first before a game can start. Plus we are playing across time zones.

Naturally the last two positions are taken up by the two games we played last week during the virtual game night.

What are your top 5 played board game apps?

A right mixture!

I hope those of you who enjoy playing Animal Crossing New Horizons on the Switch have been keeping an eye on my daily Instagram posts about my progress in the game. I’m using Instagram so that I don’t spam here with it all.

I may write something more substantive about the game at a future date. But suffice to say that after 6 days playing it I love it.

I like the addition to the game of Nook miles. These are like loyalty points you can spend to get various items. You earn them by completing various tasks, like chopping trees, catching fish, etc. They are a bit like achievements.

Another addition I’m about to try for the first time is the push your luck turnip trading. I’ll share thoughts on that another time once I’ve tried the full experience. I’ve only been able to buy turnips for the first time today.

I’ve also got to experience the online play this morning by visiting another persons island, and then have them visit mine. That was pretty cool, especially seeing how a more advanced island looks.

The last couple of days Jonathan and I have been playing more Wingspan in its digital form.

Well we need to get our monies worth out of it. It helps that we both love the game.

The current game score is 2-2, and we started game 5 this morning. Below are the end of round scoring objectives for this new game.

I do love this view of them because as the game progresses this screen updates. So you get to see how you are doing in the current round plus all the other rounds as well. That’s so handy. Another nice touch is your current score.

But boy do the steam and Switch versions need some form of alert/notification implemented. Jonathan and I both missed new games because we weren’t aware an invite had been sent. I know it’s limitations of the platforms that Wingspan is currently on. And that the mobile versions when they appear will in all likely hood have notifications. But at current pricing I’m not likely to buy the mobile version when it’s released. It needs to be heavily discounted for that to happen. Let alone then wanting my games to follow me to whichever platform I’m playing on. But that is a possible problem for another day to discuss.

Gloomhaven has been sitting on my shelf of shame for over 2 years now. I don’t think I’ll ever get it to the table. So I was happy to find it a new home where it will be played and loved.

Acheron island paradise

Just a quickie I’m still alive!

I thought I’d better post something if only to confirm the opening statement.

Decided to take a “break” from Bioshock for a day or two to play, well start Animal Crossing New Horizons.

I know I’m nearly a year late to the party. But I’m here now. I started my island adventures yesterday, and if you stalk me on Instagram or Twitter amongst chihuahua and coffee/food pictures (not much gaming to photograph at the mo) you will be able to follow my struggles with island life.

It won’t be more than a day or so more before I return to Rapture, and get into a daily routine of visiting Acheron between visits to that dystopian utopia!

If you wish to visit Acheron in a dream you can with the dream address below.

Also during this radio silence I’ve made a start rewriting my python game ranking program.

Once that’s complete I’ll repeat the exercise I did in 2017 of working out what my top 100 games of all time are.

Wingspan on the Switch

I don’t think it’s a secret (if it is I don’t hide it well) that I’m a big fan of more than one game from Stonemaier Games. Heck Scythe is still my favourite game of all time (I really must redo my code to allow me to run that exercise again).

Further in the interests of disclosure for this post I should point out I love Wingspan and it was my game of 2019 iirc.

So with that information firmly out there in the open you can make your decision about my initial flawed looked at the Nintendo Switch version of Wingspan.

Compared to other board games that have been turned into digital versions, at £17 Wingspan firmly sits on the expensive side. At that price I think more than a few potential players will be put off purchasing it.

One bug bear I have with Wingspan on the Switch is what seems an age for the app to load. Admittedly Wingspan is loading from a 256GB micro SD card. But from pressing my user id to having the main menu pop up I timed it at around 30 seconds.

Once you get to the main menu you can select the “Play” menu and play against AI/Friends, Automa or complete the tutorial.

Before I go on I should point out that I have not played Wingspan in any of those options. I’ve only played it against Jonathan the once. So make of that what you will. And once again feel free to dismiss what I am about to write.

You can also go online and play against other Wingspan owners, and here is the biggie those players can be on other platforms. Which currently means those that own the game on Steam, so basically PC.

I do like the tool tip help that can be switched off or on. As the two images below show.

Below I have highlighted a couple of touches on the online menu screen that I like. The first is the display of the timer showing how much time is left for the current player before they time out. The other is your id with your karma rating. I need to look into this whole karma thing, its a new thing for the app, and is used I think in online game matching.

Wingspan can be used using a mix of touch via the Switch’s touchscreen or the joycons. I like that I can using my finger drag a card from my hand on the reserve space I want to play it.

The game uses the art from the board game really well with some nice little animated bits. The music really compliments the art and game play. It’s so relaxing. Something you could just chill out to. I also liked that when you play a bird to your reserve this is a brief bit of audio that tells you about the bird.

Below is the final state of my game winning reserve. I got lucky and had the raven early on in the first round, and then got two cards that complimented it really nicely. After the gull joined it, I didn’t need to go to either of the other two areas of my reserve. I could take eggs, draw cards and get food at the same time. It was a pretty powerful combo. If my memory isn’t failing me the first time I have had the raven in a game.

A nice touch (sadly not captured) is the end of round objectives screen during the game. It shows you and the other players current positions when it comes to scoring the objective, plus your current total number of points.

The end of game scoring is nice and I like that you can view the scoring with or without points annotation.

At the end of a game you can save the end of game state which then can be viewed from the main menu via the preserve archive. Always handy for showing Jonathan how much you beat him by.

While I am talking the main menu again below are the two setup screens that the app gives you to change the settings for audio and for the game.

The bottom image below shows the birds menu option, which basically lets you see the cards you have seen during game play. It’s almost Pokemon like in you will want to collect them all.

The image above the birds screen are the options when you setup a custom online game. Which allows you to enter a players name (cross platform option) or select a friend from your Nintendo friend list.

One thing I do miss and this is also missing from the Steam version as well (I checked this with Jonathan), are alerts for when it is my turn. I would expect that these will be present when the mobile versions are finally released. However this is a limitation of the platforms that Wingspan is currently on.

During our game at the end of round 2 there seemed to be a glitch. I don’t want to call it a bug as the behaviour we saw may well have been correct. But the app skipped through from the end of round 2 to the start of round 3 without showing the end of round scoring, and the bit that threw off John’s plans tucked a card that he wanted to play!

I did find when I first started playing the game the screens to be a bit confusing. But that’s because I jumped right in. What I should have done is the tutorial first. But after a very short period I got used to the controls.

Like Jonathan I prefer the view of the complete reserve, as it shows everything on the screen, food, the food dice, etc. Although the individual reserve screen does look really amazing.

Overall my initial impressions are I like the app. It’s a nice implementation of the board game. But the price does seem excessive.

Meet thy Doom … memoirs of a classic

Visiting the Nintendo eshop is dangerous. Especially when they have stuff on sale to tempt you.

The latest temptation for me was something that I own or have owned on several other gaming platforms over the years.

And yet I found myself buying the game again on the Switch!

That game is…

I’ve been playing Doom since it came out in the early 90’s as shareware on the PC.

I owned an Amstrad clamshell 16Mhz 386sx laptop back then. Which had I want to say a 40MB hard drive and 4MB of RAM. I seem to remember that I did upgrade the RAM at some point as well.

At the time I was playing Doom for the very first time I was working in Byfleet for a credit card manufacturer, writing PC software to control desktop credit card embossing machines and cheque printers.

We were a young team, all of us in our twenties. Obviously one ore two were more mature than the rest. But the majority of us were not. Practical jokes were often played. Several times that involved strippers! Like the time I was told I was needed to give a demo of my new software and the hardware it controlled to a client. They let me do the demo for over 20 minutes before giving the signal to the stripper to start her act!

It was a different age. Times were a changing, but they hadn’t reached our office. You couldn’t do that sort of stuff now days and I’m glad. I was a different person then to the one I am now. I’m embarrassed and ashamed of who I was back then.

That was were I was when Doom came out.

I had played and completed Wolfenstein 3D, so Doom was a no brainier for me.

Where I got the game from initially I’m not sure. I think the shareware version was on the cover of a PC magazine.

But wow I was hooked, as were one or two in the office as well. I think we had more than one lunch hour that saw the definition of what a lunch hour was stretched a bit.

I think it would be fair that the competition between those of us playing the game drove us onwards. It was especially fuelled by the end of level stats that told you how many of the secret rooms you had found, and items collected.

The strange thing is we never networked up our PCs and played multiplayer. We played it solo at our desks or at home. Networking PCs together then was a bit of a hassle, which probably put us off the idea.

By the time I had completed Doom I think I was the only one in the office still playing it.

During the years after if Doom was released for hardware I owned then I got it. I had Doom on my HP ipaq pda, and on the gba. I rebought it on the PC. I have it on the 360 and PS3. It’s on a raspberry pi I own. You get the picture.

So it was no surprise that with the game and it sequels (Doom 2 and 3) on sale on the Nintendo eshop it seemed the right time to grab them all.

I like playing original classic Doom. Now days it is almost a comfort thing and like getting to know an old friend again. With the gap between plays being several years there is a haziness to what I remember, it is familiar and yet new!

Anyway I will look more into Doom and how it plays on the Switch in a future post. But first I have Bioshock and the underwater world of Rapture to finish exploring.

If you are a fan of Doom you really must read “Masters Of Doom: How two guys created an empire and transformed pop culture” by David Kushner, and “DOOM Scarydarkfast” by Dan Pinchbeck. The later is a more academic look at the game. There is a Game Engine book about Doom that I haven’t read and don’t own (it’s expensive).

Bioshock The Collection – An early look

It’s been a long while since I’ve talked about games on the Nintendo Switch. Mainly because life events meant I had to part ways with it. Boy have I missed it.

But events has bought one back into my life in the form of a Switch Lite.

I went with the Lite over the full blown Switch because of price, and when I previous had one I used it as a handheld only. I don’t remember ever connecting it to a tv.

One of the games I got with the Lite was an old favourite from the Xbox 360/PS3 days Bioshock The Collection.

For your money you get all three of the games that make up the Bioshock series. So that’s Bioshock, Bioshock 2, and Bioshock Infinite. Which instantly makes it great value in my eyes.

One thing I hate is as soon as you put in the memory card and click to play the game you have to download an update. Which is exactly what happened when I went to play the first game in the series Bioshock. For some reason this took an age (I left it over night along with downloading some of the digital games that I have). Which meant this morning was the first chance I had to return to the underwater utopia that is a now a crumbling dystopia, Rapture.

As Bioshock went through its splash screens it sinks in that it is approximately 12 years since I played the original on my 360, whilst living up in the North East, in a small town called Crook.

That’s long enough that whilst playing the game it feels familiar but also new. Sometimes I remember what but not how, or vice versa. There is still a learning curve but less steep. I think the best way to describe it is it’s like getting to know an old friend once more.

I will say Bioshock looks amazing on the Lite. With the Lite having a slightly smaller screen (5.5 inches) than the Switch (6.2 inches) I think this works in its favour. Both models have the same pixel resolution 1280 x 720, but the smaller screen gives the Lite a better pixel density, so it is a little sharper.

I can easily read the text on the screen. It is small, and I do have reading glasses these days.

The controls work really well with the inbuilt joycons of the Lite. And this is more a comment of the Lite but the position of everything button and joystick wise is great for me.

I’ve only spent a couple of hours playing the game this morning. But Bioshock is still a great FPS with RPG elements. Big Daddy is just as scary as I remember him. The little sisters are still unnervingly twisted. I still love finding the audio diaries of various occupants of Rapture left scattered around the place. They add so much to bringing Rapture and the story to life. It’s still pretty frickin cool getting plasmids and the “super power” they bestow. Who wouldn’t want to shoot fire or electricity from their hands?

And I love that some decisions I make during the game have meaning and impact the game later on. Back in the day I did manage to finish Bioshock with the good ending. I need to decide at some point soon do I try and repeat that feat or do I try for the other ending? I’m not sure which way I will go. That’s almost exhilarating thinking about it. How will I feel at the time will impact the decision. But will there be regret and wishing I had chosen the other path once I make the decision? Although switching to the ending I haven’t seen is possible at any point it’s that struggle then not to be tempted to go for it.

What’s nice about this edition of the game is that there is directors commentary for you to unlock as you play. There is a museum to explore with concept art, models etc. Plus there are downloadable missions/challenges that are separate to the main campaign.

An aside: since owning my previous Switch Nintendo have made getting screenshots off the Switch and onto a smart device a tad easier.

Right time to get back to exploring Rapture.

Pokemon Let’s Go Pikachu

While I was fact checking (Wikipedia) for when Pokemon Red/Blue were released it said 1999 for the EU. Was it really as late as that? It seemed further back than that.

It was the height of the Pokemon craze, although my kids were into the card game, the cartoon, for me it was all about the video game. I went Red, while my middle son went Blue. My first pokemon was Charmander. Yes the first gym was easier with Bulbasaur. But a little grinding and it was a bit harder but still do able. Yeah I’m a fire player through and through. Apart from Pokemon Yellow, I always choose the fire pokemon as my starting pokemon.

Naturally during that whole initial Pokemon crazy my two youngest sons were really into catching ’em all. Ok I may have been a little hooked myself. I think my fondest memory of this time was a family holiday down in Dartmoor. We were on a walk with the boys, my middle son wanted to go to a Pokemon event in London later in the year. My wife had said he couldn’t go. Both were a bit head strong, and an argument ensued between the two of them. Even at one point as we waited for a heard of cows to pass us in a lane, the clash of wills raged on, oblivious to the bovine menace passing by.

I think excluding the last 3DS release and spinoffs I’ve played every Pokemon handheld release since.

Over the years players have wanted that good ol’ Pokemon handheld experience on their none handheld Nintendo consoles. Nintendo decided to give players the likes of Pokemon Stadium or Snap instead. It was Pokemon, just not what everyone wanted.

Fast wind to the latest Nintendo console the Switch, and finally we get that handheld experience Pokemon experience on the big screen. Although you could argue, if like me you only play your Switch as a portable device, it’s still handheld.

Pokemon Let’s Go Pikachu and it’s alternate version Pokemon Let’s Go Eevee bring an updated Pokemon Yellow to the Switch. The version you buy decides your starting Pokemon. Naturally if I couldn’t start off with my beloved fire pokemon, Pikachu would be my next choice.


Graphically this is a lovely looking version of Pokemon. Naturally and easily a step or two above the 3DS releases. The cartoony style has been there since day one, but now with current hardware we are starting to get the cartoon on our screens.

The use of modern techniques like particle effects and shaders to enhance various parts of the game, look beautiful. Or I’m assuming that’s what was used during the evolution cut scenes, or for various attacks like thunderbolt.

Naturally there are differences from the original version. I will put the disclaimer in that this is not comprehensive, and is based on a fading memory of a game I played many many years ago.

The first most obvious one is that the random wild pokemon encounters are out. Instead you see the wild pokemon roaming around. So you can avoid them altogether, or just capture the ones that you need to complete that pokedex. I really like this change. It streamlines and speeds up play a tonne.

This naturally leads onto the capturing the pokemon. You no longer have to battle the pokemon first and get their health real low before throwing the pokeball to capture them. That battling part is gone. Now using the gyroscopes in the controllers you move a target around the screen and throw pokeballs at the pokemon. I believe this is more like capturing pokemon in Pokemon Go! (not played it in a long time so can’t remember exactly). You can also throw berries at the pokemon to try and increase the odds of capturing the pokemon.

Now I do like this streamlining. Once again it’s a nice time saver. Although for special pokemon like Snorlax, or the legendary ones you have a timed battle in which you have to defeat them before the timer runs out. Only then if you win do you get the chance to throw pokeballs at them.

The safari zone is gone, and has been replaced by a Go! Park. This is the forced link with the Pokemon Go! App. Sorry Nintendo I’m not going to get back into that. It had its 5 minutes of use. Now it’s dead to me. With the loss of the safari zone has gone the running around capturing pokemon within it.

I miss the old safari zone, and the loss of being able to use it to build up that pokédex. But I can see why they replaced it with the Go! link up. It’s just not for me.

The HM’s are replaced with special techniques. They are renamed, the number cut down (I remember a rock breaking one not present in this), and don’t take up a slot on your pokemon’s moves. Which is nice. Plus they can be taught to any pokemon! So my Pikachu knows the version of surf and fly! Before you’d have to have the appropriate pokemon to learn the HM, so fly could only be learnt by flying pokemon for example.

I don’t remember having to meet requirements to be able to enter a gym to challenge for a badge. But in this version you can’t get into a gym to challenge a gym leader for the badge unless you meet the minimum requirements. And these vary from gym to gym.

There is no computer to store your excess pokemon in. This has been replaced by a readily accessible box. What difference does this make? Well in the original versions, you’d have to get to a poke centre to swap out pokemon. Now as long as you are not in battle you can do it it whenever. So whenever a pokemon faints you can replace it easily enough to keep your team at full strength. I suppose this could make the game easier. I have to admit I haven’t used it this way myself.

There have also been updates slipped in from newer versions of the game too. For instance choosing the gender of your character at the start, being able to dress up your pokemon with costumes, battling two trainers at once, and mega evolutions. They are the ones I noticed.

With Pikachu on your shoulder through out the game, it is also possible to have a pokemon from your party walking behind you. Which is pretty cool. If it is a flying pokemon, once you become the league champion, instead of walking around you are actually flying on the back of the pokemon.

I really am looking forward to Nintendo releasing more Pokemon RPG games on the Switch or it’s successors. However I’d like them to move away from this “updated version” release to presenting us with a brand new adventure in the series, making use of the platforms improved hardware. If Nintendo insist on the “updated version” idea, I’d prefer they give us a single purchase that is a collection of updated Pokemon games and get it out of the system as quick as possible.

I really like this updated version. Playing it on the larger screen, and taking a very enjoyable journey down memory lane.

The differences on the whole have made a better, quicker game in my opinion. I did find the game less grindy than my memory recalls. Which is always a good thing.

Right I have a Pokédex to complete, gotta catch ’em all!

Diablo III Eternal Collection

An early Christmas present from Mum (she had some Argos vouchers) meant I was getting Diablo III Eternal Collection for the Switch about 6 – 8 months early. If it wasn’t a present I’d have waited until Nintendo (eventually) put it on sale.

For me Diablo has always been Blizzards take on a roguelike. Whether it is an actual roguelike I’ll leave to all those online forums to discuss in great detail, and go round in every decreasing circles arguing over the most irrelevant points.

I’m pretty sure they use procedural generation in the code used in its design. As Darren Grey in his chapter of the book Procedural Generation in Game Design wrote:

“…quilted-content PCG using premade blocks of content, meshed together on the fly for a varied experience. This is how the Diablo games make their levels. But it often produces the least varied experience, as the player gets to recognize the content blocks and the patterns produced by the generator. Over repeated plays, it can produce repetitive and stale gameplay.” (Darren Grey, 2017)

I think Darren might be referring to the original Diablo. But I’d be real surprised if this quote isn’t true to some extent in Diablo III also. Why change a winning formula?

Now some will say this is unforgivable but my Switch has never been connected to a tv. I’m using it like a glorified handheld. It means I can game and have something on the tv at the same time, like Cheers on Netflix acting as background noise!

The nice thing about the Switch is I can take photos easily in game to show you how beautiful Diablo III looks, not only prerendered cut scenes, but the in game stuff as well. Sadly it’s not able to stream, so you are spared that.

The cut scene stuff has a couple of interesting styles, and differ completely. There is the hand drawn on parchment brown/tea hue style that is used to progress the story between Acts. Which is effective, and has a charm to it. But the prerendered stuff that is used during the Acts is stunning, well rendered, and I love it.

I love the isometric view of the world you get when playing. It really works well with this style of game. The mini map is a god send for navigating round the dungeons. And so far there is a nice mixture of above and below ground level design.

I love dungeon crawls, roguelikes, and on this front Diablo III doesn’t disappoint. Naturally I go to type and play a wizard. So my character is wondering around casting lightning bolts, or rays of pure energy. And yes casting spells has an energy cost. The more powerful the spell, the more energy it uses up, limiting its use. Which early on his a hinderance. Currently at level 34 it is much less so.

There is the opportunity to do a lot of personalisation within the game. As you can see above my character has wings, and a banner at the moment. Not very practical, but looks awesome (well to me). And it’s nice to see however you kit your character out that this is reflected within not only the screen you see above, but the character on screen as you play.

You also get to personalise, weapons used, spells using, armour etc. There is also a fair bit I haven’t explored yet on this side, like crafting.

The story so far is all about stopping a couple of remaining lords of hell (I’ve stopped one, and currently on way to stopping the second). But I’m expecting one or two plot twists and an even bigger big bad to emerge.

For me the story is almost secondary, and it’s about running around killing everything in sight, and collecting treasure.

The story naturally influences the objectives/quests that you go on, and give you a reason for having to go into a dungeon.

So far the variety in objectives/quests isn’t amazing. But then that is a limitation of this style of game.

I’ve still to try out the multiplayer aspect of the game. Which will be interesting to see how that goes.

But so far the game is really living up to my expectations, and delivering big time on what I am looking for in this style of game.

Right I’m off to hack and slay, well fire some fireballs at the poor minions of whoever I’m trying to defeat at the moment. Oh and get loot.

I’m a frickin’ T-Rex!

The only Black Friday/Cyber Monday thing that tempted me in all that consumerism feeding frenzy that has spread from the US to the rest of the world was a Nintendo eshop offer on Super Mario Odyssey.

I’ve only played a couple of levels. I should get back to one of the other games I’ve started but not finished.

But like Mario and Rabbids: Kingdom Battle, or Mario Kart 8, this game is a delight. You can’t help but play it with a smile on your face.

There is just something about Nintendo’s own titles that (most of the time) pay attention to the little things. Those little details that delight and surprise.

Odyssey continues that expectation and delivers in spades. The level design (so far in my very limited play) has been sublime. The game looks gorgeous. The hat as the new mechanic is great fun. Throwing it to attack, break stuff is fun. But even cooler, allows you to take over creatures like a frickin’ T-Rex on the second level. That was so much fun, and handled just like you’d expect the T-Rex to handle. It was slow(ish) and lumbering.

I’m looking forward to exploring and discovering the worlds Nintendo have created in Odyssey.