Category Archives: #RPGaDAY2020

#RPGaDAY2020 Day 10 – Want

Is it day ten or two?

Depends on the number base you are using I suppose.

The inspiring word for this tenth day of waffle for my #RPGaDAY2020 is…

Sadly I’m taking this post very materialistically and treating this as my RPG wants. Or basically wish list.

Mordenkainen’s Tome of Foes has been on my wish list for yonks. But I’ve never pulled the trigger and purchased it. It has really cool chapters giving more in-depth cultural backgrounds for halflings, gnomes etc. Plus even more monster stats to use.

Tasha’s Cauldron of Everything is out at the start of December in the UK (from the 17th November in the US). It’s joined by the wilderness DM screen which is also on my wish list.

Cyberpunk Red is out soon. But I’m looking forward to getting this. I love the theme, the starter set looks good (although not got to the table yet). So getting the full rule set is a no brainier.

The chase cards for the Pathfinder RPG are not on the list any more. They were yesterday when I did the above image. But then I caved and ordered them!

Also not shown but on the list are the Wizkids dinosaur miniatures, their sea creature miniatures, and I want some Stirge miniatures. Skeletons and zombies of various creatures are always on the list to build up the undead horde. Plus any scatter terrain that can be re-used with other systems, not just D&D.

The ultimate item on the wish list is a 3D printer. But that’s a dream purchase.

This wasn’t a great post (but then neither have the previous ones) hopefully things will improve.

#RPGaDAY2020 Day 9 – Light

With the real world recreating the celebrations at the end of Return of the Jedi or after the house fell on the wicked witch of the East. It’s time to once more pour cold water on all that joy and happiness with another one of my blog posts.

Today’s delayed due to leaves on the track #RPGaDAY2020 pause for thought and reflection is…

Going with the blindingly obvious first thing that came to mind the “light at the end of the tunnel” that is full of hope and optimism. I usually then follow it up with the pessimist part of “is usually a train or oncoming lorry”.

But I’m going to take the quick and obvious approach for today’s theme and present the D&D 5e cantrip Light. This cantrip can be cast by Bards, Clerics, Sorcerers, and Wizards.

Dram my Halfling wizard had Light as one of his cantrips. Not having dark vision meant he needed something to help him see in the dark. It meant I saw this as more a utility spell.

A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. Repeated practice has fixed the spell in the caster’s mind and infused the caster with the magic needed to produce the effect over and over. A cantrip’s spell level is 0.”

That description of what a cantrip is from the Players Handbook makes it sound like a utility spell. It’s certainly something Dram would have to use a lot.

#RPGaDAY2020 Day 8 – Shade

As the world waits in anticipation for a winner to be declared in the US Presidential race and the ensuing chaos.

It’s once again time to marvel at my ramblings and that anyone could find them of interest.

Today’s better late than never #RPGaDAY2020 word of invocation is…

It was bound to happen at some point during this series of posts that one (if not more) of the days themes would stump me.

Today is one of those days.

It’s come earlier than I thought it would but now it’s happened.

I looked at the Monster Manual, Volo’s and Mordenkainen’s writings. Nada.

I tried cheating by seeing what others had written. Apparently the is a creature/monster called a shade. But it’s a homebrew.

I miss remembered the Styes in Ghosts of Saltmarsh as the Shades. My memory mixing it with Terry Pratchett’s Discworld and a part of Ankh-Morpork known as the Shades.

Although the Shades would make a brilliant inspiration for a town or part of a city in any campaign independent of the setting.

The Shades is a poor part of Ankh-Morpork that if it was described as rough and dangerous would make it sound like a safe place to visit!

So populating these slums with “colourful” NPCs. People that are struggling to survive day to day, that would kill you for the shoes you are standing in, and the shirt on your back. A place where the police walk around in gangs for safety.

Having a party stumble into The Shades thinking they had reached safety after some sort of encounter such as being chased by a gang or horde of some sort. It’s almost like a horror movie. The ‘final girl’ runs screaming from the woods having survived the killer’s attempts to kill her, to the house with lights on. She bangs on the door. There is no answer. She bangs some more,louder more frantic. Expecting the killer to appear any moment. The door opens. Standing there is a friendly, safe face. But we the audience know that the girl has just gone from the frying pan into the fire. Somehow this person is related to the killer and will try their best to kill the girl.

That’s the best I could do. Add an ‘s’ and talk briefly about a fictional slums from an amazing series of books. Hopefully I can do better tomorrow.

#RPGaDAY2020 Day 6 – Forest

And I’m back.

Bored yet?

Today’s belated #RPGaDAY2020 themed post is…

Forests are everywhere in RPGs and the tales that inspire them. From Hansel and Gretal, Snow White, Little Red Riding Hood to Robin Hood.

The first combat encounter from the D&D Starter Set adventure Lost Mines of Phandelver that new players have is an ambush in woods on the way to Phandalin. A woods is a type of forest!

However for a long time I was flummoxed with a way to have trees on the battle map.

I looked at stuff for war gamers and the options were way out of my budget. Three trees on a base were twenty or thirty pounds or more. And I would need several. The cost soon shot up.

I tried using these “mini” trees (above right). They were cheap but just not the right scale. They looked too small.

I had some 3D models that looked ok in the photos from the various free 3D model websites. But my source of getting stuff printed had moved away.

Luckily I eventually stumbled across these plaster tree stumps (above left). They were affordable (I forget the actual cost, I think they came out less than thirty). Plus to the right scale.

What I like about these is that they show where the trees are, but don’t block what is going on the battle map. The canopy is implied.

Plus they are generic enough that I can use them with the Last Days skirmish game as well, plus any RPG that needs trees.

If I need to have a mini in the canopy of the tree, then I can (and need to get some) use those platforms that are used to show a mini is flying/swimming.

For me these partial tree stumps are a great solution for the RPG session.

#RPGaDAY2020 Day 5 – Tribute

This isn’t the greatest post of all time it’s only a…

Ok I apologise for that.

If it helps I do feel a little sleazy and dirty having typed it.

Today’s belated inspiration reminds me of the campaign I am running (and currently on hold, well you know why).

In my campaign which is set around the Moonshae Islands and the Sea of Swords, while reading the section of the Sword Coast Adventurer’s Guide about the Island Kingdoms, in the Mintarn section there was mention of the red dragon Hoondarrh aka the Red Rage to Mintarn. It spoke of how the people of Mintarn paid a tribute to the dragon to gain it’s mercy. I ran with that idea as an adventure hook for the campaign.

The following are basically the notes I wrote in my post mortem posts summarising what happened during the three or four sessions story wise when the players picked up on that adventure hook.

The party of adventurers had ended up on the island of Mintarn via the fishing town Queen’s Cove.

The party was hired to escort the towns contribution to the islands tribute to the Red Rage to Mintarn. Their journey started off eventfully with Sahuagin attacking just before dawn. They also had to clear the road from a fallen tree, and discovered an abandoned guard tower. At Mintarn they were rewarded handsomely for their efforts, and got a chance to spend their reward in a bustling market.

In Mintarn they joined up with a ships captain who had fallen on hard times and his dwarf ships wizard to help them gain a new boat. After defeating some pirates, raiding the warehouse, the party and their ‘new friends’ stole the boat. After hiding the boat the party returned to the tavern. Oh the boat belonged to Angrath the minotaur pirate.

That little helpful deed gave them a boat and two new members to the party.

With a taste for blood and the prospect of winning money the party took part in a historical recreation of an infamous halfling battle at the Mintarn arena as part of a celebration organised by the Tyrant of Mintarn. Which was gatecrashed by the red dragon Hoondarrh, demanding that their tribute is delivered early. Afterwards the Tyrant recruits our party to deliver the tribute to Hoondarrh.

After having a hearty breakfast our ” heroes” were escorted by the City Watch to their newly acquired ship. Waiting for them onboard was Hoondarrh’s tribute, complete with two knights guarding it.

Before setting sail the party were informed Valdor had been kidnapped, and that the Tyrant was in the process of finding out by whom and where he had been taken.

Our party set sail, and after a slight detour during the night, the ship was attacked by sahuagin.

The battle was long and bloody. Eventually our “heroes” won through.

The sahuagins “boat” was searched to no avail. So it was set on fire!

After that it was pretty uneventful as the party delivered the tribute and returned to Mintarn.

#RPGaDAY2020 Day 4 – Vision

I thought I was going to struggle with todays theme. But it was a lot easier than I had anticipated. Especially after yesterdays toughie.

Today’s belated #RPGaDAY2020 theme is…

I thought what can I write about vision? It’s going to be boring writing about dark vision etc in D&D. Then it clicked this is not just D&D. It can be any RPG.

I then thought about Vision the character from the Marvel comics.

I’ve been a Marvel fan since I could read. In fact the UK Marvel comics are the earliest memories I have of reading. The reprints I read had stories from Spider-man, Hulk and Fantastic Four in them. I loved them. I don’t think it would be inaccurate to say Stan Lee and his creations gave me a love of reading, and helped me to improve my reading skills at a young age.

I think I am right in saying that there is currently no official RPG out for the Marvel Universe. So if I wanted to set a campaign in that universe and have Vision appear as an NPC I would have to home brew it using one of the many generic systems out there, such as FATE, WOIN, Genesys, etc.

Back in the 80’s, of which I was a teenager for. TSR produced a Marvel Superheroes RPG. Naturally I had a copy of the base set for it. And you would be right in guessing that I never got to play it.

However in the Avengers Assembled module there were amongst others, stats for Vision.

This is a useful jumping off point, especially the powers for creating Vision as an NPC in a modern system.

My early gut feeling is that I’d try and create Vision as a Nemesis adversary in the Genesys RPG system using the expanded adversary creation rules in the Expanded Players Guide. These make creating an adversary a fairly quick process.

Whilst the Flying and Ghostly special abilities map nicely across to the Flight and Phasing powers (with maybe minor tweaks/restrictions to make them act like the powers they are being mapped to). The other powers do not.

The Solar Beams power I’m tempted to treat like an activated Arcane Bolt Rune from the Realms of Terrinoth source book. So it would be basically a weapon/equipment. However I would like to put a restriction on it’s use. After all this drains his energy. I’m thinking that when vision uses his Solar Beams he incurs some strain.

I’m not sure what Talents I’d give Vision. My current thinking would be Density Control and Attack would be new talents. Ideally there might be something close to how they work already. If not then they would have to be created from scratch. But like the Solar Beam their use would have a strain cost as well.

I think Power Source would be a passive talent that heals strain. I like the idea of using strain to track Visions power. It acts just like we need it to for the power side of things.

Finally I would use the Super Characteristics rule from the Superheroes Tone section of the Core Rulebook. This allows for the choosing of two characteristics that become super powers. I’m not sure how this would effect the Adversary Power Levels, if at all.

The above have been some early thoughts for how I would create a Vision NPC for a Marvel Superheroes based campaign. What system would you use to run such a campaign and why?

#RPGaDAY2020 Day 3 – Thread

How about this for dedication and commitment I made it to day 3 of this very late #RPGaDAY2020 thing?

I suppose what could have made this better was actually doing this at the correct time. But then again these words would have got lost amongst the far better content by others.

I’m rambling let’s get on with todays inspiring topic for #RPGaDAY2020…

Wow this was a difficult one.

What came to mind first? I think if I was being honest it was WTF? Quickly followed by my mind going to Greek mythology and thinking of the thread used by Theseus to find his way out of the labyrinth, home of the minotaur.

What has this got to do with RPGs?

Well I have in my notes for the campaign I am running (currently on hold due to the Covid-19 stuff, who knows when it will start back up?) a mention of basing an island for the party to stumble upon based on this Greek myth.

The idea is to have them land on an island, stumble across the entrance to the labyrinth and end up taking on a minotaur. The other option was to stick more closer to the myth itself. Map wise for the labyrinth I would use maybe a suitable Dyson Map or (and I have done this search months ago) a real labyrinth design from ancient times (there are some photos of one or two online).

Another idea that came to mind was to homebrew some thread as a magic item. I’ve not thought through yet what powers to give this magical thread. But I’d be researching magical thread from fairy tales. In Rumpelstiltskin he uses gold thread. Which I like the idea of. It almost becomes a treasure at that point, plus any magical power I decide to give it.

Once again we can also look towards Greek myth for some ideas for powers to give the magic item. Such as from The Odyssey and Odysseus’s wife Penelope who was able to stop time by ravelling the threads she weaves at the end of each day.

I like the idea of a magic ball of thread that will guide it’s owner out of any maze/labyrinth. But the owner would have to attune with the magic ball of thread first.

That’s just some early spitballing about a magic thread off the top of my head, and some quick google searches.

#RPGaDAY2020 Day 2 – Change

Well here we are with day 2 of the belated #RPGaDAY2020. Today’s topic for me to ponder and share my insignificant thoughts about in a rambling poorly written post is…

My mum likes change. Slap a new sticker on a food item in a supermarket and she will buy it. Me I like routine. Although sometimes routines do change! Take breakfast. In the morning I have a mug of coffee (made using a V60 dripper and a speciality coffee from a small independent roaster) and a couple of slices of toasted sourdough bread (my sourdough loaf makes amazing toast). Before I started baking my own bread I used to have a couple of chocolate chip brioche. So I can change. Its just I choose not to most of the time. It’s probably a comfort thing.

At the moment there are changes happening in D&D if you decide to accept them. For some I think there is some resistance and a refusal to accept those changes. Which is fine it’s their choice. They can ignore those changes and continue to play D&D without them, or they can find some other system more to their liking that they can play instead. It’s up to them.

Me? I like the sound of those changes and I’m looking forward to integrating them into my games (once they start back up again).

So what change am I talking about?

Over the past few months the issue of representation and depiction of certain races within D&D has arisen. I’m not going to go into specifics. However there was a Sage Advice produced by WotC to address some of those issues, and future printings of the material affected will have those changes in. Which is a good thing.

However there is more change coming.

Mid November (in the US) and the start of December (everywhere else basically) will see the release Tasha’s Cauldron of Everything. Which like Xanathar’s before it, is an expansion to the rules of D&D.

Tasha’s introduces new rules for customising a characters origins (there is a sneak peak into these in the latest Adventurer’s League Players Guide), new and updated sub classes, Group Patrons (which I want to say are based on,taken from Guilds of Ravnica and Eberron but I may be mistaken), new and updated Spells, plus rules for personalising them. There are magical tattoos, more magic items, expanded rules for sidekicks (first introduced in the D&D Essentials Kit), rules for parleying with monsters, Supernatural regions are introduced, along with natural hazards, plus puzzles.

So in a way Tasha’s is a consolidation of rules from other source books and making them more generic than the settings that they appeared in. Mixed in with a good dose of new stuff.

But these are changes. Especially the customising a characters origins. Which is a massive change. It’s certainly one I will be embarrassing. I love the idea that a player can personalise the character they are playing even more to reflect the origin/back story that they have come up with.

If you look at the AL Players Guide Appendix 1: Customising Your Origin In D&D it says the following for personality:

The description of a race might suggest various things about the behavior and personality of that people’s archetypal adventurers. You may ignore those suggestions, whether they’re about alignment, moods, interests, or any other personality trait. Your character’s personality and behavior are entirely yours to determine.”

I feel it has always been possible to do this in D&D. But it’s always been a house rule. Something you agree with your DM at the time. This I feel is WotC giving players and DMs permission to do this sort of thing. They are kind of saying you don’t have to do this, but it’s ok if you do. Which some players and DMs may need to give them the confidence to go ahead and do it.

I definitely want to make use of some of the other stuff like the supernatural regions and natural hazards. I can integrate them into my campaign very easily.

For me these changes will help make my D&D sessions a more fun experience for everyone (hopefully), and more inclusive and accessible. That’s a good thing.