Category Archives: nintendo

My Recent Top 5 Boardgame App Plays

Below are the top 5 played app versions of board games for the last 3 weeks.


The first place will always be Star Realms. Having now played over 9700 games now, I’m still loving the game. Regular expansions help keep it fresh. And at any given time usually have 5 or 6 games on the go with friends.

Those that know me on other places other than this blog will not be surprised with Wingspan coming in second. I have been sharing the outcomes of games with Jonathan, and now our games include Jeff as well, on those platforms.

Speaking of Wingspan, last nights 4 player game (the fourth player being an AI) saw me win in style and just miss out on hitting the 100 point barrier.

Epic came in third because I’m currently only playing with one person, and those games are dark drafts. Which take longer to play taking into account the draft stage has to be done first before a game can start. Plus we are playing across time zones.

Naturally the last two positions are taken up by the two games we played last week during the virtual game night.

What are your top 5 played board game apps?

A right mixture!

I hope those of you who enjoy playing Animal Crossing New Horizons on the Switch have been keeping an eye on my daily Instagram posts about my progress in the game. I’m using Instagram so that I don’t spam here with it all.

I may write something more substantive about the game at a future date. But suffice to say that after 6 days playing it I love it.

I like the addition to the game of Nook miles. These are like loyalty points you can spend to get various items. You earn them by completing various tasks, like chopping trees, catching fish, etc. They are a bit like achievements.

Another addition I’m about to try for the first time is the push your luck turnip trading. I’ll share thoughts on that another time once I’ve tried the full experience. I’ve only been able to buy turnips for the first time today.

I’ve also got to experience the online play this morning by visiting another persons island, and then have them visit mine. That was pretty cool, especially seeing how a more advanced island looks.

The last couple of days Jonathan and I have been playing more Wingspan in its digital form.

Well we need to get our monies worth out of it. It helps that we both love the game.

The current game score is 2-2, and we started game 5 this morning. Below are the end of round scoring objectives for this new game.

I do love this view of them because as the game progresses this screen updates. So you get to see how you are doing in the current round plus all the other rounds as well. That’s so handy. Another nice touch is your current score.

But boy do the steam and Switch versions need some form of alert/notification implemented. Jonathan and I both missed new games because we weren’t aware an invite had been sent. I know it’s limitations of the platforms that Wingspan is currently on. And that the mobile versions when they appear will in all likely hood have notifications. But at current pricing I’m not likely to buy the mobile version when it’s released. It needs to be heavily discounted for that to happen. Let alone then wanting my games to follow me to whichever platform I’m playing on. But that is a possible problem for another day to discuss.

Gloomhaven has been sitting on my shelf of shame for over 2 years now. I don’t think I’ll ever get it to the table. So I was happy to find it a new home where it will be played and loved.

Acheron island paradise

Just a quickie I’m still alive!

I thought I’d better post something if only to confirm the opening statement.

Decided to take a “break” from Bioshock for a day or two to play, well start Animal Crossing New Horizons.

I know I’m nearly a year late to the party. But I’m here now. I started my island adventures yesterday, and if you stalk me on Instagram or Twitter amongst chihuahua and coffee/food pictures (not much gaming to photograph at the mo) you will be able to follow my struggles with island life.

It won’t be more than a day or so more before I return to Rapture, and get into a daily routine of visiting Acheron between visits to that dystopian utopia!

If you wish to visit Acheron in a dream you can with the dream address below.

Also during this radio silence I’ve made a start rewriting my python game ranking program.

Once that’s complete I’ll repeat the exercise I did in 2017 of working out what my top 100 games of all time are.

Wingspan on the Switch

I don’t think it’s a secret (if it is I don’t hide it well) that I’m a big fan of more than one game from Stonemaier Games. Heck Scythe is still my favourite game of all time (I really must redo my code to allow me to run that exercise again).

Further in the interests of disclosure for this post I should point out I love Wingspan and it was my game of 2019 iirc.

So with that information firmly out there in the open you can make your decision about my initial flawed looked at the Nintendo Switch version of Wingspan.

Compared to other board games that have been turned into digital versions, at £17 Wingspan firmly sits on the expensive side. At that price I think more than a few potential players will be put off purchasing it.

One bug bear I have with Wingspan on the Switch is what seems an age for the app to load. Admittedly Wingspan is loading from a 256GB micro SD card. But from pressing my user id to having the main menu pop up I timed it at around 30 seconds.

Once you get to the main menu you can select the “Play” menu and play against AI/Friends, Automa or complete the tutorial.

Before I go on I should point out that I have not played Wingspan in any of those options. I’ve only played it against Jonathan the once. So make of that what you will. And once again feel free to dismiss what I am about to write.

You can also go online and play against other Wingspan owners, and here is the biggie those players can be on other platforms. Which currently means those that own the game on Steam, so basically PC.

I do like the tool tip help that can be switched off or on. As the two images below show.

Below I have highlighted a couple of touches on the online menu screen that I like. The first is the display of the timer showing how much time is left for the current player before they time out. The other is your id with your karma rating. I need to look into this whole karma thing, its a new thing for the app, and is used I think in online game matching.

Wingspan can be used using a mix of touch via the Switch’s touchscreen or the joycons. I like that I can using my finger drag a card from my hand on the reserve space I want to play it.

The game uses the art from the board game really well with some nice little animated bits. The music really compliments the art and game play. It’s so relaxing. Something you could just chill out to. I also liked that when you play a bird to your reserve this is a brief bit of audio that tells you about the bird.

Below is the final state of my game winning reserve. I got lucky and had the raven early on in the first round, and then got two cards that complimented it really nicely. After the gull joined it, I didn’t need to go to either of the other two areas of my reserve. I could take eggs, draw cards and get food at the same time. It was a pretty powerful combo. If my memory isn’t failing me the first time I have had the raven in a game.

A nice touch (sadly not captured) is the end of round objectives screen during the game. It shows you and the other players current positions when it comes to scoring the objective, plus your current total number of points.

The end of game scoring is nice and I like that you can view the scoring with or without points annotation.

At the end of a game you can save the end of game state which then can be viewed from the main menu via the preserve archive. Always handy for showing Jonathan how much you beat him by.

While I am talking the main menu again below are the two setup screens that the app gives you to change the settings for audio and for the game.

The bottom image below shows the birds menu option, which basically lets you see the cards you have seen during game play. It’s almost Pokemon like in you will want to collect them all.

The image above the birds screen are the options when you setup a custom online game. Which allows you to enter a players name (cross platform option) or select a friend from your Nintendo friend list.

One thing I do miss and this is also missing from the Steam version as well (I checked this with Jonathan), are alerts for when it is my turn. I would expect that these will be present when the mobile versions are finally released. However this is a limitation of the platforms that Wingspan is currently on.

During our game at the end of round 2 there seemed to be a glitch. I don’t want to call it a bug as the behaviour we saw may well have been correct. But the app skipped through from the end of round 2 to the start of round 3 without showing the end of round scoring, and the bit that threw off John’s plans tucked a card that he wanted to play!

I did find when I first started playing the game the screens to be a bit confusing. But that’s because I jumped right in. What I should have done is the tutorial first. But after a very short period I got used to the controls.

Like Jonathan I prefer the view of the complete reserve, as it shows everything on the screen, food, the food dice, etc. Although the individual reserve screen does look really amazing.

Overall my initial impressions are I like the app. It’s a nice implementation of the board game. But the price does seem excessive.

Meet thy Doom … memoirs of a classic

Visiting the Nintendo eshop is dangerous. Especially when they have stuff on sale to tempt you.

The latest temptation for me was something that I own or have owned on several other gaming platforms over the years.

And yet I found myself buying the game again on the Switch!

That game is…

I’ve been playing Doom since it came out in the early 90’s as shareware on the PC.

I owned an Amstrad clamshell 16Mhz 386sx laptop back then. Which had I want to say a 40MB hard drive and 4MB of RAM. I seem to remember that I did upgrade the RAM at some point as well.

At the time I was playing Doom for the very first time I was working in Byfleet for a credit card manufacturer, writing PC software to control desktop credit card embossing machines and cheque printers.

We were a young team, all of us in our twenties. Obviously one ore two were more mature than the rest. But the majority of us were not. Practical jokes were often played. Several times that involved strippers! Like the time I was told I was needed to give a demo of my new software and the hardware it controlled to a client. They let me do the demo for over 20 minutes before giving the signal to the stripper to start her act!

It was a different age. Times were a changing, but they hadn’t reached our office. You couldn’t do that sort of stuff now days and I’m glad. I was a different person then to the one I am now. I’m embarrassed and ashamed of who I was back then.

That was were I was when Doom came out.

I had played and completed Wolfenstein 3D, so Doom was a no brainier for me.

Where I got the game from initially I’m not sure. I think the shareware version was on the cover of a PC magazine.

But wow I was hooked, as were one or two in the office as well. I think we had more than one lunch hour that saw the definition of what a lunch hour was stretched a bit.

I think it would be fair that the competition between those of us playing the game drove us onwards. It was especially fuelled by the end of level stats that told you how many of the secret rooms you had found, and items collected.

The strange thing is we never networked up our PCs and played multiplayer. We played it solo at our desks or at home. Networking PCs together then was a bit of a hassle, which probably put us off the idea.

By the time I had completed Doom I think I was the only one in the office still playing it.

During the years after if Doom was released for hardware I owned then I got it. I had Doom on my HP ipaq pda, and on the gba. I rebought it on the PC. I have it on the 360 and PS3. It’s on a raspberry pi I own. You get the picture.

So it was no surprise that with the game and it sequels (Doom 2 and 3) on sale on the Nintendo eshop it seemed the right time to grab them all.

I like playing original classic Doom. Now days it is almost a comfort thing and like getting to know an old friend again. With the gap between plays being several years there is a haziness to what I remember, it is familiar and yet new!

Anyway I will look more into Doom and how it plays on the Switch in a future post. But first I have Bioshock and the underwater world of Rapture to finish exploring.

If you are a fan of Doom you really must read “Masters Of Doom: How two guys created an empire and transformed pop culture” by David Kushner, and “DOOM Scarydarkfast” by Dan Pinchbeck. The later is a more academic look at the game. There is a Game Engine book about Doom that I haven’t read and don’t own (it’s expensive).

Diablo III Eternal Collection

An early Christmas present from Mum (she had some Argos vouchers) meant I was getting Diablo III Eternal Collection for the Switch about 6 – 8 months early. If it wasn’t a present I’d have waited until Nintendo (eventually) put it on sale.

For me Diablo has always been Blizzards take on a roguelike. Whether it is an actual roguelike I’ll leave to all those online forums to discuss in great detail, and go round in every decreasing circles arguing over the most irrelevant points.

I’m pretty sure they use procedural generation in the code used in its design. As Darren Grey in his chapter of the book Procedural Generation in Game Design wrote:

“…quilted-content PCG using premade blocks of content, meshed together on the fly for a varied experience. This is how the Diablo games make their levels. But it often produces the least varied experience, as the player gets to recognize the content blocks and the patterns produced by the generator. Over repeated plays, it can produce repetitive and stale gameplay.” (Darren Grey, 2017)

I think Darren might be referring to the original Diablo. But I’d be real surprised if this quote isn’t true to some extent in Diablo III also. Why change a winning formula?

Now some will say this is unforgivable but my Switch has never been connected to a tv. I’m using it like a glorified handheld. It means I can game and have something on the tv at the same time, like Cheers on Netflix acting as background noise!

The nice thing about the Switch is I can take photos easily in game to show you how beautiful Diablo III looks, not only prerendered cut scenes, but the in game stuff as well. Sadly it’s not able to stream, so you are spared that.

The cut scene stuff has a couple of interesting styles, and differ completely. There is the hand drawn on parchment brown/tea hue style that is used to progress the story between Acts. Which is effective, and has a charm to it. But the prerendered stuff that is used during the Acts is stunning, well rendered, and I love it.

I love the isometric view of the world you get when playing. It really works well with this style of game. The mini map is a god send for navigating round the dungeons. And so far there is a nice mixture of above and below ground level design.

I love dungeon crawls, roguelikes, and on this front Diablo III doesn’t disappoint. Naturally I go to type and play a wizard. So my character is wondering around casting lightning bolts, or rays of pure energy. And yes casting spells has an energy cost. The more powerful the spell, the more energy it uses up, limiting its use. Which early on his a hinderance. Currently at level 34 it is much less so.

There is the opportunity to do a lot of personalisation within the game. As you can see above my character has wings, and a banner at the moment. Not very practical, but looks awesome (well to me). And it’s nice to see however you kit your character out that this is reflected within not only the screen you see above, but the character on screen as you play.

You also get to personalise, weapons used, spells using, armour etc. There is also a fair bit I haven’t explored yet on this side, like crafting.

The story so far is all about stopping a couple of remaining lords of hell (I’ve stopped one, and currently on way to stopping the second). But I’m expecting one or two plot twists and an even bigger big bad to emerge.

For me the story is almost secondary, and it’s about running around killing everything in sight, and collecting treasure.

The story naturally influences the objectives/quests that you go on, and give you a reason for having to go into a dungeon.

So far the variety in objectives/quests isn’t amazing. But then that is a limitation of this style of game.

I’ve still to try out the multiplayer aspect of the game. Which will be interesting to see how that goes.

But so far the game is really living up to my expectations, and delivering big time on what I am looking for in this style of game.

Right I’m off to hack and slay, well fire some fireballs at the poor minions of whoever I’m trying to defeat at the moment. Oh and get loot.

I’m a frickin’ T-Rex!

The only Black Friday/Cyber Monday thing that tempted me in all that consumerism feeding frenzy that has spread from the US to the rest of the world was a Nintendo eshop offer on Super Mario Odyssey.

I’ve only played a couple of levels. I should get back to one of the other games I’ve started but not finished.

But like Mario and Rabbids: Kingdom Battle, or Mario Kart 8, this game is a delight. You can’t help but play it with a smile on your face.

There is just something about Nintendo’s own titles that (most of the time) pay attention to the little things. Those little details that delight and surprise.

Odyssey continues that expectation and delivers in spades. The level design (so far in my very limited play) has been sublime. The game looks gorgeous. The hat as the new mechanic is great fun. Throwing it to attack, break stuff is fun. But even cooler, allows you to take over creatures like a frickin’ T-Rex on the second level. That was so much fun, and handled just like you’d expect the T-Rex to handle. It was slow(ish) and lumbering.

I’m looking forward to exploring and discovering the worlds Nintendo have created in Odyssey.