Category Archives: netrunner

netrunner

Custom Game Cards

So yesterday I remembered that some dude over on the Ashes Facebook group had created a card that was double sided to be used in keeping track which pile of dice was which. And I thought that this would be a handy thing to get printed. I should track the file down and find a place to custom print the card for me.

Luckily bgg is the place to go to find files related to a game like the rules, faq, translations of rules etc. It was on the Ashes bgg files section that I found the Ashes Dice Pool Cards file I was after.

Even luckier the creator of the file had approached Plaid Hat Games, gotten permission to link to the designs on a custom card printing site so that folks could just click, order and get the cards.

The site the guy was using was DriveThruCards.

site-logo-redesignd

At $0.09 a card these were incredibly cheap. So I ordered twenty to make the order worth while and to hand out to other players of the game when I come across them. Or to use as prizes in a store event if I can get one going. You can get the Ashes Card Pool card HERE.

Roll on this morning, and an email about Boss Monster hits my inbox, reminding me of the Create Your Own Card app they had developed. Guess where this app is being hosted? Yep DriveThruCards, so you can design your own card for Boss Monster and then get it printed!

It gets even better!!!! There is a Lost Levels expansion you can buy, plus copies of some errata’d cards that are as far as I can tell officially produced.

Screen Shot 2016-02-08 at 11.36.57

And look at those prices! so yes they are also on the way to me.

But this got me thinking. If the people behind Boss Monster can produce errata’d cards like this, why can’t the likes of FFG also offer this service? I mean we have cards in Imperial Assault that over Christmas got errata’d to balance out the game. We also got the same with some cards in Netrunner in the form of the Most Wanted List and Wireless Pavilion.

Surely FFG could put up the images for people to get printed off if they wanted the corrected card? I see very little overhead here for them on this. They must have corrected cards ready to go in future printings.

At the moment there is no work around that doesn’t rely on carrying lots of bits of extra paper around, writing on the cards themselves with a Sharpie, or stickers.

Would either of the last two then make the cards altered illegal to use in tournaments? They would have been altered.

Maybe one day all companies will be enlightened as the Boss Monster folks on this sort of thing.

Warlords Running Tuesday!

Last night I was back over to Chatteris for the Tuesday night meet up of the Chatteris Warlords. This being my second visit meant I had to fork out moolah and join the working men's club that the meet is held in (£10.50 yearly membership fee once two brave souls nominated/seconded me as a member, then £1 for joining the Gaming group for the year, and finally £1 for attending the meet).

My evening started off putting the current iteration of my Noise deck together. Then testing it against if I remember correctly an NBN deck.

I hit the corp running, using a few of the tricks I had in hand like DDOS, and Streetpeddler. The deck was working as I had intended, except in the area of economy, which needs a little tinkering.

The game came down to one run, if I didn't get past the two ice and steal the agenda, then the corp would score it on their go and get the win. If I steal it I'm victorious. My only ice breaker is Faust. I break through the first ice, the second ice is rezed and I can't use Faust with it! Foiled at the last hurdle. Well we know how this story ends. I should have run on that server earlier in the game, I had solutions, particularly the anarch favourite Parasite.

We swapped alliagiances and I played my NBN Making News deck against the Shaper Kate. My NBN deck needs a lot of work. It's an initial idea. I haven't even looked into if any of the Data and Destiny Deluxe Expanasion with its new NBN cards would make an improvement.

Somehow I managed to get a win. I think if my opponent had been a bit more aggressive on running we may have been looking at a different outcome.

It's great to see a meta taking root. There is even talk of getting a store kit for a tournament! That would be cool.

Other games going on last night were X-Wing (with some of the new Force Awakens ships), and a game of X-Com.

X-Com is one of those games that has the app as an integral part of the game. Meaning it can't be played without it. Which as I have stated before is why I won't personally buy the game. I'd like to have a play of the game though. Apparently in a discussion about the game and its reliance on the app, it appears there may be rules on line from the publisher that allow the game to be played without the app. So yes I'd like to try the game without the app also. This could be the compromise that sees me buying the game (assuming the results of both plays are favourable).

If you are wondering still why go read the Golem Arcana Final Expansion post HERE. I've never played the game so I'm not aware just how integral to the game the app is. Can it be played still with out the app? The next release of Android or iOS could completely nerf the app. It has been known for an OS update to do that to apps until the have been rebuilt with the new libraries.

I'd love to hear Ignacy's response/view to this.

But I've digressed, time to look at my NBN deck.

 

Running with the Chatteris Warlords

Firstly a big welcome back to anyone who skipped the last post on Pandemic Legacy. Here's what you missed… Lol had ya. But seriously here is today's post…

Last night I went along to the Chatteris Warlords Gaming Group on the promise of being able to do some running against the corporations.

Chatteris Warlords is as the name suggests a board gaming group based in the Fenland town of Chatteris. It meets up on a Tuesday night at a working man's club in the town. This means you need to join the working man's club (an annual payment of ten gold coins of the realm, unless I could pass for my nan and get the over eighties price of three and a half gold coins), which entitles you to purchase beverages from the barkeeps, plus a yearly membership fee of one gold coin to join the gaming group it self, followed paying another gold coin on the nights you attend.

Luckily for this one time I was able to “try before I bought” and go along as a guest.

When I got there I knew to speak to a couple of people (from my visits to The Hobbit Hole my FLGS) so I wasn't going in cold, not knowing anyone. A game of 7 Wonders was in progress, while the war gamers of the group were busy setting up their terrain ready to do battle in whatever historical context they had chosen.

Another guest arrived from March also there to play some Netrunner. They had played before but mainly online.

We both knew that the other players hoping to play Netrunner were noobs (mind you I'm not much better) and only had core sets. With that information in mind, that is how I built my two decks for the evening, using just what was available in the core set.

So here is “Core Noise” the Noise deck I built for playing with last night.

Noise (Core Set)

Event (17)

3x Demolition Run (Core Set)

2x Déjà Vu (Core Set)

3x Diesel (Core Set) ····· ·

3x Infiltration (Core Set)

1x Stimhack (Core Set)

3x Sure Gamble (Core Set)

2x The Maker's Eye (Core Set) ····

Hardware (4)

3x Cyberfeeder (Core Set)

1x Grimoire (Core Set)

Resource (7)

1x Aesop's Pawnshop (Core Set) ··

3x Armitage Codebusting (Core Set)

1x Ice Carver (Core Set)

2x Wyldside (Core Set)

Icebreaker (8)

3x Crypsis (Core Set)

2x Wyrm (Core Set)

1x Corroder (Core Set)

1x Mimic (Core Set)

1x Yog.0 (Core Set) (MWL)

Program (9)

2x Datasucker (Core Set)

2x Djinn (Core Set)

2x Medium (Core Set)

3x Parasite (Core Set) (MWL)

Cards in deck: 45 (min 45)

12/11 influence used

4 cards from MWL

Cards up to Core Set

I had also built a NBN Making News deck that I had with me.

We sat down to play a game, I was given the choice of which side I preferred to play Runner or Corp. I naturally went Runner.

Cards shuffled, starting hands drawn, starting credits taken, the battle lines were drawn, it was Haas-Bioroid (Engineering the Future) v Noise.

First blood went to HB, I ran archives, stole an agenda. HB scored again, I stole a second agenda from archives.

The game came down to an agenda sitting behind a remote server. It had been advanced twice. The corp scores it they win, I steal it I win.

I used infiltration to confirm it was an agenda. Then I ran that remote server. I broke through the two ice defending the remote server using my Crypsis, I had three credits left. The dirty Corp player rezed a Red Herrings, I needed five credits to steal the agenda. Bugger I only had three! I was two lousy credits short. Two lousy credits cost me the win.

Well you know how the story ends, on their turn the Corp advances the agenda and scores it for the win!

Next time we meet we will have our “normal” decks with us. So we will be able to utilise all the nice card abilities that we are used to.

It was fun playing core set cards only. You forget when building a deck how limited your choices are, and how much you rely on certain cards.

In another part of the room a new game of Netrunner was about to start. This was going to be a match up between Noise as the runner and Jinteki (Personal Evolution). The decks used were the preconstructed ones in the core set.

I watched the game, and offered help and guidance where I could. Or was that hinderance? The game ended in a win for Jinteki via meat damage. The runner had self inflicted two brain damage after playing two Stimhacks. The corp had landed a tag on the runner, and after scoring Private Security Force, that gained “spend a click: Do 1 meat damage”. It had been a waiting game on the corp side. As soon as the runner dropped to two cards in his grip, click, click, click, you are dead.

While this game was being played we discussed how much the theme of Netrunner is so awesome, and just how thematic the game is. I just love the whole Android universe.

It was time for me to head on back home. I will definitely be back and joining the group. Playing with this group will give me my miniature gaming fix (Imperial Assault/X-Wing etc), and my CCG/LCG fix.

After doing a quick head count, including myself there should be six Netrunner players. The start of a local meta? Regular Netrunner who would have thought it possible?

 

 

Kick that hornets nest

 

With the arrival of the latest additions to the Star Wars Imperial Assault universe, I thought I'd better finally do the posts for the previous additions. So over the next few days I'll be doing posts looking at those expansions plus the new arrivals.

In the meantime before those posts start taking over this blog, I'd briefly point out that FFG over the holiday period decided they would “tweak” one or two of their games. The two I currently care about are naturally Imperial Assault and Android:Netrunner. X-Wing as a collectable game for me is on hold.

Imperial Assault got off lightly I think with the “tweaks”. The Royal Guard, Rebel Saboteurs, and Imperial Officers have had some of their card text changed. Below I have extracted the changes from the FAQ.

Naturally for the new season of store championships FFG have updated the legal skirmish maps. The legal maps are, the Kuat Space Station, Mos Eisley Cantina and the Training Ground map.

Here is the link to the new FAQ, here is the link to the FFG explanation for changes , new tournament rules

Let's look at the Netrunner changes, or as I like to describe it “kicking the hornets nest”. These changes have been the more controversial from my observations of the two Facebook communities for both games I follow.

So what has caused the hornets in the Netrunner community to swarm? Let's take a look at the FAQ for the two changes:

Here is the kick that stirred folks up.

Link to the new FAQ , link to new Tournament Rules , FFG explain why

My Thoughts on the subject…

FFG spent a lot of time analysing the recent world championships they held, I think they also monitor the meta in other ways too. So they have a very accurate image of the current state of the game. More so than us players.

Which means that they won't have reached the decisions they have on a whim. They will have thought about them, play tested them, and made a decision that would have the least impact on the game to fix the “problem” as they see it based on the data they have.

One of the things I don't like about Magic, Pokemon etc is the banned cards list. I think this is a sloppy, annoying fix. So I'm glad to see the solution that FFG have come up with. At least with the FFG solution I can still play with the cards, I just have to make a compromise or two to my deck to use them.

What I would like to see is a more elegant way of doing the errata for the cards. I'd love to see some stickers made available cheaply to purchase to update the cards with from FFG. I'd also like to think all new printings of these cards are with these changes. Or even better still I'd love to be able to buy corrected cards to replace the existing ones with.

FFG think/hope that these changes will add variety to the meta for the games. That it will encourage players to build a wider variety of decks/teams, which they will see reflected in tournaments.

I've been playing Netrunner for nearly a year now, but from what I can tell certain deck types come and go out of fashion as new data packs/expansions come out. At one point a Weyland deck may have the upper hand, while Criminal decks maybe stronger on the runner side. Then the next Deluxe expansion NBN becomes more popular.

If these changes even that out, I'm happy with what's been done.

 

Boxing Day Butt Kicked

Yesterday I taught Nath how to play Netrunner. We used the core set. Nath played my favourite runner, the anarch Noise. While I played the corp NBN.
This was the first time I've taught the game to anyone, and I was a little nervous about it considering I'm such a noob myself.
While explaining the game to Nath there was little bits I didn't explain, for example the influence cost of cards. That isn't important unless you are building decks. I also used a six sided dice for Nath to track his mmu with. Plus I didn't cover mulligans either. Well for a first game, how would Nath know if he needed to mulligan or not?

Nath drew a medium early, while I was drawing agendas and no ice! Although with two pad campaigns in play my economy was good. Nath hit HQ, scored an agenda for two points. I replied by scoring a one point agenda. Then he hit R&D which I was unable to defend and built up that medium. Nath scores another agenda for two more points on one of his R&D raids. I'm still not hitting ice, and have three agendas in HQ. Then Nath hits a winning three point agenda on a run on R&D that saw him accessing six cards.

Between our game of Magic and this game of Netrunner I'm not having much luck against Nath. I'm doing much better against him playing Star Realms. Since Nath has joined the online play via the app I've been kicking his butt. Which is funny because since Rich started playing online he's been kicking my butt!

 

Star Wars Lego Advent Day 1

Yep today I can start opening the Star Wars Lego Advent Calandar. After keeping it safe round my Nans for a few weeks now (I would have opened them all by now if I hadn't) it is now TIME!

So today's little bit of Star Wars inspired Lego is a mini Jabba's Barge from the sixth Star Wars movie Return of the Jedi. It's amazing what can be done with eleven bits of Lego.
Finally the click trackers from Team Covenent arrived today. I do like these for tracking clicks while playing Android Netrunner.

These are really nice, I also like their money counters for the game. I'll get some at some point, oh along with the extra click tokens.

The invoice came in a really nice card, and had a Team Covenent sticker inside too. Back of the invoice had really nice gushing text on it thanking for buying etc etc. This was a real great way to present the invoice, it is very stylish, and clever. A very very nice touch.

Running Magic

While getting some card protectors to protect my restocked Love Letter Batman (I'd given my two copies away, and it is my favourite version), a set of Magic Duel Decks and three booster packs fell into my bag! The owner of the FLGS also kindly gave me a “trial” Magic the Gathering pack as well. These “trial” packs are two thirty card decks given to people thinking of trying the game.

This Christmas is looking like a LCG/CCG holiday. With the Magic stuff today, Epic, Android Netrunner, and Ashes I have plenty of options to play with Nath.

Whilst at the FLGS ok I'm going to name it, it's The Hobbit Hole in Chatteris, the owner said he is looking to start organising Netrunner stuff starting in January. Customers (other than me) had been in asking about the game.

The other bit of gossip I got was that apparently the second D&D Dicemasters set is meant to be hitting stores tomorrow!!!

If this is true, it's madness. The Amazing Spider-Man set only hit about three weeks ago.

I love playing Dicemasters, but I'm glad I jumped off the wagon. Wizkids have a crazy release schedule, that is not only expensive, but doesn't give you much time to play with the sets before another hits.

At least with Netrunner and Magic the release schedules are much less punishing. Giving you time to play and explore the new goodness.

Mind you considering the Dicemasters Teenage Ninja Turtles set will be a self contained set, I may be tempted to part with some cash for it.

Don't forget…

Today is the last day to enter the caption competition to win a copy of Bang the Dice Game.

 

SanSan Cycle Comes To An End

Regular readers will know that I received the last data pack in the SanSan Cycle The Universe of Tomorrow last week.

So it's about time I looked at the cards or goodies that make up this cycle. Let's start with the cards that have been added to my beloved Anarchs.

I'm not too impressed with the “Power to the People” event card. I can see its use as an econ card but I can't see it making it into my Windy deck. Now the next two cards “Surfer” and “DDoS” they are different stories.

I love the flavour text of these two cards, especially the “DDoS” card. Plus the art is fabulous. For me “Surfer” is a card I may find myself using. But “DDoS” is going straight into Windy. The card is a constant threat to a Corp player, once trashed if they have been foolish enough to protect their servers with just single ice, I'm hitting them big time. I just love that ability of stopping the corps rezzing the first piece of ice on each of their servers for the whole of my turn. Anarch running havoc, love it.

Criminals get a new identity “Laramy Fisk” and he also has an event card “Fisk Investment Seminar”. It seems to me that this new identity and the event are aimed at getting the corp player to go through their R&D deck quickly, forcing them to discard cards from their hand that they would have otherwise have liked to have kept around. Maybe getting them to hold a handful of agendas in HQ!

Those do good ear white hat shaper runners also get two cards. A program that helps a little with the economy, allowing the shaper to install a card for free. I'm not sure how useful this would be for a shaper. But it's not a card that I would think about spending influence on. However their other card is something I would consider. “Bookmark” is hardware that when installed allows me to store cards face down from my grip. Then at a time of my choosing spend a click or trash the card put them back in my grip. This is awesome. Instead of discarding cards put them on “Bookmark” and pull them back when you need them.

For me this is far more useful version of the Anarch “Street Peddler” card. However it does continue a trend of runners being able to put cards out without the corp player knowing what they are. Now the runners are getting to have hidden information. Love it, love it.

The neutral “Wireless Net Pavilion” doesn't excite me at all, sorry.

Jinteki gets a new identity “Chronos Protocol”, plus a new agenda “Ancestral Imager” which seem to be meant for each other. Dealing net damage, and allowing the corp player to see the cards in the runners grip before trashing one. That could be very useful in stopping the runner from getting his rig setup, and force them to hunt for another copy of that card, or remove that “DDoS” before it can be played. The “Genetics Pavilion” could also be a thorn in the runners side. It certainly slows down their game when they are drawing trying to find a particular card.

HB get two nice assets, that I could see me spending influence on to use, especially “Team Sponsorship”.

My favourite corp NBN. I can see “Franchise City” making it into my deck. I do also like the neutral agenda “The Future Is Now”, score and get a card you want, very handy.

I like the new Weyland cards, definitely a little push on assets for them. They all work very nicely together.

This has been the first cycle that I have bought as it came out. Well I only started playing earlier in the year, so it it makes sense as this one started up just after I started playing.

I've really enjoyed opening the new data packs, discovering new cards. Looking at new interactions, loving the art work and flavour text.

I'm looking forward to the new Deluxe expansion and the Munbad cycle.

 

Deck Boxes and a Futuristic Fair

Ok so I had some new arrivals this morning. Not the Kickstarter games that are still somewhere in the postal system however. Although on the Kickstarter front backers of the Thunderbirds game had some good news in the past couple of days. The base game is nearly with us. It's hitting the relevant shores and going through customs. Which means by the publishers estimate backers should be getting their grubby hands on the game by mid October.

On the Game of Thrones boardgame front, I got a refund on that. Somehow it got “lost” by myHermes. So the wait for a copy continues.

Right onto today's new arrivals.

First up is two Ultra-Pro Satin Tower Deck Boxes. I bought these to use with Ashes, to hold a deck and its dice. I have to admit these aren't exactly the model I was expecting. However it meets the main requirements I wanted from the model I thought I was buying, space for the deck I've built and the ten dice.

For a really bargain price from that addictive and expensive (only in the sense you spend so much) Facebook board game trading page I got this little card game called Race for the Summit. Which from its box art you can tell is all about climbing.

I've no idea what the game is like, and I'm curious to find out.

The last data pack in the SanSan cycle The Universe of Tomorrow also came today. I'm looking forward to cracking open this data pack and seeing what goodies are inside.

Android:Netrunner News

Yesterday FFG released floor rules for Android:Netrunner. The floor rules are for judges and organisers to help them with decisions that crop up during organised play, like a misplay or cheating.

I think this is great that FFG have done this, it shows that they are serious about organised play and making sure that there is a consistent experience and decisions no matter where you play. This can only be of benefit to the community.

You can get the floor rules from links in the official FFG news story announcing their release HERE

 

Windy Update

So after listening to some of the Netrunner podcasts, particularly Terminal 7 I've tweaked my windy deck.
In the current episode of Terminal 7 they were looking at the Old Hollywood data pack, and while looking at the runner side things they mentioned a card interaction between one of the new cards and a card from an earlier cycles data pack. The two cards were Paparazzi (Old Hollywood) and Data Leak Reversal (Future Proof). Paparazzi allows me to tag myself without having to rely on the corp to tag me to kick in the milling ability of Data Leak Reversal.
At the moment I've added one of each, plus a Film Critic (Old Hollywood).
Anyway here is my new Windy deck.

Windy

 

Noise: Hacker Extraordinaire (Core Set)

 

Event (10)

3x Déjà Vu (Core Set)

2x I've Had Worse (Order and Chaos)

2x Infiltration (Core Set)

1x Surge (Humanity's Shadow)

2x Test Run (Cyber Exodus) ····· ·

 

Hardware (5)

2x Cyberfeeder (Core Set)

1x Grimoire (Core Set)

2x Plascrete Carapace (What Lies Ahead)

 

Resource (14)

2x Aesop's Pawnshop (Core Set) ····

2x Armitage Codebusting (Core Set)

1x Data Leak Reversal (Future Proof)

1x Duggar's (First Contact)

2x Earthrise Hotel (The Source)

1x Film Critic (Old Hollywood) ·

1x Hades Shard (First Contact) ·

1x Kati Jones (Humanity's Shadow)

1x Paparazzi (Old Hollywood)

2x Virus Breeding Ground (Order and Chaos)

 

Icebreaker (2)

2x Crypsis (Core Set)

 

Program (15)

2x Datasucker (Core Set)

2x Djinn (Core Set)

2x Hivemind (Order and Chaos)

2x Imp (What Lies Ahead)

1x Incubator (The Source)

3x Parasite (Core Set)

2x Progenitor (Order and Chaos)

1x Scheherazade (Second Thoughts)

 

Cards in deck: 46 (min 45)

12/15 influence used

Cards up to Old Hollywood

 

Deck built with Net Deck http://appstore.com/netdeck

So that's my current thinking, what do you think? All I need to do now is test it!