Category Archives: MtG

MtG Arena Twitter Rant

I did some rare tweets on Twitter this morning criticising WotC, yeah I know dancing with danger. We all know they can’t handle criticism, and are too busy chasing shadows and policing the thoughts of players not on their approved double standards list.

But at least White Wizard Games get it. As this liked tweet by them shows.


It is frustrating to see such a great opportunity being squandered by WotC. Although having said that from what I’ve seen so far they still have a lot to alter to make the economy attractive to me.

Why did I Buy That Card? #3 Helm of the Host


This is not a nice card. I was on the receiving end of one of these at the pre-release. It was attached to a Verix Bladewing (a 4/4 legendary dragon) that I couldn’t do anything about. I just had to sit there and take a beating as it was joined by more and more copies.

I already had one copy of the card that I pulled in my booster boxes. And it had been slotted into my Dragon Tribal Commander deck as a replacement for Coat of Arms. Why? Well at the time my ex-students had also started to play tribal decks, so they were also getting a benefit from Coat of Arms. I couldn’t have that. So this was the natural card to replace it.

This card unless banned, is an instant include for a lot of decks. A new Commander staple. So I got 5 more of these before the price skyrocketed. So at some point I’m going to have to put one in my common box and proxy it in, because I don’t have enough copies. Using a proxy and bringing out the original to use when needed is a great way to save money in a casual format.

The thing about this card is it triggers every turn, you don’t need to attack for it to trigger. So more copies of your Commander, no problem. Just more copies of whatever nasty creature you have on the battlefield, no problem. Plus they have haste so you can instantly attack with that copy too.

Oh this will be so funny in my Scarab God zombie deck. Multiple Scarab Gods on the battlefield that’s going to hurt so much. Get some zombies out, multiple beginning of turn triggers. Ouch! Zombie apocalypse!!!

A Handful of Cards I’m Excited About in BattleBond

Just after UKGE next weekend we get the latest MtG set BattleBond hitting the shelves.

This new set is a stand-alone set aimed at specifically Two-Headed Giant. Which is a team based multiplayer format for MtG. Luckily the cards also look like they will be pretty good in other multiplayer formats also, like Commander.

Sadly MtG by the looks of it haven’t done a huge print run of this set. Already my FLGS won’t take pre-orders because they are only at the moment going to have enough to cover pre-release and release events, and not sure if they will have enough to cover pre-orders.

To be fair I wasn’t much interested in the set until the spoilers started to hit. Up until that point my plans were to eventually pick a booster box up, play some Two-Headed Giant draft with my friends and turn the cards into a cube. A bit like my Conspiracy plans.

But then it dropped that in BattleBond we will be seeing a reprint of Doubling Season. Then more spoilers came out and more reprints that people wanted appeared. Plus some of the new cards looked interesting. Ok the new art wasn’t up to the standard I’ve enjoyed in recent sets. But that wasn’t enough to put people off. People are starting to get excited in this set. Will WotC have enough product out there to met demand? It’s not looking good.

So below are a handful of cards from the spoilers that I like the look of, and dare I say it getting excited over.

Naturally I’m looking at cards that would up the game of my Commander decks. Which is why Doubling Season and Generous Patron took me as instant additions to my Elf Tribal deck. With the potential for having a place in an Atraxa deck.

Land Tax, Swords to Plowshares and Play of the Game look good cards for that work in progress of mine the Angel Tribal deck. I particularly like the political element of Play of the Game, and getting help from another player to cast it. The teaming up to remove a common threat with a board wipe. The other two are reprints I believe. That are staples of white I believe.

Lastly I chose a Land to represent all of the dual coloured lands in the set, which are only of use in multiplayer formats like Commander or Two-Headed Giant. Unless you have Blood Sun out I suppose, or you don’t mind them coming in tapped.

If I get the above cards, then I’m going to be happy. I’m sure there are others that will catch my eye. But I’ll worry about that nearer the time.

Why did I Buy That Card? #2 Archangel of Tithes

Not much gaming happening this week due to life events and stuff. Do you want to hear about the diarrhea bug sweeping our dogs at the moment? It has hit Strider particularly badly due to his age I think. But he has started to improve, which I’m relieved about. It means I didn’t get to see Deadpool 2 last night, but Strider comes first every time. So I’m going to fall back on the the ad hoc series I started in the last post as a content filler to at least let you know I’m still alive.

I got Archangel of Tithes the same time as I did the previous card Silverclad Ferocidons. As long suffering readers will remember (that’s assuming you read my MtG ramblings) I’m slowly getting together the cards for an Angel Tribal Commander deck. I can’t remember how I stumbled across this card, but the 4 CMC cost of the card was rather attractive. I liked the abilities as well. Taxing opponents for attacking or blocking me I like. It means they need to leave mana open to do either, and thus potentially slowing them down. If I can give Archangel of Tithes vigilance as well it basically locks things down totally. Being 3/5 means it can’t be lightning bolted away easily. I think for this to not make the Angel deck the cards are going to have to be pretty special.

Why did I Buy That Card? #1 Silverclad Ferocidons

Welcome to a brief adhoc series about recent targeted buys and why I bought them for my MtG decks.

Its a dinosaur, so that should be a big hint why? Especially if you are a long suffering reader of this blog. Yep that Dinosaur Tribal Commander deck of mine is the reason why I got this.

I don’t how I missed this card during Rivals of Ixalan. But after seeing its Enrage ability of when it takes damage each (and that’s the key word) opponent has to sacrifice a permanent. I thought that’s removal, a card that they won’t want me to block or attack with because if they do, they have to get rid of something. But I can ping it myself with some of the cards in the deck to force them into the situation.

The 7 CMC for an 8/5 isn’t that big a deal in Commander, plus with discounts it could cost me a lot less. It’s enrage ability tied in with its toughness means it can take a ping from my own cards and still be around afterwards. So I like the look of the card, it’s just which card does it replace?

Dominaria Magic League Week 2

Week 2 of the Dominaria Magic League means the chance to buy a Dominaria booster to strengthen the deck. Expecting enough losses to buy a loser booster, I bought 3 Dominaria boosters for the bargain price of £10. Potentially buying 2 packs during the day, this was going to save me money! Naturally playing by the rules I only opened one of them as my allowed booster for the week.

Thanks to what I consider to be an over priced event the Birmingham GP had robbed my FLGS of the majority of its Magic players this weekend. So the Standard Showdown that was also taking place was 6 players. I hadn’t realised it was on, but then again I didn’t really have the time to play in it anyway. I’d come along in the hope to get some league games in. Which was looking remote when I saw the scarcity of participating league players.

My pulls in this weeks pack that go into the sideboard.

Creatures:8

1 Skirk Prospector
1 Rat Colony
1 Serra Disciple
1 Academy Drake
1 Aesthir Glider
1 Baloth Gorger
1 Josu Vess, Lich Knight
1 Urgoros, the Empty One

Spells:6

1 Healing Grace
1 Navigator’s Compass
1 Rescue
1 Grow from the Ashes
1 Chainer’s Torment
1 In Bolas’s Clutches

I did make some adjustments to the deck, but I’ll do a deck list after the final week.

Just for the shits and giggles I threw all of my red cards, plus some artifact creatures and artifacts together added a black creature to give me a big hitter to make a second deck from my league card pool.

Creatures:12

3 Skirk Prospector
1 Bloodstone Goblin
1 Keldon Warcaller
2 Howling Golem
1 Amaranthine Wall
1 Keldon Raider
1 Rampaging Cyclops
1 Warcry Phoenix
1 Demonlord Belzenlok

Spells:6

1 Navigator’s Compass
1 Warlord’s Fury
1 Blackblade Reforged
1 Jousting Lance
1 Fight with Fire
1 Radiating Lightning

Lands:12

8 Mountain
4 Swamp

How did I do this week? Well despite the lack of participating players this week I managed to play against 2 players and get in 6 games before I had to return back to the mundane world and a Strider who has an upset tummy and all that entails coming out of one end.

After deck building and adjustments I managed to get a game in against Kar-Fai, who readers will remember as an adversary from my Netrunner days, before he took part in the Standard Showdown. I was pleasantly taken aback that there was no attempt to lure me back into the world of Android and Netrunner. I love the Android universe, and love the game of Netrunner. But it seemed to me that FFG just loved targeting the factions I loved to play for banning cards. So with the revised core set, rotation etc, the game may be in a “better” place now. But I’m still smarting from the hurt of them knee capping my decks. I then played the remaining 5 games against a new player in the league Philip.

I played the first 3 games with the new deck and it won more than it lost 2-1. I then played the remaining 3 games with my first deck and that went 3-0. So in the end I was 5-1 overall.

I’m not sure what it says or how the other players feel that my red deck is just something I threw together with very little/no thought, and still won with it. I felt a little guilty, and also very lucky that it seemed to work.

Once I got home naturally I opened up the other 2 boosters and added the cards straight into my collection ready for deck building.

Anyway a great couple of hours playing MtG. Looking forward to week 3.

Dominaria Magic League Week 1

Yesterday was the start of the Dominaria Magic League at my FLGS The Hobbit Hole.

The Magic League is a sealed event, £10, 3 boosters, 30 card deck, blah blah blah. I’ve talked about this before. If you want to know more just go read about it on the WotC website.

As I walked into the geek nirvana I saw 2 of my now ex-students playing MtG. It was good to see them. They weren’t taking part in the league. They were there to play a few games of MtG, buy some boosters, and maybe improve their decks with their pulls.

I got one or two nice pulls that once the league is over will be useful for deck building. But so far this set hasn’t been kind to me on pulls for sealed events. And yesterday was no different.

I thought I’d gone prepared but sadly after I had opened my boosters I realised I’d forgotten to bring any lands and sleeves with me. This was an excuse to throw more money at John the store owner.


I’d promised myself that I wouldn’t buy any of the Ultra-Pro Relic Tokens. Being of very little self control, as I was purchasing the sleeves I needed (Dragon Shield Matt sleeves which are my favourite) I crumbled and bought some.

Here is the deck I built and the sideboard of the remaining cards from the initial 3 boosters, and the booster I bought after 3 losses.

Deck Sideboard

Creatures:8

1 Cabal Evangel

1 Rat Colony

1 Academy Drake

1 Llanowar Envoy

1 Baloth Gorger

1 Grunn, the Lonely King

1 Muldrotha, the Gravetide

1 Primordial Wurm

2 Skirk Prospector
2 Tragic Poet
1 Bloodstone Goblin
1 Keldon Warcaller
2 Serra Disciple
1 Aesthir Glider

2 Howling Golem

1 Tolarian Scholar

1 Amaranthine Wall

1 Keldon Raider

1 Rampaging Cyclops

1 Sanctum Spirit

1 Thallid Omnivore

1 Warcry Phoenix

1 Guardians of Koilos

1 Mammoth Spider

1 Sentinel of the Pearl Trident

1 Tatyova, Benthic Druid

1 Cold-Water Snapper

1 Demonlord Belzenlok

1 Evra, Halcyon Witness

1 Short Sword

2 Syncopate

1 Warlord’s Fury

1 Ancient Animus

1 Blackblade Reforged

1 Blink of an Eye

1 Jousting Lance

1 Vicious Offering

1 Fight with Fire

1 Wizard’s Retort

1 Radiating Lightning

1 Blessed Light

Spells:8

1 Demonic Vigor

1 Fungal Infection

1 Navigator’s Compass

1 Rescue

1 Saproling Migration

1 Shield of the Realm

1 Grow from the Ashes

1 Spore Swarm

Lands:14

5 Forest

3 Island

1 Memorial to Unity

4 Swamp

1 Woodland Cemetery

So how did this 3 colour deck do?

I thought I was on a hiding to nothing for the day when I lost my first game. But I then went on to win my next 3 games. After a break playing a game of Commander with my ex-students (which I lost, just wasn’t getting any lands) I then went on to lose my final 2 league matches. So my league record for the day was 3-3.

The deck did better than I’d thought it would. It doesn’t have enough low cost creatures to keep me alive in the early game. This is definitely a mid to late game deck. Which in this format isn’t great.

I now have until my next league game to look at the sideboard and either swap cards over, or completely rebuild the deck.

Trust no one


There have been a couple of good suggestions on recent episodes of the Commandzone. The first suggestion was from one of their listeners/viewers that keeps deckbuilding costs down for Commander. For common cards that are used in a lot of decks the person proxies in the card, then when they need to play they pull the card out of a folder to use. I don’t use a folder, I use a deck box. But it’s a great idea that as I said helps keep costs down. The only draw back is that if I’m lending some-one a deck to play with that I’m doing this with, and I’m using a deck I’ve done this with there may be a clash over the use of a card. But that’s a very minor issue.

The other idea was for drafting amongst friends. Let’s assume that 4 friends want to draft, they also have each bought a booster box of the latest set. Instead of mass opening their boxes, for the draft session they use the box of one of the players. BUT they don’t keep the cards they draft, they go back to the owner of the box at the end of the draft session. Then next time they want to draft they use one of the boxes from one of the other players, and like wise that player gets all the cards back at the end. I like this idea. It gets away from the store drafts of trying to draft a good pool to build from and keeping high value cards. So players can just concentrate of a good draft experience. I have to admit it’s that draft value dilemma that keeps me away from playing draft in a store.

But this got me to thinking. The 2 conspiracy sets are draft sets. What if I used this idea and then put these cards into a conspiracy cube to be used again for drafting?

So my plan goes like this. Buy a booster box of conspiracy take the crown (the second set). Invite 4-6 good friends to an afternoons drafting and multiplayer Magic using that booster box. At the end get the cards back, and use them for the cube. Then repeat until the booster box no longer has enough boosters to be used for drafting. Crack open any remaining packs, add them to the cube. That gives me my final conspiracy cube to play with.

Thanks to my very generous colleague and friends at my last place, I used the money they collected to help purchase a booster box of conspiracy take the crown. Which as I write this is out for delivery according to a text I’ve just received. That text surprised me because yesterday the courier texted me and emailed me to say I would be getting it on Tuesday!

I also have a bid for an original conspiracy set on eBay at the moment too. That finishes later today. So who knows if I win that I’ll have 2 conspiracy cubes eventually.

I didn’t get into all that unstable hype and drafting before Christmas last year. But while I was brainstorming this cunning plan I thought I could do this with that as well. So I may at some point over the Summer do the same with that set. Then I’ll have an unstable cube too. This plan makes unstable more attractive to me. I won’t have some cards that I can’t play with in my decks. Instead I’ll have a whole cube I can draft and enjoy the experience of over and over. It makes me feel better about investing the money into the set.

So that’s the plan. Let’s hope I can pull it off.

Magic League This Weekend At The Hobbit Hole.

This Saturday my FLGS The Hobbit Hole kicks off at 11am the Magic League for Dominaria.
“Players start with 3 boosters and may purchase another each week, plus another after any set of three losses.” From that initial 3 booster packs you build a 30 card deck with which to play against other players participating in the league.

When you buy that initial 3 packs you get a “collection box”, which is basically a cardboard box to store you deck and unused cards in. Plus after you have played 10 games you get a promo card. Which for the League games is Zhalfirin Void I believe.


Naturally it will be rather nifty to get a copy of this, so I’m going along to take part. I’m hoping that I will be a bit luckier in my pulls for this. I haven’t been overly lucky so far with this set.

Why I currently won’t touch MtG Arena

Magic the Gathering Arena is many will know is the new/latest digital version of MtG. This version is being given a “modern” Hearthstone look and feel.

This should tick all my boxes so why am I not getting all excited about it?

Well at the moment it’s only PC during its beta stage. Being a Mac and iOS person it means I can take part in the beta program. My main casual gaming platform is iOS. So until it’s out on that I’m not interested.

But there are some recent announcements that are coming out that mean even if Arena came out on iOS tomorrow I wouldn’t touch it with a barge pole.

Firstly the redemption codes. They are currently testing them down under. In the Dominaria boosters there, they get a redemption code in each one. This code when redeemed in game gives you a booster pack or in game gold and a card. Apparently the split is 10% of the time you will get a booster pack, 90% that card gold combo. Plus I believe there will be a limit of 10 redemption codes per account. This news has put me off this feature straight off. If I buy a booster box I want to be able to use all 36 codes, not be screwed over. Plus that probability of getting a booster pack when redeemed sucks. I’d want a higher percentage of having a booster than the 10%. A fifty fifty split would be more something I’d be attracted to.

The price of boosters, drafting, etc in hard cash. Although this actually doesn’t get announced until tomorrow based on how WotC have behaved so far things are not looking good for this (see above for starters). If this is above $2 a booster, and approximately $6 for a 3 booster draft then WotC might as well forget about releasing Arena. Yes the gaming part of Hasbro was down financially in Q1 apparently. But that doesn’t mean WotC should be nickel and dimming the public. It means they should get their house in order first, stop attacking their player base because they express opinions they disagree with, improve the quality of products that they release (Iconic Masters, Masters 25, Explorers of Ixalan, the list goes on) and the card stock issue. Then maybe they might turn things round without picking the publics pockets.

I’m sure as we get closer to the release date to the general public release other developments will show that WotC are listening to the public and have ignored them. WotC need to listen, and change things big time else they can forget about attracting Hearthstone players to Arena, but also forget about moving over MtG players digitally and physically to Arena also.