Category Archives: MtG Deck Building

Horrors from the Deep Early Look

I currently have 3 decks brewing at the moment. It was 2 until yesterday, then a secret third deck was started. So I thought I’d do an early look at one of the known decks I’m working on, the Horrors from the Deep.

So this deck will be a familiar tactic for my decks so far, and that is swing in with big creatures for the win. Except these big creatures will be round the theme of big sea creatures such as leviathan, krakens, fish, serpents, elder dinosaur and octopuses.

Below is a list of early cards I want in the deck. Although this may change. You will notice that my commander isn’t currently on the list. It’s because outside of the Commander 2018 precon deck I currently don’t have the card. So I’m not including it until I have the card.

Currently there are some counter spells in, but there will also be some ramp and fog spells added too. Oh and there needs to be some board wipes. I think that there will only be another 8 creatures added to the deck. I’m thinking about 25 will be about the sweet spot for this deck. Which is about what I’m going with for the Muldrotha deck also.

Creatures:17

1 [card]Kraken Hatchling[/card]
1 [card]Shore Keeper[/card]
1 [card]Fog Bank[/card]
1 [card]Thing in the Ice[/card]
1 [card]Wall of Mist[/card]
1 [card]Reef Worm[/card]
1 [card]Segovian Leviathan[/card]
1 [card]Archetype of Imagination[/card]
1 [card]Shipbreaker Kraken[/card]
1 [card]Fleet Swallower[/card]
1 [card]Nezahal, Primal Tide[/card]
1 [card]Scourge of Fleets[/card]
1 [card]Simic Sky Swallower[/card]
1 [card]Slinn Voda, the Rising Deep[/card]
1 [card]Stormtide Leviathan[/card]
1 [card]Inkwell Leviathan[/card]
1 [card]Deep-Sea Kraken[/card]

Spells:11

1 [card]Opt[/card]
1 [card]Stifle[/card]
1 [card]Anticipate[/card]
1 [card]Call to Heel[/card]
1 [card]Counterspell[/card]
1 [card]Search for Azcanta[/card]
1 [card]Disallow[/card]
1 [card]Drag Under[/card]
1 [card]Helm of the Host[/card]
1 [card]Time of Ice[/card]
1 [card]Crush of Tentacles[/card]

Lands:1

1 [card]Evolving Wilds[/card]

That’s the early look.

Digging up the undead

I started to writing a short message to the MtG group of some friends and realised by the end of it I was writing the start of a blog post. So here goes…

After watching the latest episode of The Command Zone with the dreaded return of SJW Jimmy Wong with the deck tech of his for a Zombie Tribal deck around the new legendary creature from M19 (that’s Core Set 2019 for regular folks) Varina, Lich Queen. Which allows for the first time the ability to build a zombie deck that uses the white zombies from the Amonkhet block, and more importantly Anointed Procession, along side the good ol’ black zombies. However I won’t be building a zombie tribal deck around this commander because I prefer my Scarab God as it’s Commander. Although Jimmy demotes Scarab God to just one of the 99. Another reason to dislike him.

So in the cards they talk about there are some cards I could squeeze into my current version of the deck, and also make use in an up coming deck in the planning. And it’s these cards I will start off with in this post.

As sufferers will remember I plan to build a Muldrotha deck where the graveyard is basically an extension of my hand. I actually want cards in my graveyard. So these two cards that Jimmy uses in his zombie deck actually looked pretty good in helping to protect my graveyard in the Muldrotha deck from being exiled. Leave a couple of mana open, and crack the abilities off in response to any exiling nastiness.


These next 2 cards I like rather a lot, casting my zombies for free or cheaper is nice. Even better the Warchief buffs them up as well, it means the 2/2 zombie tokens would come in as 4/3 tokens. Which is cool. Any buff to the tokens particularly (because my deck can generate a lot of them) to keep them on the battlefield longer is good. Plus if the Scarab God tactic isn’t working, it means I can at least start swinging in with these buffed up undead.

What’s better than having the Scarab God on the battle field with a load of zombies? Having him on the battlefield with these next 2 creatures.

Wow, cards that replicate the upkeep ability of the Scarab God in some way. These out with the Scarab God and a few zombies is a scary thought. Potentially game winning combo. Although opponents would have a turn to try and disrupt it and take me out.

I’m not sure about the following card. Probably wouldn’t play the first ability. But the card draw might be useful. It’s not as if I do anything with all the zombie tokens.


So despite Jimmy being annoying, and not as likeable as the temporary host that covered for him (who I thought had a better rapport with Josh), I have to begrudgingly admit there were some nice cards in his zombie tribal deck that I could use in mine, despite our battle plans being different.

Kess – Wizards 2017 Precon Upgrade v2

Thought I might share my new and improved (that’s going to be a subjective thing I know) Kess Commander deck, which sufferers will remember is based on last years 2017 Wizards Tribal precon Deck and the $20 MtgGoldfish upgrade (original deck list HERE). I also did an post highlighting cards that were begging to put into the deck. So did any of those cards make it into the deck? Too bloody right or we wouldn’t be here with this new deck list, and my poorly written ramblings.

Still not overly sure of the win condition, I’ve added the additional turns to the deck. There are more counter spells, and cards that give me card draw. Naturally I’ve tweaked the creatures, Guttersnipe had to be added to give me a bit more offensive capability from just doing my thing. The deck is still all about recurring spells from the graveyard.

When I remember I like to include the stats that the deck builder app gives me for the deck. The mana curve has dropped a tad, well hardly at all. So I’m relatively happy that it’s not got worse.


I also like to for a laugh have the app tell me how much the deck would cost me to replace if some mishap would occur to it. The app wasn’t able to give me a price for the Nexus of Fate. Which after the recent pro tour where it was part of the Turbo Fog deck that swept all before it, is going for between $25 – $40 at the moment.


As you can see the deck has got a bit more expensive to buy.

Ok here is the updated deck list that you have been patiently waiting for.

Creatures:15

1 Timestream Navigator
1 Young Pyromancer
1 Guttersnipe
1 Izzet Chemister
1 Sea Gate Oracle
1 Archaeomancer
1 Kess, Dissident Mage
1 Talrand, Sky Summoner
1 Bloodline Necromancer
1 Body Double
1 Izzet Chronarch
1 Mercurial Chemister
1 Teferi, Mage of Zhalfir
1 Arcanis the Omnipotent
1 Torrential Gearhulk

Spells:47

1 Brainstorm
1 By Force
1 Dark Ritual
1 Faithless Looting
1 Mystical Tutor
1 Sensei’s Divining Top
1 Sol Ring
1 Cabal Ritual
1 Comet Storm
1 Counterspell
1 Dimir Signet
1 Fellwar Stone
1 Go for the Throat
1 Helm of Awakening
1 Into the Roil
1 Izzet Signet
1 Rakdos Charm
1 Rakdos Signet
1 Search for Azcanta
1 Terminate
1 Commander’s Sphere
1 Crosis’s Charm
1 Darksteel Ingot
1 Disallow
1 Cyclonic Rift (1 Frantic Search, if you can’t get or don’t have CR)
1 Rhystic Study
1 To the Slaughter
1 Unstable Obelisk
1 Worn Powerstone
1 Cryptic Command
1 Diabolic Tutor
1 Jace’s Sanctum
1 Memory Plunder
1 Primal Amulet
1 Dark Petition
1 Increasing Ambition
1 Mana Geyser
1 Silumgar’s Command
1 The Mirari Conjecture
1 Time Warp
1 Game Plan
1 Spelltwine
1 The Immortal Sun
1 Kindred Dominance
1 Necromantic Selection
1 Nexus of Fate
1 Decree of Pain

Lands:38

1 Arcane Lighthouse
1 Command Tower
1 Crumbling Necropolis
1 Dimir Aqueduct
1 Dismal Backwater
1 Evolving Wilds
1 Grixis Panorama
10 Island
1 Izzet Boilerworks
1 Jwar Isle Refuge
4 Mountain
1 Mystifying Maze
1 Rakdos Carnarium
1 Scavenger Grounds
6 Swamp
1 Swiftwater Cliffs
1 Temple of the False God
1 Terramorphic Expanse
1 Vivid Crag
1 Vivid Creek
1 Vivid Marsh

Kill me I dare you, I’ll only come back stronger

Back at the start of July you had to endure a post of mine pontificating about plans for a future Commander deck built around big blue creatures such as leviathans, kraken, octopuses, squids etc. A blue version of the green stompy deck basically.

Well I’m still undecided about a Commander for the deck. I don’t really have any candidates yet to consider. So undecided is a bit of an exaggeration, more haven’t a bloody clue.

However I do have a card I want to include in the deck. It’s a fun card that requires the following 3 tokens.

The card I found when it dies creates the 3/3 fish token. Which snowballs up to that 9/9 Kraken token.

So what creature starts off this insane sequence of events?

This is kind of an anti-removal card. It’s not in my opponents interests to board wipe, or remove the creature because it gets replaced by something much bigger. It’s initially a bit like the Raptor Hatchling. A chump blocker that gives me something bigger. Yeah this discourages an opponent attacking too.

I like cards like this, Rekindling Phoenix, the Dragon Egg token, it makes them hard to remove, or punishes your opponents for attacking by making you stronger or giving you some benefit. The only way to stop that dying ability triggering is exile.

Plus I can kick this whole sequence of events off myself. If I have to sacrifice a creature, guess which one it will be? If I have to place a -1/-1 counter, do damage to a creature I control. The target will be this creature if it’s out. Why wouldn’t I? It’s win win for me.

Could this be my Commander?

Would give me access to the green ramp, is fairly cheap, and thematic.

Graveyard Shenanigans with Muldrotha Early Look

This is an early look at some of the cards I’m putting (at the moment) into my Muldrotha graveyard shenanigans Commander deck.

Naturally considering the name of the deck, Muldrotha, the Gravetide is my Commander.

Which means this deck is all about treating the graveyard as an extension of your hand. So I actually want cards in my graveyard.

So there are cards that have me discarding or sacrificing as part of their cost. Which is fine because these are cards are not gone, I can bring them back either to my hand with spells or use my commanders ability.

I’m also using cards that make use of landfall, or lands on the battlefield and graveyard.

But what’s my win condition? How am I going to win the game? I think it’s going to have to be swing in with creatures. I know at the moment I’m light on the creature front. I think I’ll aim for 25 in total. What the remaining 12 will be I’m not sure.

I know on the spell front I need some targeted removal, especially for getting rid of potential graveyard hate. Can’t have people disrupting the game plan. Because graveyard hate is a big threat to the deck. With access to blue, I can include some counter spells, black will give me access to some board wipes.

Yes Sol Ring, Field of Ruins, Evolving Wilds, and Command Tower will be in the deck. They are a given really.

I need to do more research on the card front for sure.

Ok here are the cards so far.

Creatures:13

1 Azusa, Lost but Seeking
1 Eternal Witness
1 Isareth the Awakener
1 Gravedigger
1 Jarad, Golgari Lich Lord
1 World Shaper
1 Ob Nixilis, the Fallen
1 Tatyova, Benthic Druid
1 The Gitrog Monster
1 Muldrotha, the Gravetide
1 Multani, Yavimaya’s Avatar
1 Protean Hulk
1 Torgaar, Famine Incarnate

Spells:11

1 Crop Rotation
1 Vessel of Nascency
1 Grisly Salvage
1 Crucible of Worlds
1 Harrow
1 Krosan Grip
1 Sultai Charm
1 Fact or Fiction
1 Scapeshift
1 The Mending of Dominaria
1 Worm Harvest

Conjuring New Tricks

Here we are with the threatened blog post from yesterday (well I wrote this a while back apparently and only just discovered the post in my drafts folder, so not quiet the next day as I say here). Where I shared with those remotely interested the current Wizard Commander deck that I am playing based on last years Arcane Wizardry precon and a $20 upgrade (as created by MTGGoldfish) that was applied to it, which I then changed by a couple of cards.

Since I did that upgrade earlier in the year new cards have come out in the form of new sets like Rivals of Ixalan, BattleBond, Dominaria, and now Core Set 2019. Plus my adventures amongst the planes of the MtG universe have bought me into contact with old cards that are new to me, or ones I knew about and hadn’t considered until now.

It’s the nature of the game, new cards come out, and often the first thought that goes through your head is “this card will go nicely into my xxxx deck”. And that may be so but then you are left with which card does it replace? Sometimes it’s really obvious because the new card is a better version of one that you currently use. But then you have to evaluate the card, does it weaken or strengthen my decks game plan?

First up for consideration and putting pressure on the existing cards are these four creature cards. Torrential Gearhulk and Vampire Charmseeker double down on the game plan of being able to use the graveyard as an extension of my hand, and play instants and sorcery spells from there. While Spellseeker allows me to go fetch a 2 CMC or less instant to sorcery from my library. That ability alone to go fetch the spell I need is powerful. I just got to make sure I have spells that I can fetch that way.

Timestream Navigator would along with two of the other cards introduce a new tactic to the deck. That being the extra turn. I’m not a fan of the infinite loop (I have built decks that have gone infinite in the past to illustrate the mechanic to my students), they are not fun to play against, and in a casual group fun format like Commander I feel they are against the experience of the format. I don’t mind an extra turn/combat phase, but not infinite. So there is nothing in here to make these extra turns infinite. I suppose Timestream Navigator has the potential to go infinite if you are down to your last card. But I’ve not seen a game of Commander go through 98 cards yet to get to that state.

These 3 enchantments are potentially evil. As Foretold the longer it stays out on the battlefield is going to give me so much value. Rhystic Study potentially going to give me insane card draw. Omniscience although expensive if I can cheat it out will like As Foretold give me such value. But for both I need lots of cards in hand, which the likes of Rhystic Study and one or two of the cards below would hopefully do.

Search for Azcanta is probably the easiest one to put in. Even though it’s a legendary enchantment it could replace a basic land. If I don’t flip it, I have a scry effect each turn, but if I do it taps for a mana or allows me to go looking for an answer in my top 4 cards. It’s the flipped side I’m more interested in.

Only 2 Sorceries, Game Plan is a chaotic card that is just a (potentially) fun card to play in a multiplayer format. While Time Warp is the second of the cards that give that extra turn.

I have 9 potential instants to include. The first is that controversial buy-a-box promo Nexus of Fate. The third and final card that gives me an extra turn. Like Timestream Navigator this one goes back into the library and not the graveyard.

Then we have card draw, that digging for the right card at the right time. Having answers when the questions are being asked. These are cards that hopefully help me get to those answers quicker. Then we have some targeted spells to control what’s going on. The fact that all these spells can be played more than once is just extra gravy.


So those are the cards pushing on the door wanting to claim a slot. What do they replace? Do they fit in with the game plan?

Deck plans

One of the things I love about MtG is the deck building and how expressive that deck building allows a player to be. Often decks (at a casual level anyway) reflect the person that built them in some way. God knows what my decks say about me.

This post is a housekeeping post for me. It’s my list of Commander decks that I would like to build. I know this is boring for those that read this blog. But I need to keep a record somewhere and this list and keeping it up to date is that.

Everyone knows I’m old and have a failing memory. So before old age catches up with me, and makes me forget I’m adding a new deck idea to the list.

With the recent reprinting of Crucible of Worlds that allows lands to be played from the graveyard, and Scapeshift that allows you to fetch lands after sacrificing lands, it got me thinking about a deck using the graveyard as an extension of your hand of cards. Yeah not a new idea, and a little late to the party since Muldrotha was printed in Dominaria. To some extent the Kess wizards deck is this idea but for instants and sorceries.

And I thought I have Muldrotha, and now have Crucible of Worlds and Scapeshift. I have Eternal Witness and The Gitrog Monster. So some “key” pieces that I’d require for a deck based on this idea. So like the Horror from the deep deck idea, I have some key cards, I just need to start assembling the initial deck. With Muldrotha I want to play cards from the graveyard irrespective of their card type. So this may even see Kess make an appearance as one of the 99.

Here is the new list of deck ideas.

  • Muldrotha, the gravetide
  • Infect/wither deck (Atraxa as the commander possibly)
  • Atraxa deck upgraded
  • Horror from the deep
  • Death and Taxes
  • Care bear
  • Abuse etb – Brago, King Eternal as the commander
  • Saproling and fungus (go wide or go home!) possible Commander Slimefoot, the Stowaway
  • Naturally part of this post is my ramblings and initial thoughts for the deck. They may not make sense or even be feasible, or the final decks might be totally trash. We will have to wait on see on those fronts. In the meantime I need to be playing more Commander and getting use out of my existing decks.
  • Which brings me to…
  • Spoiler season started Sunday for the Commander 2018 decks (which are due to be in our grubby hands on 10th August). Each day this week the official spoilers will be based around one of the decks.

    The 2018 Commander decks will see Planeswalkers returning as Commanders. All 4 have been spoiled (due to a leak). I’ve only come across one good image of the officially spoiled Commander, which is Saheeli, the gifted. So I’ll share those as good images come available.

    There were also other cards spoiled yesterday which were all related to the Saheeli deck. I’ve highlighted the 3 cards from those cards that I can see going into other decks of mine.

    I do have a complete set of the 4 decks on pre-order. The decision for me now is which ones to double down on to use the cards in other decks. Out of the 2017 decks I got 3 out of the 4 to use for deck building or upgrading.
    At the moment the Commanders aren’t jumping out to me. However the themes

    • Izzet (Blue-Red) Artifacts “Exquisite Invention”
    • Jund (Black-Red-Green) Lands “Nature’s Vengeance”
    • Bant (White-Blue-Green) Enchantments “Adaptive Enchantment”
    • Esper (White-Blue-Black) Top of Library Matters “Subjective Reality”
  • very well might. Which will be fun to play? That will decide which I will want to upgrade.
  • Anyway I’m looking forward to the next lot of spoilers, and the complete deck lists when they eventually go up.
  • Angel Tribal Commander Initial Version


    Back to back deck techs, this time it’s my initial version of my Angel Tribal deck. This was a deck that I had been planning and thinking about on and off for few months before it actually became a reality.

    Can you guess the game plan for this deck? Yep death from above. The flying version of big stompy. But it has a plan B! Plan B just so happens to be Approach of the Second Sun. Not much of a back up plan I know.

    The hardest decision for this deck for me I think was who to have the Commander. I nearly went with a multi-coloured Commander. But it was hard enough being mono coloured and cutting cards. Add in cards from another colour, and mana fixing cards.

    I’m so happy with the theme in this deck. It really comes across in the card names or the art.

    I did surprise myself that I didn’t go bigger on the tribal cards. I suppose it helps that a few of the angels give others buffs of some kind when played. Whether that’s +1/+1 counters, lifelink, vigilance, etc all of a sudden my battlefield can become quite scary.

    So let’s look at the stats etc for this deck.

    The AMC doesn’t surprise me. And considering that angels are generally costly creatures to cast, the mana curve is not a surprise either. What was a surprise was the cost of building the deck if I was to buy it today. Bloody hell it’s expensive. For a deck that’s meant to be a fun casual thing to play. Wow!

    Commander: Lyra Dawnbringer

    Here is that all unimportant deck list.

    Creatures:29

    1 Angelic Wall
    1 Angel of Condemnation
    1 Archangel of Tithes
    1 Gisela, the Broken Blade
    1 Linvala, Keeper of Silence
    1 Restoration Angel
    1 Angel of Invention
    1 Angel of Sanctions
    1 Archangel of Thune
    1 Baneslayer Angel
    1 Herald of the Host
    1 Lyra Dawnbringer
    1 Reaper of Flight Moonsilver
    1 Serra Angel
    1 Aegis Angel
    1 Angel of Renewal
    1 Angel of the God-Pharaoh
    1 Linvala, the Preserver
    1 Serra’s Guardian
    1 Subjugator Angel
    1 Sunblast Angel
    1 Winged Shepherd
    1 Angel of Retribution
    1 Bruna, the Fading Light
    1 Emeria Shepherd
    1 Akroma, Angel of Wrath
    1 Avacyn, Angel of Hope
    1 Iona, Shield of Emeria
    1 Reya Dawnbringer

    Spells:36

    1 Authority of the Consuls
    1 Glaring Spotlight
    1 Land Tax
    1 Path to Exile
    1 Sensei’s Divining Top
    1 Sol Ring
    1 Swords to Plowshares
    1 Ashes of the Abhorrent
    1 Helm of Awakening
    1 Lightning Greaves
    1 Pearl Medallion
    1 Rest in Peace
    1 Take Vengeance
    1 Thought Vessel
    1 Entreat the Angels
    1 Herald’s Horn
    1 Invoke the Divine
    1 Teferi’s Protection
    1 Urza’s Incubator
    1 Angelic Accord
    1 Cast Out
    1 Day of Judgment
    1 Helm of the Host
    1 Leyline of Sanctity
    1 Regna’s Sanction
    1 Settle the Wreckage
    1 Thran Temporal Gateway
    1 Wrath of God
    1 Fumigate
    1 Gilded Lotus
    1 Vanquisher’s Banner
    1 Austere Command
    1 Hour of Revelation
    1 The Immortal Sun
    1 Approach of the Second Sun
    1 Overwhelming Splendor

    Lands:35

    1 Arcane Lighthouse
    1 Field of Ruin
    33 Plains

    So that is my initial angel deck. What next? Well there are some new cards in Core set 2019 that I want to look at. Will they be good enough to force their way in?

    Big Green Stompy Commander Deck

    This is my initial big green stompy Commander deck. It’s a simple game plan, swing in with big stompy green beasts. As I’ve pointed out in previous posts there seems to be a theme/game plan I like. Unlike a couple of my decks I like playing this is not a Tribal deck.

    A disclaimer I don’t usually make but it holds true for all my decks, these Commander decks are not meant to be competitive, but fun casual decks. The inspiration for this deck was to play big stompy green creatures. So that was the criteria for selecting most of the creatures in the deck. Big stompy creatures aren’t cheap to cast so I’ve tried to make use of greens natural ability to ramp.

    Commander: either Yeva, Nature’s Herald or Melira, Sylvok Outcast.


    Most of the time the commander is going to be Yeva, giving flash to my green creatures. However if you know you are up against an infect/whither deck then Melira becomes the commander.

    The big elephant in the room as the stats for the deck below will show is that this deck is about 5 – 9 lands short from the number people would normally be comfortable with. So why am I not worried, and settling for 25 lands in total?

    Well for starters I have Leaf Gilder, Llanowar Elves, Elvish Mystic and Boreal Druid that tap for mana. Rishkar, Peema Renegade gives each creature with a counter on it the ability to tap for mana. Vorinclex, Voice of Hunger adds an extra mana per land I tap (plus slows down opponents). I have 7 sorceries that allow me to go fetch at least one land if not more. 3 mana rocks in the form of artifacts. 3 artifacts that give me a discount on spells. 6 enchantments and an artifact that boost mana production.

    So even with a lowish number of lands I should be generating an awful lot of mana. Mana that will be sunk into the mana sinks I have in the deck. Which is basically the hydra. The more I can throw into these beasts when I cast them the better. Even funnier is if I have Doubling Season and/or Primal Vigor out at the time. Then these become scary big.

    This vanity casual deck isn’t cheap to build. According to the decked app and its link to CardKingdom its more expensive than I was expecting. I am taken aback little by the costing. Doubling Season alone shows why I proxy in the card, and produce it when it is needed. I think it’s in 3 decks at the moment.

    Ok here is the initial deck list.

    Creatures:34

    1 Boreal Druid
    1 Elvish Mystic
    1 Feral Hydra
    1 Hungering Hydra
    1 Llanowar Elves
    1 Mistcutter Hydra
    1 Hooded Hydra
    1 Leaf Gilder
    1 Melira, Sylvok Outcast
    1 Primordial Hydra
    1 Deathgorge Scavenger
    1 Eternal Witness
    1 Lifeblood Hydra
    1 Managorger Hydra
    1 Rhonas the Indomitable
    1 Rishkar, Peema Renegade
    1 Steel Leaf Champion
    1 Thrashing Brontodon
    1 Elvish Piper
    1 Ivy Lane Denizen
    1 Yeva, Nature’s Herald
    1 Gigantosaurus
    1 Verdurous Gearhulk
    1 Aggressive Mammoth
    1 Carnage Tyrant
    1 Hydra Broodmaster
    1 Hydra Omnivore
    1 Oran-Rief Hydra
    1 Rampaging Baloths
    1 Greater Sandwurm
    1 Tornado Elemental
    1 Khalni Hydra
    1 Vorinclex, Voice of Hunger
    1 Ghalta, Primal Hunger

    Spells:41

    1 Adventurous Impulse
    1 Attune with Aether
    1 Forced Adaptation
    1 Lay of the Land
    1 Sensei’s Divining Top
    1 Silent Gravestone
    1 Sol Ring
    1 Unbridled Growth
    1 Aim High
    1 Blackblade Reforged
    1 Bonds of Mortality
    1 Emerald Medallion
    1 Gaea’s Blessing
    1 Karametra’s Favor
    1 Land Grant
    1 Lightning Greaves
    1 Moss Diamond
    1 Song of Freyalise
    1 Thought Vessel
    1 Beastmaster Ascension
    1 Crushing Canopy
    1 Cultivate
    1 Gift of Paradise
    1 Growing Rites of Itlimoc
    1 Nissa’s Pilgrimage
    1 Retreat to Kazandu
    1 Rhonas’s Monument
    1 Helm of the Host
    1 Pir’s Whim
    1 Return to the Earth
    1 Whirlwind
    1 Doubling Season
    1 Overwhelming Stampede
    1 Primal Vigor
    1 The Mending of Dominaria
    1 Caged Sun
    1 The Immortal Sun
    1 Wave of Vitriol
    1 Zendikar Resurgent
    1 Praetor’s Counsel
    1 The Great Aurora

    Lands:25

    1 Arcane Lighthouse
    1 Detection Tower
    20 Forest
    1 Scavenger Grounds
    1 Temple of the False God
    1 Tranquil Thicket

    Naturally this isn’t the final deck list. Decks are living breathing things. New cards come out, you find an existing card that would work better. Who knows I may have to adjust the mana base up. I’ve only played this deck once. It seemed to work, and got to do its thing. But it needs more play.

    Upgraded Wizards 2017 Commander Deck

    “phew! 3 days of boring videos over” I hear you say. Sadly for you I’m following those videos up with some extra boring posts. Welcome to the first of those cures for insomnia.
    I do like playing this deck, the majority of it’s current state is based on the $20 Budget Upgrade for the Arcane Wizardry 2017 Commander deck on the MTGGoldfish web site. You may have noticed from one or two other decks I’ve used them as the starting point for taking a precon and making it my own more than once. The nice thing about this site and the articles is that these are budget upgrades that the majority of people can afford.

    I would not let a new player use this deck as their first deck to pilot. There needs to be a lot of attention paid to what is going on. And there is also a fair bit of decision making to make also on your turn. And it’s these two things that make this deck fun for me to play with.

    The Commander I went for with the 2017 precon was Kess, Dissident Mage. I liked the plan of attack for Kess over the one for Inalla. I went spell-slinger over wizards. Hey we are wizards we should be slinging spells. It’s thematic.


    Ok something I keep forgetting in this type of post, here is the mana curve for the deck as done by the Decked app.

    As an exercise I got the app to also price the deck up based on the CardKingdom prices at the time of writing, and it weighed in at a few cents shy $132. Sensei’s Divining Top and The Immortal Sun account for roughly $38 of this price. Which happen to be two of the cards I swapped in. That’s not bad if you are buying the singles. But I’m sure the original precon can be picked up for around the original price, so it should be possible to put this together for half that if you stick to the original posts budget upgrade list.

    Here is the all important deck list:

    Creatures:15

    1 Young Pyromancer
    1 Izzet Chemister
    1 Sea Gate Oracle
    1 Shadowmage Infiltrator
    1 Archaeomancer
    1 Kess, Dissident Mage (Commander)
    1 Talrand, Sky Summoner
    1 Bloodline Necromancer
    1 Body Double
    1 Izzet Chronarch
    1 Magus of the Future
    1 Mercurial Chemister
    1 Prognostic Sphinx
    1 Teferi, Mage of Zhalfir
    1 Arcanis the Omnipotent

    Spells:47

    1 By Force
    1 Dark Ritual
    1 Faithless Looting
    1 Sensei’s Divining Top
    1 Sol Ring
    1 Spell Pierce
    1 Cabal Ritual
    1 Comet Storm
    1 Dimir Signet
    1 Fellwar Stone
    1 Go for the Throat
    1 Helm of Awakening
    1 Increasing Vengeance
    1 Into the Roil
    1 Izzet Signet
    1 Rakdos Charm
    1 Rakdos Signet
    1 Reality Shift
    1 Reverberate
    1 Terminate
    1 Burning Vengeance
    1 Commander’s Sphere
    1 Crosis’s Charm
    1 Darksteel Ingot
    1 Frantic Search
    1 Sage’s Dousing
    1 To the Slaughter
    1 Unstable Obelisk
    1 Worn Powerstone
    1 Diabolic Tutor
    1 Insidious Will
    1 Jace’s Sanctum
    1 Memory Plunder
    1 Primal Amulet
    1 Syphon Mind
    1 Dark Petition
    1 Increasing Ambition
    1 Mana Geyser
    1 Metallurgic Summonings
    1 Silumgar’s Command
    1 Mind’s Desire
    1 Opportunity
    1 Spelltwine
    1 The Immortal Sun
    1 Kindred Dominance
    1 Necromantic Selection
    1 Decree of Pain

    Lands:38

    1 Arcane Lighthouse
    1 Command Tower
    1 Crumbling Necropolis
    1 Dimir Aqueduct
    1 Dismal Backwater
    1 Evolving Wilds
    1 Grixis Panorama
    10 Island
    1 Izzet Boilerworks
    1 Jwar Isle Refuge
    4 Mountain
    1 Mystifying Maze
    1 Rakdos Carnarium
    1 Scavenger Grounds
    6 Swamp
    1 Swiftwater Cliffs
    1 Temple of the False God
    1 Terramorphic Expanse
    1 Vivid Crag
    1 Vivid Creek
    1 Vivid Marsh

    Now this post isn’t the end of me talking about this deck. The next post will be looking at whether I have new cards that should be in this deck, and if so what do they replace?