Category Archives: magic

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Horrors from the Deep Commander Deck

I’ve mentioned this deck in a couple of previous posts that looked at cards I was going to be using. Sadly for you I built the deck and played it.

I’ll put my usual disclaimer here about my decks, although I missed it with the recent Standard deck I shared on here. But still I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun affordable (subjective I know) decks. I don’t try and keep to a target price point, whether budget or money is no limit. I try and use as many cards in my collection as possible to keep my costs down. I proxy in expensive cards and produce them when I play. It helps keep costs down. I can’t afford multiple copies of expensive cards to put in decks. Commander is a casual format about having fun. And that is the ethos I hope I have when brewing the decks.

Disclaimer/rant over. Let’s look at the deck.

My Commander for this deck is from the 2018 Commander precons and is Arixmethes, Slumbering Isle. Not only does it turn into a 12/12, it taps for 2 mana, and only costs 4CMC to cast. Which means it can come out pretty early and help with the ramp.

This deck is all about big blue monsters from the depths of the ocean. It really is a deck built around that theme. It’s main tactic is about getting those big monsters out and stomping all over the place. However it has a plan B. It’s not much of a plan, but it’s taking extra turns. The blue version of my mono red plan B of taking extra combat phases. Unlike the green stompy deck there is no massive creatures here that go crazy with +1/+1 counters. However I do like some of the etb effects, to or abilities that mess with the opponents. You want to feel the hate of all the others play Jin-Gitaxias, Core Augur. It’s funny because all of a sudden the hand size is zero (unless they have an unlimited hand size).


I know it’s not 100% horrors from the deep, and that I have a handful of creatures that are there for their abilities. But this isn’t a tribal deck so I’m happier about having them in the deck despite them not being entirely on them.

Because my Commander gives me access to Green I’m using that side mainly for the ramp. Mana and lots of it. The main colour of this deck is blue. That gives me access to some classics for removal and countering spells. This isn’t a control deck. But it helps having the tools available to protect a key card, or stop that Planeswalker doing their ultimate.

There should also be a good chance I get to key cards fast. There are cards that allow me to filter my card draw and the classic Rhystic Study for lots of card draw.

I think my favourite card of the deck is Reef Worm. It’s like a Pokemon and keeps evolving! It starts life off so innocently as a 0/1 worm. Then when it dies, it transforms into a 3/3 blue fish. When the fish dies, it sheds it’s scales to become it’s inner 6/6 blue whale. Finally once the whale meets it’s doom it then releases it’s inner 9/9 kraken that has been hiding inside it along. It’s funny how your opponents are so reluctant to attack you with such a small unoffensive 0/1 creature in front of you.

Let’s look at the break down graphic.


I’m not surprised about the AMC being just over 4. Big creatures are not cheap to cast.

I always look at the price of the deck and think “when did that card get so expensive?” You can see why I proxy in the likes Rhystic Study. Who can afford that in every blue deck? It’s a shame that WotC don’t reprint cards like this more and get the price down for the majority of players.

Finally what you have been waiting for the actual deck list…

Creatures:26

1 Kraken Hatchling
1 Shore Keeper
1 Coralhelm Guide
1 Thing in the Ice
1 Timestream Navigator
1 Wall of Mist
1 Cold-Eyed Selkie
1 Arixmethes, Slumbering Isle
1 Reef Worm
1 Vizier of the Menagerie
1 Segovian Leviathan
1 Stormsurge Kraken
1 Archetype of Imagination
1 Shipbreaker Kraken
1 Soul of New Phyrexia
1 Fleet Swallower
1 Nezahal, Primal Tide
1 Scourge of Fleets
1 Simic Sky Swallower
1 Elder Deep-Fiend
1 Lorthos, the Tidemaker
1 Slinn Voda, the Rising Deep
1 Stormtide Leviathan
1 Inkwell Leviathan
1 Deep-Sea Kraken
1 Jin-Gitaxias, Core Augur

Spells:38

1 Opt
1 Scrabbling Claws
1 Sensei’s Divining Top
1 Sol Ring
1 Stifle
1 Unbridled Growth
1 Anticipate
1 Call to Heel
1 Counterspell
1 Cyclonic Rift
1 Fertile Ground
1 Ground Seal
1 Heroic Intervention
1 Negate
1 Plummet
1 Search for Azcanta
1 Commander’s Sphere
1 Cultivate
1 Disallow
1 Drag Under
1 Ever-Watching Threshold
1 Myth Unbound
1 Overgrowth
1 Regress
1 Rhystic Study
1 Vessel of Endless Rest
1 Worn Powerstone
1 Cryptic Command
1 Kiora, Master of the Depths
1 Kiora, the Crashing Wave
1 Time of Ice
1 Whelming Wave
1 Octopus Umbra
1 Time Warp
1 Crush of Tentacles
1 The Immortal Sun
1 Nexus of Fate
1 Scour from Existence

Lands:36

1 Command Tower
1 Darksteel Citadel
1 Desert of the Mindful
1 Evolving Wilds
11 Forest
1 Grixis Panorama
13 Island
1 Lonely Sandbar
1 Mosswort Bridge
1 Rupture Spire
1 Simic Growth Chamber
1 Terramorphic Expanse
1 Thornwood Falls
1 Woodland Stream

October 2018 Deck Plans Post

Every now and again I like to do a post that updates my list of ideas for Commander decks.

Since the last post which was back in July I’ve built the Muldrotha and Horrors from the Deep (deck listing coming soon) decks. I also have an unplanned and untested mono red Goblins deck built.

So what has sparked this update? Driving in to work Monday I had an idea for a new Commander deck based on one of the new cards from Guilds of Ravnica, as you do.

I have to admit when I first saw the legendary creatures for Guilds of Ravnica I wasn’t inspired to build any decks round them. The card that I was thinking of was not a legendary creature. The card inspiring me was Divine Visitation. This card is crying out for a token spam strategy. Apart from my Elf deck, I don’t really do token decks. I go big normally not wide. Having said that my dragon deck has been known to go wide (unintentionally).

But who would my commander be? Then I remembered Trostani Discordant (pulled as a foil at the weekend) but not the colours. I knew it had white, but did it have green?

As luck would have it, it did. I was starting to like this card. It’s 3 abilities were also pretty cool. There is the anthem effect of +1/+1 to other creatures, then an etb generating 2 1/1 tokens (that instantly become 2/2), and the final ability I love, if a nasty opponent steals her away I get her back. And I looove the art on this card.

I already have copies of 2 key components to the main strategy of spamming out tokens and turning them into 4/4 angels. I don’t think I’ve used Anointed Procession at all in a deck, so I’m chuffed that there is a deck that I’m going to be using it in. Doubling Season a classic that doesn’t need explaining.

If by some chance I’m allowed to have all 4 cards out at the same time, that’s 8 4/4 angels that get +1/+1 so 5/5 angels.

So naturally for this new deck I want to be utilising blink/flicker effects on my Commander. I also want cards that create tokens, and I definitely will have to research what tutor cards are available in white and green. Idyllic Tutor was top entry in a quick Google search for white.

So that’s my initial thinking for this new deck. I can see it pushing the others that have been on the list to the back once more.

Here is the new list of deck ideas.

  • Trostani token spam
  • Infect/wither deck (Atraxa as the commander possibly)
  • Atraxa deck upgraded
  • Death and Taxes
  • Care bear
  • Abuse etb – Brago, King Eternal as the commander
  • Saproling and fungus (go wide or go home!) possible Commander Slimefoot, the Stowaway
  • Ninja

Right I’m off to trawl edhrec for ideas.

Golgari vs Golgari

Saturday I went over to my friendly local purveyor of fine luxury cardboard rectangles (nicked that from the MTG Historian YouTube channel) or FLGS The Hobbit Hole as it is also known.

Old age had been playing its cruel tricks on me in the days leading up to the weekend. For some reason I’d thought there was another store champs happening, and had been building/updating my Standard deck (see my Golgari deck list – although it’s slightly out of date now and I’ll have to update it).

It was in fact Magic League time. I was there already, I had to be to pick up some product. So thought why not? Opening packs and building decks is always fun. Although history should have taught me by now I never do great with my pulls in these sealed events.

I ended up throwing my red and white pulls together to make a Boros deck. It was a deck, not a great deck, used the throw spaghetti against wall and see what sticks method. Others there seemed to be taking the whole thing a lot more seriously, and spending a lot of time analysing cards and building their most optimal deck.

So while that was going on John (the pusher of fine luxury cardboard rectangles) and myself had a game of standard using our standard decks that we are planning to use in the standard showdowns (which start next weekend).

It was Golgari vs Golgari. A mirror match up? Not quite. Johns plan and cards were based around the graveyard and the undergrowth mechanic. Mine as you saw in the deck list (even with the tweaks) is an aggro deck. It’s creatures and removal. If you include the Ravenous Chupacabra and Thrashing Brontodon there is 13 pieces of removal of one form or another in the 60. Something that it would turn out plays into John’s plan. Apparently the more competitive regular players at the shop play a lot of removal or denial in their decks. So now I have a little bit of info on the meta I might be facing next weekend.

Anyway in our first game it came down to one moment. It was fairly evenly balanced. I’d been removing John’s creatures with my removal suite, that had pumped John’s creatures. He had a 12/12 flyer on the board because of this. I was empty handed, and needed an answer. I needed to top deck a solution. Ideally as John said at the start of my turn, some removal. I didn’t draw any of my removal. But I did draw the next best thing. Masterminds Acquisition. Plus I had the mana to cast it and cast the solution I fetched. I went to my sideboard and fetched my walk the plank. Obviously I remove the threat and swung in for the win.

Our second game was more one sided. John did get his Vraska, Golgari Queen out and use her +2 ability once. He was lucky I didn’t have any open mana at the time. But my turn was easy, I cast my Vraska’s Contempt and got rid of her. There seems to be a bit of poetry of removing Vraska with her own contempt! I was also building up a few creatures on the battlefield, dealing damage, and finally swinging in with lots of lethal.

It was interesting to see the two different approaches to the same guild. Obviously John was building for the meta he plays in. While I built for a play style I like, and not knowing what meta I’ll be up against. It was also reassuring to see my deck work as planned and great to test it.

I did get my butt handed to me in my single Magic League game. The only notable thing was they were playing a 3 colour deck, oh and unlike me put thought into their deck.

To go with my haul, I bought 3 copies of the 3 cost Pitiless Gorgan, and 2 copies of Demotion. Those 5 cards were 90p. I do like Pitiless Gorgan, not just the art, but as a 3 drop to play.

I’ll go over my pulls from the haul in another post.

Golgari Stompy – Standard Deck

I needed a Standard deck to play at Standard Showdown. A few of the cards that I used in my mono black aggro deck had just rotated out. So I used this as an opportunity to update it to a green/black or golgari deck. The Assassin’s Trophy when I saw it kind of put that idea into my head.

So the “classic” combo of Llanowar Elves with Steel Leaf Champion were obvious additions. But what else? Well because this is stompy, Ghalta and Carnage Tyrant were also must adds.

I still kept the Mastermind’s Acquisition, it allows me to run some single copies of cards,and to go into my side board for an answer or even my library. That card has saved me a couple of times in the past.

As you can see I finally decided after a week of flip flopping to settle on Skittering Heartstopper. The deciding factor was it’s ability to still be around after a Chainwhirler.

This should be hopefully a fastish deck. The ideal opening hand has a swamp, forest, one of the dual lands, Llanowar Elves, Steel Leaf Champion, Assassin’s Trophy and any of the 3 or 4 drops. This deck wants to be hitting hard and fast. But I also want it to have the ability to go to a mid to late game if need be. That’s where my 4 drops and above come in. 3 mana allows me to play the majority of my deck.

Here’s the deck break down.


I’m really chuffed with the AMC. I’m fairly happy with the mana curve. If all goes to plan in a game those 3 and 4 CMC cards are coming out a turn early.

I was flipping shocked when I saw how much the deck would cost me to buy if I didn’t have the cards. I’m lucky I had 99% of the cards already. One or two of them have had to come out of a Commander deck or two (I’ve left a card in the decks to remind me what came from where). I could have pushed the cost up of the deck by running a playset of Overgrown Tomb and a full playset of Woodland Cemetry, and I could have justified the cost by saying that they could be used in other decks afterwards. But deep down I know I couldn’t justify the purchase knowing I had the plenty of the slower and cheaper Gates.

Here is the list of cards that make up my Golgari Stompy deck.

Creatures:29

4 Llanowar Elves
4 Skittering Heartstopper
4 Vicious Conquistador
4 Dire Fleet Poisoner
4 Steel Leaf Champion
2 Thrashing Brontodon
1 Nullhide Ferox
3 Ravenous Chupacabra
2 Carnage Tyrant
1 Ghalta, Primal Hunger

Spells:10

2 Duress
3 Assassin’s Trophy
2 Mastermind’s Acquisition
3 Vraska’s Contempt

Lands:21

6 Forest
1 Foul Orchard
4 Golgari Guildgate (a)
1 Overgrown Tomb
7 Swamp
2 Woodland Cemetery

Sideboard:15

2 Kitesail Freebooter
2 Thrashing Brontodon
1 Demon of Catastrophes
1 Ravenous Chupacabra
1 Doom Whisperer
1 Tetzimoc, Primal Death
1 Ghalta, Primal Hunger
1 Silent Gravestone
2 Walk the Plank
1 Never Happened
1 Vraska, Golgari Queen
1 The Immortal Sun

Flip flopping

Yesterday morning I was “deckbuilding” or more like gathering the cards I have for my Standard deck to use at this coming weekends store championship at my FLGS The Hobbit Hole.

At the moment I have Hired Poisoner in the deck, but it’s eating away at me that maybe I should be putting Skittering Heartstopper back in instead. Skittering Heartstopper had that slot in the deck in the old mono black aggro deck before rotation gutted it.

Why do I like Skittering Heartstopper? In this post Goblin Chainwhirler world it’s going to stay on the board. It will also block other 1/1 creatures and remain on the board (assuming they don’t have deathtouch). Plus I can give it deathtouch and have it take out a much bigger creature. Which is nice, and something an opponent has to think about before swinging in with that big hitter. However I do have to sit with 1 swamp untapped to be able to do that. And that’s a draw back.

Hired Poisoner I like because it’s a 1/1 with deathtouch. That makes it a great chump blocker taking out much bigger and costlier creatures. However in this post Goblin Chainwhirler world will it be able to stay on the board long enough to do that kind of job? I like that I don’t have to hold a swamp back to activate the deathtouch.

I have no idea what the meta is like at The Hobbit Hole. I’m expecting that I will have to go up against decks with Goblin Chainwhirler in them. I’d be surprised if I didn’t. I’m also expecting I may be up against “mirror” decks. I was at the last one, although we did differ by one or two cards.

As I finish writing this post I think I’ve talked myself into…

No Holds Barred Commander Game This Saturday

This Saturday the Huntingdon and Chatteris MtG Group that some of my ex-students set up will meet up at their usual location of Huntingdon Library and play what I call a No Holds Barred game of Commander.

Usually the group plays with the usual Commander rules, plus the social contract of

  • No mass land destruction
  • No infinite loops
  • It’s not a big list but one that hopefully makes the games enjoyable for everyone even if they lose.
  • But the game Saturday those rules are off the table, you can play mass land destruction, you can go infinite. Plus one or two of the regular Commander rules get suspended. Your Commander can be a Planeswalker (not just the ones that have the text allowing them to be), and there is no ban list.
  • My entry into this game will be a slightly tweaked mono red mass land destruction deck.
  • I’m looking forward to seeing what the others have in their decks of hate. I’m also hoping that there will be a chance to give the new goblins tribal deck an outing.
  • Some of my pulls from the GoR booster box

    Last weekend was Prerelease weekend for Guilds of Ravnica, I didn’t attend a Prerelease event (I gave that up for the disappointing Tabletop Gaming Live) but I did get a booster box and the 2 Planeswalker decks.

    So I thought I’d share with you some of the cards I pulled got from 40 booster packs in total that I cracked open. I will put a disclaimer here, these may not be the best cards in the set. However they are cards that I liked the art of, or thought I could use in one of my Commander decks. Sadly for this set none of the legendary creatures I saw in previews grabbed me, and made me jump up and want to build a deck around them, or even use them in a deck.

    I was chuffed to pull Vraska, I liked the art for this version of the Planeswalker, and the abilities were not bad. I’m half tempted to use her in a Commander deck. But at the moment I’m more interested in having her in the sideboard for my golgari Standard Deck for Store championships. Which was why I was over the moon to get one Assassin’s Trophy (which I think before Prerelease was the most expensive card to buy on preorder. I don’t think the price has dropped since either). Ideally and living in cloud cuckoo land, and having the Magic equivalent of a lottery win, I was dreaming/hoping of more than one copy of this to be pulled. As I said I could dream. I can see it as a Commander card, but this is going to be a strong removal card for my Standard Deck. Chromatic Lantern is going to go into a lot of decks. It’s such a good mana fixer.

    Impervious Greatwurm the buy-a-box promo. I saw that in the previews and thought that was made for my big green stompy deck. I can’t wait to find a spot for it and play the deck again. And I love the flavour text of the card, it is so me, and my stompy deck.

    Vicious Rumours is definitely a multiplayer game or Commander card. I love the art on it. Definitely think I’ll be using it a deck or two in the future. Another card I really love the art of is Thought Erasure. It has that noir look to it. Very atmospheric.

    Never Happened, a more costly Duress? Maybe but it should help to stop that nasty graveyard shenanigans happening. The addition of picking from the hand or graveyard and exiling I think makes the extra cost worth it. I love the art also. The next 2 cards I like for the cheapness to use in a black aggro deck. In fact Hired Poisoner may replace a card in the new deck. The flavour text is cool too.

    I know at the top of the post I said none of the legendary creatures inspired me with deck ideas. There was potentially one exception. Niv-Mizzet, Parun. I have another Niv-Mizzet legendary creature. Sooo the idea of building a deck around them and their abilities might be interesting. Or would they fit better in a death and taxes style deck?

    Ok Homeward Path isnt from GoR but I thought I’d tag it on to the end because I got it in the post the same day. Forgot how I stumbled across the card, but it was a must have. I hate having my commander stolen, it throws a serious spanner in the game plan. This will be my protection against that.

    Did you get any good pulls from the weekend?

    Muldrotha Graveyard Shenanigans Commander Deck

    It really feels odd not having done one of these MtG deck techs in a while. I should build in a disclaimer really with these posts. I’m not claiming this is the best deck in the world, nor the cheapest. It’s a deck that I threw together and have had fun playing.

    Muldrotha was one of those cards that when I saw it made me think I want to build a deck around this. This is my first graveyard shenanigans deck that I’ve built. I own the Meren of Clan Nel Toth precon deck which came with the first Anthology. But I don’t actually remember playing it. I’ve played against it a few times.

    So I know I call this graveyard shenanigans, it’s basically with Muldrotha’s ability treating the graveyard as an extension of your hand.

    Naturally that means for the deck I needed a way to try and protect my graveyard from being exiled away from underneath me. There is a lot of graveyard hate out there. I should know I’ve used it in other decks. But with this deck I’m on the other side of the fence needing to foil that hate.

    I also need to get cards in the graveyard, and so I’m not relying entirely on my Commander, I also need to be able to get things back from the graveyard too.

    The real enemy of this deck is anything that exiles a card. That throws a major wrench into the works. Luckily Muldrotha gives me access to blue and important counter spells (which also double up as protection of the graveyard).

    Because this is a 3 colour deck it needed some way of fixing our mana base, and ramping. So there are cards that allow us to fetch just the right lands. Whilst there are cards that allow us to play more than 1 land a turn.

    There are a few options for targeted removal, but only one “board wipe” if you lump bouncing cards back to the hand in that category. And if I was going to say there was a big weakness with the deck, it’s in this area.

    Here is the summary graphic of the important mana curve, and price to build the deck if you were to buy the cards from Card Kingdom today. Works out a little cheaper than my mono white angel tribal deck. I’m happy the amc is below 4.

    The couple of games I’ve played with this deck have been fun. I’ve enjoyed the experience. So I’m glad I built the deck.

    Here is the all important deck list…

    Creatures:30

    1 Scute Mob
    1 Stitcher’s Supplier
    1 Borderland Explorer
    1 Coiling Oracle
    1 Sakura-Tribe Elder
    1 Azusa, Lost but Seeking
    1 Eternal Witness
    1 Isareth the Awakener
    1 Loyal Subordinate
    1 Ramunap Excavator
    1 Demon of Catastrophes
    1 Gonti, Lord of Luxury
    1 Gravedigger
    1 Jarad, Golgari Lich Lord
    1 Meren of Clan Nel Toth
    1 Sidisi, Brood Tyrant
    1 World Shaper
    1 Acidic Slime
    1 Crash of Rhino Beetles
    1 Ob Nixilis, the Fallen
    1 Taigam, Sidisi’s Hand
    1 Tatyova, Benthic Druid
    1 The Gitrog Monster
    1 Titania, Protector of Argoth
    1 Muldrotha, the Gravetide
    1 Multani, Yavimaya’s Avatar
    1 Soul of Innistrad
    1 Protean Hulk
    1 Sheoldred, Whispering One
    1 Torgaar, Famine Incarnate

    Spells:38

    1 Crop Rotation
    1 Elixir of Immortality
    1 Fatal Push
    1 Sensei’s Divining Top
    1 Sol Ring
    1 Vessel of Nascency
    1 Counterspell
    1 Cyclonic Rift
    1 Grapple with the Past
    1 Grisly Salvage
    1 Millstone
    1 Perpetual Timepiece
    1 Search for Azcanta
    1 Stitch Together
    1 Crucible of Worlds
    1 Far Wanderings
    1 Gaze of Granite
    1 Harrow
    1 Putrefy
    1 Retreat to Hagra
    1 Rhystic Study
    1 Ruinous Path
    1 Sultai Charm
    1 Blood Divination
    1 Cryptic Command
    1 Explosive Vegetation
    1 Fact or Fiction
    1 Gifts Ungiven
    1 Scapeshift
    1 Vraska’s Contempt
    1 Moonlight Bargain
    1 Nissa, Vital Force
    1 The Mending of Dominaria
    1 Windgrace’s Judgment
    1 Worm Harvest
    1 The Immortal Sun
    1 Blatant Thievery
    1 Praetor’s Counsel

    Lands:32

    1 Barren Moor
    1 Bojuka Bog
    1 Command Tower
    1 Desert of the Glorified
    1 Desert of the Mindful
    1 Evolving Wilds
    1 Fetid Pools
    4 Forest
    1 Gateway Plaza
    1 Golgari Rot Farm
    1 Grim Backwoods
    6 Island
    1 Jungle Hollow
    1 Khalni Garden
    1 Myriad Landscape
    1 Reliquary Tower
    5 Swamp
    1 Temple of the False God
    1 Terramorphic Expanse
    1 Tranquil Thicket

    MtG Arena WotC Nickle and Dime Physical Players

    Yesterday saw what basically is meant to be WotC’s flagship digital version of MtG, MtG: Arena go into Open Beta. Which is great news for PC players. But those of us with say Mac’s or prefer to use tablets or phones for this type of game then you are still a long way off from being able to try/play the game. This is the last I’m saying about this in this post, I’d sound like a broken record complaining about the decision otherwise.

    However in a post about the Open Beta on the WotC site they talk about the redeemable codes from physical products that can be used to get digital stuff in Arena. I’ve screen grabbed the relevant part of the post for you to read below.

    Source: https://magic.wizards.com/en/articles/archive/magic-digital/mtg-arena-open-all-starting-september-27-2018-09-19

    Talk about nickel and diming MtG players.

    This weekend is Prerelease weekend for Guilds of Ravnica. I know for a fact that a lot of players actually sign up and play more than one Prerelease event. Which means multiple Prerelease kits. And they are only allowed to redeem a single code?

    I don’t have an issue with the Planeswalker decks, most people usually only buy one of each deck anyway. I don’t think that’s an unreasonable restriction. So why not do a similar thing for Prerelease kits?

    Then the booster pack restriction is such a slap in the face. 36 booster packs in a box, so using their figures you should see approximately 4 codes. You have just forked out over £80 for a box, you have 4 codes and can only claim one of them! That’s pretty pathetic fromWotC. I believe there is a redeem code in every Pokemon booster pack with no restriction on how many can be claimed online. So even if WotC are not going to be that generous, why the limitation? That’s a whole 12 boosters you could claim. Not exactly going to break the virtual bank is it? They have already got the money for the physical product. It’s not as if they are going to have to print more stuff, just flip some bits. Plus it would help get people playing Arena who also play the physical side.

    I seriously can’t see any reasonable argument to justify this model. I’m scared to revisit the model they are using within Arena itself. Maybe it’s for the best that they aren’t on iOS. I’ll stick with the Epic Closed Beta on my iPad (dark draft is awesome) for my MtG like experience.

    I love playing MtG, but I find WotC so frustrating.

    GoR Prerelease Weekend Imminent

    Tomorrow at midnight will see many Magic players cracking open their Prerelease kits, building decks and playing Magic until the early o clock, before crawling into bed just as the rest of us are getting out of ours.

    Yes it’s Prerelease weekend for Guilds of Ravnica. So along with the Prerelease kits many Magic players will be buying their booster boxes (with buy-a-box promo) a week early, along with the Planeswalker decks.

    I know my FLGS is fully booked for their Saturday morning Prerelease event. Which is ok because while they are drooling over the new cards, I’ll hopefully be playing Keyforge on the FFG stand at the Tabletop Gaming Live Show down in hell central (also known as London).

    Yeah unfortunately Prerelease clashes with the show, so it wasn’t really a hard decision to make. I’d already booked the hotel months ago before this release date was announced.

    For those attending Prerelease I hope you pull some great cards. Those going to Tabletop Gaming Live hope to see you there.