Friday evening saw me get my favourite game of all time Scythe to the table with two good friends. What more could you want of an evening?
Whilst I was setting up Colin arrived. So I gave him the tough decision of which of the three Triumph tracks to use. Yes I had forgotten the fourth option of the random set up. But it was probably for the best. The other three are a lot easier to explain. You can see which way Colin went in the setup section below.
Once Marcin arrived we went straight into randomly choosing a player mat, followed by choosing our faction.
Whilst making our choices we enforced the banned combo rule for player and faction mats.
So this is how after randomly selecting a player board and then choosing a faction things ended up:
- Saxony/Patriotic (Colin)
- Rusviet/Innovative (Marcin)
- Fenris/Industrial (Me)
I’m sure Marcin hate drafted my beloved Rusviets to spite me. There was a cheeky grin from him when I bought the subject up. It looked like I had no choice but go to my other favourite faction, Fenris.
One day I should branch out and play some of the others. But haven’t I already by choosing Fenris?
The rest of our set up…
We used the Modular board that once the home base tiles had been randomly placed had two tiles removed. Giving us a much more enclosed map encouraging interaction. No turtling here.
Obviously we used Airships. Plus any additional tiles or cards that the expansions added, along with all the promo cards.
Triumph Track: War
Resolution Tile: Factory Explosion
Airship Tiles: Hero/Bounty
Structure Bonus: Number of structures not adjacent to other buildings (your buildings or opponents’ buildings).
Poorly written summary of the game
I got off to a blinding start. Which was helped greatly by having an encounter token so close to my home base. Turn two I had my first mech out giving me leap. A handy ability to have as I was able to avoid the first conflict and blockade by Marcin.
I had all my mechs out so early. I was moping up encounter tokens to fuel my engine.
Sadly Marcin beat me to the factory and held it for a good time. I wasn’t in a position to challenge him.
I was using my factions tokens to pen Marcin in. I didn’t think it was fair to pick on Colin so early on in the game.
Eventually my engine just ran out of juice and I wasn’t able to stop Marcin stealing what little resources I had or amassing forces on and around the factory tile.
Without the resources I wasn’t able to use my factory card that I’d finally got. Even my plan to get the final encounter token and also use a resource on that tile controlled by Colin. Failed. Colin spent the resource before I got there, and also nabbed the token.
I did trigger the end of the game. But the first of my final two turns was a none turn as I couldn’t do anything. But I did end up with a couple of battles to try and cut down on the territory Marcin controlled. I was fifty percent successful on that front.
It was a fantastic evening of gaming.
Oh why the blog post title? Well as Marcin was explaining/helping Colin throughout the game he kept saying “bottom action”. Which had my childish, mind in the gutter side in stitches.