With the real world recreating the celebrations at the end of Return of the Jedi or after the house fell on the wicked witch of the East. It’s time to once more pour cold water on all that joy and happiness with another one of my blog posts.
Today’s delayed due to leaves on the track #RPGaDAY2020 pause for thought and reflection is…
Going with the blindingly obvious first thing that came to mind the “light at the end of the tunnel” that is full of hope and optimism. I usually then follow it up with the pessimist part of “is usually a train or oncoming lorry”.
But I’m going to take the quick and obvious approach for today’s theme and present the D&D 5e cantrip Light. This cantrip can be cast by Bards, Clerics, Sorcerers, and Wizards.
Dram my Halfling wizard had Light as one of his cantrips. Not having dark vision meant he needed something to help him see in the dark. It meant I saw this as more a utility spell.
“A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. Repeated practice has fixed the spell in the caster’s mind and infused the caster with the magic needed to produce the effect over and over. A cantrip’s spell level is 0.”
That description of what a cantrip is from the Players Handbook makes it sound like a utility spell. It’s certainly something Dram would have to use a lot.