Monthly Archives: April 2023

Alice is Missing

Last night Jeff, Diego, Charlene, and myself gathered together to play the ttrpg Alice is Missing.

Alice is Missing has become this mythical like experience that if you enjoy RPG’s you have to try. I think a combination of reviews and word of mouth have contributed to it achieving this.

A lot of this buzz is based around its unique mechanic of being a silent RPG played solely through text messages, plus the emotional experience the theme and collaborative storytelling give.

I’ve had the Alice is Missing rpg in physical and digital forms for nearly two years. I just never got a chance to play it.

Well that was until last night.

Plans were made, interest noted. Eventually after the usual song and dance to negotiate a date, we had all could make.

As the day got closer I watched and rewatched videos of the rules on YouTube.

The excitement and trepidation was building up.

Game day and I’m reading the rulebook.

“Oh bugger I need to print stuff off.”

Then my next thought was “have I got enough ink?”

Luckily this was not a last minute realisation and I had time to find out I barely had enough ink in the printer. I got the blank character sheets printed along with the game sheets and five of the posters before there was not enough ink.

I was spared a dash to Tescos. I had enough to go with.

On the drive over to Charlene’s humble abode my mind started to ponder things about our game that evening.

Was I in a good enough emotional place to handle the sort of subjects that could crop up during the session?

I’m still a bit fragile from the passing of Nan. Talking about her can be quite hard at times.

Just the previous day a friend told me they had cancer and was starting a course of radiotherapy. During our time together I couldn’t help noticing that I thought they looked a bit frail. It was certain moments. Not all the time. Maybe I was reading too much into what I thought I saw. I have to admit I was hit hard by the news. Obviously memories of my friend Ben came back to me.

Back when I did the first aid course for Tesco and we did the resuscitation bit of the training it really hit me hard. Memories of trying to resuscitate Dad and Nan came flooding back. I couldn’t fight back the tears. I had to leave the room.

I’d never for the life of me would have thought I’d react like that.

So knowing the sort of things Alice is Missing could go into, would I have a similar reaction?

I didn’t feel I was in the strongest emotional state for this game.

Sitting in the Asda car park near to Charlene’s I ordered Dominos pizza for us all as I waited for our agreed time to arrive. I’d said I’d provide snacks and pizza as Charlene was hosting.

That snack bit had seen me making a last minute dash round one of the stores I used to work in before it closed.

After a warm welcome from Charlene’s two dogs and the others arriving we setup.

I really like the setup process. The rulebook talks through the whole process for the facilitator, highlighting which bits need to be read out aloud etc.

We covered the important X cards, lines and veil’s safety tools. In a game like this they are a must.

The pizza arrived just before we recorded our messages for Alice.

After having our fill of pizza we finished off the setup and started playing in silence.

Wow!

The 90 minutes flew by.

It was such a compelling experience.

With the only sound being the official soundtrack that the timer plays it felt so weird initially playing in silence. The only communication via WhatsApp chat.

The silence added to the impact of a certain event.

I was surprised that I didn’t seem to have had the same emotional experience as others had had.

Maybe that was due to our personal histories or we didn’t go into graphic detail on what could be described as the more triggering subjects. Or the cards that we drew for the key moments. Or all of the above.

I was expecting a Twin Peaks or 13 Reasons vibe to the session. They start off with the death. Which isn’t how this plays out.

Whatever the reason we had a good time. We really enjoyed ourselves.

I’m glad it was Jeff, Diego and Charlene who were the ones I experienced Alice is Missing with, and it was not at the community centre. The place where you play it and with whom is key I think. There needs to be that element of trust and safety because of the games themes.

Anyway I’ll definitely play again, and glad I backed the expansion on kickstarter.

A magical Friday evening

I’ve not talked about or played MtG for a long time now. Which should worry WotC. Some-one who loves the game, loves playing it. Not playing it,buying product, or talking about it.

But that changed Friday evening when I taught Dave and Clack how to play.

On the way home I had popped in to my FLGS to try and pick up a copy of the game night kit free for all kit (a box of five standard decks that can be opened up and played by a group of friends). Sadly they did not have one.

They had also sold out of jump start decks.

I needed something I could use with new players. That was new player friendly.

So I ended up with a Starter Kit, plus a Pioneer Challenger deck (I already had two others I could use).

A mad dash back home in record time (all the traffic lights en route were in my favour) to pick up what I needed for the evening. Saw me arrive 10 minutes later than we had arranged.

I started off teaching MtG using the Starter Kit decks for Dave and Clack, whilst I used an old Card Kingdom battle deck I had.

This was a fun first game. They both attacked me a lot declaring me as the main threat because I knew how to play the game!

I managed to stabilise at 4 health before being able to hit back and grab a victory.

Next I gave out a random 2021 D&D Commander deck (not the current set) and went over the brief changes to the format.

Our commanders

I need to look into the themes of these decks. Mine was obviously a dragon deck and all about getting them out. Clack’s deck was possibly a voltron style deck. Dave’s was the confusing one, and seemed all about venturing through dungeons and getting those benefits and graveyard shenanigans?

This game Clack got mana screwed. It happens. As a MtG player you just accept it happens, and hope you live long enough to try and mount some sort of comeback once the lands start showing up.

In a game of Commander being mana screwed might be an advantage early on as other players don’t see you as a threat, and leave you alone as they beat up on each other.

I was ramping up nicely in this game, got my commander out. Was the monarch (a great mechanic for Commander) spamming out tokens. Life was good for the dragons.

Unchecked I was just able to swing in and single shot both Dave and Clack for the victory.

Our second game it was my turn to get mana screwed. It happens. See previous comments above about it.

Eventually I was able to start playing cards and building up a presence on the battlefield.

Clack’s voltron deck was firing off, and some rather threatening creatures were being equipped and made nastier. Dave and I were at risk of dying from Commander damage by Clack.

Dave made it hard for Clack and I to block his attacks, as we were for large chunks of the game only able to block with legendary creatures.

He was also venturing through those dungeons a lot and pulling creatures back from the graveyard.

Our decks were doing stuff.

I think this game felt more commandery than our previous one. There was more politic stuff going on. More “don’t attack me I’m not a threat, look at that big creature they have. Now that’s a threat!”

Despite that distinct lack of mana for what felt like an eternity I managed to hold on in their and win.

It was a fun evening of MtG.

Not only did I get to introduce new players to the game. But I was reminded what I like so much about the game.

Plus the Starter Kit and Pioneer decks I can play with Nath when I visit him next week.

Win, win.