Monthly Archives: November 2017

Minions and minions

If you are planning to start a day of gaming with a full English at the establishment you will be playing, you should at least make sure you know when they stop serving.

Because that was the big flaw in my plan. So before any dice were chucked or cards shuffled, Diego and I went to the local Spoons for a traditional full English (black pudding optional extra) and a coffee.

Having fed it was back to our original plan of playing games at our original planned location of The White Lion Hotel.

Our game for the day was Mechs vs Minions.

While I was refreshing my memory of the rules, Diego was learning the game for the first time. I’d forgotten there was a tutorial to learn the basics. So we were learning or trying to remember whilst playing the first scenario.

Despite that learning curve we managed to complete the first scenario without a problem.

The second scenario started off well, but soon went to pot and ended in failure. A quick beverage break, board reset, and we were back with a plan.

It took some effort, lucky rolls and card draw, flawless execution, but Diego and I managed to complete the mission.

Which was also well timed, we didn’t have enough time to attempt the third mission. But we had enough time to pack away, make plans, chat, without the pressure of being finished by 4pm.

Yep Mechs vs Minions is still my favourite programmed action game.

Yet another great day gaming with a great friend.

Dinosaur Stomps

Yesterday was day 3, session 3, or whatever you want to call the penultimate Ixalan League afternoon for Fenland Gamers.

Ok let’s jump in with my win-loss record for the afternoon. I went 7-2 yesterday. But I didn’t get to play 3 of the people yesterday. Two of those were very strong decks indeed.

My first two games were against Lukas and his vampires. I’m not sure what the issue is here. Is it the inexperience of the player, the deck, or poor card draw? This is an easy match up for me. Lukas isn’t posing much of a threat on the battlefield. I have answers for his plan. I think reflecting on things I think the problem is a combination of all of the above. Vampires shouldn’t be this easy to defeat.

Justin played against me for my next two games. Which saw us win one each.

My fifth game was an interesting game. I managed to stabilise at 3 life to grab the win. With a built up battlefield I was able to control the game and finally after defending some attacks in which they shouldn’t really have attacked, grab the win.

My next two games were against Michael, Winner of season. He easily powered his way to victory in our first game, thanks to not drawing enough mana early on. But our second game was a different story. With Michael not getting the right mana I stomped (although I don’t play that card) to victory. Season 2 isn’t being kind to Michael. His deck just isn’t as dominating this time round. He is suffering a lot more losses.

I faced Lukas again for two more games to see how his strengthened deck was doing. But the same issues were there. I think some deck and play advice are needed. Next time it’s help Lukas time.

Justin and I had played each other twice and had both won a game. So our last game of the afternoon was a decider between us.

We were both amassing creatures on our battlefield afraid to attack. I think I had the slight edge, both in numbers and amount of damage they could dish out. Justin had one or two big hitters I wanted off the board, and I could take them out only if they were head to head with certain creatures of mine. So ideally Justin had to attack me so I could control which creature fought which. That way we’d both take heavy losses but I’d come out on top. When Justin did blink first and attack, the exchange was brutal. But when the dust cleared I had the upper hand. Which got worse for Justin when Angrath’s Marauders came out.


Double damage. With a battlefield I was rebuilding faster than Justin. I definitely had the upper hand. But the clock was ticking, I had 2 less cards in my library than Justin. I’d mill out first. With basically 4 turns left, I pumped up my Jungle Delver to a 5/5 over a couple of turns, and bought out a Ixalli’s Keeper.

With 1 card left in my library I swung in with everything but my Ixalli’s Keeper. I also made sure I had enough mana saved to pull off its ability. Justin had 14 life left. Could not block everything I had, especially my big hitters. Whichever big hitter wasn’t blocked I had plans for. That unblocked big hitter was going to get a +5/+5 boost from a sacrificed Ixalli’s Keeper as an “in response to you declaring attackers”. Which with the double damage boost would be fatal. Luckily that final all or nothing attacked played out my way. The buffed up big hitter delivering that winning blow, and winning our tie breaker game.

That was a close game. Almost milled.

Once again our hosts Fenrock were amazing. They are making some great changes to the climbing experience there. Plus you can also try out virtual reality now! Yep Fenrock now have a pc setup with an oculus rift with various games (even minecraft) for people to play using it.

There will be a gap between the end of this current league and when the next one starts. Mainly because we will be using the next set Rivals of Ixalan for it (and that isn’t out until mid January). So the plans are to organise some fun events to pass the time. Such as an Unstable draft, more Commander, maybe even a highlander or two-headed giant session. It’s a shame Iconic Masters is so expensive, would love to do a draft of that. So keep an eye out on the Fenland Gamers Facebook page for when the events are announced.

Ixalan Mono Blue Control Challenge

After playing the red rookie deck from Card Kingdom, and having a lot of success with it against my students. I thought well they have seen a focused red deck that is aggressive from turn 1. But they haven’t really experienced a focused blue deck, and all the shenanigans that can do.

So I got thinking. Is it possible to build a mono blue control deck using just Ixalan cards? That’s the challenge, using just cards from Ixalan build a 60 card mono blue control deck.

Same as the first challenge, leave your decks and sideboards in the comments below (if you haven’t commented before I will have to approve the comment first, but after that you are golden to post whenever).

Then at the start of next week I will post the deck and sideboard that I have come up with (some people can rip that to shreds), and also pick up to two other decks from the comments below. Those two decks will each get two Ixalan boosters.

 

Ixalan Vampire Challenge – My Deck

Last week I posted a MtG deck building challenge where those interested in doing so, were challenged to build a vampire deck and sideboard using just the cards available in Ixalan.

I have a deck. Whether it’s any good is another thing. I have tested it against a couple of student decks. It’s 3-2 at the moment. I still need to put it up against the Rookie Red.

Here is the deck and sideboard that I came up with. I should point out this has been built with cards that I own.

Creatures:20

4 Duskborne Skymarcher
2 Skittering Heartstopper
1 Queen’s Bay Soldier
2 Inspiring Cleric
2 Legion Conquistador
3 Mavren Fein, Dusk Apostle
3 Paladin of the Bloodstained
2 Bishop of Rebirth
1 Vona, Butcher of Magan

Spells:23

1 Demystify
1 Duress
1 Legion’s Landing
1 Ashes of the Abhorrent
2 Pillar of Origins
1 Sanguine Sacrament
3 Walk the Plank
3 Queen’s Commission
1 Ritual of Rejuvenation
3 Call to the Feast
1 Ixalan’s Binding
1 Vraska’s Contempt
2 Vanquisher’s Banner
2 Axis of Mortality

Lands:17

6 Plains
5 Swamp
2 Unclaimed Territory
4 Unknown Shores

Sideboard:15

2 Blight Keeper
2 Skittering Heartstopper
3 Vicious Conquistador
2 Adanto Vanguard
2 Tocatli Honor Guard
1 Legion Conquistador
2 Sanctum Seeker
1 Sanguine Sacrament

This is geared up to generate 1/1 vampire tokens, beefing up the vampires with the Vanquisher’s Banner (it gives +1/+1 to all vampires). The Axis of Mortality is a fun move to pull off. Run the health down then pull the trigger and swap them around. Suddenly your opponent is open to just one or two 1/1 creatures getting through. This also generates life, because those 1/1 vampire tokens have life link, plus one or two of the cards give me life when they enter the battlefield. Which is handy for Vona. But with my 1/1 creatures I have enough protection to protect me from decks that hit the floor running such as the Rookie Red deck.

Sadly no one put a deck up in the comments of the previous post. So there are no other decks to share. On the plus side that means I don’t have to send out any Ixalan boosters to anyone, and I can have them for myself.

There will be another challenge later in the week.

Gruuling afternoon

Yesterday life whittled down yesterdays league participants to 6 for our second session.

I’d arrived early to rebuild my deck from my card pool I had for the league (the packs opened the previous session) and the one I cracked for this session. The majority of the others had their packs at the end of the previous session. I went red/green (gruul I believe it is known as). My only turn 1 card was a couple of Commune with Dinosaurs that would allow me to hunt for a dinosaur in the top 5 cards of my library. But in reality I’d be looking at playing a creature turn 2 onwards. I had options then, turn 2 blockers, attackers, even the chance to make dinosaurs cheaper.

When I deck build I do like to have more low cost options, and have some more costly options but not as many. That way I stand a better chance of getting playable stuff in my opening hand or a mulligan. Plus if I don’t draw much land, which can happen, I can play something, and draw something I can play.

Out of 11 games I went 6-5. So my wins edged it this time. And a very big improvement over the opening session of just 1 win.

I was happier with this deck and the way it built up. There is hardly any removal, a single Crushing Canopy.

I pulled a Deathgorge Scavenger, and Charging Monstrosaur in my loser booster. Which made the deck even stronger. Both were really effective.

We gave Lukas a quick play lesson for his deck and told him what he should be looking for in his opening hand. Sadly we didn’t have his card pool to hand to see if we could help him strengthen his deck.

As usual we had a great afternoon of playing MtG, at our great hosts FenRock. Who are currently doing some exciting changes to the climbing facilities they have.

Punishing start to weekend

Justice League was good. I think Josh Whedon did enough to save it. The return of Superman was predictable and clumsy. As was his role in the team. Still don’t like the Flash. I prefer the tv version to the cinematic one. Gal Gadot as Wonder Woman gorgeous and brilliant as usual. Aquaman was ok, but hardly a show stealer. Cyborg was ok. Afflick was more a “getting too old” Batman. More realistic, gets bruised, just a man in a suit.

This isn’t as good as Wonder Woman, but it’s a vast improvement over Suicide Squad and Batman vs Superman. It’s shows Warner Bros are moving in the right direction (which is the opposite one to where Synder walked off into).

At the time of writing I’m 5 episodes in on The Punisher. I’m really enjoying it. Micro is a great character. Really enjoying their interpretation of him. There was a lot of promises made for the Punisher character itself in Dare Devil season 2. So far this has delivered. We see the driven vigilante, the soldier, family man. It’s nice to see a more fleshed out character that the movies never had the space or really attempted to show.

I did build a draft mono blue control deck yesterday instead of finalising my deck for the deck building challenge. It then got taken out for a spin against the Rookie Red deck (piloted by Dale). It did well. I got a 4-3 record with it. So edged the wins. Although I think the frustration level of the deck for the opponent needs upping. It’s not nearly as frustrating as I want it to be.

I was going to rant about being stiffed by FFG and Esdevium over my pre-ordered copy of Twilight Imperium 4. No pre-order bonus for me. Nope. So much for them supporting the LGS. Why should I pre-order from my LGS and pay more, when FFG break their word? I should have waited and shopped around and saved another £20 on the cost of the game. Only reason I pre-ordered from my FLGS was so I could get the pre-order bonus FFG promised. I thought FFG were better than this. But hey it seems their support for the LGS is just lip service. It’s more screw you LGS and Gamers.

Hashtag Favourite Token Friday #7

They’re back, the tokens behind the game, and they are out of control!!

Yes I know I haven’t done this for a week or two. But hey I’m old and my memory is bad. I did remember to do them, just a couple of days later and by then it was too late.

But I’ve remembered this week, and this week we have the Treasure Tokens from the current Magic the Gathering set, Ixalan. How cool is that art?

Card Kingdom Rookie Deck – Red

Part of my second order from Card Kingdom was one of their rookie decks. I wanted this in for teaching MtG to new students with, and for students to use as well. At $6.99 (plus postage – which was international for me) you are not going to get any high value cards in these decks. What you do get is a great deck for teaching MtG with that focuses on one or two mechanics of that colour. It comes in a nice plastic case for storage, and two handy reference cards (see below).

Which for me are a little bit more useful than the rules reference that comes with almost ever MtG product that WotC put out. Mainly because these are easier to have out and reference than the rules reference.

I’ve played this against my students decks, and wow. This is beating the official Ixalan Jace Planeswalker decks they are currently playing with. On the description it says that this deck is fast. They are not kidding. Turn 4 or 5 wins are very common (so far). I’m trying to get my students to learn from this, and see that this is a deck of common cards, no planeswalkers (which they seem to be so all over and excited about having in their decks), no big expensive cards. It just executes it’s game plan to perfection. But because it focuses on just one or two mechanics, it makes teaching with this deck easy. I think that this is a more fun deck to play than the Welcome Decks that WotC give out. Although they are good, and a great way to get new players into the game (here is a free deck of cards to play with). I do feel that this is a better way to introduce new players to the game, and depending how charitable/generous you are feeling, cheap enough that you can give the deck away to the new player.

The Decked Builder app priced the cards at a value of around $7 (against current prices on the Card Kingdom website), but was unable to find a price for 3 of the cards. So I would guess if you said $8 max in total if you were to buy the cards separately you wouldn’t be too far off. You get the reference cards and the plastic case. So I think this is great value. Just a shame that here in the UK we have to pay for international shipping and can’t get them more easily over here.

For those interested here are the cards that Card Kingdom used to build this rookie deck:

Oh before you look at the list and say “hey I didn’t get this or that card in mine”, these decks are subject to change due to availability of cards at the time they build the decks. It’s why they no longer put deck lists up on their site for these and the battle decks. 

Creatures:25

4 Bloodlust Inciter
4 Defiant Khenra
4 Mogg Flunkies
4 Nest Robber
4 Minotaur Sureshot
4 Hyena Pack
1 Lathnu Sailback

Spells:11

3 Act of Treason
4 Open Fire
4 Chandra’s Outrage

Lands:24

24 Mountain