World domination naturally…

Tuesday night, must be Chatteris Warlords (unless it's the Fenland Gamers Formula D league night).

My first game(s) of the evening were Love Letter Batman and the classic original Love Letter. I won the Batman game. However Robert who I was playing with (plus another) didn't enjoy playing this version. His preference was the classic version, which Robert seemed to be remembering was different to the Batman one.

So I pointed out I had the classic version and we could play that. The enthusiasm wasn't overwhelming. It had been like playing with two doped up patients. Both half asleep.

We started our game of the classic Love Letter. Robert looked at the summary sheet of cards, and saw that the two games apart from the art was the same (there was one difference but I'll come to that).

However Robert did seem to visibly enjoy the classic much more than the Batman version, getting much more involved. Had he woken up?!!!

Robert went on to get the win after taking an early lead, which stalled and allows myself and the other player to come back into the game and come close to winning ourselves.

Now the only difference between classic and Batman is one rule change. If in the Batman version if you play the Batman card which is the guard card in classic (value 1) and guess correctly you get a point as well as eliminating the other player you just guessed. This is the bit Robert didn't like it “made the game quicker”.

Naturally I disagree, I love the Batman version. It's my favourite version of the game. I love the theme, the art, and I like the rule just described. I like it because yes it's a double edged sword, but it allows some-one trailing to get back into the game. Plus it fits thematically. That point is Batmans reward for capturing a bad guy that's escaped Arkham and putting them back.

So while we were playing Love Letter and our next game, there was a couple of Bolt Action games going on. Plus a game of Blokus that got followed by some Magic the Gathering.

My next game was a first for me, Marvel Legendary: Villians. I don't own this version of Legendary, I may do one day but at the moment, I don't (although Nathan does, well I did buy it as a present for him).

Our group of Villians which included King Pin, Venom, Ultron plus some others were having their cunning plans for world domination thwarted by Doctor Strange and the defenders and some other superheroes like the Uncanny X-Men.

In general this plays just like Marvel Legendary with some minor variations on somethings. What Villians has that Marvel Legendary doesn't is a neoprene playmat. Which is far superior to the cardboard one in Marvel Legendary.

Our motley crew of criminals did managed to beat Doctor Strange and his cronies. Which means we were free to take over the world!

Now once you defeat the Commander (Doctor Strange) because the game is cooperative it can end just there. However you can decide a “winner” based on how many heroes and bystanders that you defeated. Each has a point value. It's this after scoring that is used in official competitive Marvel Legendary play. So we tallied up our points and I emerged the victor.

As I left for home, a bunch were mid game playing Star Realms, including the heroes cards. Which I haven't played with myself. I must get round to doing that sometime.

Another great evening of gaming, that had something new but familiar, and something 'old'.

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