The FEG@TA last night was only attended by Jonathan and myself. So what resulted was a pleasant evening of two player gaming, whilst the loud music and alcholic fuelled buffoonery raged around us.
Our first game of the evening was the two player worker placement game with a whaling theme Nantucket. Jonathan had got this for $3 as an add on to the game New Bedford (also about whaling) on Kickstarter.
For those that are already thinking tl;dr here’s the spoiler on what I thought of this game, it’s a pile of shit. It’s a stinker. It really is.
The rules could be written better. Some bits were unclear. A player aid with the scoring for the whaling coin toss phase of the game would have been a great and much needed addition.
And now I mention it the coin toss mechanic used for the whaling phase, I hated. With cardboard chits for the coins this just doesn’t work. It feels so unsatisfying.
Oh those cardboard coins! Whose bright idea was it to give the head side of the coin the image of a whales tale? Then two silver coins add up to one copper coin! Since when has copper been worth more than silver.
This is barely a game. I can’t think of one thing about the game I like. Maybe Jonathan and I are missing something. But this was not a pleasant experience for either of us. At $3 I think Jonathan was over charged. Oh Jonathan won this game.
Our second game had to be good to pick us up after such a start to the evening. So out came our current darling game The Manhattan Project Chain Reaction. I romped home with an easy win against Jonathan. It nearly was a whitewash and would have been if he hadn’t managed to finally score a bomb card just as I loaded up a bomb to take me to the game ending ten points. The cards just hadn’t been with Jonathan in this game. In one go I played 13 cards! Now that’s combotastic.
We followed this up with another crowd pleaser The Great Heartland Hauling Co. which we played using the expansion that comes with the game. The expansion basically gave you the chance to get upgrades/abilities. I grabbed two of the three that were on offer. One allowed me to move diagonally, the other allowed me to stay put by paying a dollar. Jonathan managed to nab the one that added an extra move space to a fuel card if you wanted to. But only after I had taken the other two.
I went on to use the staying put ability to great use irking Jonathan by tieing up one or two high value tiles. If I’d started doing that earlier and haf a bit of luck on the card draw to get the necessary cards I think that tactic of frustration could have won me the game.
In the end I was left with a lorry load of goods that flattered the victory Jonathan had.
I liked the addition of this expansion. It added a new element to the game that changed things up a little, while not taking away from the main game play.
Our last game of the evening was Valley of the Kings. Jonathan doesn’t do deck builders normally. But there was enough in this game that he enjoyed the experience. And that was despite me romping home to a comfortable win.
So despite Nantucket we had a fun evening playing games, with the spoils of victory split evenly between us.