The Mill is Real

Lunchtimes are Star Wars Destiny for Dale and me. Last week after I got my butt kicked by Dale and his abuse of extra actions. I hit the drawing board and set myself a small project to build a yellow mill deck.

Today saw the grand revealing of the first iteration of my Jyn/Padme mill deck. There are still one or two cards in the postal system that will make this even worse (hopefully). I’ll write new posts as and when to cover those additions.

Battlefield: War-Torn Streets (Jedha)

Events

  • Friends in Low Places (0 cost, Neutral/Yellow) x 1
  • Close Quarters Assault (0 cost, Neutral/Gray) x 1
  • Rebel (1 cost, Hero/Yellow) x 2
  • Evade (1 cost, Neutral/Gray) x 1
  • Block (2 cost, Neutral/Gray) x 2
  • Take Cover (0 cost, Neutral/Gray) x 2
  • Daring Escape (2 cost, Hero/Gray) x 1
  • Bolt Hole (0 cost, Neutral/Yellow) x 1
  • Cheat (1 cost, Neutral/Yellow) x 2
  • Long Con (0 cost, Hero/Yellow) x 2
  • Let the Wookie Win (1 cost, Hero/Yellow) x 1
  • Parry (1 cost, Neutral/Gray) x 1
  • Unpredictable (0 cost, Neutral/Yellow) x 1
  • Dodge (2 cost, Neutral/Gray) x 2
  • Diversion (1 cost, Neutral/Yellow) x 2 – had to borrow one of these from Dale
  • Scavenge (0 cost, Hero/Yellow) x 1

Support

  • BB-8 (1 cost, Hero/Gray) x 1
  • Outmaneuver (1 cost, Neutral/Yellow) x 1
  • Improvisation (0 cost, Neutral/Yellow) x 1

Upgrades

  • Ammo Belt (1 cost, Neutral/Gray) x 2
  • Rey’s Staff (2 cost, Hero/Gray) x 1
  • Vibroknife (2 cost,Neutral/Gray) x 1

My thinking behind this deck

Naturally the aim of this deck is to mill cards. Get victory by forcing my opponent (ie Dale in this case) to burn through his deck until he no longer has any cards to draw, and has no cards in hand, to get me the win.

Padme (removing cards from the deck) and Jyn (removing cards from hand) synergize really well for a milling deck.

I wanted cards in my deck that allowed me to avoid some of the melee and ranged damage I could be facing, with the aim to keep my characters alive as long as possible (Dodge,Parry,Block and Evade). Then with cards like Take Cover,Bolt Hole I am adding shields. Cards like Daring Escape, and Unpredictable are included to help me try and get lucky and reroll an opponents die to something more to my liking.

Cheat, Scavenge and Rebel are in there to allow me to replay cards from my discard pile. Which becomes very important for recycling particular cards once they arrive.

Naturally Padme needs resources to fuel her milling. So for that I have Long Con, Outmaneuver.

To help with the milling I have Friends in Low Places, and Close Quaters Assault (used with Rey’s Staff and Vibroknife). Although those three cards will be replaced when the new cards arrive.

BB-8 and Improvisation are there to help me with my rerolls. Whilst Diversion and Let The Wookie Win are included to try and disrupt the other players resource economy and dice.

Ammo belt will become more important when the new cards arrive.

So that’s the current state of my mill deck. There are some improvements coming. But as I said I think in previous posts I have a very small card pool. Which means I have to try and research which cards would fit in this deck, and then hunt copies down.

How’d it do?

Dale and I played two games today. The first was close. I had loads of cards left in my deck, and it came down to a dice roll. If Jyn had come up with a discard I would have won. But she didn’t, her dice came up a ranged attack. Which Dale was able to use against me (before I had a chance to reroll her dice) to kill Jyn to get the win. The milling had been working ridiculously well. Padme held in for a long time, drawing a lot of the damage that Dale was able to deal. By the time she was finally killed, it was too late, the damage had been done.

Our second game went much more to plan. It did surprise me that I had milled Dale so much. It hadn’t really registered that I had done that much. I had three cards left in my deck by the time I finished Dale off.

A few of Dale’s cards in his deck were redundant with my deck. mainly because they were there to remove damage from ranged and melee attacks. Attacks I wasn’t doing. They effectively became cards to use to do rerolls.

Dale didn’t enjoy playing against this deck (although I felt that way a little last week against that extra action abuse I faced). And once I have it working properly with the cards I have in the postal system, it will most likely be retired. I’ll move on to Rey at that point and try and come up with a good Rey deck.

It’s not fun playing all the time against the same nasty deck. Now cards are, at the moment easier to get hold of, and the Awakenings reprint soon to hit stores, our card pool is getting bigger. We don’t have everything. Dale and I are if able to lend cards to make decks work. So we will see. I think Dale will be going Palpatine with two dice for his next deck. It was Palpatine and a Royal Guard today. There is some payback coming soon I’m sure.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.