SPOILER ALERT! SPOILER ALERT! If you haven’t played this scenario yet you may not want to go any further on this post.
Right I’ve given you a chance to avoid this post and any included spoilers that it may or may not include.
“Save the cheerleader, save the world”, well nearly. In the second scenario The Marcy Case for T.I.M.E. Stories it’s “save the kidnapped girl”.
The first thing that struck us all for this scenario was the change in art style. This was very much more comic book style. But still looking bloody awesome.
We also had less characters to choose from, there are only four. Which worked for me. It cut down on some of the decision time of who to play. I ended up playing a former marine. My only critism here is that only one of the options was female, and she was a reporter. While the male characters were all badass types. Not very gender aware. Yes the scenario is in the 90’s but still women were doing awesome badass things then.
The main map was also a very different style to the floor plan from Asylum. Which I felt worked well. They could have gone for a street map, which I’m sure they may have considered. But the look they went with fitted in with the art direction a lot better than a street map would have.
We had a blast playing this scenario. Playing with the same group through the scenarios I think is important for the game. Shared experiences as you travel through the missions will then influence decisions, discussion, banter, etc. Even only having played the initial scenario before, we were had lots of laughs during the game referring back to the previous mission.
The Marcy Case is a scenario that once you know the “solution” can be optimised to about five locations, and minimum actions in each,to get to the end. Whilst in Asylum I didn’t get that “you can optimise this to a bare minimum” feel. I also felt that the main puzzle was easier than the puzzle in Asylum. It was more a process of elimination based on gathered evidence than a real puzzle.
Yes this is a zombie game. Or I should say infected. It has the usual cliches. But I’d say it has that kind of Resident Evil (especially the movie) vibe. City quarantined off, secret research, something gone wrong, etc.
Value for money? Five people (Jeff was acting as our DM again – which I’m very very grateful for again) – just over four hours playtime. I think we got more than our monies worth. Plus the time flew by. It didn’t seem that long at all.
We did complete this mission successfully this time. Which was a nice feeling.
I loved Asylum. But The Marcy Case for me just one upped that. I can’t wait for the next scenario next month. Yes we have sessions setup for all the currently released scenarios. With new ones due out any week now, we will be adding new dates to play them. I could easily play A Prophercy of Dragons today (Sunday the day after, and when I’m writing the post).
I do need to say a big thank you to The White Lion Hotel in Wisbech for letting us use their facilities for the afternoon. Great, friendly staff. Great facilities. Great beverages.