I played with my “The Last Jedi” deck of eLuke/Rey that I threw together that morning.
My “The Last Jedi” deck was up against Dale’s latest eUnkar/eVeers deck. Dale is trying to get a Veers weapons deck to work. This interation of the deck was working a lot better. Dale was getting the AT-ST out, along with his Tie Fighter (I hate it’s special of removing shields). It definitely was working better. But compared to my deck very slow.
It was Dale’s turn to be on the receiving end of some action cheating. Which he admitted wasn’t much fun.
Our first games Dale was getting the cards and resources he needed. But I was also getting the stuff I wanted. I was able to keep a nice wall of shields up in front of Rey and Luke most games. Which must have been frustrating. But these games played slower than our later games.
Dale did like targetting Rey first, which was I suppose to try and stop any action cheating as quickly as possible. Whilst I targeted Unkar first to put a stop to the influx of resources from his ability and being able to keep high value cards in my hand.
I had to take a photo of a couple of the dice rolls because they were just disgusting. This first one was from one of our early games.
This next photo was from our last game of the day. The last two or three games were very quick really. Unkar was dead on turn two. Then it was just hitting Veers hard enough before the AT-ST got to the table, or if it was out did any damage.
I had rolled in Rey, who had force speed and a vibroknife attached to her. The force speed had was showing its special, the vibroknife showed 1 melee damage, and Rey’s die was show +2 melee. Veers had taken 5 damage. I needed to find 1 more point of damage to finish him off.
On my next action I resolved the special. First of my 2 actions, roll in Luke hoping to get that much needed point of damage. As you can see below I exceeded that by a little. I even had enough resources to pay for that 3 melee on Luke’s lightsaber. Good bye Veers.
I liked the improvements Dale did to his deck. But with the emphasis in Empire at War (the next set) on supports and particularly vehicles. I think this deck will only get stronger and harder to play against. It’s going to be interesting to see what has been added to the game to make this sort of deck viable.
Final score 8-1 to “The Last Jedi”.