The Computer Loves You

Way back in 2014 I backed the reboot/update of an “old” rpg called Paranoia. (You can read more about the game after all the photos, where I blatantly steal the publishers words.)

It was estimated to be delivered for June 2015.

Yesterday I finally got my Director’s Commentary level pledge. Yep a wee bit over due.

So I thought I’d celebrate its arrival by showing off its content here.

So that level included “the complete Paranoia Box Set, special Ultraviolet Kickstarter Edition”. Which means I get this neat A5 white box with the logo in white. I like this design a lot. 

Inside the box are found four A5 books. These make up the rules (game master and player), missions, and a guide to Alpha Complex.

I like the size. The binding seems ok. Although some have on the Kickstarter comments section raised concerns about the binding. 

There are also four wipe clean boards for players to record their characters on. Although I doubt I’ll use these. I have a PDF of the form, plus copies in the forms pack. So I’ll just print copies off and use them.

We also have cards to use in the game. They aren’t the best quality and will be getting sleeved. But I still like these better than the Munchkin Letter cards (which long suffering readers will remember I dislike). 

There are also five dice included. And the publisher is getting a lot of heat for these. Rightly so. I’m ok with the red computer die, but the four little player dice. Dire. It’s not the end of the world but still, I’d expected better. I’ll be replacing these with better normal sized ones.

I thought I’d include some pictures from the back of the books and one from the Interactive Screen, that hint at the humour of the game.

I did buy two add ons for the game.

The first being two forms packs for the game.

The second item was the Interactive Screen or otherwise known as the GM screen.

I also got special PDFs of the rules “with annotations from the designers so I can see what influenced their writing, along with a … MP3 file in which the designer’s talk about the design process.”

Over all I’m happy with what I’ve received. Yes very relieved that the Kickstarter has finally delivered. Now it’s time to do some reading and recruit some agents to do the computers dirty work.

A Big Copy and Paste Job From The Kickstarter Page About Paranoia…

Quick aside: I’ve done this bit to save people time so they can find out more about this release of the game. I don’t usually copy and paste this much, and I feel cheap and dirty for doing so. But I also save time in not having to paraphrase it etc.

Paranoia is a roleplaying game set in a darkly humorous future. In Paranoia, a well-meaning but deranged computer desperately protects the citizens of an underground warren from all sorts of real and imagined enemies. You play one of The Computer’s elite agents. Your job is to search out and destroy the enemies of The Computer. Your worst fear is that The Computer will discover that you are one of these enemies.

Paranoia: A light-hearted game of terror, death, bureaucracies, mad scientists, mutants, dangerous weapons, and insane robots, which encourages players to lie, to cheat, and backstab each other at every turn.

The all new, rebooted Paranoia box set has been designed to be played almost immediately from opening the box. It offers fast, manic game play through the use of streamlined mechanics and substantial components including Computer Dice and high quality cards (my note not as high quality as we were lead to believe from this) to represent equipment, mutations and much more

Paranoia now offers a thoroughly modern roleplaying experience, allowing you to get into the game even quicker:

  • Streamlined, simple rules with new card play that allows maximum carnage while allowing you to concentrate on the action (and survival).
  • A 21st Century approach to Alpha Complex – Terrorists have taken their proper place as the greatest threat now but Commies are still lurking in the background, and the Computer’s benevolent surveillance capabilities are as all-encompassing as they were envisioned in 1984 (Paranoia’s original release!).
  • Minimum effort, maximum fun – with the simplified game system and card decks, you will be able to get into Paranoia within 10-15 minutes.”

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