Regular readers will know that I received the last data pack in the SanSan Cycle The Universe of Tomorrow last week.
So it's about time I looked at the cards or goodies that make up this cycle. Let's start with the cards that have been added to my beloved Anarchs.
I'm not too impressed with the “Power to the People” event card. I can see its use as an econ card but I can't see it making it into my Windy deck. Now the next two cards “Surfer” and “DDoS” they are different stories.
I love the flavour text of these two cards, especially the “DDoS” card. Plus the art is fabulous. For me “Surfer” is a card I may find myself using. But “DDoS” is going straight into Windy. The card is a constant threat to a Corp player, once trashed if they have been foolish enough to protect their servers with just single ice, I'm hitting them big time. I just love that ability of stopping the corps rezzing the first piece of ice on each of their servers for the whole of my turn. Anarch running havoc, love it.
Criminals get a new identity “Laramy Fisk” and he also has an event card “Fisk Investment Seminar”. It seems to me that this new identity and the event are aimed at getting the corp player to go through their R&D deck quickly, forcing them to discard cards from their hand that they would have otherwise have liked to have kept around. Maybe getting them to hold a handful of agendas in HQ!
Those do good ear white hat shaper runners also get two cards. A program that helps a little with the economy, allowing the shaper to install a card for free. I'm not sure how useful this would be for a shaper. But it's not a card that I would think about spending influence on. However their other card is something I would consider. “Bookmark” is hardware that when installed allows me to store cards face down from my grip. Then at a time of my choosing spend a click or trash the card put them back in my grip. This is awesome. Instead of discarding cards put them on “Bookmark” and pull them back when you need them.
For me this is far more useful version of the Anarch “Street Peddler” card. However it does continue a trend of runners being able to put cards out without the corp player knowing what they are. Now the runners are getting to have hidden information. Love it, love it.
The neutral “Wireless Net Pavilion” doesn't excite me at all, sorry.
Jinteki gets a new identity “Chronos Protocol”, plus a new agenda “Ancestral Imager” which seem to be meant for each other. Dealing net damage, and allowing the corp player to see the cards in the runners grip before trashing one. That could be very useful in stopping the runner from getting his rig setup, and force them to hunt for another copy of that card, or remove that “DDoS” before it can be played. The “Genetics Pavilion” could also be a thorn in the runners side. It certainly slows down their game when they are drawing trying to find a particular card.
HB get two nice assets, that I could see me spending influence on to use, especially “Team Sponsorship”.
My favourite corp NBN. I can see “Franchise City” making it into my deck. I do also like the neutral agenda “The Future Is Now”, score and get a card you want, very handy.
I like the new Weyland cards, definitely a little push on assets for them. They all work very nicely together.
This has been the first cycle that I have bought as it came out. Well I only started playing earlier in the year, so it it makes sense as this one started up just after I started playing.
I've really enjoyed opening the new data packs, discovering new cards. Looking at new interactions, loving the art work and flavour text.
I'm looking forward to the new Deluxe expansion and the Munbad cycle.