Ranking Engine Update

I feel like I have been doing lots to this project this week with not much to show for it.

As you can see I’ve just edged over the 25% mark for the number of pairwise comparisons that I need to do for my game ranking of my collection.

I’m not going to bore you with another “look at my current top 10”. Instead I’m going to bore you with my top 10 worker placement games based on my current rankings of games. 

What this really show cases is the start of the next stage of my stats engine. After a bit of behind the scenes rewriting of code, I’ve started a gui front end (see below). It’s an ugly, not designed gui. I’ll sketch something out over the weekend. 

But basically I can select a game mechanic and find all the games in my collection that have that mechanic. 

It then takes those results, and finds out how I’ve ranked them, followed by printing out the top ten. 

So before I add categories, designers and publishers I need to sort out the gui. That’s the major effort. 

Once that’s been done I’ll expand the stats to look at the bgg hotlist, followed by the bgg all time top 100. 

I then have more stuff on the road map. Wait did I just type that? That almost makes me sound like professional and I’ve planned it. But in reality I haven’t and I’m not. I’m making things up as I go along. I have ideas that I really should write down before they are lost. In away these posts are acting as my dev notebook. Well hopefully gentle reminders. 

Hopefully you can see things are progressing both code wise and rankings wise. I also hope you are finding the verses posts interesting. Which were a surprise spin off from this project.

Anyway I’ll see you in my next post.

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