Oh wow I’ve managed to write a second post that has a title of a Led Zep song title!
We really are lucky at the Fenland Gamers in the locations we play at.
Thanks to the kindness of The White Lion Hotel we had use of the lovely big table to play on yesterday. We get to use this fantastic table 99% of the time we game there. And I think I speak for all the members in our appreciation and gratitude for being allowed to game there, and the warm welcome we get.
Yesterday Jeff and I met up lunchtime to play War of the Ring (First Edition) before the evenings entertainment of Epic Zombicide.
I chose being the Fellowship over the forces of Mordor.
The turn order isn’t too bad to learn, from there its specifics.
My overall tactic of using my armies to draw out the armies of darkness, giving the ring bearer a clear path to Mordor, was confusing to Jeff.
It meant the ring bearer was sitting in Rivendell for a few turns. Even separated from the fellowship.
The main flaw with my plan? Apart from poor implementation? It left too many easy points for Jeff to pick up undefended.
I enjoyed the game a lot. I liked the ability to pass when taking actions. It meant that I could choose which actions by Jeff to react to. Which is handy when he has more actions to take on most turns (unless he’s ultra unlucky with his dice rolls).
This is a long game to play and set up. However when playing the time flies. There is little downtime.
This is definitely a game I want to play more of. There is a lot to this game, and it does need multiple plays. And my words above should really be considered initial thoughts, and only scratch the surface of the game.
With Sauron enjoying his comprehensive victory, it was time to see what the zombie horde could do.
So today’s Epic Zombicide was a three by six map that Jeff and I put together.
By the time Debbie had arrived after finishing work, we had setup and were ready to fight for our survival.
In this Epic! scenario we once again had to make it to one of the two exits at the other end of the board. However we also on the way stop in one of the buildings to find a map we needed before leaving.
With that tweak I felt that the game was more balanced and a little more challenging than the previous days initial trial of Epic Zombicide.
Naturally tweaking the draw deck for zombies is another way to increase the difficulty level. Like I could include cards that spawn out of the sewers, tweak the search deck with more aargh cards etc.
I really do like how this plays for introducing noobs to the game. And it’s nice having a location games of this scale can be played. Plus as one of the photos above shows we can get nachos!
Yesterday really was a great afternoon and evening of gaming. I had a totally enjoyable time. Oh and we out ran the zombie horde!