Sunday Surprise

I knew that my second order from Card Kingdom was somewhere between their location on the west coast of America, the Atlantic and our postal system. So when the 2 battle decks, rookie deck, and sideboard starter turned up today I was a little surprised. Like the latest MtG duel deck I was expecting it next week sometime. But both early on a Sunday. What a pleasant surprise.

I’m a fan of the MtG duel decks. They are great for casual players who just want that MtG experience without all the investment and deck building etc. I’m really looking forward to playing this latest set of Merfolk vs Goblins. Especially when I’m hoping there are cards in the merfolk deck that I could use in a merfolk tribal deck for Commander. Yeah I have a merfolk deck on my list of Commander decks to build. I think Ixalan will be inspiring lots of tribal decks for Commander players. With this duel deck, Explorers of Ixalan and the next set Rivals of Ixalan there will be plenty of options to build tribal decks around merfolk. Naturally I’m not counting cards from earlier sets, because I don’t have many. So I build from what I have. Besides I won’t break up a duel deck, so if there are cards I want I’ll have to target buy or buy another copy. Anyway I digress.

These duel decks are my “let’s play a game of magic” for my friends and myself. Or sometimes for my students to use to play with.

The battle decks from Card Kingdom are their version/equivalent to the official Planeswalker decks. So I went with their new merfolk and dinosaur decks. After that digression earlier I bet you can guess why I got these two decks. Which might eventually be their final destination. But in the meantime they are going to fill the same kind of job as the duel decks which I think they are ideal for. Naturally at $10 a piece you are not going to be getting any high value cards. But used as I intend to they are a bargain.

The rookie red deck is just a basic deck I can use along side Welcome Decks to teach the game. Whilst I wanted the sideboard to introduce the concept to my students.

Naturally it goes without saying I’m rather keen to try these decks.


Yesterday Justin, Jonathan and myself played a couple of games. Our first game was Sub Terra. The baggage this game has is a nice source of banter at my expense. But then again it’s banter if you give it, you also have to receive it. This was a first time in the depths underground for Jonathan and Justin. Jonathan was designated first player by the fact his arm had been down a manhole recently. Which sadly was the nearest any of us had been to being underground. The criteria for choosing the first player in the rules is the person who most recently has been below ground. Thematic but still.

Jonathan and Justin both went off exploring in one direction while my two characters went off in another. A Horror didn’t turn up until the second half of the game. Unluckily for me the exit was on the side of the cave complex that Jonathan and Justin were on. Even worse for me was there was not a chance I’d make it over to them in time before we were out of time. Which didn’t matter, even with two horrors on their tails, both my cavers became unconscious. Still 4 out of 6 escaped. So we won the game!

Our second and final game of the afternoon was London (Second Edition). Which to cut along boring story short I won. Justin thanks to having lots of poverty ended up with a negative score. I think played right his tactic of 7/8 stacks could work. But when you ran the city you’d have to have zero cards in hand by the time you got to the calculating poverty stage.

A great afternoon gaming, and once more a big thanks to our hosts The White Lion for allowing us to play there.

Scythe Bonus Promo Pack 37-42

I think all I currently need for Scythe is the art book (which shamefully I don’t have yet) and the realistic resource tokens (but I won’t get these because I don’t like the look of them, if I could buy an extra set of the original resource tokens I would). At some point in the new year I may spoil myself and upgrade my leader and mech figures to the new more detailed ones that are now available (they wore out the original molds, so took the time with the new molds to add more detail!). Naturally in this boast I’m not including the third party stuff. So when an official promo comes out I’m normally all over it. In fact Boardgame Extras allow me to pre-order the new Scythe stuff. And kindly send me an email to let me know that I can do this. I like their service, they have a great relationship with both Stonemaier Games and Meeplesource, so are my go to place for Scythe stuff. What I like about Stonemaier Games is that they make these promos available to everyone. Miss the Kickstarter, don’t worry you can by the promos from that. This also includes cards that they have done for other Kickstarters (yes like a lot of game publishers they kindly provide promos to game media sites can use as rewards on their Kickstarters). I wish more publishers took this approach.

Which brings me nicely to this post and the latest promo pack from Stonemaier for Scythe. Scythe Bonus Promo Pack 6, is made up of encounter cards for the game. They have given the cards the numbers 37-42. There is a warning for these encounter cards that some people out there may already have one or two of these cards from other Kickstarters, etc.
As usual the art by Jakub Rozalski on these encounter cards is stunning. Why I have not got the art book is a mystery to me.
The question is at £10 do you need these cards? No. Let me qualify that answer. If you like Scythe, enjoy playing it, whatever. They are not needed, you can happily play the base game without them (but that’s true of any promo). However as a massive fan of Scythe (my all time favourite game, and game of 2016), for me they are worth it. They add a little bit more variety, and personalise the game a little. At £1.67 a card, that’s not bad. BGG can easily charge you $3 or $5 for a promo card. So 6 for a tenner for a fanboy like me is a bargain. Plus I haven’t had to buy or back the other things to get the cards (which would be even more expensive).

Mid December I should hopefully be seeing the latest Scythe expansion The Wind Gambit, plus the large box (yes I have bought just a box! so that I can fit all the expansions and the base game into a single box). I’m so looking forward to playing the game with the airships.

November 2017 Monthly Meetup

Last night was the second Wednesday of the month once again. Which is the day the founding fathers of Fenland Gamers chose to meet up on a monthly basis.

With Clans of Caledonia (CoC) having just arrived the weekend before (finally), this was the perfect opportunity to get the game to the table.

Overall I really liked CoC. I liked the mechanics that make the game. For instance I like the variable setup. 4 double sided map boards, 8 clans, 9 starting goods tiles, 8 end of round scoring tiles, 8 port bonuses. That’s a lot of variety right there in the setup.

I liked how the prices of commodities could go up or down on the market board. It could be very tactical buying something you know another player will be going for just so that they have to pay more for the goods. Or even selling so that the price goes down and they get less money when they sell.

The end of round scoring is nice, especially when it will be different each round and game. It gives you a mini goal to try and achieve during that current round.

Another nice touch was the neighbour action that you can take when you expand into a space next to another players pieces. Once you have paid the cost of placing your piece, you can then at a discount buy up to 3 items (merchants allowing) of the goods provided by the other players pieces. So if you expanded next to a players sheep, then you could buy wool. This could be a nice way to reduce the cost of an item that you need to complete a contract.

The four port bonuses in each of the four corners of the game map were a nice way to get a one off in game bonus if you could get near to them.

The clan tiles, and the starting tiles give that sense of variable player abilities, and that each player is different. Which I like a lot.

Sadly there are some negatives to CoC. The general consensus round the table is that the game is too small. A 50% increase in size and I think it would have been alright. Look at the close up I took of the letters that are printed on each side of the boards to allow them to be arranged in the correct order on the table.

Look fine don’t they? But they are so small it’s really hard to see that they are there let alone read them. And I have 20/20 vision, I don’t need glasses.

Plus there was a little confusion over the iconography especially on the player board with the processed goods.

Jonathan and Diego thought that the end game scoring was unnecessarily complicated. Especially the farm scoring. And I kinda agree with them. Although I can see why it’s there I think to reward those players that expand a lot over the board.

I have to say that the actual production quality is pretty good, and the metal coins are really nice. I believe made by the same place that makes the coins for Stonemaier Games. They have a really nice weight to them and are stackable.

Diego won by 2 points. Jonathan was that close to winning. A misplay in the final round may have cost him the game. While I was easily in last place.

A great evening learning a new game with great friends. And a big thank you to the White Lion for hosting the evening.

Seeking solace in a booster – Random booster opening #2

I wasn’t expecting to do one of these so soon. But after the day I had yesterday I needed something to cheer me up. Yesterday the clutch on my car decided it wants to see what is awaiting for it on the other side. I managed during its death throes to drive it from work back to Wisbech and my regular garage. But it was close. I feared junctions, and the evening traffic queue spots. Somehow I managed to get through March. A miracle, and evidence if there was any required of a higher power. If you didn’t see my driving home last night you missed some of the best driving ever. But my worst fear was nearly realised less than half a mile from the garage. I just couldn’t get the car into first when I had stopped at some traffic lights. Eventually after a long struggle with the dying clutch I managed to get into first and crawl that last bit of the journey to the garage. Parked the car, and as I got out I half expected it to just implode as it gave it’s dying breathe. But it didn’t, it stood there, not moving for anyone unless they pushed it.

So here we are with an opened feel good booster.

Let’s go straight to the rare that I pulled:

Next up the 3 uncommons:

Finally the 10 commons:

On another MtG note, I did introduce some students to Commander yesterday using the 2017 Commander decks. One of the students was playing the Vampire deck and used Blood Tribute  on his fellow student who was playing the big cats deck. Sadly for the cat player earlier the Vampire player had cast Sanguine Bond on them. So with the Blood Tribute also being kicked, the cat player was dead. And the Vampire player was somehow sitting on 80 health. That meant myself (playing Wizards) and the dragon player ganged up on this monster vampire deck.

I cast Memory Plunder to play Blood Tribute on the vampire player, which was funny. It would have been even funnier if I had been able to kick it to get the life as well. I drew a Clone Legion, and played that copying the vampire creatures on the vampire players battlefield. Which meant I had a vampire. I then drew and played Izzet Chronarch, which when he entered the battlefield allowed me to pull back an instant or sorcery. Oh dear Memory Plunder was an instant, and I had the mana spare. So I cast Memory Plunder for the second time, and used Blood Tribute once again, but this time I was able to kick it. So I got life gain as well as do some serious damage to the vampire player. Naturally between the dragon player and myself we were able to put the vampire player out of his misery very quickly after that. But wow what a combo.

I was impressed with that Blood Tribute and Sanguine Bond combo, that was a very nasty play. It meant next game the vampire player was getting all the attention damage wise from the cat player. But it was oh so funny to use Blood Tribute twice against it’s owner.

Random Booster Opening #1

The problem with buying booster boxes for our Magic League is temptation and I’m weak willed.

Between league days I have an open booster box. The temptation to open the boosters is so great. It’s so addictive cracking open boosters. The anticipation, the crackle of the wrapper as you open it and peel back the foil. Then fanning through the commons and uncommons quickly to get to that magical rare/mythic. Was that a flash of a shiny? That moment when you glimpse that rare/mythic. The rush when it’s a card you really wanted, or is worth a bit of money.

So here we are, I gave in to temptation yesterday and cracked open a booster. And I thought I’d share the contents of that booster with you all.

This is a booster from Ixalan.

Ok let’s jump in with the headline act of the booster, the rare that I pulled.

Next up the uncommons were:

Finally getting the least attention the commons.

I’ve given this post a number just in case I want to do a similar post in the future.

My Top Ten Card Drafting Games 2017

I’ve not done one of these for a loooong time, July in fact. I am going to keep this one short and brief I think.

Card drafting apparently is my fifth most popular game mechanic based on the games in my collection and the mechanics attributed to the games on bgg. I do enjoy the mechanic. Although when I saw this list I did a double take on one or two of the games, and thought “that has a drafting mechanic?” but after a little thought (and a recent play in one of the games) I had to agree that it had a drafting mechanic. So technically yes some of the games the drafting isn’t a major mechanic, but a mechanic. Anyway here is the list.

My Top Ten Card Drafting Games

  1. (Top 100 position – 4) Star Realms
  2. (Top 100 position – 6) Kemet
  3. (Top 100 position – 9) 7 Wonders Duel
  4. (Top 100 position – 12) Mechs vs. Minions
  5. (Top 100 position – 15) The Manhattan Project
  6. (Top 100 position – 18) Imperial Settlers
  7. (Top 100 position – 19) Castles of Mad King Ludwig
  8. (Top 100 position – 28) Hero Realms
  9. (Top 100 position – 29) 51st State: Master Set
  10. (Top 100 position – 40) King of Tokyo

In response 

Yesterday was the start of our MtG League. This time we were using the latest set Ixalan. 

We had to start earlier than our regular time because our amazing host Fenrock needed us finished by 4pm so that they could prepare for a Halloween/Guy Fawkes party that evening.

My win-loss record for the afternoon was abysmal, I went 1-8. A single win. I got milled twice. A couple of games were close though.

I was playing a blue/white or Azorius as it’s called pirates deck. Although after my second losing booster I had a couple of cards that needed black mana. But I didn’t splash any swamps into my deck. I used treasure for that instead. I’m not a pirates person. I’m definitely a dinosaur and merfolk. But you have to run with what the boosters give you.

However the words I used for the title of this post struck terror into the hearts of my opponents, “in response”. I had a blast playing this deck despite the abysmal win ratio. So much fun counter spelling those big expensive dinos as them were coming onto the battlefield and getting lots treasure for doing so. Who knew blue could be so much fun!

Now using the boosters I have, which in this league format act as your sideboard, I have two weeks to ponder my deck for our next league day. 

A big thanks once more to our hosts Fenrock for providing great facilities and coffee.

BTN October 2017

We’re back baby! Well after the dip last month, this month has bounced right back. Getting some of my students hooked on MtG has helped a lot on this front.

In general you can tell when I have played a collectable game of some sort in a month because the number of plays shoots up.

Some old friends found their way back to the table (Guilds of London, The Manhattan Project and Kemet). And I was pretty glad they did.

I think that there has been a good mix of different weight games, and types of games this month. I’m almost tempted to say it’s been a very strong month for games played if we look at what I actually got to the table.

Here is the stats for October.

Let’s look to see if I beat the averages. I totally smashed the measurements for plays. Not even close. But for played games I under performed for everything but the mode measurement.

The final section as usual presents the data graphically so we can try and see trends.

My Game of the Month…

There were three new games that I got to play this month. The first was the micro/filler card game Red7,  the second the horror co-op survival game Sub Terra and the third was the second edition of the Martin Wallace board game London. All completely different games, yet really enjoyable. Sadly all the baggage that surrounds Sub Terra rules it out from the running for this title. I think both of remaining two games are good enough to get the much coveted title of my game of the month. But I think that the quality issues of the cards in London are enough to give the title to Red7. It’s a harsh way to lose, but I had to use something  as the deciding factor.

This is a great game, fun to play, sounds simple when you hear the rules, but surprisingly complex. Plus With the basic, advanced and variant rules able to grow with the players as they become more familiar with the rules. Worthy winner of my game of the month.

My gaming moment of the month…

I think it has to be the “hey look over there, nothing to see over here” play in Kemet, when Liz stopped Dave from winning, leaving it open for me to get victory. That was an awesome moment. 

Worst Game of the Month…

What’s happening yet another month where this infamous award has not had a single nomination. If I’m not careful Jonathan will be putting the Nantucket wing of shame to other uses, like housing new purchases instead.

Hopefully hitting the table in November…

Two out of three ain’t bad. I managed to play multiplayer Commander in October and by the skin of the teeth play Zombicide with the Big Bang Theory Characters. Sadly I didn’t get Hero Realms to the table. But I think I need new goals for November.

  • Suburbia – I really need to get this to the table. It’s been sitting in my collection for a while now. It’s shameful I haven’t played it yet.
  • Clans of Caledonia – when this kickstarter arrives (it was in the post at the time of writing allegedly) this will be getting to the table ASAP.
  • Ghost Stories – another classic that has been sitting in my collection. About time this saw the light of day also.

We have our regular events happening which are:

  • The weekly Friday Evening Gaming at The White Lion (or FEG@WL as I call it)
  • Every second Wednesday of the month we have our monthly meet up. This month that second Wednesday is 8th November and will be meeting up at The White Lion.

Also this weekend our Magic the Gathering League Season 2 kicks off, here are the dates for when it is being held.

There will be other gaming sessions going on also in November. Details will go up on our Facebook page for when and where.

If you are in the area and want to attend one of the events, please visit the Fenland Gamers Facebook page for further details about the event. Hope to see you there

Salty mcsalty 

Last night was our last gaming session with Dave and Liz before they go off and do something the majority of us dream doing, but so so few do. Plus they are young enough to do it. And that is go travelling for a year (or just over) in exotic parts of the world.

For this final game session we played Cry Havoc. This is the third in the territory control, action selection style game that we have played. Liz does like this type of game. Would she like Cry Havoc?

It had been nearly a year since I had played the game, plus I hadn’t had time to refresh my memory to the rules (ie watch the Watched It Played! video). This was also a first for me, because this was the first time I had played the game at the full compliment of 4 players.

One thing I did do for this game after my first play was to print out the blog posts off the Portal website that gave tactics advice for each of the 4 factions.

It was interesting with the Troggs in play. Because you still start off with the tokens spread around the board. So when the other factions start to expand out to grab crystals and territory, all of a sudden the Troggs go from having 3 units out to having lots when the tiles are revealed. I thought the ability of the troggs to build traps was also pretty powerful, especially in removing attacking factions before a battle took place. Justin played the Troggs, and he had built up a pretty well defended territory that had 9 points of crystals on it. I think if I hadn’t been doing battle with him on another territory for 5 crystals then he might have been able to fend off the attack from Liz. Mind you if he had defeated me and Liz in that final round victory would have been his.

With the right tactic cards in hand it’s possible to turn what looks like a losing position into victory (as long as you don’t misplay it that is). There is a nice card that reverses the resolution set. So killing units is first, then taking prisoners and finally the majority for control. As long as the other player doesn’t cotton on, you can work it so that you only need one on the majority for control, and kill off or take prisoner the difference.

I made a little mistake in the penultimate round in my battle with Justin for that 5 point crystal when I misunderstood the prisoner phase of the battle, it was take one unit prisoner, not take one for each unit I had on the prisoner phase. Which meant I gave the victory to Justin and had to retreat. In the end it worked out in my favour I think, because I returned just as strong in the final round to take the region. But still I felt a little salty on that. Which I think Justin did once or twice on the final round. Liz commented that this was the most competitive she had seen us both. Things were getting real!

The final shake up of the game after final scoring saw myself taking the victory, while Liz rushed in and took second. Justin having had 15 points taken from him in that final round, came in third. Up until that point he had been threatening to win the game. Then in last place with a respectable score of 33 (iirc) was Dave.

Cry Havoc is yet another one of those games that really deserves to see more time at the table. Yeah nearly a year later I still enjoy this game. When I let Inis go I made the right decision. Don’t get me wrong I liked Inis. It’s just, and I think I said this at the time, I had 3 other similar games that I would play before Inis. Scythe, Kemet and Cry Havoc are better games in my opinion, and given the choice I’d play them over Inis every time. I’m looking forward to the new expansion for Cry Havoc, have I played the base game enough to warrant getting the expansion? No. Will that stop me getting the expansion? No.

It was a great evening of gaming. Everyone loved Cry Havoc. For Dave and Liz they will be off on their travels in the next few days, so I wish them a safe journey, and hope they have lots of fun experiences. Justin and I, well we will be revisiting Cry Havoc along with Kemet and Scythe I’m sure in the pretty near future.

The Horrors of All Hallows’ Eve

Last night was meant to see Zombicide hitting the table, and a group of us playing a scenario using the “not” Big Bang Theory survivors. But considering it was only going to be myself and Edmund, I thought that taking hauling all my Zombicide stuff to The White Lion for the two of us was a bit much. So I let Edmund know we would be playing something else instead seeing it was just the two of us. Which he was happy with. So instead of Zombicide I took along Run,Fight or Die!, London (Second Edition) and Sub Terra.

I left the choice of what to play up to Edmund. After explaining a little about Run,Fight or Die! Edmund chose Sub Terra.

During setup we went with the Kickstarter exclusive Out of Time card (which really isn’t all that, or worth going “damn I must have that”), and we chose one of the exclusive Kickstarter start and exit tiles. Which seemed more appropriately coloured for the day.

Edmund chose his two characters to play with, which were the Bodyguard and the Leader, while I went with the Diver and Medic. Naturally were playing on the normal setting for the game, and not one of the two harder settings.

In our game it just worked out that my Diver and Edmund’s Bodyguard were together exploring the cave at one end, with a Horror tracking them through the darkness. While the Medic and Leader went off exploring in the opposite direction.

Edmund and I managed to get the Diver and Leader out of the cave. The medic fell unconscious to yet another cave-in, and was left for dead. I think he got hit by 3 during the game. The Bodyguard was left on the far side of the cave complex by the Diver to find his own way back to the others. But in the end the Bodyguard was consumed by the horrors hidden in the darkness.

So the big question is, what did I think of the game? There was a lot of baggage for this game to over come. Since it’s arrival last week the bad taste that ITB have left with their poor handling of this Kickstarter, I’ve found it extremely hard to muster up any enthusiasm to get this game to the table. If Edmund hadn’t chosen the game I don’t think I would have seen this hitting the table for a long time. But I’m glad it did. It’s a nice game. It is a nice co-op game. I like that you can adjust the difficulty.

I have to say that the Horror tokens are a big let down, although better than the purple things used in the retail version. These wouldn’t have been so bad if they had the white claw marks on them so they look like the token in the rule book and photos. During our game we were joking about how scary these black tokens were, with a heavy amount of sarcasm in our voices. You are not going to see any halloween fancy dress of this Horror next year that’s for sure. I like the caver meeples. They look cool, and I have to say that I preferred them to the optional plastic minis I could have got with this Kickstarter. The actual quality of the other game components is pretty good. I particularly like the feel of the life tokens that are used. They feel nice in the hand.

I wish though that I could say that the quality control of the game was amazing. But when a game is released with a missing tile, and an extra of another, misprinted rules booklet in one of the expansions, and a tile holder that has some tabs incorrectly cut, you have to ask what happened?

I got the deluxe version of the game, which came with a box that is enormous, and totally unnecessary. If the core game box was made an little bit deeper then the graphic novel, designers diary, and the components of the three expansions would have fitted in a single much smaller box.

It didn’t take long to pick up the rules of the game, and get into the swing of a turn. It’s not an overly complicated game. I like that you don’t know exactly where the exit is, and that it could be anyone of the last 6 tiles. So you know you are getting close to finding the exit, but not exactly when. It’s a bit like this with the hazard deck. You know that the times up card is at the bottom of the deck, but even so it comes at you as a surprise. You go from “we have plenty of time, we’ve got half the deck left”, to “OMG! we’re out of time”. I then like how the game isn’t instantly over at that point. But instead you carry on, obviously  not drawing from the hazard deck. But instead at the end of each round, each character not on the exit tile, whether conscious or not, rolls their dice to see if they survive. Roll less than 4, and the horrors in the dark drag them to their oblivion.

I liked the homing mechanic of the Horror, and it’s gradual drawing closer to the cavers. However in our game with it homing in on the Bodyguard/Diver pairing, we never really felt any impending doom. And I think that is probably the biggest problem I have with the game after this first play. It could be that this was made worse with the Bodyguard being one of the cavers, and around to just remove the Horror if and when it actually looked like it was going to be a threat.

Overall it’s a good game, worth another play at least.

My Experience With

The tail end of last week I decided after hearing how good Card Kingdom were from the likes of The Command Zone/Game Knights, Magic the Amatuering and Tolarian College. So I went on to their site and ordered one or two cards for the commander deck I’m putting together. There was an option for 2/3 day shipping, ok it was $16, but I thought hey let’s test this service out. Best case scenario they arrive Saturday, worse case Monday.

And I was impressed, within 45 minutes my order had been processed and was shipped. I even had a shipping number in the confirming email.

Naturally I used the UPS app to track where my order was. It actually did hit the UK on Saturday but not soon enough to get delivered to me. That’s ok I thought, when I get home Monday I will have these cool cards waiting for me.

Monday comes, UPS tells me the cards are out for delivery. I get home, nothing. Ok, where are they? I check the app they had been dropped off at a nearby pick point. WTF?!!!!!!!

I was soon onto Card Kingdom complaining and asking for refund on my postage. I had paid for a service and not got it. There is no way I would have something delivered to a third party.

For the record I have all my post delivered to my Nan’s next door to mine. Why? She is there 24/7, along with my Mum who is looking after her. So I know that there is some-one there always to take my deliveries in. Now Nan sits something like 3 or 4 feet from the front door on her sofa. Usually Strider my collie is chilling out lying right next to the front door. It’s his spot. Loki is a nannies boy, and is usually found curled up under the blankets with Nan, while Nico is also probably on the sofa with her too, if not on one of the other chairs. Nico and Loki are chihuahuas. The street we live in is an unadopted road, with a very bumpy surface. It’s also a dead end, one way in, one way out (the same way you came in). Anytime a vehicle of any kind comes down the road, one of the little terrors, if not both is at the window looking out. If a person knocks on the door, well you can imagine the noise they make. Add to this that Mum has two dogs of her own that also are pretty hot on when some-one is at the door, and equally as vocal as mine.

So when the Card Kingdom support person told me that the reason my order had been left at the pick up point was because the UPS person had tried to deliver to my address (Nan’s) and there was no one there, I got a bit salty and called bullshit. I fed back to the support person a slightly shorter version of the above explaining why that UPS person had not made an attempt to deliver my order. There is no way in hell anyone tried delivering to my Nan’s on Monday from UPS. Why it was then left at the pick up point, when I have never said that was something I wanted them to do is a mystery to me. They should have made an attempt to redeliver the order to me.

I was getting very frustrated, and salty. It was looking like the earliest I would be able to pick up my order from that UPS pickup point was late Saturday or on Sunday. It is the wrong week for something like this to happen. Luckily I was able to wrangle a small window when I could pick up the order yesterday.

But you would not believe how salty I was feeling towards UPS.

In the meantime Card Kingdom I thought was refunding the postage to my PayPal account, were in fact refunding it as a credit with them on my next order. But the support person cancelled that and sent it to my PayPal instead.

BUT! Over night they got back to me and refunded the whole order to compensate me for all the hassle. WOW!! I was not expecting that, I was more than happy with the postage refund. I know Card Kingdom can’t control what UPS do. But they can feed that back to UPS that they were unhappy with the service they got from UPS. I know I will be. Card Kingdom has gone above and beyond what I was expecting. I’m certainly going to be ordering more from them. And I have an order all ready to go, I’m just waiting for things to cool down this week before I press the trigger on it.

The hype you hear in these podcasts that they sponsor is for real folks.