Padme/eJyn Mono Mill 2.5

In my previous post I went through my second version of this mono mill deck. I’ve tweaked the deck since then. Not major stuff, more incremental minor changes.

Battlefield: Command Center (Lothal)

Events

  • Friends in Low Places (0 cost, Neutral/Yellow) x 2
  • Rebel (1 cost, Hero/Yellow) x 2
  • Evade (1 cost, Neutral/Gray) x 2
  • Block (2 cost, Neutral/Gray) x 2
  • Take Cover (0 cost, Neutral/Gray) x 2
  • Bolt Hole (0 cost, Neutral/Yellow) x 2
  • Cheat (1 cost, Neutral/Yellow) x 2
  • Unpredictable (0 cost, Neutral/Yellow) x 2
  • Dodge (2 cost, Neutral/Gray) x 2

Upgrades

  • Ammo Belt (1 cost, Neutral/Gray) x 2
  • Ascension Gun (2 cost, Neutral/Yellow) x 2
  • Second Chance (3 cost,Hero/Yellow) x 2
  • Hunker Down (0 cost, Neutral/Yellow) x 2
  • Con Artist (2 cost, Neutral/Yellow) x 2
  • Cunning (2 cost, Neutral/Yellow) x 2

My thinking behind the deck changes

One of the “big” changes in this deck is that I have gone from elite Padme, to elite Jyn. I had tried this once before and got my butt handed to me, so didn’t persist with it. However the reasoning about this change was that in the end game where I am trying to get my opponent down to zero cards in hand, Jyn with her two discard faces is more likely to allow me to do that. Plus when rolled I can reduce the options available to my opponent in the rest of the game by removing up to four cards at a time if it comes up both the two discard.

Daring Escape, Long Con, Diversion and R2-D2 made way to a second Second Chance plus Hunker Down, Con Artist and Cunning. Hunker Down helps keep my characters alive just that little bit longer, while Con Artist helps amp up that milling action on the opponents deck. Cunning gives me a nice ability to use the special on other upgrades and characters. There might be a special I want to use on my opponents cards but in reality it gives me another bite of the cherry on my specials.

How I Play This Deck

When dealing the initial five cards I’m looking for one of the following: Ascension Gun, Con Artist or Cunning. Ideally I’d like a hunker down and some of my cheap (ie zero cost) removal cards. Otherwise I’m mulliganing hard to get one of those three cards.

I don’t mind not winning the roll off, I almost want my opponent to choose their own battlefield (I do have the Ascension Gun). Two shields on Jyn is massive for me. In fact I usually pick my opponents battlefield if I win because of that.

Next up I’m hoping to draw into Second Chance and Ammo Belt early, along with Hunker Down if I haven’t got that yet. These then go onto Jyn first.

I have to keep remembering to use Rebel. I usually remember about it after I have played the discard card ability of the dice. Which is too late then. But it is apart from Cheat, my only other recursion card.

If I’m going with Con Artist I want that pretty early on to make use of it’s special. Mid to late game it’s re-roll fodder.

I am tending to leave Padme unprotected at the moment, and any discards from the deck I get with her I’m counting as a bonus. At the moment the card discard from hand with Jyn is what I’m trying to get. That really does stop what the other player can do during a round.

Where next?

I like the look of Datapad from Awakenings, it would fit in nicely with this deck but where would I put it?

UPDATE:I can see maybe Electro Shock replacing Unpredictable. But I will have to see if I pull any in my Awakenings booster box I have coming.

Otherwise I’m pretty happy where this deck is.

4 thoughts on “Padme/eJyn Mono Mill 2.5

  1. I think you need to use Jyns ability more, cards like Negotiate and electroshock Would help more than block and take cover. Also Disarm is great, it gets rid of alot of upgrades that hurt like vibro knife. finally, trade in hunker downs for maz goggles. for 1 cost, it has two focuse sides and a “Discard” side.

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