Mid Week Gaming

Wednesday saw me meet up with Mat and Jonathan for a cheeky evening of gaming.

We started off playing The Manhattan Project. This was the first time Mat had played the game, and not to spoil it too much he did really well.

I started off with my predictable first move (especially as the first player) of grabbing an engineer so I could start getting buildings for free.

My board started to build up with buildings to get my engine going. Mat didn't seem to be buying many buildings, but grabbing yellow cake and money. Jonathan was also buying buildings especially one I wanted, which gave three yellow cake for the cheap cost of one worker.

Despite using spies to use the buildings of the others to get stuff I needed, I fell behind on the bomb building side. Jonathan seemed to be pulling ahead on that front. Then bang Mat completed two bombs putting him in the lead and ten points from victory. Ten points which I pointed out to Mat he could get by loading his two bombs onto bombers. Which Mat proceeded to do and get the win.

Mat then shared his winning tactic, he lets Jonathan and I duke it out, and then he comes in, steps over our battered corpses (my words there, Mat was a lot less graphic in his description) to get the win. Are Jonathan and I that competitive, or predictable? It's not something I'm consciously doing. I put it down to seating arrangements, Jonathan sitting opposite me (in front) while Mat is next to me (on my right). So I'm more aware of what Jonathan is doing because he is in front of me, while Mat is out of sight! An interesting theory of Mats which I'm going to have to investigate more.

Our second game of the evening was Colt Express with the time machine car expansion.

I liked what the time machine bought to the game. Not knowing where Jonathan's outlaw was an interesting twist, and added a nice element of surprise, and hidden information.

The last round seemed as Jonathan observed pretty pointless because between all three of us outlaws we had looted all the loot from the carriages, caboose, and engine already in the previous rounds. Mind you I think we were less aggressive towards each other than the previous time Jonathan and I had played the game. Which meant that our plans to nab loot were not interrupted by an unexpected punch or marshal visit as often.

We still had an enjoyable game, and Jonathan grabbed the win, while Mat and I drew for second place or last, depending on your point of view.

Jonathan very kindly gave me a spare copy he had of the promo “patron” (can't remember what they are called) tiles for Splendor.

Another great evening of gaming, thanks guys.


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