Into the Wildlands

Yesterday I was once more welcomed into the home of Diego and his family to play some games.

The game we ended up playing for the afternoon was the latest Martin Wallace game published by Osprey Games, called Wildlands.

Diego and I first saw the game on the Osprey stand at Tabletop Games Live at the end of September. The slots to try the game didn’t work for us, and Osprey forgot to mention there was a copy in the rather small games library (something we found out after the show) for people to use. But the explanation we had of the game by the Osprey staff, and examining the game components convinced both of us that this was a game we’d like, and should be on our wish list.

About a month later, just after Essen, Wildlands dropped onto the shelves of stores. Somehow a copy found it’s way to mine.

Yesterday was the first time Diego and myself got to play the game.

Wildlands is a light miniatures skirmish game with a hand management element.

The game comes with a double sided board, that has a different map on each side. There are 4 unique factions included, that have very different play styles, and rather nice insert trays to organise everything. Which even just about takes sleeved cards. The miniatures in the game come with a wash applied, and look awesome. So you really don’t have to paint them. The overall component quality, and the touches mentioned is outstanding.

In about two and a half hours we played 4 games. Which is very quick really. Set up is also very quick, 5 minutes max. The longest hardest part of the setup is deciding on a faction to play. Diego and I only played 2 factions each. But each faction we chose, we played twice.

The rules are very streamlined, and quick to learn. Which means such things as combat, line of sight are very uncomplicated, and aided greatly by some nice graphic design touches. No looking up stuff on tables in rule books, and measuring stuff out.

Like Memoir 44 you have a hand of cards that determine what you can do on a turn. The hand management is crucial to being successful. Diego was far better at this than me. I think I remember one turn when he did nothing and just drew cards. I did this a few turns through out the 4 games. It’s nice that you can only have a max hand size of 7 cards, and only draw up to 3 cards at the end of your turn.

Each faction feels unique, and plays differently. But they seem fairly balanced. Or in the pairings we had they did. Which is why it was cool we played our factions twice. The first time was almost a getting to know my faction game. Ok I lost all 4 games. But none of the games were wipe outs. They were ending with scores of 5-3, or 5-4. So pretty close really.

I like the setup and the use of location cards. Each player gets 10 location cards at the start. They assign a card/location face down to each character in their team, and the remaining 5 cards get passed to your opponent on your left. You receive 5 cards back from your right. Those 5 cards are used to determine where you place your shards that you need to collect. This is a great mechanic, because you are able to control (depending on the cards) where you opponents place shards and set potential traps.

Not having to reveal the positions of your whole team at the start of the game is also pretty cool. You do have to reveal at least one of your team at the start of each turn, until they are all revealed. And you can reveal more during your turn if you so wish. This enables you to set traps, hold back until it’s the most advantageous to reveal them.

Another nice mechanic is that if one of your team is killed, then those cards aren’t dead. You can use them to claim shards.

The simplicity of combat, line of sight, and cover helps keep the game flowing. Being able to interrupt a players turn is a nice mechanic, which we did use. But not to any great extent in a 2 player game. Diego and I were both keen to try the game with more players.

One of the things that I asked Osprey about was future plans for the game. Already a new expansion is out The Undead (my copy should arrive this week due to UPS losing a delivery to the store I pre-ordered from) that adds a new team plus play mechanic. Next year we see another team plus a new map board coming to the game. Because the secret to the longevity of this game is the support of it with expansions. Where Osprey and Wallace take the game after that who knows? But Osprey did give the impression they had a bit of stuff lined up.

It was a blast playing the game with Diego. As always he was a fantastic host.

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