We were going to be a man down last night, so with no Matt the remaining Pandemic Legacy crew decided to hold a normal game evening instead.
Our first game of the evening was one of the hot games of 2014 Five Tribes. If you remember I had played this once before nearly a year ago, but the experience was less than enjoyable because of a big baby being a sore loser.
This evenings experience playing Five Tribes was so so much more pleasurable. Jonathan's tactic of getting goods from the trade row won out. Jo was collecting fakirs for some reason, and despite it being pointed out they are worth no points at the end, claimed she had a plan.
Our game ended because there were no more legal moves left to play.
I love the fact you get this nice thick (read lots of pages) score pad for this game. Discoveries are you paying attention? You don't even give a score pad!
After the scores were calculated and added up, Jonathan romped home for the win.
Our second game of the evening was Takenoko. Cute panda, bamboo, frustrated gardener, what more could you want in a game?
This game seemed to be over quickly. It definitely lived up to the predicted forty five minutes playtime on the box. Everyone but myself seemed to be completing their aims quickly. Jonathan took an early lead. Very little irrigation was taking place, or more accurately none except for some I did. There was hardly any bamboo growing either. A lot of tile placement was going on, and they were the cards being completed the most by the others.
Jonathan won, by completing the goal of seven cards and getting the bonus two points. In Doscoveries the wooden die feel light, and I don't really enjoy handling them. However the wooden dice in the Tokenoko feels much better.
Like Jonathan I too thought we were missing something about the game? What was the point of the other cards? More to the fact the gardener. I'm going to have to go on bgg and see if this is a common problem with them game.
It did hit me over night maybe this isn't really a four player game! Maybe it works better as a three player game.
I had a meh feeling after the game. Neither hated it or really loved it. The question I have to ask myself does this now warrant staying in the collection? It might hit the table again to try it with three players. But at the moment it is sitting on a short list of now two with Krosmaster Arena of being on my way out list.
Wrapping up the evening we first played Love Letter Batman. Jonathan just walked away the victory for this game getting four tokens in two games before the rest of us even got a single token. For the record that's two wins, and two eliminations using the Batman card to guess correctly a players card.
The evening concluded with a game of Lost Legacy and our great debate, controversy of the evening.
So what caused the debate? It was the investigation phase. We were all still in at the end of the game. So we started the investigation stage to find the Lost Legacy card. As per game rules, we started at one, and went up in order, for people to take their turn locating the Lost Legacy card. I was first to go on number four. I guessed Jonathan and was wrong. Next was five, which was Debbie and she had it in her hand and won. So Jo and Jonathan didn't get a go guessing. It was the way this ended that was the bit causing the problem. Made worse when it was pointed out that because Jonathan had an X card he wouldn't get to guess at all.
In this game if you had two discarded X cards you are eliminated. Jonthan had drawn one early, and had ended up with a second, so was handicapped unable to get rid of the card to get one to allow him to guess at the end. I did point out there were cards in the deck that could have overcome this situation. I had one I didn't play that would have got him out of the situation. Jo played one that would have by shuffling his discard pile back into the deck, but instead she used it on my discard pile instead.
I didn't see it as an issue. There is a lot of decisions and thought that has to go into playing Lost Legacy. If you have a low number card do you play it for its ability or hold on to it to guess early at the investigation stage? I played the one card The Saint early which stopped me being eliminated. I had also played a card that allowed me to look at two cards off the top of the deck, put one in the ruins and put one in my hand. So I had knowledge of the ruins.
The higher value cards in the game seemed at trying to eliminate players. So for me ones you definitely try and play.
I think the theme didn't help (Jonothan isn't a scifi fan), and a little confusion over the end part of the game with none of us realising until the end when we went through the rules for the investigation phase that low is good at that point. Which is different to Love Letter.
Five Tribes was definitely the big hit of the evening.