Guildsmen 

Remember my post about my students enthusiasm for Magic since being introduced to the game? They are even emailing me (at work) telling me about their new purchases.

After spending most of the day tucked up on the sofa sipping lemsip and having snoozes, fighting the symptoms of man flu, I dragged myself off my sickbed to play Guilds of London. Maybe we should have played Pandemic instead the way I was feeling.

Guilds of London was lasted played by Jonathan and myself in June 2016. Basically just after last years expo where we both bought the game (my copy was signed by the designer Tony Boydell, while Jonathan forgot to get his signed). Like Covert (and many others in our collections) Guilds of London has been kept away from the table by the cult of the new, and other great games. Which is a shame because this too is a really good game. It’s not a game for new players to the hobby, or those that like lighter games. Which is also a factor that kept it away from the table.

Naturally with with just two players we used the two player setup for the game. And after refreshing our faded memories about the rules, I took an early lead.

There was a major struggle for control for the Church of St Lawrence Jewry. 4 points and four cards were at stake. After three attempts to resolve it, we were still tied. The fourth time it went to Jonathan. But not long afterwards realised that the third tie I should have claimed it because I had a guildmaster adjacent to the tile.

It was not until the final three rounds that Jonathan caught up score wise and over took me to get the win.

Guilds of London is still a great game, with still its main problem being decoding the meaning of the cards. It should have had four player aids instead of just the two. 

After the game Jonathan and I chatted, but I wasn’t feel too good. Playing the game had taken it out of me. I was getting hot, and the effects of the lemsip were wearing off. 

A great evening gaming, but it nearly killed me!

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