Life is full of hard decisions, such as which games to take to the game night. Luckily earlier in the day that decision had been made for me when Chris had said he’d got his copy of Great Western Trail. It was a no brainer. Yes we would like to play one of the current hot games!
Jonathan and I had a quick game of Mint Works while we waited for Chris to arrive. It really is a nice little filler game. It’s what Nantucket should have aspired to be. But let’s not dwell on that train wreck. What is important is that I won this game of Mint Works.
Chris arrived mid game. But because this is such a fast game to play, especially two player, he didn’t have long to wait for my glorious victory.
Just after setting up Great Western Trail it dawned on Jonathan that we wouldn’t be finished in time for his very important date. So we quickly adjusted the setup for two players.
Jonathan left us knowing he now had to convince us at a later date to bring two games he really wanted to try back to the table. Ok we’d take no convincing, but in reality we’d probably make Jonathan beg. It would be the right thing to do until we usurp him from his Iron Throne.
So Great Western Trail, what do I think?
I like it. Like it a lot. I enjoyed it much more than A Feast For Odin.
I liked the deck building aspect, combined with hand management. Your deck represents your herd of cattle. Your hand the cattle you are trying to deliver to Kansas that run of the trail. When you hit Kansas you need unique types of cattle to score. But during the trail you need pairs, or specific types to trigger a tiles ability.
The tile placing part is cool. And placing them presents some cool tactical decisions. Which will not only influence the route you take to Kansas but influence the choices of the other players.
You also get to recruit people, these people enable you to buy better cattle, build better tiles, or move your train more spaces.
As you deliver your herd to a city some cool stuff happens. Which includes deciding how you are going to upgrade your player board. Pulling into a train station first allows you gain an instant bonus plus an ongoing one.
That’s just scratching the surface of the game. There is a lot of depth to this game.
Ok so there is one thing I didn’t like. In a two player game, if the second player triggers the end game, player one gets an extra turn.
It felt odd and wrong. The majority of games usually end so that everyone has had an equal number of turns.
But the Great Western Trail way means player 1 gets a chance to score more points, which in our game was an extra thirteen points. Which made Chris’s margin of victory even greater than it should have been!
One extra coin at the start for the second player isn’t enough compensation for this. I think this will need a house rule to “fix”.
I’m still undecided whether there should be player aids for this game. I think I’m leaning towards yes there should be.
It really has been great that Chris joined our group. He may correct me on this but I think he might have an addiction issue for the hobby like Jonathan and myself. And he seems to be buying the latest hit games also. Which means my bank account looks a little bit healthier. Plus Chris will most likely cave and back CMoNs latest Kickstarter project Rising Sun. The spiritual successor to Blood Rage. Which would allow me to keep my blood oath of hate against CMoN.
After losing to Chris, instead of the traditional meat orgy in a wrap, I went straight home to Strider. Strider had a bit of an issue with his back legs. So I wanted to be back for him.