Last night an assassin managed to stop Jonathan and Chris attending the weekly Friday evening meet up. Luckily Edmund and I have far superior ninja skills and managed to dodge the assassins attempts on us.
Our first game of the evening was a game I’ve been wanting to get to the table since I purchased it. That game is Broom Service. A game I’ve referred to as Kiki’s Delivery Service the boardgame!
Seeing as this was our first play and we were learning from the rule book, we played the basic game.
This was despite my loss a nice game.
The pick up and deliver aspect with the correct coloured potions having to go to correct coloured castles. Added to the fact some of the castles once delivered to are blocked for the duration of the game, is fun. The delivering and blocking a castle does add a kind of take that, foil your opponents plans element to the game.
I really liked the action selection process. Each player has ten cards to choose four from. Those four cards will be the possible actions you take that round. Each card has a brave action and a cowardly action. Then the starting player selects one of their four cards and plays it. When they play the card they select which of the two actions on the card they are going to do. If it was the cowardly one they donthe action immediately. If it was the brace action they may not get to do it. They have to wait and see. Now one player order the other players also have to play the same card if they selected it in their four cards. When they play the card they two have to decide which action to do. If it’s the brave action the previous player who selected brave gets to do nothing that turn. It’s only the last player to play that card and selected the brave action that gets to do it. All the others that played it and selected brace get to do nothing. So you have a push your luck element here. Plus this whole selecting cards trying to choose cards that have actions you want to do, but also having to work out which actions other players maybe selecting. Add in a dummie hand for lower player counts adds even more things to consider. Play an action that matches one of the dummie actions and you lose 3 points. And these change each round. Yeah I like this mechanic a lot.
I also like round cards that add some new condition/rule to that round. These can have positive and negative consequences. Plus these are a great way to track the seven rounds.
The art is a lovely cartoon like style. Lovely counters for the potions and witches. It’s an attractive game.
Luckily for me Edmund didn’t lap me on the score track, that would be embarrassing. He only nearly doubled my score.
Our final game saw us slowing the place down, going back to art school in Kanagawa. I’m not going to say much about this. I’ve spoken about it the past. It’s a beautiful looking game, with some lovely mechanics and decisions. Sadly I lost to Edmund again.
A great evening gaming with a really great guy.