Dungeon Madness

Yesterday was a good day. Gaming and Liverpool decimated Arsenal. Hard to top that for a Sunday. Jonathan has been rather busy with life stuff recently. This work thing just gets in the way of everything. So it was good to get a chance to meet up and play a couple of games at the local coffee emporium Costa.

Our first game while enjoying our beverages was Dairyman (owned by Jonathan). 

What can I say about the game? It’s a pleasant, light, push your luck dice game. I think between this and Go Nuts for Donuts (also Jonathan’s game) that I’ve played recently, this would be my preference. However this is the opposite point of view to Jonathan.

Dairyman for me would have to compete against Age of War and Zombie Dice. And I think I prefer both of these over Diaryman. Age of War noses it because of that little take that element of being able to steal cards from other players. Zombie Dice plays more players.

We then played my recent aquasition One Deck Dungeon. Sometimes a learning game  from the rule book isn’t the best thing to do.   

Our first playthrough was a bit muddled, and we died. But we were finding the rule book not the easiest thing to navigate to find the information we needed. I have to admit I was feeling a bit deflated by the game. Or more the confusion from the rules. Jonathan was much more positive and found elements he liked.

The second attempt at the dungeon was better. However we still couldn’t work out how the dungeon card worked. For the life of us we couldn’t find the information we needed. Subsequently I have found the information we needed in the rule book and on YouTube. How it was missed I don’t know. 

I was feeling much better about the game after our second play. Much more positive.

But despite our games being like train wrecks there was enough there to like. I’m still not a fan of the rule book. Once I’ve played it correctly I’ll talk about the stuff I like about it.

I have other games that are aimed at the solo player, The 7th Continent, Hostage  Negotiator, and D-Day Dice. I also have others that have solo modes. So how does One Deck Dungeon stack up against them? Not badly for sure. The advantage it has for most people over The 7th Continent and D-Day Dice is that it’s easier to get. D-Day Dice is out of print and not likely to be reprinted. While The 7th Continent if you didn’t back the original Kickstarter then you will have to wait until the next Kickstarter for it to get a copy. Another advantage it has over all three is portability. The box is easily small enough to throw in a bag. Although if you use the original Hostage Negotiator box  (assuming you have both the original and the Crime Wave expansion) you could take the game out with you easily. I think that would be the deciding factor, is this a Costa Gaming session or a game night session or at home. The Costa session, One Deck Dungeon wins, the later I’m going 7th Continent, or one of the others. Unless I want something quick. One Deck Dungeon is quick to setup and play. Much more so than the others. 

It was great catching up with Jonathan and play some games with him. Hopefully life will be kinder to him soon so he can play more games.

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