Dragonslayers

SPOILER ALERT! This post may or may not contain spoilers for T.I.M.E. Stories A Prophecy of Dragons. 

A week later than planned due to illness hitting our party. But the gang was back together, ready to “quantum leap” it in T.I.M.E. Stories A Prophecy of Dragons. Sadly Jeff our “GM” was too ill to over see affairs. So we were leaping unsupervised.

Like waves smashing against rocks we failed to crack this mission despite five or so runs.

It started so well. We chose our recepticles. I was a wizard. But the usual fantasy tropes were there for choosing.

Like all good D&D adventures our recepticles were gathered in the local inn. It was here that we had a moment of comedic gold. 

In our previous two successful missions the first run through was a fact gathering exercise. Which hopefully leads to a more efficient next attempt, and so on. A plan we were once more utilising for this mission.

As expected time defeated us. But we had a lot of useful information. 

On our second run through I tried a bit of type casting and played the “halfling”. But returned to being a wizard for the remaining attempts.

On one run through we had a Doctor Strange moment! 

There is some stunning art work in this game. I particularly liked the colourful artwork for the Doctor Strange moment.

We had forgotten to bring along anything to make notes with. Note taking has been key to successfully solving and completing the mission. Luckily so far it appeares that our poor memories were good enough.

Based on our selected characters I think we had the optimal route through. But time is sooo tight. Too tight I think. You almost need, no have to, have a perfect run. Which after the fourth, fifth, possible sixth (I can’t remember exactly how many we did, it was more than three, so in troll counting falls under many) time of going through doing the same things, felt draining and demoralising. I think the break between plays is much needed to recharge our batteries.

I liked the addition of magic, and spell casting. Plus the encounters were interesting. 

The other surprise for me was we haven’t hit a puzzle to solve yet! Asylum was the most puzzle based so far. The Marcy Case much less so. But this scenario, no puzzle yet.

So defeated, we have sneaked off to lick our wounds, regroup and recharge. Bring on the rematch!

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