Category Archives: star wars

star wars

‘T was in the darkest depths of Mordor

I spent a very enjoyable few hours today round Jeff’s playing LoTR themed games punctuated with a delicious bowl of chicken and mushroom curry.

We started our gaming with War of the Ring the card game.

Jeff played the free peoples of Middle Earth. Whilst for a change for me from the last couple of plays I’ve had I was the minions of Sauron.

Mordor won in the end by a narrow couple of points.

Jeff was a little unsure of the game and thought he needed a few more plays to decide. But he thought it had potential.

Our second game after a break for lunch (the chicken and mushroom curry washed down with coffee) was LoTR the living card game revised core.

We played the introductory scenario seeing as it was Jeff’s first time with the game.

Luckily Jeff had done some homework and had watched a couple of YouTube how to play videos. So no teaching required.

Jeff chose the starter decks for our play and went elves, leaving me dwarves.

I’ve already written about this introductory scenario so I’m not going to repeat myself here.

Suffice to say the combined might of the dwarves and elves won.

Unsurprisingly Jeff really liked LoTR LCG. I had a strong suspicion he might. After all Jeff loves Arkham Horror LCG and they are similar mechanically.

Which reminds me the previous evening John and I met up and played Star Wars: The Clone Wars.

John played Obi Wan, whilst I went with Ashoka against Ventress. We played at the padawan difficulty (3 missions).

Even though the game was brutal against us and beat us (we needed another two turns minimum to win) Jonathan enjoyed this implementation of the pandemic engine.

I have had two gaming sessions with two of my oldest and closest gaming friends. Who these days I don’t get to game with as often as I’d like. So to get to spend quality time with them sharing great games was a Summer highlight.

Star Wars Unlimited Some Thoughts

Last week FFG dropped a teaser trailer (embedded below) on YouTube for a new Star Wars collectible card game (ccg) called Star Wars Unlimited that is coming out in 2024.

And you know what the world needs is more opinion based on the very scarce information that is out there from the over represented demographic that I am part of.

I know nothing about the game play, price model, etc. So what follows is pure speculation and blue sky thinking.

FFG are not strangers to the ccg model (Star Wars Destiny, Keyforge) despite being more known for creating the lcg model and using that.

But there are a few hurdles FFG need to over come to make Star Wars Unlimited a success that isn’t just a flash in the pan.

These are the same hurdles that the Disney Lorcana ccg will also have to overcome when it comes out later this year.

The first hurdle being supply of the initial release. FFG have not had a good record on this front. Grossly underestimating demand, and long delays before getting more produced and into shops will damage the sales and take up of the game. It happened to Star Wars Destiny and also to some extent Keyforge. New players need to be able to easily get their hands on the game after trying it. FFG haven’t had a great record on this front so far.

Next up is the release schedule of the sets/expansions. Another area FFG did not have much success with in the past. But then neither have Plaid Hat Games with Ashes, or Wizkids with Dice Masters. Wizkids and FFG had delays that clashed with the following set. So you ended up with small delays between sets, no time to explore the new stuff. It ended up messy and expensive. With Ashes it was long long delays between sets that helped kill it off.

FFG also need to get the number of sets released in a year right. Which I believe is going to be three. WotC in their attempt to gauge more money from players have been releasing a ridiculous amount to product in a year. For me and my wallet I think FFG have hit the right amount to release.

Organised play (OP) is one area I think FFG have always been weak. But going from the YouTube video (below) it looks like they have learnt a lot from WotC.

I’d like to see more about the prize support. But with pre-releases being a thing now, draft, limited formats. We are in for more of an MtG experience I hope.

I’ve yet to see what the Lorcana plans are for OP. But OP is the life blood of the game that along with the availability will determine if the game has legs (if we assume the game play is good).

Rotation. There has to be rotation. Which sets are legal for the Unlimited version of standard and for how long. Obviously there has to be their eternal format as well where all cards can be played. Plus how will they handle bannings? But I’m sure they will release those details in the following months.

I think if they can solve these issues then we should have a hit on our hands that won’t be more than a flash in the pan.

I have some thoughts on the first look video contents but they are for another day.

The living legend that is…

It was supposed to be the next Group 2 D&D session today. However due to that thing the government is in denial about and would rather you forget about, we were once again going to be down by 50% of the group.

So I suggested we play a three player game of Star Wars Outer Rim instead.

I knew that the other two had never played the game before. But that didn’t stop me adding in the Unfinished Business expansion.

After all it added more cards to the various decks that the game uses. More characters to play as. Favours (not used) and Ambitions. Plus Core World end tiles allowing the Galaxy to be crossed.

I was going to just use the extra cards and core worlds but after watching a review by Luke Hector I decided to use the Ambition cards as well. The logic being they would give new players a focus on what to do on their turns and for the game.

Here are the characters and Ambition cards selected.

  • Jyn Erso – Living Legend (Me)
  • Han Solo – Renowned Smuggler (Shane)
  • Maz Kanata – Crime Lord (Anthony)

We were playing first to eight fame points plus complete their ambition card.

After an early but brief lead on the fame points. I was trailing on that front until a late surge towards the end which put me in front again.

I was the last to upgrade their ship.

As for the new stuff. I liked the ambition cards, especially how they gave a direction/focus.

The core worlds certainly aided in making the outer rim smaller, and quicker to navigate from one end to the other.

In the end we ended our game not because of a winner but due to running out of time.

Although Shane and myself both had two ambition tokens on our cards, I had nine fame to his eight. So I claimed the victory. Another half hour or two turns I’d have won normally.

A great afternoon gaming.

Bouncing round the Outer Rim

What a way to start two days off work.

I hadn’t played a game with Gavin since March (that was when I got him hooked on Survive Escape from Atlantis). So when he asked at the start of the week if I wanted to go round one day this week to play a game I jumped at the chance.

Gavin had a request to try Star Wars Outer Rim. I was more than happy to get it back to the table. Plus we could do our game trade.

This morning was the prearranged time for our gaming.

One day I’ll get to play Star Wars Outer Rim with the higher player counts. But I still like it as a two player game.

In this game I played Jyn Erso (Rogue One) whilst Gavin played Lando Calrissian. We were also playing to eight fame points instead of the default ten. The quick start rules recommend this for a first game, after it that was the case for Gavin. Plus I’d only played the game once before. So I needed to refresh my memory on some of the rules.

I took the early fame lead by reaching my characters goal first.

During the game I think I was being thematically true to my character by swapping ships regularly. As you can see in the photo above I ended up in Fett’s ship or would have been if I had got a chance to complete the ships goal.

Gavin definitely got the ship that was thematically true for Lando, and managed to complete the goal to turn it into the legendary Millennium Falcon to make it more so.

During all this ship hopping Gavin managed to take the fame lead with a massive turn that grabbed him two fame points in a single turn.

I was playing catch up.

Luckily there were patrol ships I could attack to get money and fame points for.

As I was fighting patrols Gavin was getting closer to victory.

If Gavin hadn’t snatched his last fame point to claim victory I’d have won. I know that is a boastful thing to say. But my next turn would have seen me attack Gavin’s character. Which if I’d won (and the chances were good on that) I’d have gained two fame points and a final score of nine (and not the seven I had when Gavin grabbed his eighth fame point).

Why were the chances good on me winning a combat with Gavin? Between my ships ability, Jyn’s ability, and a crew members ability, I’d have started combat with plus one critical hit (worth two hits), Gavin would be rolling one less combat die, and thanks to a crew ability I could turn blank sides to eye symbols, which I could then turn one into a hit! Oh and in the patrol combats I took part in Gavin was not rolling well. Even on his skill tests his dice rolling was challenging Jonathan for the title of “the dice hate me” king.

If that combat had happened that would have been our first bit of player interaction of the game!

Neither of us went for any bounties either. Which might have made the chances of interacting higher if one of the bounties was for a crew member.

But we both had a good time. Gavin enjoyed the game. But would never get it to the table at home. So his sealed copy will be going up for sale/trade. Let’s face it I have it, and he’ll play my copy. As we were today.

Me? Payday will see me ordering the new (and only), just out Unfinished Business expansion for it. It was a given I’d be getting this anyway. I like the game. But more importantly Nathan likes it. So adding more to a game he likes is a no brainer.

Our small bit of wheeling and dealing saw me swap my copy of Flash Point and expansions for a copy of Tinners Trail plus expansion box.

A great mornings gaming and trading. Thanks Gavin.

May the 4th Be With You – Star Wars Day 2021

May the 4th Be With You!

Yep it’s that time of year again. I love that my birthday sits smack damn in the middle of two days that celebrate great franchises that I enjoy a lot.

Naturally I plan to watch something Star Wars related today. Which will definitely include watching the latest addition to the Star Wars universe The Bad Batch. Which I believe is a spin off from the Clone Wars animated series.

I also believe the first episode released today is an extra long episode. Which then gets the second episode released on Friday, and is about 20-25 minutes in duration. And like all other Disney+ series will see new episodes drop on Fridays after that.

I might then rewatch both seasons of The Mandalorian. I love that series. Great stories, great characters, and it feels like Star Wars while introducing new characters.

Sadly there will be no Star Wars themed board gaming. Well we know why.

Will be interesting to see what announcements are made, especially on the board and video gaming fronts.

A Pipe Dream

Despite the failure of the ‘experiment’ with our gaming group to find like minded people interested in playing/trying Paranoia or Judge Dredd: Worlds of 2000 A.D. (which was a little disappointing) I still dream of playing them and other RPGs at some point.

Despite Disney’s best attempts with the last two instalments of the trilogy, and less than subtle messages in the media, I’m still a big Star Wars fan. So it’s only natural that I’d want to play an RPG set in the Star Wars universe.

One of the options available to me is the FFG developed Star Wars RPG.

There are three versions of this to play depending on the focus your want for your characters. In Age of Rebellion you join the surprisingly the rebellion in it’s fight against the Empire. Edge of the Empire focuses more on smuggling and bounty hunting. Force and Destiny allows you to play Jedi and Sith. All three share the same core mechanics, and use custom dice from FFG (similar but not the same as the Genesys dice). The Star Wars RPG system is basically what the Genesys was based upon, but made more generic.

There is a Force Awakens intro box set that allows players to dip their toes before deciding if/which of the above three tracks they want to follow. There used to be a similar one that wasn’t tied in to a movie as well I believe.

Another option is the original 1987 Star Wars RPG that FFG reprinted a couple years back now to celebrate its anniversary. Which I do own. Which is a plus over the FFG one briefly discussed above.

There was an RPG between these two that I think was by WotC and was a d20 system. It should be possible to find second hand copies of this on the likes of eBay.

It’s nice to have these official versions, whether in print or not. They have done all the heavy lifting for you. But if you don’t want to use them there are other systems out there such as WOIN: N.E.W. , Genesys(!), Fate etc. However this option would require a bit, ok a lot of effort in advance. Luckily there is a wealthy of source material available on the Star Wars universe to help. However for me at the moment this is a route I’d like to avoid.

The nice thing about playing a Star Wars RPG in this day and age is what can be used by the GM and players during a session.

One option is the use of Star Wars Lego, especially the minifigures as a change from traditional miniatures.

But on the traditional miniatures front we are spoilt with what we can get. With the Imperial Assault game and it’s expansions there are a tonne of great minis available. The only drawback with this option is that the game has now come to the end of its life and no longer being printed by FFG. So that may push up the price of copies of the game and its expansions. Luckily for me I have 80% of what’s available. I think I’m only missing the last big expansion and the mini ones that accompanied its release.

FFG also have Star Wars Legion their skirmish game which has slightly larger sized minis. But this is is still being supported, so easier to get. The draw back for me on this is the assembling the miniatures.

With X-Wing and Armada it’s actually possible to use the models from these two miniature games to do space combat with in a session. Naturally the X-Wing models would be used for dog fight encounters, whilst Armada gives that more tactical higher level option. I like the idea of being able to run different types of space encounters. Unless you are buying the bigger ships, a lot of the models are really affordable, and prepainted. Although I’m now regretting getting rid of my X-Wing stuff.

It’s never been a better time to play a Star Wars RPG with all that we have available these days. Stuff we could only dream off back in the eighties.

Other RPGs I’d love to try that are based around an existing IP are the new Alien RPG, The Expanse RPG, and the Elite Dangerous RPG (yes based on the video game). I have the rules as a pdf for the first two but not the last one. Maybe one day.

Lego Star Wars Advent Days 1 – 4 2017

Slight delay to getting this years Lego Star Wars Advent Calendar (Amazon apparently think Prime means longer than next day. It arrived today.

So here are the first 4 days worth of Lego action.

I’ll post daily on Instagram the contents, and then every 3 or 4 days on here so that I’m not spamming here too much.

Have I said what a huge fan of Twin Peaks I was?

Back in the late eighties, early nineties when it first aired I was addicted. Even as I’m writing this on my iPhone the haunting theme music for the show is playing in my head.

My Christmas viewing will be rewatching the original series, and the brand new episodes that got shown earlier in the year. I might even throw in the Fire Walk With Me movie.

Anyhow Funko bought out a set of Pop Vinyl figures for the series. With the latest arrival of the Comic Con exclusive (below) I now have the set (include the chase figure for the Giant).

False Summit! 

Monday Dale and I met up at The White Lion to do combat using cards and dice playing Star Wars: Destiny. It’s been a couple of months since we’ve had a chance to play like this. Our timetables don’t really sync that much this year at work.


While waiting for Dale to turn up (which wasn’t long) I threw together an Elite Thrawn and Darth Vader Sith Apprentice Deck. 

Dale was playing the nasty combo of Elite Mace Windu and Jedi Instructor.
That Mace die is nasty. 

The day got off to such a great start with Thrawn/Vader getting me the win. Everything went to plan. Vader was doing damage with hate, I got to use Maces dice against him.

But it went to pot after that. For once when you want Dale to roll badly and get lots of blanks, he decides to roll well. Blanks were few and far apart.

I did tweak the deck a couple of times, which included swapping Vader for an elite Kylo. But still my arse got handed to me.

These weren’t quick games. One or two were nearly victories for me. In those games the dice really did love Dale.

I think both my combos with Thrawn have potential just need to sort the deck out. It needs more removal I think.

Still despite lots of losses I had a lot of fun. 

Oh last night FFG decided to finally release a rules update. It’s massive. FN,Unkar,Phasma (2 player version) and Poe get their point costs adjusted upwards in what FFG are calling Balance of the Force. It’s a bit like the Netrunner Most Wanted List. There are some card errata as well. The main one nerfs Vibroknife. And the overwriting of upgrades gets changed to dial back FN and Rey. But in Reys case it’s still possible to do a big action cheat with Force Speed and an Ambush weapon and her ability, but there are tools to at least stop it now. Overall not a bad update. You can read it here.

Yesterday also saw the Justin and Liz alliance once more in full swing as we played our first six player game of A Game of Thrones the boardgame. We played with the A Dance With Dragons expansion.

The expansion replaced the combat cards from the base game. These cards could be used in the base game all the time if I wanted to. It also had starting scenario cards for all the houses. 


I liked the expansion a lot. The new combat cards shake things up a little for those that have learnt the cards in the base game. Whilst the starting scenarios jump you more into the action, speeding the game up a little. The game also plays over 6 rounds with the highest score being the winner at the end of the 6th round if no-one has gained the 7 points before then. So it’s a shorter game too. Forcing people to be aggressive and grab those castles and strongholds. 

In our game it almost worked out that it was one side of the table/board against the other side. With puppet master Justin trying to manipulate the unholy alliance on his side to his benefit. Luckily the Tyrell’s were placed on the Iron Throne denying the axis of evil. My last round was spent attacking Liz (Starks) to cut down her points. Which would deny her a shot at victory. A lesson not to side with Justin.

As the Greyjoys I was last. But I think everyone enjoyed the game. I think Cry Havoc would be a good game for Liz to try next.

Little guys win again!

That’s the only way I can describe the fall of the Empire once again to the Rebellion.

Yesterday Diego and I played Star Wars: Rebellion with the newly released expansion Rise of the Empire.

Rise of the Empire adds new leaders, new missions, new units, new dice, and new tactic cards. All on the whole inspired/themed around the movie Rogue One.

The new tactic cards are normal size and replace totally the old ones. Plus they are used now in a more streamlined “cinematic” combat system. 

Both Diego and I both liked the new “cinematic” combat system more than the original one. You still have tactic cards for both space and ground battles but each deck is treated as your hand of cards when it comes to do a battle in that arena of conflict. At the start of each round of the battle you choose one tactic card from your hand, then simultaneously both players reveal their selected card, and resolve (the card is then discarded). Then you roll the dice, do damage etc. Except this time the crossed swords symbol is used to prevent dice. And the figures on your leader that were used to draw tactic dice now determine how many dice you can reroll in that arena of conflict. So obviously if you have played A Game of Thrones the boardgame you will be used to that selecting a card and revealing element. It’s the same mechanic. But it’s a nice way of doing this, and it forces you to make some tough decisions about when to play cards. I think after reading a thread when I got home we may have had a misplay on the sword dice. But hey ho.

The new characters, actions and missions were fun, and changed things up. Plus add a little variety to the game. 

It’s a nice expansion that I don’t think I’d play the game without out. 

In our game yesterday we had some great moments. But the game came down to a final battle, that if I’d destroyed Diego’s fighters  instead of going for his big ships first, I’d have won next round. Instead he was able to attempt to blow my Death Star up, and succeed getting him the final two points he needed. To add salt to the wound he also killed Palpatine that round.

A great afternoon gaming with a tactical genius. I will beat you one day Diego ;)

Rise of the Empire Random Give Away

Somehow I’ve ended up with two copies of the newly released first expansion for Star Wars: Rebellion, Rise of the Empire.

So what to do with this extra copy?

It could sit around collecting dust. Or I could give it away in a give away.

To enter this give away you will need to work out the following simple math problem and leave your answer along with your name  in the comments below:

(Qwixx – Dice City) + Kemet = ????

I am looking for a numeric answer here!

HINT: You will need to look at my Top 100 games posts.

You will need to hurry because I will select the winner randomly from the list of correct entries next Monday 2nd October 2017.

This will be UK only sadly because I will be paying the postage.