Category Archives: Game day

Mad King’s Salt Mines


“Plans go to hell as soon as the first shot is fired.” – Jack Reacher, 61 Hours.  Plans change. And our original plans for yesterday had changed.

We were scheduled to over throw the tyrant King Joffrey aka Jonathan in A Game of Thrones the boardgame. However the numbers weren’t looking good for running the game. On Friday we were down for three definites and a possible. Although playable with three, we wanted the minimum to be four players. Four players would allow us to play using the rather excellent A Feast for Crows expansion.

So Friday evening at FEG@WL we made plans. Plans for if the possible didn’t turn up. 


Saturday arrived, I packed a bag of games that included our planned game and optimistically the newly arrived six player only expansion A Dance With Dragons. Keeping it company in the bag was Adrenaline (with the also just delivered Chainsaw weapon promo, that was given away at Essen)  and Scythe.

Well only the three of us that had committed turned up, so plan B from Friday night kicked in. Which meant we were going to have to live under the tyranny of King Joffrey for a bit longer.

Our first game of the afternoon was Castles of Mad King Ludwig

This game had been on my wish list for a long time. As I’ve previously pointed out I narrowly missed out on buying a second hand copy to Diego recently. So it was cool we were now getting a chance to play it.

Wow how bloody good is this game? We really liked it.

The initial bonus cards you select help guide your buying decisions for the rest of the game. Luckily in our game one of my bonus cards also tied up with one of the Kings demands.

And those Kings demands are random each game. So there is a lot of variety/replay ability there straight away.

Having a kind of “I split, you choose” mechanic for deciding the trade row of rooms was a fantastic idea. So the master builder populates the trade row with rooms, and decides where they go pricing wise. The player to their left then gets to choose which room they want to buy (if any) and the money for that room goes to the master builder. The player then adds the room to their castle and scores it. And it goes round the players like this until the master builder is reached, who is last to buy anything from the trade row. Then the master builder token moves to the player on the left, who becomes the new master builder, and we start all over again the process of buying and building.

Now I liked that a lot. As the master builder you have some tough decisions to make about which rooms go where on the trade row.

The room placement is great fun. Completing rooms fires off a bonus based on the colour/type of room. While placing the room in the wrong place could cost you points.

The one thing I didn’t like about the game was the point tracking board. It just didn’t work for me. I found it at times confusing on who was in the lead when glancing at it.

Yeah this is a very satisfying, enjoyable game, where you have to be aware of what the other players are doing. Diego got a gem of a game here. We will be playing it again.

What turned out to be our last game of the day due to how long it played, was Magnum Sal.

This was another bargain, this time for Jonathan. The cardboard was unpunched. Which is rare on second hand games.

So we were salt mining in medieval somewhere, in this pick up and deliver, worker placement game.

Naturally for a learning game, after unpunching tokens, and setting up, we ended up making some major boo boos while playing. Hey it wouldn’t be us if we didn’t make mistakes.

So I think it’s unfair to make a report of what we liked about the game yet.

I would say our misplays may have slowed the game down a little. One was discovered after the second phase, so we had one final phase playing the correct way. The other big misplay was only discovered this morning by Jonathan.

But despite these misplays there was a lot there to warrant playing again. We all still enjoyed the experience. Which is more than can be said when we misplayed Deadmen Tell No Tales.

I will say there were one or two times we had to consult the bgg forums because the rule book was a little ambiguous.

A great afternoons gaming. I enjoy playing with Diego and Jonathan. But then I’ve said this before I’m lucky in that the members of Fenland Gamers are great people who I enjoy playing with.

Can’t wait ’til our Formula D finale on Wednesday.

Dragonslayers

SPOILER ALERT! This post may or may not contain spoilers for T.I.M.E. Stories A Prophecy of Dragons. 

A week later than planned due to illness hitting our party. But the gang was back together, ready to “quantum leap” it in T.I.M.E. Stories A Prophecy of Dragons. Sadly Jeff our “GM” was too ill to over see affairs. So we were leaping unsupervised.

Like waves smashing against rocks we failed to crack this mission despite five or so runs.

It started so well. We chose our recepticles. I was a wizard. But the usual fantasy tropes were there for choosing.

Like all good D&D adventures our recepticles were gathered in the local inn. It was here that we had a moment of comedic gold. 

In our previous two successful missions the first run through was a fact gathering exercise. Which hopefully leads to a more efficient next attempt, and so on. A plan we were once more utilising for this mission.

As expected time defeated us. But we had a lot of useful information. 

On our second run through I tried a bit of type casting and played the “halfling”. But returned to being a wizard for the remaining attempts.

On one run through we had a Doctor Strange moment! 

There is some stunning art work in this game. I particularly liked the colourful artwork for the Doctor Strange moment.

We had forgotten to bring along anything to make notes with. Note taking has been key to successfully solving and completing the mission. Luckily so far it appeares that our poor memories were good enough.

Based on our selected characters I think we had the optimal route through. But time is sooo tight. Too tight I think. You almost need, no have to, have a perfect run. Which after the fourth, fifth, possible sixth (I can’t remember exactly how many we did, it was more than three, so in troll counting falls under many) time of going through doing the same things, felt draining and demoralising. I think the break between plays is much needed to recharge our batteries.

I liked the addition of magic, and spell casting. Plus the encounters were interesting. 

The other surprise for me was we haven’t hit a puzzle to solve yet! Asylum was the most puzzle based so far. The Marcy Case much less so. But this scenario, no puzzle yet.

So defeated, we have sneaked off to lick our wounds, regroup and recharge. Bring on the rematch!

Another Train Wreck

Today was our second half term gaming session.

We started off with a learning game of Dead Men Tell No Tales.

I think this learning game will go down as one of our better train wrecks. 

This pile up wasn’t helped by a poorly written rule book.

The game looks lovely. The little skeleton head pieces are super cool.

But our massive misplay, what a doozie! When placing a new boat tile on the board we weren’t drawing a token each time. By the time we realised there was no way we could have won. So we weren’t finding stuff to fight or treasure to loot.

The question I have to ask myself is “was there enough here to warrant me giving the game a second chance?”

Our second game of the afternoon was on more familiar, well worn (ish) paths. We played a no thrills, no extras game of Viticulture

There were two new players and it wasn’t fair to throw the extra stuff at them as well. Get the basics under the belt, then next time we can fly with the larger board etc.

I like that we have managed to get Viticulture to the table twice now this year. It’s such a great game. And along with Scythe easily in my top 5 games I think. Well if I was to ever do like a top whatever games that is. It also shows that problem most gamers have, so many great games, but so little time!

The ending of our game saw me narrowly loose to Chris (a first timer at a meet up).

A great afternoons gaming. Bring on Friday and Mechs vs Minions.

Valentine’s Day Massacre 

It’s that special commercial holiday Valentine’s Day. So what better way to spend it than spending the afternoon playing Scythe and Kemet.

The day had started well with the taxman sending me a Valentine’s Day letter informing me of my tax code for the upcoming tax year. But I knew that this was their grey taxman way of saying they love me. I’m disappointed there was no romantic dinner arranged to discuss how much tax I could avoid paying. But I guess they are saving those for their high end corporate whores such as Google.

Our first game of the afternoon was my game of 2016, Scythe.

For the first time I was playing a new faction for me, Akiko & Jiro (Togawa Shogunate). Jeff actually had the other new faction Connor & Max (Clan Albion). While young Lucas had my favourite faction, and the only one I’d played to date, Olga Romanova & Changa (Rusviet Union). Diego had Anna & Wojtek (Polania Republic), and Jamie had Gunter von Duisburg with Nacht & Tag (Saxony Empire).

Diego took the early “lead” getting three stars out, and bring first to the factory. I was second to the factory and laid a trap token on it! The traps had a great psychological affect on the others. None of my traps were set of, instead that acted as deterrents and stopped the others trying to take over my territories with them on.

It was interesting that Jeff hardly laid any of his tokens. I think I only remember him placing one. 

I was busy grabbing land, making sure I was going to score lots at the end. The others were not building much, or grabbing lots of territory. Which allowed me to get in a position where I could place two stars on my final go using my factory card ability. My fifth star was completing all my enlistments, and the sixth game ending star was defeating Saxony for my second battle star.

Once the dust had settled, points added, I had won with a comfortable margin. It was my best score ever, and my first ever victory. 

We had played with the board extension. So it was a bloody big board. Which I enjoyed playing on. I enjoyed playing the new faction. It was the first time playing with this player count. I liked it, more was going on. I won’t play it with more players. 

But I won! 

Our next game and final for the afternoon was Kemet. Which with its “attack, attack” philosophy capturing the true spirit of the day.

So we were playing with the C2K expansion adding in the Cyclades monsters. And it was the first time playing with the max of five players.

I’d taken an early victory point lead. But it wasn’t there for long before it was a question of “how could we delay Diego”.

We actually ended up with Diego and Jamie getting eight victory points at the end of a round. But with the tie conditions the victory went to Diego.

Another game I enjoyed as a five player game. It was a lot longer game than our previous play. But then this was more players. The extra monsters from Cyclades were a nice addition, and additional tactical decision whether to buy or not.

A great afternoon of gaming in the spirit of the day. Hopefully I’ll get a chance to try Blood Rage tomorrow.

Abstract Sunday

Sunday afternoon saw Jonathan and myself meet up to play some abstract games from our collections.

First to hit the table was Santorini.

Would it be fair to describe Santorini as the gaming darling of the moment? I think it would be accurate to say Jonathan and I LOVE Santorini. 

As expected Santorini played brilliantly with two players. If you look at the image below you can see our god match ups. Each pairing we played both gods. Out of nine games Jonathan took the most wins. Yep you read that right. Nine back to back games. Which was only about an hour of playing. 
If Santorini isn’t in Jonathan’s collection by the end of the week I’d be shocked.

We followed Santorini with Qwirkle. I’ve written about Qwirkle before. So I’m not going to say much about it. For the record Jonathan beat me easily at this game. The number of qwirkles he scored really did make his lead unbeatable.

Then it was on to Volcano. An abstract game from Looney Labs using their pyramids.

I actually liked this game variant a lot. If I could just buy this as a single box I would. But the having to track bits down is a bit off putting. 

This game would look amazing played on a light box lighting up the coloured pyramids.

I felt the game ticked all the boxes for the way my brain worked. Which might explain why I won. 

The afternoons abstract gaming finished off with Jonathan introducing me to one from the gaming archive vaults Black Box. We didn’t really “play” the game. But more tasted it! It was more Jonathan introducing me to the game and it’s mechanics. It’s a nice logic, deduction game. Almost a more cerebral battleships! An interesting game.

Oh you missed the photo of me from the post about Friday. Well here is one of me working out the puzzle in Black Box.

A great afternoon of abstract games. Thanks Jonathan. 

Cards hate me

After yesterday it’s the only conclusion I can come to. 

In the Fenland Gamers it’s a running joke for games like Memoir ’44, Dark Moon, that Jonathan rolls badly. I’m usually the anti-Jonathan in those games and roll really well. Sometimes unbelievably well. It was the same when I played Dice Masters. Dice love me!

But the evidence yesterday is cards most certainly don’t.

Yesterday saw the 2017 Android Netrunner Store Championship for my FLGS The Hobbit Hole. It was probably the best attended event for Netrunner at the shop that I’ve been to with ten participants. Up for grabs alt art cards, deck boxes, play mats and a by at the regionals.

I’d spent an hour before going building/tweaking my two decks. Nothing like last minute adjustments. I was trying to fit in some of the cards from the latest data packs.

Due to numbers we were due four rounds of swiss followed by a cut for the top four who would then play for the top spot.

But there was a “grudge” match also going on. There were three members of the Critical Twits podcast taking part. Two of them, Aaron and Brian were competing for bragging rights, having been coached by Jo and Jamie (more seasoned players). 

The day started off so well. I was playing Chris, and our first game had me running. My rig was working. Chris wasn’t rezzing any ice. I was jumping into servers using blackmail and making it appear like I had hundreds copies of the card with Deja Vu and Same Old Thing. Much to Chris’s frustration. He hated those cards. Especially when afterwards you can trash one of his nice advanced unrezzed ice by playing En Passant.

Our second game was in hindsight a gentle indication for how the rest of the day would go. I was tagging Chris but not getting to my cards that would allow me to make use of those tags. But our game went to time and Chris got a timed win. 

My second round was against Jo from the Critical Twits podcast. His Max and keyhole  deck just took my NEH to bits. It was really a joy to watch it happening. I wasn’t landing tags, or if I did they weren’t around long enough for me to use them. I was just spellbound with the beauty of this Anarch deck.

Our second game saw his Jenteki deck just tear me a new one. It was a nasty, horrid experience. Trashing cards was stupidly expensive. And Jo kindly put me out of my misery quickly. 

The third round was against some-one called Tom. 

Our second game saw my NEH deck fail to keep any tags around. But it did reduce the only agenda scored by Tom down to a point. The game went to time again, with Tom winning by that single agenda point.

My final match of the swiss was Brian from the Critical Twits.

I ran first, it seemed evenly match for a while. I think I had four agenda points to six, when Brian removed my two blackmails from the heap. I was wishing I played three at this point. Which I may well do. I know the card I can take out to make room for it. But now I needed the funds to go in and steal agendas. I’d ignored Brian’s scoring server because he hadn’t advanced the card sitting behind it. Then he installed over it. Not enough cash to get in. One more turn was needed. Sadly it wasn’t going to come. Brian scored the final points he needed for the win. 

One piece of ice was all I drew in our second game, and that was a pop up window! I was just unable to stop Brian stealing the agendas he needed to win. All my ice, cool ambush cards etc never got drawn. I had two booms in hand! Brian felt guilty winning this game. But the cards really did hate me in this game.

Brian actually made the top 4. While Aaron was at the bottom with me. Our only prizes were two copies of the alt art pad campaign (must get that third to make a set).  However we did get a pity deck box each. Kindly given to us from two of the top eight winners. 

Before I left I did give Brian some advice on how to be a bad winner (not that I’ve had a lot of practice) to Aaron.

So my final score was 1 win, 7 losses.

A fun day playing Netrunner. What more could you ask for?

Well Nan not having a bad back. When I got back home Nan had been suffering with a bad back. Which was not helped by my little terrors Nico and Loki jumping all over her. They like to play their version of a territory boardgame over prime snuggling positions.

With Nan ill I was unable to use her dog sitting services to allow me to play the prolog for Seafall in the evening. 

So that was my Saturday. Lady Luck left me, just to prove that cards hate me. 

Wrath hits Wisbech!

It’s a good job I checked how many were attending the planned “Sinning again” event for The Fenland Gamers yesterday before heading off to it.

I thought it was just going to be Diego and myself. So had packed just 7 Wonders Duel with the Pantheon expansion, Hero Realms and newly arrived that morning Inis. 

However Will and Lucia had signed up also within the previous 24 hours. Which was a pleasant surprise, because our planned play was for them and Diego when I created the event the previous weekend.

So I quickly unpacked and threw in everything I had for The Others

Having everything with me allowed Diego, Will and Lucia to choose which pre-constructed team they played with.

They choose to go with The Sons of Ragnarok. A play on The Sons of Anarchy but using Norse Gods in biker outfits!


As the sin player I went with Wrath and he was backed up with Corrupted Doctors as his acolytes.

We went with a terror story called Haven in Flames. In this scenario there were no corruption checks, but lots of checks against damage by fire.

Once more as the sin I was victorious. But I was wondering about the scenario. It wasn’t until the last objective that I started to claw back into the game by stacking up the bodies of the heroes.

Having Wrath in a district with abominations and acolytes did make it very hard for the heroes to complete the final mission. I was rolling 14 plus dice in any fight. I used a similar tactic the previous game. I’m not sure how you stop this, and get a win for the heroes. At the moment this allows me to pick off heroes one at a time as they enter. 

Diego identified a mistake from their side in not playing their team correctly. I don’t think they were using their abilities to their fullest. 

But I also thought that this story unlike the previous one didn’t give the heroes much equipment. 

Playing as the sin is fun, and allows you as the sin player to ham things up a little. Letting out the odd evil chuckle or “muhaha” just as you play a sin card. Near the end the odd playful “I smell blood” before reacting helps lighten things up.

Having said that I do want to play as a hero next time. 

I do feel we still have a lot to explore with The Others. We have the different story types, different teams to try, different sins, team construction, Dark past cards.

So here is to the next chance to sin in Wisbech!

The Marcy Case

SPOILER ALERT! SPOILER ALERT! If you haven’t played this scenario yet you may not want to go any further on this post.

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Right I’ve given you a chance to avoid this post and any included spoilers that it may or may not include.

“Save the cheerleader, save the world”, well nearly. In the second scenario The Marcy Case for T.I.M.E. Stories it’s “save the kidnapped girl”.

The first thing that struck us all for this scenario was the change in art style. This was very much more comic book style. But still looking bloody awesome.

We also had less characters to choose from, there are only four. Which worked for me. It cut down on some of the decision time of who to play. I ended up playing a former marine. My only critism here is that only one of the options was female, and she was a reporter. While the male characters were all badass types. Not very gender aware. Yes the scenario is in the 90’s but still women were doing awesome badass things then.

The main map was also a very different style to the floor plan from Asylum. Which I felt worked well. They could have gone for a street map, which I’m sure they may have considered. But the look they went with fitted in with the art direction a lot better than a street map would have.

We had a blast playing this scenario. Playing with the same group through the scenarios I think is important for the game. Shared experiences as you travel through the missions will then influence decisions, discussion, banter, etc. Even only having played the initial scenario before, we were had lots of laughs during the game referring back to the previous mission.

The Marcy Case is a scenario that once you know the “solution” can be optimised to about five locations, and minimum actions in each,to get to the end. Whilst in Asylum I didn’t get that “you can optimise this to a bare minimum” feel. I also felt that the main puzzle was easier than the puzzle in Asylum. It was more a process of elimination based on gathered evidence than a real puzzle.

Yes this is a zombie game. Or I should say infected. It has the usual cliches. But I’d say it has that kind of Resident Evil (especially the movie) vibe. City quarantined off, secret research, something gone wrong, etc.

Value for money? Five people (Jeff was acting as our DM again – which I’m very very grateful for again) – just over four hours playtime. I think we got more than our monies worth. Plus the time flew by. It didn’t seem that long at all.

We did complete this mission successfully this time. Which was a nice feeling.

I loved Asylum. But The Marcy Case for me just one upped that. I can’t wait for the next scenario next month. Yes we have sessions setup for all the currently released scenarios. With new ones due out any week now, we will be adding new dates to play them. I could easily play A Prophercy of Dragons today (Sunday the day after, and when I’m writing the post).

I do need to say a big thank you to The White Lion Hotel in Wisbech for letting us use their facilities for the afternoon. Great, friendly staff. Great facilities. Great beverages.

Chatteris Warlords Christmas Party

Yesterday was the Chatteris Warlords Christmas Party. Gaming and free food, the perfect Sunday afternoon!

Just for the record so that you know what all the cool kids are playing at the Chatteris Warlords and my FLGS The Hobbit Hole, it’s Blood Bowl. When I arrived at the Christmas Party there were three or four games of Blood Bowl on the go.

What surprised my was I saw a game of Sentinels of the Multiverse taking place and I didn’t laugh. It’s not my favourite superhero inspired game. It sits there at the bottom, a hairs width above the DC Deckbuilding Game.

Sadly I missed out in joining a game of Scythe. It was interesting to see how some-one else played Rusviet. Fate has dictated that I have only played Rusviet so far. Normally I build the Township mech first so I can grab a factory card early on. Hopefully being the first so I get the best choice of available options. Then I use the Rusviet ability to repeat the previous action to exploit that Factory card silly. Bob had gone River Walk first.

After correcting a rule misreading on combat and the loser being able to get a combat card as long as they had spent at least one combat point through either card or spending power. They were going to play it that you had to have spent a power, not a card if I remember correctly.

There was some confusion over the river walk ability amongst the players. I’m guessing that this was the first time they had played for most of them. I left them having that discussion to go play Small World.

My gaming for the Christmas Party started off with a game of Adventure Time Fluxx. Yes it’s Fluxx, so you either love it or hate it, just like marmite. I fall into the love it camp. Well love maybe too strong a word. I certainly like it, and enjoy playing it.

This was the first time I had played this version of Fluxx. I have to say I liked it. It’s a nice version with the keepers and creepers having different abilities that you can use. Especially because one or two of them allow you to steal keepers and creepers from in front of other players, allowing you to get that win condition you need to complete the current goal.

The BG Stat app will show that I won this game of Adventure Time Fluxx. What it won’t show is that it took me three attempts in a massive play all your cards turn to finally win. My first attempt was thwarted when an Action was played removing the goal that I had just played to win the game. My second attempt was down to my own unfamiliarity of the source material and getting characters mixed up. A mistake the others players took great delight in pointing out to me. But my third and final attempt to win was successful thanks to some great (if I say so myself) use of keeper and creeper abilities, and top decking a card or two that I needed.

My second game of the afternoon was losing once more at Batman the Animated Series Dice Game. I had the Riddler character, whilst my opponent had The Joker. Wow the Joker is a powerful character. Scoring an extra point for each set of coloured dice (yellow,blue, grey) that you have in front of you at the end of your turn.

Next up was a two player game of Braggart. Now there is some confusion as to whether this game has a minimum player count of two or three. The box clearly says two. However the rule sheet says three!

It does play ok as a two player game. Although I’m not sure about the Witness card being of any use. Unless you play a liar card on the other players boast, knowing you are now able to replace one of the cards with a lower value card, so instead you kind of then straight away play the Witness card so you can grab the highest value card for yourself! I kind of feel this is like going “LIAR!!!!!”, “Oh wait, nope my mistake it did happen like that”.

My final game of the Christmas Party was Small World. This is another one off my pile of shame. I’m not counting the game of it I played on my iPad.

This is a very nice game. I love the fantasy theme. Having the powers and race separate, and mixed at random when you create the “trade row” is a great idea. You can get some humorous combinations, and some really cool sounding ones (see photo above for an example). Plus it adds replayability. I like the variable cost to buying your race as well. The nearer to the pile of races and powers the more expensive your chosen race will be. But that money doesn’t go into the bank. No. You place one coin on each of the races before the one you want to buy. Then who ever buys one of those races with coins on also gets the coins that are on it. So there may be that situation that you may not want that particular race but the pile of coins sitting on it is too tempting.

There is also a surprising amount of depth to the game because of this variety, as you work out how to best exploit the abilities of the race you selected and it’s power. Some may require that you need to be in control of a particular land type, or that you have conquered territories possessed by others to get a bonus, or you might get a tactical advantage of some sort.

Then you have to decide when your current race has reached it’s limits and thus needs to be put into decline. Which then gives you the problem from the start of the game which new race do you select?

Haven’t got enough troops to do that final conquest before finishing your turn. Only short by between one and three units? Have no fear there are emergency forces on hand in the form of a dice that has values between 1 and three, plus a blank face. If the value of your forces and the rolled dice give you enough to conquer the chosen territory then you succeed. If it doesn’t your forces are forced to retreat to a territory you control.

After you have conquered new lands for your empire, it’s time to redistribute your forces. But where do you need to reinforce to protect your land from your opponents? More great decisions.

Yes I like Small World a lot. With expansions that add more races and powers, plus different maps. This game has a lot of room to grow.

Chatteris Warlords put on a very good Christmas Party that was family friendly, and a good time for all. Thanks for doing this folks.

Building Skyscrapers 

Mention building skyscrapers in New York to most people, and the majority of them will picture the sort of images below from the “golden” era of constructing the Manhattan skyline.

Indeed the cover of New York 1901 tries to invoke that very imagery.

Which is not a big surprise considering that is when the game is set!

Yesterday Les and myself met up to play a learning game of New York 1901.

Did it capture that golden era? It certainly does in the game components and art work. From your workers that you place on the board having girders, to the player score markers being these rather cool little skyscrapers. 

I think less so with the game mechanics. At the moment I can’t quite put my finger on it. Maybe I’ll be able to put into writing what is just on the edge of my consciousness after another play.

I enjoyed New York 1901 as a two player game. But we didn’t have much competition for spots to build our buildings. With not much incentive to use our action cards. I can see this game being very cut throat, and competitive for spots with more players. 

The game does try and force that situation in a two player set up by removing the pink cards from the game. Which reduces the space players are building on and competing for. And in say a game like Kemet (yes I know a completely different style of game) where they do something similar in reducing the playing space for lower player count games. That approach works in Kemet and reduces the playing space significantly to make a difference. In New York 1901 I felt it wasn’t as effective at what it was trying to achieve. 

So before giving final thoughts on the game I’d really like to try the game with three or four players. I think it will play completely different. I also think my final conclusion will be that although playable with two players, don’t. But let’s wait for me to get this to the table with more players. 

Playing New York 1901 reminded me of a “soft” challenge I had set myself last October. Which was to get all of the city building style games I have to the table.

So within the BG Stats app I have now set up a new challenge to actually track my progress.

Technically it should be showing Dice City as played. However I played it before records began! So this challenge will be an excuse to get the game to the table again.