Category Archives: Game day

There’s gold in them there Dice!

Yesterday Dale and I played surprise surprise, some Star Wars:Destiny. 

It was his new eJango/eVeers deck against my new eVader/Raider deck.

The stats will show my deck won 6-2.

Early on it hit me that with two Vader dice out on the table, plus a force speed, force choke, two vibro knives, and two Sith Holocrons, that’s a lot of money sitting there. Depending on current prices and where you buy from, you are not going to work away with much change if any from £100. In fact I think it’s more than £100 easy. That’s a frightening amount to have sitting there in the table. If I go to a store tournament I’m hoping Dale can make it also. I want some-one trustworthy watching my stuff while I go to answer a call of nature. If Dale can’t make it I may just have to buy one of those card quivers. Which I have to admit I do like the look of. That way I’ll be able to easily carry my prized dice and cards with me.


I think I’ve said this before, but I like repeating myself, but with the two sets there are already more cards you’d like in your deck than there is space. This is only going to get worse with the next set. But it’s a delicious position to be in. It’s means there will be even more variety in decks. So yes you know the characters you are up against, and might have an idea of the “core” cards they might be playing, but after that it will be a pleasant surprise. 

I think I know after yesterday which cards I’m going to drop and replace with other cards I like the look of. That’s the nice thing about sessions like yesterday. I think you need to play a deck a few times to get a feel for how it plays, get an idea of where it’s weak, remove the bad dice rolls and card draw (if you can ever do that completely). Ideally playing it against several different decks is something I’d like to do. But I don’t have a deck library at the moment (something I may look into doing – especially if I start to take the tournament scene seriously).

Dale’s deck didn’t work for me at all. It was a vehicle deck, they weren’t really getting out, most of the time if they did it was late game. I don’t think Veers is a good match up with Jango. Jango is on my list of characters to build a deck round. I’m thinking I’d pair him with FN-2199 or Royal Guard. Veers might come into his own with the next sets emphasis on vehicles. If I was intent on playing Veers I’d pair him with Unkar maybe so I’d have the resources to pay for the vehicles. 

On the other news front, The 7th Continent arrived. I didn’t do an unboxing video, despite pressure from Jonathan to do so.

Instead I did an unboxing photos stream on Instagram.

Now all I’ve got to do is unpack the cards and file them away, read the rules, and finally get it to the table!

Duelling Dice 

Yesterday Dale and I met up at our almost ghost like work place to play some Star Wars: Destiny. I had to go there anyway to pick up my folding table for Saturdays MtG league play for The Fenland Gamers. Yes I have a folding 6ft table. Yes I use it at work for gaming and marking students work.

I started off with a FunKar deck. It was modified from my initial effort. I had a deck list shared with me by Chris Shaner. Our decks were not too dissimilar. I didn’t have all of the cards that Chris had in his deck (mainly second copies of some of the weapon upgrades), so I infilled. I’d guess this was 90% the list he shared.

Dale played his action cheating eRey/Maz/Snap (I think that’s the right elite character). It’s his broken action cheating deck that apparently according to FFG isn’t a problem! 

How’d I do against this nasty deck? Out of 4 games, FunKar won 3, lost 1. I was playing FN-2199 much better than the previous time I played this deck. The two supports Imperial Inspection and Salvage Stand made a huge once I started using them. I had singles before and never played them! The new deck plays 2 of each, and having them out and in play made a big difference. Stripping resources, sending upgrades back into hand. The other tweaks had an impact too.

Emokids that is such a great name for this pairing. Whoever came up with it deserves a pat on the back.

I had tweaked the deck with some newly arrived cards that allowed me to improve my chances of drawing the card I wanted, or replaced some cards I wasn’t using.

The emokids were up against Dale’s new deck eBaze/eLeia. It’s an aggro deck. Dale it the perfect roll at one point, or near as with 11 points of damage sitting there ready to hit me. 

How did the emokids do? Out of 7 games Dale won 5-2. One or two of them were very very close games. It was nice to win a couple of games with this pairing at last. The only weapon upgrade I play is the Vibroknife. All other upgrades are abilities I can swap in using the Sith Holocron special.    

So adding up those scores Dale took the honours for the day 6-5. We have a rematch next week.

I’ll put deck lists up in the next week or so. Also I’ve changed my collection page to a page of cards I’m after (it’s a shorter list). 

Are you a toaster?

Yesterday Tiny Epic Quest snuck in and joined the Tiny Epic Galaxy Beyond The Black playmat in my “how much do the postal gods like me? challenge”. 

Some more targeted buys for Star Wars: Destiny also arrived. Which means I now have a playset of all the commons and uncommons for the Awakenings wave. I also have Luke now, so an eLuke/eRey build  will be something I start playing with pretty soon. 

In the afternoon a game I’ve wanted to get to the table for a longtime finally got to the table. As the Rock would probably say “Finally! Battlestar Galactica the boardgame has hit the table!” 

A day or two earlier Nath had said “there’s a boardgame?” when I told him of Saturdays plan. “Oh yes” was my reply.

Jeff, Nath, myself, Diego, and Monia boarded the Galactica to lead the rememants of mankind to their salvation from the cylon onslaught. But there was a hitch some of us were toasters. Whose soul intention was to stop us escaping and see the end of humanity.

There wasn’t many accusations flying around, or people being thrown into the brig. I think it happened just the once from a card effect near the end to Monia. However many a jokey comment was made through out the game, such as “well a cylon would say that” or “just what a cylon would say”.

Once you get used to the turn structure, which happens very quickly, the game hits a flow.

But why was that person checking something in the rule book? Was that the cylon pages? Why isn’t the President playing more quorum cards? Everything a player does comes under scrutiny. Oh the suspicion. 

I did find it frustrating at times having to wait for my turn sometimes. As Starbuck I was deadly in space piloting a viper. Especially with the aid of some of the pilot cards, which gave me four attacks at a time. Add that to the characters ability of getting an additional action if they are flying a viper at the start of my turn. So I was the ideal one to be out in space shooting up toasters. But timing just made it hard on a couple of occasions for me to do anything, because I had a full round of turns to wait out before I could jump into action.

All the characters felt different. From drawing different skills cards, different once a game ability, to different abilities.

Sadly with the finish line so close, the hidden toasters were triumphant.

It turns out Diego was married to a toaster, and Jeff proved there was no honour amongst kitchen appliances, when he admitted after revealing himself that he had been trying to deflect the accusations/suspicion onto Monia, who had towards the end been given the nickname by me of “Mrs Toaster”.

Nath and I had a great time playing the game. As did the others, well they said they had. Now the only problem is arranging getting the game back to the table.

Long overdue father son gaming session

Yesterday Nath and I got to play some games!

We started off with a favourite of ours 7 Wonders Duel. Our game went down to the wire or better described as the last card of the third age. The last card was a military card, one that pushed Nath to a military victory. If it had gone to points I’d have won. But sadly the last card of the game was for Nath. 

I then introduced Nath to the worker placement mechanic with Mint Works.

If I told you we ended up playing three games, that should tell you what Nath thought of the game. 

This is a really great, light introduction for “gamer lite” players to the worker placement mechanic. I also find it’s fun for “gamers” also as a quick scratch the itch filler game.

I followed up the success of Mint Works with Caverna: Cave vs Cave. Don’t think Nath enjoyed it much. Or that’s the impression I got from the fact our game got interrupted by tea, and Nath wasn’t bothered about finishing the game after we had finished eating.

Our after tea gaming was playing Star Realms. You’d think that being in the same room together we’d be playing the physical game. No we were using the app. Nath had finally re-installed the app on his phone. Which I was chuffed with because it means we can continue playing after he leaves. But we were sat there, next to each other, phones out, taking our turns. 

Although I talk about Star Wars: Destiny to Nath. I’m deliberately not letting him play it. I don’t won’t to hook Nath on the game. I can’t pass on my addiction and money pit to him. He’s a poor student at uni for starters.

Today we are seeing Dunkirk in the afternoon and then I’m taking to his first FEG@WL. Dunkirk should get us in the right frame of mind for the evenings gaming!

Oppression Averted – Carry On

Yesterday the stars aligned that Diego and I were both free and had the time to get Star Wars: Rebellion to the table. 

After scientifically choosing who picked the side they wanted to play by tossing a coin. I was the Empire for our second game, which naturally meant Diego was the Rebel scum.

For our second game we went all in using the full setup. Which meant we were using the action cards with their abilities and not just for recruiting, we had two random action cards from the one use ones. Our starting systems were chosen by selecting the first three rebel systems from the probe deck and also the first five Empire systems. And then allocating our forces as we saw fit between them (although there was a minimum force requirement I think for the Empire on each system). 

Just the way the cards fell I was able to drop my Death Star and some back up units  , like some ties and troopers to split the Rebel starting systems.

Early on I drew project cards that allowed me to build a Super Star Destroyer and blow up a system (Bothawui) with my Death Star. So I did, because I could. That destroying Bothawui would come back and haunt me later on.

Diego did far better than I did as the Rebels. He completed more missions than I did. Luckily in the final couple of rounds some serious rules lawyering stopped him from destroying my Death Star. But it was my earlier “it was fun to do” destruction of Bothawui that gave Diego the final point he needed to win. He had a mission that gave him a point for each destroyed system. 

One more turn would have given me victory with my newly commissioned second Death Star able to move in and blow up the Rebel base. But it was never to be.

It still amazes me that with epic games like Rebellion that the time flies by. You get so engrossed in the game you lose track of the time. It took just over four hours for the Rebels to bring an end to my tyrannical grip on the galaxy. 

A great afternoons gaming. Thanks Diego.

Climbing Magic

After a fun (for me) morning of opening a booster box of Star Wars: Destiny Awakenings and filing them away yesterday, it was the second attempt at the Fenland Gamers Magic the Gathering League.

After the first attempt to start this league I was left feeling a little bruised. So I was really relieved when people started showing up. 

The night before I’d been given the heads up that a couple more players would be coming along. My mental head count said there should be 10 of us playing. I was hoping I hadn’t forgotten anyone. The Amonkhet booster box of 36 packets would cater for 12 players. I had breathing room for 2 unexpected players if need be. 

We would be following the Magic the Gathering League format (rules here) that usually runs over 4 weeks. Ours will differ slightly, instead of weeks it’ll be meet ups. Otherwise we are exactly the same. So everyone buys 3 booster packs (£7) and builds a 30 card deck from them to play with. Then each meet up you are allowed to buy a booster pack to strengthen your deck with. If you loose 3 games in a row you can also buy an additional booster pack to help improve your deck.

What I like about this format is that it’s accessible to new, casual and experienced players. It doesn’t rely on having spent lots on cards (although we do have to use extra lands for the decks). It’s also a format you can join at any time during its running and just start playing and not be at a disadvantage.

We all cracked open our three packs, started organising the cards we’d pulled, and started building our decks. 

I think Justin got the find of all the packs opened. He pulled an Invocation. I should have took a photo (which I only just thought about as I write this post). It’s potentially worth a bit of money. 

My first game of the afternoon was against Charlie. Which I lost. But at least during the game I was able to remove his hand of two cards by forcing him to discard them. Which delayed his plans by getting rid of his two 7/7 flying creatures. 

My next game against Chris saw me do better but still loose. One more lose and I can strengthen my deck with another booster. 

The following 3 games were against the least experienced players in the room. I walked away with victories but they felt hollow. I always feel like the school bully when I win these games. 

My final game of the afternoon was against Michael. His deck was just nasty. He enchanted a flying creature so it had life link. I had not drawn either of my two bats, he’d forced me to discard five (iirc) cards from the top of my deck to my graveyard. Which got rid of the one card I could have played to kill off his flyer. It was an achievement I suppose that Michaels health was 21 when I died and not 35 (which was his final health when he defeated Charlie).

The feedback I’ve been getting was people had a good time. Which I’m chuffed about. I’m also chuffed that at last one of these events was a success.

A big thank you to Fenrock for hosting the event. We really do appreciate it. 

A very big thank you to those that came along and making this a success and so much fun.

The next league day is the 12th August, same time and place. 

All hail King Diego

It hadn’t been planned this way but to be playing A Game of Thrones the boardgame the same weekend series 7 of the tv show is due to air seemed a great way to celebrate the shows return.

Jeff, Diego and myself faced off across the battle field using the A Feast for Crows expansion. Yes I know there was only three of us, and the expansion us for four players but we have a reason for doing so. We were expecting a fourth player, and had set up for four players using the expansion. But after waiting 40 minutes we got the impression they were not turning up. So we decided to go ahead using the expansion but take out the Starks. Any objectives that involved the North and Starks would be discarded and a new card drawn. This also meant that we were playing in a pretty compact part of the map. Very much in your face. 

So who played who? Well I played the Lannisters for the first time, Diego was House Arryn, and that leaves Jeff as the Baratheons. 

Naturally because of the house objectives Jeff and I are at instant conflict over control for Kings Landing. We both needed it. I also had a normal objective that needed control of it. So if I could keep control for one turn that’s two points. I managed to keep it for the first turn and score those two points. But if I had been braver and attacked Jeff with my forces at Kings Landing instead of defending I think I could have held it for a couple more turns, and possibly got the win. However hindsight is a great tool. And after revealing orders that first turn I was regretting my decision. 

The above photo shows me learning from my earlier indecisiveness by attacking Diego’s knights before he can reinforce them and attack me.

Like most games there are moments that stand out. Diego and Jeff were ganging up on me. They had mean most of the game. I had zero influence, Jeff had one (iirc) and Diego had two I think. The Westeros phase was making us bid for the influence tokens. I was looking at losing the Iron Throne token. Jeff and Diego were discussing how they were going to split up the three tokens between them. We all put our bids in for the Iron Throne. Jeff and Diego bid nothing! They had screwed up. One of them should have bid something but they hadn’t. As the current holder of the Iron Throne I got to decide draws. So guess what? I was still in first place and kept hold of the Iron Throne.  That was so funny. When that realisation of how they had screwed up hit them. Boy did I laugh. It also meant I was able to hold on to being able to use to power tokens in the power phase.

But that was an unexpected victory. In the end I still lost the war. There was a chance to make a final grab for power and steal the win. But miscalculations, poor execution and Diego attacking me in one area I needed to control put an end to any little chance I had.

Jeff and Diego both had 7 victory points. So it was down to tie breakers. Which saw Jeff lose to Diego on the second tie breaker.

Well done to Diego our new Overlord. May your reign of tyranny be short. 

I liked how A Feast for Crows worked with three players. The compact nature of all the armies being so close together I thought worked well. 

Right I’m off to start up the resistance/rebellion to Diego’s reign. 

Playing in the Sandbox

Back in the day. Oh how I fecking hate that saying. Look back in 1984 I was like 16, studying at the Isle of Ely College. And this game Elite was somehow on the Beeb micros there, along with Frakk, and clones of popular arcade games of the time. I was programming in BASIC on the Beeb, my Commodore 64 and any other platform in front of me. It wasn’t until it came out on the Commodore 64 that I got to spend real anytime on this open world sandbox game. I remember enjoying the game but not exactly being any good at it. 

It’s that memory of Elite from my teenage years that attracted me to Xia: Legends of a Drift System and it’s expansion Embers of a Forsaken Star. It looked and sounded like Elite the boardgame. 

Luckily Edmund gave me the chance to get Xia to the table yesterday when he invited me to an afternoons gaming.

We played without the NPC ships, but with everything else from the base game and expansion. We set the fame point target to achieve to the suggested first game target of five.

Neither of us took weapon upgrades for our initial ships. Edmund was flying wildly doing blind jumps into sectors, while I spent the energy to scan first. 

Both Edmund and I ended up with bounty on our heads when we traded in the wrong part of the galaxy. Guilt by association.

Edmund did manage to complete a mission and earn enough credits to upgrade to a tier 2 ship and get rid of his bounty. He was also better at trading than me and earns a couple of fame points that way too. 

Me I was bumbling around space going “lalala”, “oh look pretty star”. Pretty much no different to when I was playing Elite way back.

We didn’t even get close to scratching the surface of Xia. With more players and the NPC’s thrown in the experience would be different again. There is so much to explore with this game. Each game will be familiar, yet different due to the modular nature of the tiles. 

Xia takes up a massive amount of table space. The quality of everything is really high. Metal coins, pre-painted minis.

This is an impressive game. It’s epic in scope. I love it. I can’t wait to play it again.

Infamy, infamy, they all have it in for me!

It wasn’t planned this way, but yesterdays and the game in two weeks time are a brilliant way to celebrate the start of the much anticipated new series of The Game of Thrones this month. In fact I think the next game is the same weekend. It’s also that weekend I can start taking holiday also. An exciting weekend indeed. 
Yesterday the people rose up with the aim to over throw the current incumbent of the Iron Throne Jakub.


Four players again meant that we were playing with the Feast for Crows expansion. Justin was playing for the first time, and drew the Starks. I drew the Baratheons, which was a first for me. Chris got the Lannisters and reigning tyrant Jakub was once again Arrayn.

Chris was the first one scoring, his House objective automatically kicked in. I had to attack Chris because we both needed Kings Landing. I wanted it more! 

And I managed to hold on to it for a large chunk of the game. Chris and Jakub formed an unholy alliance and ganged up on me. Whilst Justin was doing a good job of being a distraction to them. Sadly not enough for me to sneak the victory.

Chris took back Kings Landing with me one round away from winning. I was left with two ships as my only forces left on the board. I desperately needed a mustering to ocurr.

That unholy alliance wouldn’t hold out, I was sure of it. Both thought they were able to grab the win. Sadly for Chris Jakub was in a better position than he was.  Jakub completed an objective for the final point he needed to get the win and strengthen his hold on the Iron Throne.

We had alliances, deals, no betrayals that I remember. 

So well done to Jakub for successfully defending your throne.  Sadly for you, but luckily for the rest of us you are unable to defend it next game. So enjoy your short extended reign. 

Boats and Spaceships

Yesterday saw some impromptu gaming between Jonathan, myself, Chris and Edmund.

But how did we get to that point? Well I needed a big favour from Jonathan! I’d sold my Android Netrunner collection, and needed to print out the delivery label so myHermes could pick it up today. Sadly my printer/scanner is just a scanner these days. So I threw myself on the mercy of Jonathan. Who suggested we also play a game too. The invite went out on the Fenland Gamers Facebook page. And there we were, playing Keyflower on a Sunday afternoon.

Boy did Edmund grok this game. He destroyed us. While Edmund was grokking the game, Jonathan was getting wound up, because the game was not clicking for him. Sometimes that happens with a game, and you need another play at least before it clicks. It’s that second game that the person usually ends up whooping my butt at the game. The important point is that I beat Jonathan by two massive points this time.

Like Nations: the Dice Game Keyflower is over way way to quickly. 

But still a pleasant surprise for the Sunday afternoon.

Today Dale and I spent it productively testing Star Wars: Destiny decks (lunchtime only). 

By the end of our gaming Dale edged it winning 6-5. 

Our first four games were a new hero deck that Dale came up with. It demolished my ePadme/Jyn deck. It was crazy in the damage it was doing. But the remaining three games the cards weren’t so favourable to Dale and I won.

Dale then lent me Con Artist to swap in to see how that would work in my deck. Our remaining games were Dales ePalpatine against my ePadme/Jyn. They were pretty tight games. In our final game I proxied in a second Second Chance. Con Artist worked pretty well. And I most certainly need that second Second Chance.

I’ll have to do a post of my deck in its 2.0 state. If the dice come off (like the photo above – I rolled that today) thats 6 cards off the top of the opponents deck. That’s insane!