Category Archives: Fenland Gamers

Fenland Gamers

FEG@WL 19May17

Friday hits once more. Earlier in the day Dale kindly had a learning from the rule book game of Blood Bowl Team Manager (BBTM) with me. A game that he beat me at. Which is ok, I beat him twice at 7 Wonders Duel the previous day.

I’d been wanting to get BBTM ever since it made its way in to my collection many many moons ago now. Sadly if you wanted to buy it for your collection now you will have to pay the now obligatory stupid prices for it. Thanks FFG and Games Workshop. Why couldn’t you try and make your relationship work? Think of the gamers! Think of the gamers! Yeah thanks to their failed relationship BBTM along with the expansions are never ever going to be reprinted (well Games Workshop possibly could I suppose, but if they did you’d probably have to cut the tree down, make pulp etc to produce your own cards for the game.) Luckily while both companies are trying to prove to each other they are doing fine and have moved on, I managed to get the Sudden Death expansion for a normal price. But I’ve not managed to find a good price for the other expansion Foul Play.

I really enjoyed this area control card game. As a two player game it worked. You are managing your hand, hopefully drafting more players (cards) or even abilities that you can use during play. Dale had one upgrade that gave him two points when he lost.

I would like to try the game with the higher player counts. I think it would be more chaotic, especially when playing for trophies.

Jonathan was going to arrive a little late, so Charlie, Chris, Edmund and myself played a game of Love Letter Batman. Edmund rushed away with an early lead. But Charlie managed to come back and grab the victory. Luckily Chris and I managed to at least get a point to our names so we weren’t completely embarrassed.

With Jonathan joining us it was time to decide what to play. Chris’s Zombicide Black Plague was out. Fantasy has no place what so ever in a zombie apocalypse. The zombie apocalypse is shopping malls, prisons, tower blocks, underground bunkers. Not bloody dungeon and dragons! Yeah that’s in bold for you Chris and CMoN. It’s WRONG! WRONG! WRONG!

In a moment of pity we relented and decided we’d play Terraforming Mars. A game Jonathan had wanted to play. 

So we all tried to Terraform Mars. We didn’t use the drafting option for cards. Which would have increased the play time. But it might have improved my chances of getting cards I needed to play others in my hand. I needed science symbols but wasn’t seeing them.

But still it was fun with the higher player count. Chris went on to win the game. 

If a Friday Evening Gaming starts with bubbles on the top of my grown up beverage, then it finishes with the suspicious meat. I’d avoid this part of the evening since I had that gall stone attack. But you only live once. It was time to taste that oh so so greasy meat drowned in chilli!

Well I’m writing this post the next morning. So I survived that wreckless decision at the end of the evening. I rolled the dice and I won!

A most excellent Friday 

Friday was turning into a pretty good day. External moderators for the two awarding bodies we use for our courses passed the units they had been verifying. This basically means they agree with how we’ve marked the students work, and that the work produced meets the criteria for the mark given.

I find it a little stressful in the run up and during the actual moderation. It’s making sure everything is “perfect” and easy for the moderator. Then the waiting. If the moderator finds something wrong or disagrees with the marking I don’t want it to be mine. I don’t want to let the team down. I don’t want to let my line manager down.

That last bit is very important. I didn’t think I’d be lucky enough to have a manager like I have now, again! When my manager and friend Julie unexpectedly died on 4th June 2014, it hit me pretty hard. She had been the best manager I’d had in a life time of working. She had inspired, encouraged and supported. I’d have done anything for her. Yes I’m a blindly loyal foot soldier. It had been earnt. I’d grown professionally and had been doing new things, thanks to Julie. But lightning has struck twice. My current manager in her own style is the same, and earnt the same loyalty. So yes I wouldn’t want to let her down either. 

When we heard the good news from both moderators there was a feeling of great relief and happiness. 

I took in my V60 drip, Hario coffee server that works with my V60, and a Pact Coffee to work to make coffee for the team. It was Darren’s Pop Up Coffee Shop this morning.

The coffee I took in was a limited edition roast called El Campanario. The photo below tells you all you need to know about this amazing coffee. 

Making coffee with the V60 is very theatrical. The V60 on top of the server, pouring hot water precisely over the filter to clean it with a goose neck metal jug, the bloom, the pouring over the coffee. Pure theatre. Plus I love the whole process, and find it therapeutic.

But it is also very precise. Baristas weigh and time when using the V60 so they get consistency. I weigh at home when brewing coffee this way. But no scales at work were used. 

However the most important factor that trumps everything else is having a great coffee. I think the El Campanario roast is just that.

Now they said they liked the coffee I made. But there is always a bit of me that says “liar, you are just saying that to be kind to me”. Although I was fairly happy with the final product I was putting out. I think that says a lot about me. 

A bloody great start to the weekend.

The celebratory pint of Thatchers cider at The White Lion once I got there tasted extra nice. I’d just been served when Edmund turned up. Drinks in hand we retired to the restaurant area and that awesome large heavy wooden table, 

While waiting for others to turn up I taught Edmund Onitama. I won the first game, and then lose the next two games. 

Near the end of the third game Chris arrived with his newly arrived copy of Terraforming Mars. Plus news that Jonathan was not going to make it due to some life stuff cropping up. There was no sign of Debbie and Nath who said they were coming. 

Terraforming Mars was on the short list of remaining must play games of 2016 I hadn’t played (Clank and Vast are the remaining ones I think). So this opportunity to play it was very much appreciated. It’s also one Jonathan wants to try. And also joins a short list of games he’s missed out on playing that he wants to play! So it might have been insensitive posting a photo of the game to show him what he was missing. But also funny. 

Yeah, Terraforming Mars is good fun. I really enjoyed it. 

It’s basically an engine building game. You buy cards into your hand, then pay to use them. Some of those cards are one off use and are not part of your engine. The others go in front of you and make up your engine for the game.

Now I won. But I wasn’t expecting to. Chris had far more cards in his engine. But the difference between mine and his cards, and Edmunds was I was adding a lot of cards that had victory points on them.

Edmund and I had also done much more terraforming of Mars than Chris. So we were further up the terraforming track than Chris. Mine was mainly due to planting forests (more points at the end) and placing oceans. 

I realised after my final turn I could have had an extra five points and claimed a milestone. Having milestones you can claim is a nice touch. As is sponsoring an award. Which means at the end the player that had the majority in what the award is for, for instance science symbols gets 8 points (?) and the runner up gets 2 (?). Only three awards can be sponsored and the cost goes up for doing so each time. So it pays to be early for the award you want to go for.

There could have been a drafting element to the game (one of Jonathan’s favourite game mechanics – not!) – but we decided that variant could wait for a future play. 

I thought the different coloured and sized cubes representing money would be confusing, and I’d keep forgetting the values. But I didn’t. The cubes were also multi use and also represented resources such as plants and energy!

I had heard that the production quality of the game wasn’t great. But I didn’t have a problem with it. It’s not Stegmaier games quality but it’s ok. Not as bad as I had been led to believe. 

There is a take that element in the game. It’s not massive, and mainly as far as I can see it’s a remove resources thing mainly. Slowing an opponents engine down.

The question for me really is I liked the game. But how much? Enough to want in my collection? I think it’s border line, leaning to yes. It may not be top of the purchase list (Great Western Trail is higher up).

An amazing Friday. 

Other gaming this week…

Dale and I have played a couple of games of Star Wars: Destiny. These games were our first where we constructed our decks. I played both games with Jyn and Rey. My deck is leaning towards being a control deck. Where I’m denying my opponent the ability of doing stuff by forcing them to discard cards, removing dice etc. 

Dale’s first deck was Kylo and two tie pilots. But his deck was a third invalid cards we noticed while playing. His second attempt at a deck was Kylo and death trooper I think. As Dale said yesterday his deck is more an agro deck. 

Although Dale won both games they were very very close games. They came down to if I hadn’t been taken out on Dale’s action I’d have taken Dale out on my action.

Monthly Meet Up May 17

Last night at the Fenland Gamers Monthly Meet Up we played a game! 

Yep just a single game. Because last night we played Viticulture with five players. Two of which had never played it before.

The BG Stats app will show that Katie emphatically won the game. It won’t show show Katie took that win away from Jonathan at the last minute. Or how I made a last desperate dash to take third place and hit 20 points.

A great evenings gaming. Great company. The next monthly meet up will see our hauls from UKGE competing to be played.

Three is the magic number

Last night saw three like minded souls yearning to throw dice, play cards and push round cardboard, meet up and play games at the weekly Fenland Gamers meet up “Friday Evening Gaming @ The White Lion”.

While waiting to see if anyone else was going to turn up, we started off with a game that was quick to play so that any late comers weren’t hanging around bored. The game we chose that fitted that profile perfectly, and at the top of my small games box was Mint Works.

While setting up I was “entertaining” Charlie and Diego with my previous play of the game of how I crushed Scott, with a record breaking 18 points. Ok it sounded more like boosting. But 18 points is an incredible score in Mint Works. A winning score is usually 7 – 9 points. So yeah I’m boosting about that play.

But they say pride comes before a fall. And I did fall. I managed to get a massive 4 points to claim last place. Diego and Charlie drew on 7 points a piece. But just like I have been in the past on a couple of occasions, Charlie was denied a victory by the tie rules for the game. Diego had the smaller neighbourhood so was given the technical win.

No one else had turned up during our game of Mint Works. So it was time for a heavier game.

After a little indecision Imperial Settlers was hitting the table. I haven’t played this game in a longtime. Which is shameful really. This is a great game. Luckily I have it well organised. Which you have to with all the expansions. It was easy for me to just pull out the core games faction and common decks.

Charlie was playing the Barbarians, I was the Japanese and Diego was the Egyptians.

Naturally with such a long time between plays mistakes were made, rules referenced. 

But after the five rounds and the final tally of points I managed to claim the victory by a single massive point.

To be fair to Charlie I don’t think the cards were kind to him. And they were very kind to me. Diego they were ok with.

Charlie rocks at Perudo. He totally owned Diego and me in our two plays of this classic bluffing game.

Our final game of the evening was Love Letter: Batman. Ok I’m a Batman fan, so it has me there. But it’s funny how a simple rule tweak elevates this version above that of the original. It’s so simple, play the Batman card, guess correctly and get a token. It gives another way for players to score, can shorten the play time. Genius.

The BG Stats app will show I won our game of Love Letter: Batman. It won’t show the fun we had. The multiple times I got The Joker as my first card, and knocked out early. Or the bullet I dodged when Diego played the last Poison Ivy on himself when I had The Joker that gave me the game. 

A great evening of gaming. Thank you guys.

The Fenland Gamers have their monthly meet up next week, followed by the usual FEG@WL. Hope to see you there.

49 and not out

Somehow I’ve made it to 49 years on this planet. The last year of my forties.

So how did I spend the day of the year where I celebrate escaping the prison my mum kept me in for 9 months for a crime I never committed? (Imagine The Great Escape crossed with Prison Break and you’ll get the right image)

Well the afternoon was spent over in Cambridge visiting Scott, and dropping off the Star Realms and Hero Realms promos I had for him.

Scott introduced me to the game Fugitive. I played the marshal while Scott played the fugitive. I thought from the description of game play I’d been given this would be best for my first play. The game could do with a little shield for the marshal player to hide the markings on the little number board they use for tracking things on. I think I enjoyed it. It would be interesting to play the fugitive next time. From the marshal side it’s a deduction game trying to make guesses based on incomplete information. With each turn providing a little bit more information to help refine the guesses. 

I returned the favour by introducing him to Mint Works. Despite losing Scott enjoyed the game. It’s probably a 100% success rate at the moment for people liking the game after trying it. Just a shame it’s not easily available at the moment. Pretty sure there would have been some instant purchases.

Sadly while in Cambridge a cunning plan to recreate the following Ruby Wax sketch on a friend/colleague who was away doing adventurous type stuff in the Lakes came a cropper.

If it wasn’t for a minor flaw in the planning it would have been awesome and hilarious. Sadly the moment of comedy gold was ruined because I didn’t know their address. Nor did my partner in crime at work. Darn!

The evening has been spent at The Luxe. As if they knew (just a coincidence in reality), there was a showing of Robocop (1987), one of my all time favourite movies.


Will, Lucia and Jonathan met me before the film started for a drink and some gaming. Our pre-movie gaming sadly wasn’t a Robocop game, but Archer: Once You Go Blackmail.

In the first game we played I won the first two points before anyone else had a chance to take a turn! I drew the number 2 card Dr Krieger which allowed me to guess the hidden card, and if correct I instantly won. I did that twice in a row! I’m sure the others suspected me of cheating at that point. As Will said, I should have chosen the lottery numbers at that point. It won’t surprise you I won that game. We started a second game that ended in a draw because we had to go in for the movie.

We were in for a treat. It was the Directors Cut of Robocop we were going to see, with its extra 26 seconds (according to Bouncy).

It was a delight seeing it on the big screen again. I just love the movie. Over the years I must have seen the movie a good 15 to 20 times, if not more.

Naturally I’m old enough to have seen Robocop when it first came out. I also had it on video a year later, along with The Princess Bride (which I looove, and also getting the big screen treatment at The Luxe) and The Untouchables on a single long play video (yes not exactly legal at the time). It was this tape I watched a few times while studying at Brighton Poly. And accounting for a large number of those views. 

I had a fantastic time watching Robocop again with friends. It’s always great sharing a film like this. Plus the banter with Bouncy before and after the movie was fun. But then again the staff at The Luxe always look after you. 

Seeing Robocop again was a great way to end a very enjoyable birthday. And that’s that, the birthday weekend of celebrations has come to an end. Thanks everyone for the well wishes, presents, and spending time with me. Same time next year? 

TableTop Day 2017 – We Played Some Games

Well my International TableTop Day started the same as all others. Coffee made with my Hario V60 Dripper, using a limited edition roast called Kigoma Natural (with hints of black grape and blueberry) from Pact Coffee (yes I’m that coffee hipster/snob guy). I save the good stuff for weekends. Like all the other days I had the usual two chocolate chip brioche. I love my morning routine. 

After dressing I got a selection of games together to take along to the Fenland Gamers International TableTop Day Event, and then headed off to The White Lion.

When I got to the hotel there were people still eating breakfast. So I enquired if breakfast was still being served. It was. Result. I ordered a full English. Which was great value. It not only included the titular dish, but hot drink (tea/coffee), fruit juice and cereal.

Jonathan turned up just after I ordered my food. So we chatted about games, life the universe and other stuff, while we waited for my plate of goodness, and then devouring of said plate of food.

We had just started playing Jaipur when Lucia and the walking injured also known as Will turned up. I hadn’t played Jaipur before, but its been on and off my radar for a while. Jaipur is played over three rounds before a winner is decided. We only had time to complete one. But there was enough in the game for me to want to play again. It is a nice two player game, that combines set collection, drafting and hand management really nicely.

With Will and Lucia we played Archer: Once You Go Blackmail Love Letter. There was a slight hitch to the start of the game. Jonathan and I hadn’t realised Will and Lucia hadn’t played Love Letter! It just didn’t register that we hadn’t played the game with them. Oops.

During the game Chris arrived. Just in time to see Jonathan come back from behind and win.

It was time to be corrupt sheriffs and dishonest tradesman in Sheriff of Nottingham. This game is such a hoot. There was not that much bribing to get your own goods through, but lots of bribing the current sheriff to open someone else’s pouch. Somehow in all the chaos, lying and treachery Chris won.


Our final game of our TableTop Day session was Lords of Waterdeep. I think this was my worst play of the game ever! It has been nearly a year and a half since I last played the game physically, and nearly a year the app (which does not work properly on iOS, and needs a massive update). We did have one misplay. The first round was played with too many meeples. After that I just didn’t complete Quests as quick as the others or use the intrigue cards well. Mind you I did draw some turkeys. Oh Lucia won. 

When I got home Amazon had delivered the stuff I bought with the very generous gift from my friends and colleagues at work yesterday. 

So that was TableTop Day for 2017, and day two of Darren’s birthday celebration weekend.

It’s cold outside

Fridays come round so quickly, especially on a week that starts with a bank holiday.

Diego and I arrived at the hotel at the same time. So while waiting for others to arrive we went for that micro worker placement experience by playing a couple of games of Mint Works. Diego and I shared the honours, one win a piece.

During our second game Edmund arrived, closely followed by Chris. We had enough to start playing a more weightier game, But what?

Edmund had recently been watching some “classic” Tabletop episodes, and chose the modern zombie survival, hidden traitor classic by Plaid Hat Games Dead of Winter.

Our overall objective for survival was guns and food. When doesn’t it?

But who was our traitor? One of the others at this table was going to betray the rest of us to meet their own secret agenda. Our failure would be their success.

The way things were going in our game no one obvious was acting suspiciously. Maybe my actions were making me look like the traitor. My Secret Objective was to make sure none of my group had wounds at the end, along with the successful completion of our main goal. I can see how constantly healing my characters could look suspicious.

Two rounds left on the clock, two morale remaining. We were not in a great position for succeeding. Then Chris made a great observation. If we exile some-one we needed less to meet our objective. I knew Chris was going to nominate me once it got round to him. I could see it in his eyes. Luckily on the end round I was group leader. I broke ties! So at the end of my turn I called a vote to exile Chris and his two dice. A vote that ended in a draw. A draw I decide on. Chris and his survivors were thrown out into the cold brutal night to fend for themselves. 

Naturally I’d forgotten one thing in my cunning pre-emptive plan. Chris had most of the guns we needed to win. Ok we were still short on the food front too. Bugger!

So we failed our mission. The zombies and Dead of Winter won.

The photo below is how this excellent evening ended for me.


But my night doesn’t end there with low quality greasy meat.

At 1am I woke up with a severe pain in my side, roughly where my kidney was.

The pain was incredible.

I phoned mum next door to come and get the dogs and call the emergency services. 

The pain was so bad. But it didn’t end there. No I was being sick too. 

Excruciating pain, being sick, it doesn’t get better than that. Well throw in sweating and shivering, and you get what my three hours were like before finally an ambulance arrived. 

They immediately put me in the ambulance after taking one look at me. Although my pain at that point was a 6/7 out of 10. When it was hitting 10, I was writhing on the floor. 

Inside I was given that gas used for pain relief by pregnant women during delivery. That’s good stuff. Twenty puffs of that, and that 6/7 was gone.

By the time we got to the hospital the pain had stopped. But they needed to do the checks etc. So biological samples were taken, readings made. But at this point it was like bolting the stable door after the horse had bolted.

The medical theory was that I’d had a gallstone move into a duct. 

I was prescribed some pain killers incase it happened again. And told to see my GP for a CT scan to check things out, especially if it happened again.

I was free to return home, have a snooze, recover and write this post.

Another great start to the weekend.

Stain glass craft

Have you ever read/seen/heard Misery by Stephen King? If you have then after hearing Lucia give an update on Will last night, you couldn’t help having the image of Annie Wilkes and the author Paul Sheldon, in that infamous hobbling scene in your head. 

That’s despite the proof of life photo (below) that Lucia bought in to show us.

So after laughing at Wills mishaps last night. Lucia, Jonathan and myself sat down to play Sagrada

Sagrada had arrived on Tuesday, typical after the Easter break, and I’m back at work. I’m really not impressed with Shipnaked, the distribution side that a lot of Kickstarter projects use.

This game is stunning. It’s almost a cliche I feel to say so. There are a lot of gorgeous games being made these days. But still it’s hard to not fall back on this cliche to describe the game. It’s bright, attractive. You can’t not think of stain glass windows looking at the box. 

Not to disappoint the production quality of the game is out of the park also.

I’d had a learning game earlier in the day with Dale. Where it turns out we misplayed a rule.

Sagrada has a nice puzzle element to it on the dice placement. That kind of reminded me of a bit of Roll For America and it’s placing of numbers.

It’s a quick game to learn, the rules are not that complicated. So quick to teach as well. Although the rule book could do with a page extra containing further explanations of some of the the tool cards.

There is potentially a lot of variety in the game, via the different player boards, randomly assigned hidden objectives, and randomly drawn open objectives and tool cards (used to manipulate the dice in some way).

Having a number of favour tokens (dependent on the player board selected) to spend on using the tool cards, is a great way to control when and how often a player can use these dice manipulation powers. It means you can’t just use them willy nilly but have to weigh up when to use them. 

The dice drafting worked well. And I liked using the last remaining die as the round marker.

I did find sometimes that it was a bit too cramped on the player board when placing dice. So sometimes you were knocking dice out of position. Curse my giant hands!

I like the fact they included a social media bragging card. It’s a little thing but it’s fun.

Lucia won our first game, with me winning the second, and becoming the new Master Artisan.

Yeah another great Kickstarter that delivered on its promise. 

We finished the evening attempting to save the world from disease by playing Jonathan’s dice game (although he hasn’t played Dice Masters or Star Wars Destiny) Pandemic: The Cure

Luckily for the rest of you we were successful in finding cures and cleaning up a disease ridden world.
Ok here is the bit you suffered for. I hope the pain of the rest of the post was worth it.

Stopping the Rise of Azathoth

The Bank Holiday Monday was spent trying to stop the rise of the Elder God Azathoth.

I was “aware” of the game Eldritch Horror. But had never played it. So when Justin asked if anyone in Fenland Gamers wanted to play it Bank Holiday Monday, “yeah I do”, I thought.

So I ended up at a new location to play this game. Is it common knowledge that Outwell has a climbing wall called Fenrock? I’m not sure. Even so you certainly wouldn’t list it as a possible gaming location. But thanks to the generosity of the owner Justin and I were playing Eldritch Horror there in a side room used for yoga.

There were only the two of us playing this Cthulhu themed co-op game. That plays apparently 1 – 8 players. I can’t imagine the game with the higher end of the player count. It must take soooo long to play. 

Ok this was a first play for me, Justin had partially played the game before. So it was a kinda learning game.

Setup takes a little while to do. There is lots of cards and stuff to this game. It definitely could do with an insert to organise things and speed up setup. 

Considering it was the two of us racing around the globe to hold back the forces of darkness, we were playing an “easy” Elder God Azathoth.

There are some nice touches to the game, and it feels like a more complicated Pandemic. But I’m not going to talk much more about Eldritch Horror in this post. I want to play the game with more players first. Which is a good sign that I liked the game enough that I want to play it again.

Justin and I did defeat Azathoth, and thus saved the world. After the tedious job of packing away (I did say there were lots of pieces etc), Justin and I briefly discussed games, Kickstarter and possibly having more sessions at Fenrock. 

A good afternoons gaming. Thanks Justin.

UPDATE: forgot to mention one important thing, the game could do with player aids. There are none. Luckily the back of the reference guide and rule book have a turn/round summary. 

Sunday Afternoon Gaming

The long bank holiday weekend meant we were able to set up a general gaming session for Sunday afternoon.

Chris and I were joined by recent new member to the club Edmund, and a first time attendee Charlie, at our regular gaming haunt The White Lion Hotel. 

Will and Lucia were due to join us. But that knee  that I told you about on Saturday, it was hurting. So they went off to the “local” A&E to see if he could get a robotic leg and become a cyborg. (Look my version of events is so so much more entertaining than the mundane truth. But we do wish Will a speedy recovery.) 

After purchasing beverages and brief introductions it was time to retire to the table to play some games.

Our first game of the afternoon was Roll for the Galaxy. 

As Chris rightly pointed out the rule book looks scarey for this game. But in reality when you start playing it really is quite simple to play.

Despite the game being “simple” to play I still lost. I didn’t have much of an engine going generating stuff, despite getting 12 planets in front of me. 12 cheap planets. 2 and 3 values with a single 4. The others had been drawing better than me, and scoring higher value planets.

But although it would have been nice to have scored more or even have won, the journey was still a blast.

We followed Roll for the Galaxy with the game that kicked off the Dice Tower essentials line, Sheriff of Nottingham.

I’d got this game in to use with my students that come to my enrichment sessions. So the chance to play it, especially with a couple of people that knew it, was not to be missed.

This game does rely in part on how much people get into the roles. The more they commit, ham it up, the more fun things are.

This game is about bluffing, trying to work out who is lying. And it’s a blast. But I refer you back to my previous statement. We all got into our roles, and that did play a big part into the game being so much fun.

For me Sheriff of Nottingham falls into the same camp of game as Gloom. Another game that if the people really commit to it (in Glooms case making up the stories of woe) the better it is.

I’m loathe to say that this is a game that has to be played with the “right” crowd. Mainly because I think those sort of games aren’t really games. You shouldn’t need to rely on having the “right” people for a game to work. Gloom and Sheriff of Nottingham are ok games at best if people don’t get into the role play/story elements of those games. These are games that build those elements into the game itself. They are an integral part of the game. Where as the games that need the “right” folks such as Bomb Squad tend to be no fun at all, or even a game (in my opinion).

I’m not sure that mini rant and point were made very clear.

Charlie ran away with the victory smuggling contraband and the most apples into the city. I should have been a bit bolder in my bluffing. 

The session finished off with a couple of games of the crowd pleaser Mint Works.

Once more I lost the first game on the tie breaker to Chris. Then our second game I came last with 6 points. 

But still this was the first time Edmund and Charlie had played the game. And they loved it. I think if Mint Works was actually being sold in stores over here two more copies would have been sold that night. It’s not that bad getting it from the US. But still it needs to be out on the shelves of your FLGS.

It was a great afternoons gaming, and really great seeing new people finding the club. I hope that we were welcoming and delightful (we even gave the clubs mini induction – you can’t play yellow. Yellow is Jonathan’s colour. Actually yellow is like Shelton’s spot on the sofa for Jonathan! Yellow is a horrible colour luckily no one wanted to play it.) And look forward to seeing them again at more gaming sessions.