Category Archives: FEG@WL

Council of Nations

Wow no posts for 3 days, you all must have been hoping I’d given up blogging. Sadly I haven’t. I was truth be told just being lazy.

Friday evening saw Jonathan and myself meeting up at The White Lion Hotel to play some games.

Our first game was a recent addition to Jonathan’s collection Council of Four . This was a foreign version of the game, which meant two things. Jonathan had gone online and printed out the translated English rules (in colour), and that he got it a lot cheaper than the English version over hear. I think Jonathan said around the 8 or 9 euros mark, compared to (I want to say) over £20. So a massive saving. And the game is language independent. Which means it really doesn’t matter if you get the non-English language version.

I think my main issues with this game are production issues. The assistant tokens for instance (see close up below) look awful. The art work could be much bigger, and less white space. I also had an issue with the black permit cards. They look more brown. Especially when they actually have a black border, that is black! Not only that the black meeples were also not very black. The graphic design could have done with a little bit of tweaking on the use of the arrow symbol. The same arrow icon was used in several spots for different things. Ideally there should have been a different symbol or type of arrow used to symbolise it’s different meaning.

The actual game itself isn’t bad. It was fun, I liked that you can combo emporiums, which can be very powerful. Build an emporium in a city next to one you already have an emporium in you get that connected cities bonus too, and repeat until you come to the end of your chain of connected cities. I had a very effective “engine” going that gave me money, points, and cards every time I built a connecting emporium.

I won our game. It was close. I had that combo engine going, while Jonathan was being more targeted in where he was building his emporiums and collecting bonuses for building in cities of the same colour. It did look like I was running away with the game. But after taking into account bonuses earned during the game, and the odd end game bonus, the game result was much closer than both of us were expecting.

And that is one other thing I like about this game, that we both had different plans in place for scoring, and I can see the possibility of one or more other ways to. And that’s a nice thing to have.

I’d play this again. Would I ask to play it again? Maybe not. It’s a good game, just not a great game.

Our second and final game of the evening was an old favourite, Nations the Dice Game. This game soon went out of print after it came out a couple years back. I had bought mine just after I think it was my first UKGE, after hearing the buzz about it at the expo. When I heard that Stronghold Games had picked up the rights to the game, and not only were they reprinting the game, they were also going to be publishing an expansion for it, I was excited. At the time of the news breaking I did ask Stronghold via social media if the expansion would be compatible with the original printing, and was assured that it was.

Which brings us to Friday night. I had the new expansion Unrest and the perfect excuse to get the base game back to the table.

This expansion adds a new die to the game, that makes rolling for resources a bit riskier, but has a bigger pay off. There is also a new reroll token, new nation boards, bonus tiles, pass bonuses, and more progress tiles.

The new nation boards actually fix an issue I had with the original game. In the original game it made no difference which nation you chose because they were all basically the same. Everyone got the same starting dice and tokens. Now with the new boards it matters which one you chose, and also which side. You get that feeling of uniqueness.

Ok the game is still over really quickly. But the added bonus tile that gives you a second thing to aim for other than just the famine and war bonus, is a nice addition. Plus passing now also gives you a little something, unless you are the last to pass.

I like this expansion, I don’t think I’d play the game without it. Even with new players. It adds stuff to the game, but not that much. Fixes a couple of problems. Yep glad I bought this expansion.

You know how this will end. A big thank you to The White Lion for allowing us to play there Friday evening.

Saturday was the final day of our Ixalan league. Unstable and life meant this last MtG meet up before Christmas was attended by five of us. I played 6 games, two best of three, and came away with a 1-5 record overall. These weren’t quick wins. They went to the long game. Which for 5 of the games saw my deck bettered. After I handed out the three prize packs for most wins, most plays, and most friendly player, and some packs were bought off me, I was left with 3 packs. I consoled myself with those 3 packs and was rewarded with the following card:
This is my third Huatli, Warrior Poet planeswalker. So nearly a play set. But is it good enough to break into my R/G Dino deck? I do like that ability to generate 3/3 dino tokens. Maybe in the sideboard?

Yep another thank you to Fenrock for hosting our MtG league.

Our next planned league will be at the end of January once Rivals for Ixalan has come out. But there will be one or two one off events before then. Keep an eye on the events page for Fenland Gamers to find out when they are announced.

Friday Night Dice

A little while ago after seeing photos of Istanbul the dice game I wasn’t sure about it. Jonathan also had doubts, not sure what sparked those. But we both agreed that we’d wait to see some reviews first before deciding whether to buy it or not.

What I hadn’t remembered at the time was I’d already pre-ordered it! So imagine my surprise when Meeples Corner told me it was ready to be sent.

The game arrived mid week. Which after messaging Jonathan was going to definitely be hitting the table on Friday. The bigger question was would the expansion for Nations the dice game arrive in time?

Come Friday the evening the answer was sadly no. Yodel tracking was not informative as to where it was. It had left the Newton Abbot depot Thursday morning , and hadn’t been tracked since!

Which brings us nicely to last night and the two games Jonathan, Diego, Edmund and myself played.

As you might have guessed from the big clue earlier our first game of the evening was Istanbul the dice game.

History and records will show that I did indeed win this game.

In the past few years there have been dice versions of more substantial, complicated games. Roll for the Galaxy (Race for the Galaxy), Nations the dice game (Nations), Biblios dice (Biblios) etc. And these lighter, streamlined games have not only captured the feel of the bigger brother, but in some cases been preferred. Or that’s how some reviewers have spoken about these games. Although I can’t really speak about this because I don’t have the big brother version of those games, and have not played them. But I do enjoy the dice versions of those bigger games. I think this will be the first time I’ve played both the big brother and the dice version.

This is a nice game. There is an engine building mechanic, buying tiles that give you a boost, such as get 3 coins at the start of your turn, or get a gem that allows you to reroll dice at the start of your turn, or get an extra die to roll each turn. Without getting the tiles you won’t stand a chance of winning.

You have a large luck element to the game with having just the single dice roll each turn (unless you have a gem to spend to allow you to reroll). But despite that you are never stuck for an action to perform on your turn. One of those actions being able to get a gem.

Does it capture the spirit of the original game? I think it does. The collecting rubies, which you get by buying them, or swapping resources for, is there.

It’s a nice, quick, light game. For me not as good as it’s big brother. But that was always going to be a hard act to follow. The price is really good at £23. I think I’d happily play this with none gamers. Something I’d not do with the big brother (especially with all its expansions added in which is my preferred way to play it).

Our second and final game of the evening was London. Which after the dust had settled, money counted, poverty adjusted, saw Diego claim the victory.

It was a great evening gaming with great friends, at a great location.

Friday Evening Gaming Half Term Edition

The last day of half term started off with Edmund, and Jonathan being regaled with my tales of woe about the Sub Terra kickstarter. I have to say the publisher ITB have left a very bad taste in the mouth, making me less than enthusiastic about the game. There is no way I will ever back or buy one of their games again. In the meantime all I want is for them to fix the mistakes and missing items in my copy of the game. Then I need to decide if I want to keep the game or sell it on. 

After hearing my tales of deceit, poor quality control, broken promises and general inability to organise a piss up at a brewery we switched to lying and bluffing playing the classic Perudo aka Liars Dice. Which thinking about it is the game that best describes ITB.

While we were partaking in this battle of wits, Diego arrived. By the time he had purchased his usual beverage, Edmund was on the brink of being eliminated. 

It was just Jonathan and I, and three dice between us. In the end I was proven to be the biggest liar and bluffer.

For a city I hate, I sure like London (Second Edition). This time we were playing with the full player count. And with the help of Edmund a correction to a major misplay from the first play last weekend.

The rules correction did impact how many times we ran our cities, well for Jonathan and I. It added another element to consider, hand size. Last weekend we hadn’t been adding in poverty for each card in our hand when running our cities. It did make us run our cities less.

London held up well with the maximum player count. I liked it as a two player game and at the full count. There aren’t many games that can do this.

Edmund won the game after having to go to a tie breaker with Diego. More importantly I was third. Only four points behind them.

And that was our Friday evening of gaming. 

Guildsmen 

Remember my post about my students enthusiasm for Magic since being introduced to the game? They are even emailing me (at work) telling me about their new purchases.

After spending most of the day tucked up on the sofa sipping lemsip and having snoozes, fighting the symptoms of man flu, I dragged myself off my sickbed to play Guilds of London. Maybe we should have played Pandemic instead the way I was feeling.

Guilds of London was lasted played by Jonathan and myself in June 2016. Basically just after last years expo where we both bought the game (my copy was signed by the designer Tony Boydell, while Jonathan forgot to get his signed). Like Covert (and many others in our collections) Guilds of London has been kept away from the table by the cult of the new, and other great games. Which is a shame because this too is a really good game. It’s not a game for new players to the hobby, or those that like lighter games. Which is also a factor that kept it away from the table.

Naturally with with just two players we used the two player setup for the game. And after refreshing our faded memories about the rules, I took an early lead.

There was a major struggle for control for the Church of St Lawrence Jewry. 4 points and four cards were at stake. After three attempts to resolve it, we were still tied. The fourth time it went to Jonathan. But not long afterwards realised that the third tie I should have claimed it because I had a guildmaster adjacent to the tile.

It was not until the final three rounds that Jonathan caught up score wise and over took me to get the win.

Guilds of London is still a great game, with still its main problem being decoding the meaning of the cards. It should have had four player aids instead of just the two. 

After the game Jonathan and I chatted, but I wasn’t feel too good. Playing the game had taken it out of me. I was getting hot, and the effects of the lemsip were wearing off. 

A great evening gaming, but it nearly killed me!

Winning the arms race

Somehow Jonathan, Edmund, and myself managed to fight our way through the trials and tribulations of life to get to the White Lion last night to play games.

One of the hardest things to do for a game night is deciding before hand what to take along to possibly play. Too many games competing for attention. Thanks to the “I’m going” option of the Facebook event for the evening it helps narrow the options down. But it’s still a hard decision. You have to cater for those going (taking into account their likes and dislikes) and potentially for anyone else that turns up.

In the end, after minutes of indecisiveness, I grabbed Tiny Epic Quest, The Manhattan Project, Love Letter: Batman and Red 7.

Our first game of the evening was the classic worker placement game The Manhattan Project. 

When I recorded that we were playing the game in the boardgame stats app it showed as a first play! So it has been around two years since Jonathan and I last played the game. That’s so shameful. A great game like The Manhattan Project deserves to be played more regularly. But with so many games between us, and new stuff coming in, it’s so hard to get everything to the table.

With there being such a long gap since our long play we were having to refresh our memories of the rules, whilst explaining the rules to Edmund. 

I have the expansion for the game, which is modula (you only play with the bits you want to). The bit we have played with is the Nations module, which are some cards that make each player unique, giving them an ability that only they can use. I combine the expansion Nation cards with the cards from the Nations mini expansion.

Jonathan had forgotten about testing bombs, which he remembered after I tested mine. But at that point it was too late he’d screwed his game plan up. I was the first to test a bomb, therefore picking up 8 whole points. There was some pressure from Edmund but I’d got a good engine going on my player board that meant I was mostly just doing actions on my board and not the main one.

I managed to grab the win. But Edmund and I had ran way ahead on the points front. 

We really are blessed with some great worker placement games in our collections. It’d be fair to say we enjoy that mechanic. We must try harder getting them to the table. But it won’t be easy.

Our second and final game of the evening was a learning game of Red 7.

I’d picked this up at the Expo. Since it’s release a couple of years ago now it’s had really good buzz. 

Having now played the game I can see why. At first it seems so simple. 49 cards, split between 7 colours each numbered between 1 to 7. Each colour is associated with a rule, for example for Red the rule is highest value wins. Each player starts with a hand of 7 cards, and a face up card in front of them called their pallete. On your turn you can play a card to your pallete, to the canvas (like a discard pile) to change the rule. Or do both. The only condition is you have to be winning at the end of your turn or you are out.

This is a real thinker. It’s great fun playing it in the basic mode, or the advanced. Basic mode is a single round game. Advanced is first to a point total based on number of players. With 3 players it was 35 points. The advanced mode sees cards being removed and kept to one side to track points. The winner of a round scores the cards that meets the winning criteria. They go under that players player reference. So removed from the game. Which adds another level of strategy you have to consider. Plus it’s possible to draw cards in the advanced mode. It’s so much fun in advanced mode. It gets even more thinky! 

Plus we didn’t use the optional rule that brings into play the icons on the odd numbered cards!

Oh Edmund rocked this game and won the basic game and the advanced one.

This was a fun game. Lived up to the hype. Will definitely be hitting the table again.

A great evening gaming again, with great people. Cliched I know. But it’s true.

Same time next week?

Spies, Pirates and Dinosaurs

It’s Ixalan Release weekend! You may have detected I’ve been getting more into MtG lately. So Ixalan despite me still calling myself a casual player (which I am) is the first release to come out during this increased interest. 

Yesterday I popped into my FLGS The Hobbit Hole on my way home to pick up my pre-order of a booster box. Which I only did so I got the Buy A Box promo booster pack! God WotC are evil geniuses. 

I ended up walking out with the following product:

  • Ixalan Booster box
  • Ixalan bundle box
  • Ixalan prerelease box
  • Huatli Planeswalker deck
  • Gishath, Sun’s Avatar Legendary Creature

The “freebies” I got were:

  • The Buy A Box promo pack
  • Foil promo alt art Burning Sun’s Avatar
  • Ixalan MtG League deck box

I haven’t planned to attended any release weekend events this weekend. But like my FLGS your LGS will be running lots of events giving you the chance to buy packs and play with the new cards you just got.

Naturally there will be posts over the weekend where I share my pulls with you. You have been warned.

Last night Jeff, Jonathan and myself met up at the Fenland Gamers weekly Friday Meet Up at The White Lion to play some games!

The game that hit the table last night was Covert. This was the second time the game had hit the table since I got it. Which is a shame. It’s a nice game. But when you have a game collection it’s competing against so many others. It’s not only the games in my collection, it’s competing against those in members collections too. And not to mention the cult of the new. So it’s hard sometimes for an enjoyable game to get back to the table.

But I’m glad that I did make that decision to take Covert along to be played. Once we had refreshed our memories on how to play the game (10 months had passed since our initial play) and muddled through teaching Jeff, we got on with the job of being Spies working our craft across Europe.

With Jonathan triggering the end of the game by completing the required six missions, and getting the win, we all agreed it was an enjoyable game. 

Who knows when it will manage to fight its way back to the table through the cardboard and plastic crowds. But at that moment as we were packing away I made that hard to keep promise of “I must get this back to the table soon”.

Another great evening of gaming and friendship. 

Edmunds Delivery Service 

Last night an assassin managed to stop Jonathan and Chris attending the weekly Friday evening meet up. Luckily Edmund and I have far superior ninja skills and managed to dodge the assassins attempts on us.

Our first game of the evening was a game I’ve been wanting to get to the table since I purchased it. That game is Broom Service. A game I’ve referred to as Kiki’s Delivery Service the boardgame! 

Seeing as this was our first play and we were learning from the rule book, we played the basic game.

This was despite my loss a nice game.

The pick up and deliver aspect with the correct coloured potions having to go to correct coloured castles. Added to the fact some of the castles once delivered to are blocked for the duration of the game, is fun.  The delivering and blocking a castle does add a kind of take that, foil your opponents plans element to the game.

I really liked the action selection process. Each player has ten cards to choose four from. Those four cards will be the possible actions you take that round. Each card has a brave action and a cowardly action. Then the starting player selects one of their four cards and plays it. When they play the card they select which of the two actions on the card they are going to do. If it was the cowardly one they donthe action immediately. If it was the brace action they may not get to do it. They have to wait and see. Now one player order the other players also have to play the same card if they selected it in their four cards. When they play the card they two have to decide which action to do. If it’s the brave action the previous player who selected brave gets to do nothing that turn. It’s only the last player to play that card and selected the brave action that gets to do it. All the others that played it and selected brace get to do nothing. So you have a push your luck element here. Plus this whole selecting cards trying to choose cards that have actions you want to do, but also having to work out which actions other players maybe selecting. Add in a dummie hand for lower player counts adds even more things to consider. Play an action that matches one of the dummie actions and you lose 3 points. And these change each round. Yeah I like this mechanic a lot.

I also like round cards that add some new condition/rule to that round. These can have positive and negative consequences. Plus these are a great way to track the seven rounds.

The art is a lovely cartoon like style. Lovely counters for the potions and witches. It’s an attractive game. 

Luckily for me Edmund didn’t lap me on the score track, that would be embarrassing. He only nearly doubled my score. 

Our final game saw us slowing the place down, going back to art school in Kanagawa. I’m not going to say much about this. I’ve spoken about it the past. It’s a beautiful looking game, with some lovely mechanics and decisions. Sadly I lost to Edmund again. 

A great evening gaming with a really great guy. 

Dueling decks

Americans do like their special shopping days like Black Friday, and Cyber Monday. Now for the second year running Disney give the world Force Friday. A day when all the new Star Wars related toys and merchandise are released to the world.

A couple of days before Force Friday hit I did see a rumour that FFG would be announcing a mystery Star Wars related game. Which the poster of the rumour said would be Star Wars: Destiny duel decks.

Come Friday morning or Force Friday morning if you will, FFG announce what is basically a box with two starter sets in it. There is a mix of new cards exclusive to this two-player set and existing cards from the two current Destiny sets.

Like the first two starter sets the decks are only 20 cards each. Plus two characters and a battlefield for each deck. Once again great for learning with, but not tournament legal. So a new player couldn’t buy this, pick the deck they wanted to play, and started playing in a store game night. Unlike the original starter sets, because there are two decks here, it might be possible to take some cards from the other deck to make a match legal deck. I’ve not seen the full card list yet.

From what I’ve seen for existing players of Destiny to get a play set (2 of each card and dice) you will need to buy two copies of the two-player set. Why? Because there is only one copy of each card and die. Which puts the cost for players that way inclined at $60 instead of a casual players $30 for one copy of the two-player game.

Still there are some interesting new cards in this new release. Enough to justify laying out $60? Now that’s a big question.

You can read the full announcement HERE.

Last night while Jonathan is off playing boardgames in a field somewhere up North, and living under canvas for the weekend, Chris and I met up to play games at the usual Friday night spot.

So I introduced Chris to The 7th Continent. Our first game ended pretty quickly. We were playing once again the suggested curse for a first play. However we’d only explored our second map tile when we met our untimely demise having failed to out swim a shark!

Once we recovered from the shock of our sudden death we reset the game and started again. We did better than our first game. But we have hit a brick wall on progressing any further. Luckily it happened at an appropriate point in time that we were going to have to stop playing anyway. I think it’s a good sign that Chris suggested we used the games save feature to save where we were. So next time we play we can pick up exactly where we left off. In fact with the way the game has been designed other players can join in the fun whenever they want. It’s nice that the designers have thought of this sort of thing.

Ok thanks it for this post. I’ll be back tomorrow with news of who sits on the Iron Throne.

He’s back (the man behind the mask)

Come back later (this evening later, about to go off and play Memoir 44 Overlord) to read this post when I will have added some words about last nights game of Mansions of Madness Second Edition

In the meantime here is the collage of us playing the game as a teaser, and an embedded video of the classic Alice Cooper song I’ve used for this posts title.


Welcome back. I’ve had a great playing Memoir 44, but you can read about that tomorrow. What you really want to know about now is last nights game of Mansions of Madness.

Long story short I liked it. I had a blast playing the game. Especially from how I won the game. More on that in a bit.

Naturally with the game being app driven, and only playable with the app, the likely hood of it being added to my collection is very slim. However the game plays really well with the app. I’d go as far to say it’s a better experience than playing Descent with its app.

We certainly had our talk about moment. Early in the game I found a machete in a pile of gardening junk. At the the time I joked how I was a fan of the Friday the Thirteenth films and Jason. Two or three turns later in the power cut that hit the mansion I found a gun. I was happy with my character and his ability to fend off any monsters. I even had a couple of spells. 

The mission we played was more like a who done it, or mini cluedo. We were not fighting any monsters. It was more investigating, looking for clues/evidence. After our “employer” had been murdered we had to find his killer. Thanks to my “oh she is guilty” and wrongly accusing some-one we angered the ghost of the dead person. Which after he attacked myself and Charlie’s characters left us both insane. Which gave us both secret objectives to do. Mine was to be with one other investigator at the start of my turn with a bladed weapon to win, and everyone else would lose. I thought I’d got it. Next round I go first, I win. But Charlie beat me to it, he ran away from the ghost and me! Luckily with the help of the others Edmund was persuaded to join me in the same space on his turn. Then all attention was on me for my turn. I revealed my card. Surprise I win!!! There was some disbelief around the table about what had just happened. I had won a co-op game!!!

I’d definitely play the game again. 

Curses

It was release day on Netflix for the latest instalment of the MCU, The Defenders.

I’m on holiday, I’m a big fan of the Marvel Universe, and the Netflix handling of the characters they have been given. Naturally a large chunk of my Friday was given over to binge watching the eight episodes that make up season one of The Defenders.

On Thursday I had already laid the ground for an undisturbed viewing by issuing a decree/warning that if Mum came round and interrupted my watching if the series she would be put “to the pain”.

The Defenders was only eight episodes, easily binged in a day. 

***SPOILER ALERT*** 

I loved it. Apparently some online are complaining it takes them to long to meet up. But I liked the pacing, and the time spent catching up with where the heroes were in their respective lives, and moving them towards that moment they start working together.

Ok the ending although emotional, lost a bit of the “did he survive?”, and then the reveal, because I knew there was a third season for the character (which has been teased months ago on Netflix).

I liked the interaction between the characters. Jessica Jones and her trolling of the others with her quips is fun. Signourney Weaver is great as the main big bad. 

I look forward to seeing the fallout and new big bads in the next respective series of the characters. Plus I’d like to think we will get a second series of The Defenders.

In the evening Jonathan and I met up for FEG@WL. 

First to the table was my newly arrived Kickstarter backed copy of The 7th Continent

Jonathan and I started our “learning” adventure within the 7th Continent by trying to remove “The Voracious Goddess” curse (as recommended by the rule book). We were adventuring using the “normal” mode! But because I had mixed in all the expansions, it meant we could see devourers (from the Fear the Devourers expansion) and extreme weather conditions  (from the Facing the Elements expansion). The other expansions were curses so unless we selected them to remove we shouldn’t see them.

Jonathan and I both back in our younger days played/read the Steve Jackson and Ian Livingston Fighting Fantasy books. Jonathan I think is a much bigger fan than me. But we both have fond memories of them. I’m not going to waste time explaining what these books are, if you don’t know, then click this LINK to find out.

At a basic level The 7th Continent is these choose your own adventure books as a tabletop game. Unlike the books which are a solo experience, The 7th Continent plays solo or upto four players. The difficulty of the game can be changed, it’s possible to save a game, you can add in stuff like weather and the devourers to add more variety. Plus playing the same curse will not be exactly the same each time. Oh and players can drift in and out of solving a curse. Which is fantastic for a group playing the game. A member goes on holiday, you remove their character and their skill cards (there is a couple of other things to do as well with their items and skills), when they return you add the character and their skills back in.

I liked this a lot. I loved the social side of working through the curse together, discussing actions and who takes them etc. Jonathan I think sees this as more a game he’ll play solo. Which is something I will do.  But I want that group, shared experience. So will try and get a group of hardy adventurers together.

The expandability of this game is nearly limitless. I think you’d be more likely to get bored with the system first.

In this “learning” game, we got one of the weather effects as an event. We came across a baby devourer. Which we killed, failed a test, and while fighting it’s much much bigger mother, ran out our action deck and drew a curse from the discard pile instantly losing. Before that Jonathan and I narrowly failed to swim across to the next terrain tile. I think there are many many more memorable moments like this ahead. 

You will be banishing cards from the game. So decisions will have an impact later on. It’s almost legacy like, but without the card destruction. Which means you can reset at any time. I like that the best of both worlds. 

The save game ability actually has to be used! The designer recommends game sessions should be between one to two hours. Saving will allow hunted animals to return/restock for example.

I keep wanting to compare this with Portal Games Robinson Crusoe. Which is a game I like. But I think this is a more elegant design that does similar things but without the complication, and I’d say more accessible. 

I’ve only scratched the surface of this game. There is a lot of depth here. Oh production quality is really high. I’d like the minis to have been a little bigger, but they are I guess the right size for the cards/tiles.

I think The 7th Continent could potentially be this years Gloomhaven! Although it doesn’t seem to getting as much buzz online at the moment. However there is enough demand that they are running another Kickstarter in September for those that missed this one that has just concluded. There will also be as part of that new Kickstarter some new expansions. So I’ll pick them up, along with a shed load of card sleeves.

Just get this when the next Kickstarter starts up. You won’t regret it. 

Jonathan taught me his latest game and Kickstarter backed game, Go nuts for Donuts. Which Jonathan likes more than Sushi Go. Jonathan described it to me as like Sushi Go, but without the drafting. Drafting isn’t one of Jonathan’s favourite mechanics. I did troll Jonathan at the end when discussing the game with that the designer like the designer of Barenpark took an existing game and removed the fun! But it’s not too far from the truth I suppose. I do like drafting. However the replacement mechanic of placing a number card to select the card you want isn’t a bad replacement. Drafting light?

Go nuts for Donuts is ok. It wasn’t an unpleasant experience. Two players isn’t the best showcase for the game I think. It definitely didn’t excite me like Sushi Go did when I first played it. But then my first plays of Sushi Go were as a four player game. Would I have felt the same if it had been just two players? Most likely not.

I would give this another shot with the higher player count. It’s definitely not been shown in its best light as a two player game. I love Love Letter, but like Go Nuts for Donuts it’s not a great two player game. So maybe after playing at a higher player count I’d be more positive about the game. 

After we finished playing we chewed the fat for a while, righting the wrongs of the gaming world. We then ended the evening the traditional way with “meat”, salad and chilli sauce.

UPDATE: kindly provide by Jonathan