Category Archives: FEG@WL

Half Term FEG@WL

The week ended with a longer session than normal of our regular Friday Evening Gaming at The White Lion. It was also a great start to the weekend.

Our gaming started off with (at long last) Mechs vs Minions

This game is still getting hype, it’s print runs selling out. And no wonder really £75 plus £5 shipping, its redonkulous value for money. The production value is out of the park. 100 minion minis, all with a wash paint job to bring out details. Four fully painted figures. Custom metal counters, thick cardboard. The list goes on. Oh and the game box is massive and heavy.

The game you may have guessed looks lovely.

We played the tutorial and first mission yesterday.

I liked the tutorial. It was similar to the approach taken by Krosmaster Arena. But better! Plus I believe the different missions will introduce new mission specific rules. You don’t even have had to read anything before hand, open up and just start playing. The tutorial is that good, fun and easy to follow.

Which brings me on to the three rule books we saw, the tutorial, mission one and reference book. All really well written, easy to flow, clear, accessible style. 

I like the use of mission envelops that you open when directed, and containing all you need for that mission, like extra cards etc.

On the first mission it was rather cool making use of the timer for drafting after a certain condition was met. That made sure things didn’t go all ap on which cards to draft. Although you could game it a little!

Really like the drafting, programming element. Taking damage, which can interfere with your programming is a great touch. Plus they put in repair and reorder mechanics. Which balances out the game nicely. 

Oh and being able to boost/power up your cards abilities. Now that is cool. 

We played this game for two hours, and it did not seem that long. The time just flew by.

Yeah this definitely lived up to the hype. It’s a very nice game. Can’t wait to attempt mission two.

After Mechs vs Minions it was nearly time for Diego arriving. So we squeezed in some games of Santorini. I didn’t win any of our three games. But still had a blast. 

I said it wouldn’t be long before Adrenaline was in the collection. It had arrived that morning. So Jonathan and I introduced Diego and Chris to the joys of a fps boardgame! We played the full eight skull game with final frenzy.

It’s just a great, light, fun boardgame. Still learning the weapons. But despite coming last again, I did pull off the kill of the game doing six points of damage to Diego to kill his character.

Oh and the promo chainsaw weapon card may or may not be on its way to me!

Jonathan showed me the new Pandemic the Cure expansions contents. He managed to get it at a more acceptable price of £30 but there is no way the contents (despite being custom dice, and some cards) is worth it’s rrp of £45. Jonathan was right when he said your paying for the Pandemic name. It’s almost like a tax.

A really great game session. Great games, great company, great beverages. Oh and T.I.M.E. Stories the next day. I’m super happy.

Gods vs Gods

The Friday that launches not just into the weekend but also half term always seems to have a more relaxed feel to it.

At The White Lion Hotel Diego, Jonathan and myself made it along to play games and get our weekend and half term off to a great start.

Our gaming started off with Inis. Inis had a lot of buzz, and the usual dash to get hold of it. 

Let’s deal with the main critism about the game. The dire box art. Which looks more like it came out of a just completed colouring book. Not the most attractive piece of box art.

Inis is quick to pick up. Within two rounds or so you get a good idea for the majority of the rules.

The card drafting works well. Being able to change your draft choices is a nice touch. A small limited pool of cards is also helpful. So you soon know all the cards and start making plans on what you’d like to draft to try and implement your plans.

The combat or clashes as they are called felt weird to start with. But we got used to it. It’s functional, maybe even thematic.

Having three win conditions means you are constantly having to be not just aware of your progress towards them, but also of your opponents.

The area majority mechanic worked well. I liked getting additional cards to play from being a chieftain of an area.

The Epic Tales cards add a nice element and additional option to the game.

I do like the unique look that the tiles have. Plus despite the misdirect of the box cover art, Inis actually looks good on the table.

Inis is a nice game. I’ll definitely play again. But Kemet, Scythe and Cry Havoc are easily better in my opinion. 

Our second game was Santorini. Every since getting Santorini it’s been burning a hole on my table. I’ve really wanted to get it to the table to play. 

They claim on the box it’s a 2-4 player game. But 4 player seems tacked on as a team mode. It’s really a 2 player abstract game. But I was curious how it would play as a 3 player game.

This is a super simple game to learn. Choose one of your two pieces, move it, and build. That’s basically it. Get one of your pieces to level 3 of a building and you win. Oh when going up, you can only go up one level at a time. Can’t make a move, you lose. 

But despite being so simple, there is a depth to the game. It’s almost chess like at times.

Ok I’m stating the obvious but Santorini looks beautiful. The whole 3D look of the buildings as you build, and board. Stunning. I can’t think of an abstract game I have or seen (although this is very limited knowledge) that looks this gorgeous.

The production value throughout the whole game is really high. Plus with this Kickstarter Zeus edition that I have the little extras are really nice.

We played two games of the basic rules. Then mixed it up playing with beginner God cards. Which add an extra layer to the game that makes it even better. The God cards give you a special power to use during the game or in case of the one Jonathan had win condition. These were a really fun addition.

There are a lot of God cards, thirty or so in the base game. Then with the Golden Fleece expansion even more, plus Hero cards. So there is a hell of a lot of replayability and variety to be had with this game.

We had a blast playing Santorini. Even when we lost we were laughing and smiling. I want to say this game is an absolute delight to play. This will be back to the table real quick. Instant classic for me.

Hey it was Friday, we played games, you know how this story ends. With poor diet decisions disguised as a stuffed naan wrap with questionable meat, salad and chilli sauce.

Trolololol Eric Summerer

Yesterday for work I got to go to the BETT Show at the Excel place in London with my colleague and friend Dale.

Basically under the disguise of being an education show aimed at teachers etc, it is in reality a hunt for loot on the bosses dime! Yep real life Munchkin. 

I’m pretty happy with my haul of loot. Free pens are great for bribing colleagues. Well technically I’m not bribing them I’m buying their souls very cheaply. I’m not sure they realise the real cost of my “generosity”.

Didn’t have to buy coffee during the day because we managed score free coffee from a stand. It was pretty good coffee. They actually had a hipster looking barista there making it to order. Unlike a lot of the others that did coffee that were using those pod coffee machines.

Dale got to witness how slow a striking king cobra snake is compared to me eating a chocolate covered mini ring donut from a chocolate fountain.

All in all a great first BETT for me, with many plans on spending my line managers budget in the next week or two.

It was seven when I finally arrived at The White Lion. Jonathan and Diego were two or three turns into The Streets of Commonville.

While trying to solve the crime, there were plenty of opportunities to have banter. Especially at the expense of Jonathan (who is fifty percent of the games design team!) 

Like Jonathan I too was a little rusty on the games rules. Last time I played the game as “Darren Consulting Game Tester” was in February of last year. While for Jonathan it was June of 2016. Which opened up the opportunity for lines like “did you not watch the Watch It Played video?” Or “Eric Lang knows how to play his games”.

 Jonathan tried to misdirected us from his Dr Kinky alter ego in the game. But in the end the evidence clearly pointed to Dr Kinky being the guilty party.


We managed to arrest Dr Kinky with a minute or two left. 

The idea came up of adding Eric Summerer as a promo character to the game. Maybe as a new cop to be played and have a matching suspect tile of Eric Summerer the dirty cop.

A great day out, a fun evening gaming. The weekend started well.

Friday Night Treachery and Bluffing

The start of Friday had so much promise with my car headlights illuminating the flecks of snow from the light snow flurries as I drove across the Fenland landscape in the dark.

The snow got heavier, but sadly wasn’t settling. I’d been looking forward to our first real snow since about 2010. Loki and Nico hadn’t seen snow. I was hoping to introduce them to snowballs.

Luckily our weekly Friday night gaming meet up at The White Lion is the perfect antidote to the mornings disappointment, and a great way to get the weekend started.

Our evening started off with a learning game of Dark Moon.

You look at the games rule book and think “wow this is a complicated game”. But in reality it’s pretty simple once you start playing. 

One of us was a traitor. But who was it? I knew it wasn’t me. Was it Jonathan or Diego? 

Ever since Jonathan and I first played Memoir ’44 it has been a running joke about his bad dice rolls.

That running joke was all the evidence I needed to accuse Jonathan of being the traitor. 

Dark Moon was ok with three players. But I would like to try with higher player counts. I think identifying the traitor will be harder, more accusations and votes being made. Overall more what the game is all about.

Although this game has a sci-fi theme. The theme is almost none existent. It could almost be any theme.

Jonathan thought the tasks and events were too easy to complete. But I’m not sure. It’s a nice touch that you can adjust the difficulty of the game for either side using one of the variants suggested in the rule book.

Oh yeah, Jonathan was the traitor and totally failed to stop us winning.

House of Borgia was back to the table completing a theme of betrayal, bluffing and lying for the evening.

It’s amazing what a big difference playing the game correctly makes! 

I enjoy the liars dice mechanic of this game. I really must get my copy of Perudo (which is the other name for Liars Dice) to the table.

Luckily for me I was the most “sneaky” and won the game. 

Do I have to tell you how we finished the evening of great gaming off? By celebrating with meat of unknown origin soaked in chilli source, some “salad”, all held together within a wrap. 

I’m looking forward to next weeks meet up. Finally Mechs vs Minions gets to the table.

Holy Water Batman!

Fridays wasn’t just Crackerjack for British kids on tv. Over on BBC2 it was tv shows like The Water Margin and Monkey also.

I loved those shows. Yes they were dubbed. But they had great stories that caught my imagination. The struggle between the rebels in Liang Shan Po against the corrupt officials. Or the moral tales and humour of Monkey protecting Tripitaka a monk on a spiritual quest to find some scrolls, aided also by Pigsy and Sandy, two guards from heaven punished by being changed to look like “monsters” and to help, if I remember correctly.

I look them up now and I’m surprised how few episodes there are of these two great shows. Time and fading memories seem to have made me think there were way more episodes.

Now grown up me has a new Friday routine. It’s Friday Evening Gaming at The White Lion. Last night was the first one of the new year.

It was just Jonathan and myself last night.

After getting a pint of our usual beverage (Heck we have a usual! I think we are regulars now. How did that happen?), Jonathan and I had a two player game of the just arrived House of Borgia.

House of Borgia is Liars Dice with a twist or two.

I’m not going to say much about the game now. It works as a two player game. But this is a game that needs to be played with the higher end of players that the game supports, so 4 – 6 players I think. So once I’ve had a chance to play the game with that sort of player count I’ll go into the game in more depth.

I will say the production values of the game are amazing. Really high quality.

Our second and final game of the evening was another new arrival Batman the Animated Series Dice Game.

This is Zombie Dice with a Batman theme. Steve Jackson games have gone the AEG Love Letter route here. Take a classic, great, fun game, tweak a rule or two but keep what made the original so much fun.

This version is limited in that it is capped at a maximum of four players. That’s thanks to its first change to the classic Zombie Dice formula. Players choose randomly one of the four villain tokens at the start. So you are playing as a Batman villain in this game. Your villain has a special ability. I had the riddler that allowed me to roll four dice at the start of my turn and a reroll them if they were all alarms. Jonathan had Pioson Ivy who could ignore one blue Batman symbol on a dice. You get the idea.

There are ten great looking dice (not thirteen as in Zombie Dice), and you play to thirty points not thirteen. Plus there is a rule tweak to what happens when you can’t draw any more dice.

I really liked these additions to the core game. They improve the game, while not getting in the way or over complicating things. The designers behind Dalek Dice should take note.

This could replace Zombie Dice as a light filer game for smaller groups for me.

I hope that Steve Jackson games have promo characters to release for this game. I’d get them. I’m going to approach AEG to see if I can buy 120+ of the Love Letter Batman tokens to use with this game to track scores. Now that would be a great pimp out for this game.

Having finished our pints of Thatchers by the end of Batman the Animated Series Dice Game, it was time to return back to real life, pick up a kebab, and deal with reality once more. 

Yes it had been a shorter session this time. But sometimes life dictates that is the case. Still a great evening though.

Christmas Meetup #2

Last night saw our second Fenland Gamers Meetup of the holiday season.

Attending this one we had Jonathan’s brother and his wife (or Debbie’s mum and dad as they are also known) who were visiting from Malta, join us. They were “enjoying” our seasonal cold snap of the past week. Jo made a rare guest appearance, while Debbie’s bo Nath joined Debbie in attending. Which meant Jeff and myself were the only none Warren family folks there. 

The lovely large wooden table at The White Lion was easily big enough to accommodate use splitting into two play groups.

So Jonathan, Jo and mum and dad split off to play Imhotep. While the rest of us holed up in our castle to fight off the attacking horde of monsters in Castle Panic.

We were playing just the classic base game of Castle Panic, despite me having the expansions. Debbie and Nath hadn’t played it before, Geoff had (?), whilst this would be my second game. Besides adding in the expansions would require some fiddling around intergrating them.

I like Castle Panic. Well I must do if it’s still in my collection after playing it. Plus I bought the expansions for it. Which I wouldn’t do if I didn’t like the game.

It is a nice co-op game, brutal, but nice! The publisher/designer really thought about the game adding in variants, and ways to adjust the difficulty level up and down.

And although it’s a co-op, like Marvel Legendary if you all win by beating the game there is also a winner! In Castle Panic the number of monsters you kill are totalled up and the highest score is the “Master Slayer”.

We got over run and lost. But I don’t think we did that bad, we had nine monster tiles left in the bag. Granted two of those tiles were boss monsters. But still we were close to success I think. It was visible on the horizon. 

In a break from the rules, we did total up points for everyone, despite losing. Our Master Slayer was Jeff. 

After all that fighting it was time to head off to the nearest inn, and regale each other with stories of our heroic deeds over flagons of mead in Braggart Second Edition.

This was just being received by Kickstarter backers just before Christmas. Well I’m assuming that because John at The Hobbit Hole (my FLGS) had just got his box of the game that made up his store level pledge.

I have to say when John opened the box and saw what was inside, I swear he wet himself in excitement. He’s really a big fan of the game.

Yeah I bit and asked him about the game. Initially I wasn’t sold on it. Wait story telling I thought, I’ve got to make up stories? I have StoryCubes for that. Then John opened a game up, showed me the cards and how the stories are created and I was sold on the game.


This game is good fun. We ended up playing it twice. 

It has a little take that in it. There is hand management, simple drafting. Quick to learn. We learnt from the rules sheet, within a couple of turns had it learnt. 

I thought the game would take ages to play based on the size of the deck. But we got through that deck a lot quicker than I thought we would.

As you can see from the above photo some of the stories you come up with can be funny. And the interaction with the liar cards just adds to this.

Nope this is a fun lightish game, replaces Fluxx for me I think. And that’s despite Jeff winning both games.

Our final game of the evening was King of Tokyo. 

While we were duking it out for control of Tokyo. The other group were on their second game of Pandemic. At one point we over heard them say “go to Tokyo”. We chipped in “no don’t go to Tokyo! It’s a mess.”

Unusually for games I’ve played Jeff won with a points win. Usually the games have ended with a single monster standing on top of the corpses of their defeated opponents. 

We also only had one player eliminated. That player was Nath and it was Debbie that finished him off!

Ok by the time Jeff got his “boring” victory, none of us had lots of health left. It could have been my victory due to a knock out if I’d have gotten another go. But hey that’s the way the dice roll.

A really great evenings gaming. Let’s do it again next year!

Men and Women of UNCLE

Can you guess what last night was?

Yep it was FEG@WL or the long winded version Friday Evening Gaming At The White Lion! Our weekly gaming meet up at the Fenland Gamers.

Our gaming session now clashes with Steak night at The White Lion. So sadly that lovely big table we played on is now unavailable. But as usual The White Lion has generously allowed us to use their function room.


I think you will agree there is a little room for growth in numbers. 

We are very grateful to The White Lion for allowing us to use the facilities they have for free. It allows us to continue to run the weekly session as free to attend events. Which is part of the clubs DNA. Both Jonathan and I both really believe that you shouldn’t have to pay to play games, “free at the point of play” as Jonathan likes to say (I think that’s his words more or less). It’s an expensive enough hobby as it is buying the games.

There are other reasons as to why we don’t like to charge but you don’t want to waste valuable time hearing a diatribe from me on gaming clubs.

Our hosts provide us with great facilities, great beverages, it has free parking, and now great food if we want it.

Oh yes I had to sample the bannoffee pie they had on the menu. It was really good. The rest of the menu looked very tempting too, Debbie the manager showed us photos of the dishes. The only draw back is I’d just want like the ribs, plus the special plater and the wings. I’d be in a meat coma in no time! 

But word of warning to club members we will be arranging some sort of food thing after a session real soon. 

Right on to the real reason you are here… your bored with life, have nothing better to do and want to read my poorly put together thoughts on games.

We played one game last night and that was a learning game of the recently arrived Covert. A game I had bought second hand at a really good price off one of the Facebook boardgame trading groups.

I should point out, and I don’t think when people read that we played a learning game, it is exactly that. We haven’t even read the rules, or at best managed to skim read them before hand. Yes not ideal, and for some this is a major sin. But we have busy lives, and sometimes it is easier this way!

So after setting up, going through the rules we started playing Covert.

I think the theme comes across really well in this game, from the components, graphic design, and the mechanics. They just combined well to bring out the theme.

You have elements of hidden information where players are keeping their code cards, missions, operation tokens and ‘activity’ cards (can’t remember the exact name). Then you have open information,such as your dice, character, completed missions and code cards.

And this works really well especially the dice. The first phase of a ’round’ starts with everyone rolling their dice, and taking it in turns to allocate them to actions. Knowing the other players dice allows you to potentially block another player on an action. 

You also during this phase get the chance to grab first player advantage but doing so means you will have to forgo at least one action to do so. 

But being first means you get first attempt at code breaking, which is the next phase. And you may really need to be first to make sure you decode your card and get that bit of equipment you badly need. “Oh no”, did they just play an operation token to steal first player spot for code breaking? !!! 

Or it might be you really need to be first taking actions in the third phase so you get that mission card you really wanted.

The operation tokens were cool. And provided one way to mitigate poor dice rolls, or other cool effects like moving agents three spaces. But it costs you a dice in the allocation phase to get one, and they are random.

If I’d drawn the right one in the last round of our game Jonathan may not have won! 

Those ‘activity’ cards. Love them, multiple use. Act as equipment, can be used to fly an agent to the city named. Or finally can be used for its ability. The abilities are the same as the operation tokens as far as I can tell. So another way to mitigate poor dice rolls, and other cool powers. 

Completing missions possibly depending on the mission gives you not only points but a permanent resource that can be used to complete other missions. 

There is a lot to like about this game. It’s not super heavy. But it’s fun. At one point Debbie thought our game was never going to finish. But Jonathan and I both completed the majority of our missions in the last three rounds, we both had rounds where we completed two or three missions in a round.

It was a quick game to pick up, although Debbie didn’t grok it until near the end. We had the majority of the game down easily by end of turn two. Then it was just clarifying the odd point or symbol.

A great fun game, Jonathan was James Bond in the end for the record.

So that was our only game for the evening. 

Great company, great beverages and food, and a great game. What more do you need to end the week, and start the weekend?

FEG@WL 4Nov16

It’s Friday, it’s five to five and it’s Crackerjack! Oh no wait it’s six and it’s Friday Evening Gaming at The White Lion.

I love starting my weekends this way. Gathered with old friends and making new ones, playing great games, enjoying great beverages, and finishing the evening off with “meat by-products” in a naan with salad and chilli sauce from one of the finest cut-my-own-throat dibbler wanna-be’s in Wisbech. 

Last night was no different. Lucia and Will joined us for the first time. And it was great meeting them. Despite Lucia winning our game of Love Letter Batman , and me not getting a single point. 

It’s one of the things I love about Fenland Gamers as a club. It’s not about winning (ok it might be) but about having a good time. It’s not an uber competitive must win at all costs, throw a temper tantrum if you don’t win. 

We have friendly banter, a laugh and joke about losing, and making sure I finish higher than Jonathan. 

Our second game of the evening was a first time for all of us but Jonathan. But he hadn’t played it for a long while. So it was kinda a level playing ground.

Oh the game Finca. This apparently according to Jonathan is a hard to get game now days. Well unless as Rocket argues I want it more than him, and I bribe one of his kids to “relocate” the game to my collection for me.

It’s a nice game. It makes great use of a rondel disguised as the sails of a windmill or finca as it is called in the game, to collect resources (fruits) and delivery tokens (donkeys) to complete various orders around this island you are on to villagers.

You get four one off use power ups that if not used give you points for each one left. But sometimes you want that power up to give you that little tactical boost.

On each of the zones/areas on the board are a small pile of orders to complete. Clear six(?) of these piles from around the island and the game ends and it’s down to adding the points up. In the meantime when a pile has been completed, a bonus token is awarded to the player with the majority of the indicated fruit type on the token on their completed.

History and my game play tracking app will record I lost, while Will won.

Our final game of the evening was a game that really does not get enough love Bohemian Villages. Jonathan and I love this game. It’s easy to teach and quick to learn. A blast to play. 

Jonathan has the new promo mini expansion from the Brettspiel Advent Calendar 2016. This basically adds three new tokens to the game that you can claim one of if you score thirteen or more on your dice roll. One token is a one off use that anables you to change two dice to a side of your choice. The other two give permanent abilities that either allow you to add one to a dice value or subtract one from a dice value.

I went for the add one to a dice value early on. I found that very useful through out the game. Jonathan got both of the permanent tokens. Which we both agreed at the end was over kill, you only really need one of them. 

But this promo is a nice little addition to the game. It gives you another thing you can do with your dice. I think I’d always play with it (if I had it).

Somehow I had a mare this game and ended up last again! With Jonathan who had been trailing all game taking the victory! 

So another Friday without a win! But despite that I had a blast. That journey to last place each time was fun. 

After a little gaming geek type chat, it was off to binge on “meat by-products” in naan, to bring a great evening to an end.

FEG@WL Extended Edition! 

With half term coming to an end Fenland Gamers celebrated it with an extended Friday evenings gaming session. 

Our extended session started off with Jeff, Jonathan and myself playing Piece o’ cake. Which is no longer in print. However it is coming out again rethemed around pizza. 

This really simple “I split, you choose” mechanic based game is really deceptive. 

The splitting the cake into enough pieces for each player can be really really tough. You are trying to split it so you get left with something of use for yourself, whilst tempting the others with pieces that won’t score them too many points or give them an advantage. 

Then again choosing which slice to take can be just as tough a decision.

No despite its apparent simplicity this is a nice quick filler game. Don’t be surprised to see the pizza version in my collection at some point in the future.

The history books recorded that Jonathan won the game.

Our second game of the evening was Roll for the Galaxy

Yep I know what you are thinking, “wtf how did you get Jonathan to play a sci-fi themed game?” 

Well like BA in the A-Team and getting BA in the air, we had to use copious amounts of drugs, brainwashing and hire some of the best hostage negotiators to get Jonathan at the table to play this game!

And you know what? Jonathan enjoyed the game. Yeah I know. I have to respect Jonathan a lot. Despite knowing the theme was one he didn’t like, he still gave it a shot. 

Our game will have the history books recording a victory for Jeff. However that was down to a split decision by the judges because we tied on the victory points. But his number of credits and dice in his cup broke the tie.

Next up to the table was Splendor, with the official playmat being used. 

That playmat may seem expensive. But it is a really nice mat. It feels quality, thicker than the playmats you get for the likes of Magic etc. Plus there are some nice setup prompts reminding you the correct number of gems to use Baer on players , and the same for patron tiles.

After taking an early lead and getting the first patron I wasn’t prepared for Jeff’s engine kicking in and taking him to the victory. Jonathan and I tied for last place.
We were joined by Diego and Les, with no sign of Debbie. So Ticket to Ride hit the table. 

I was totally and utterly shit at the game this time. I got blocked out of completing one of my two starting tickets. And it tanked from their. 

Jeff once more walked away with the victory. Are you getting a theme here with the games we played?

Luckily I managed to avoid any “banter” for being last.

After establishing that Debbie had not died from her cold and turned into a zombie, Bohemian Villages hit the table.

Well I think you can guess who won the game. But it was fun played my with five players. And even more fun with Jonathan coming in last with a really low score! Yes some friendly banter was had.

Our final game of the evening was the same game that started the evening.

Long story short Jeff won this too.

This was a great extended gaming session. 

Finally I don’t think we have enough pictures of me. So here are some taken by Jonathan during the evening of fun!

Achtung Baby!

It’s been a very quiet week from me on here and that’s been down to “manflu” taking me out for most of the week.

Luckily after going through the worst patch Wednesday night and Thursday, things started to improve. The downside of the bad patch being having to miss a first playthrough of Escape from Colditz that Jonathan and I had just got through the post.

So Friday was once again on us, I was feeling much better, not great, but functioning. So FEG@WL was a go.


So with Jonathan putting on his German prison guard hat, Deigo, Les and myself formed an orderly line in the middle of the courtyard to plan our Escape from Colditz.

Opening the box, this game oozes theme, and I just love the production quality of the game. A lovely touch was the separate history booklet that was included. Rightly so much thicker than the rule book.

We played with the new “updated/modified” rules of this 75th Anniversary edition. I will say the rules aren’t that clear. Ideally they should have reworked this making them easier to follow. Looking at them for a first time I found them a little difficult to follow.

All I can say is we had a blast playing this game. It really was a lot of fun. 

Yes there is that competitive element on the prisoner side with the first getting two prisoners out being the winner. But you also have a collaboration side as well.

In the early game I was deliberately taking out guards to give my fellow escapees a window of opportunity to move around without threat. I also hit on the idea of it getting the inner solitary confinement cells full so I’d get placed in the outer one and need less items to escape one let out!

We would be swapping escape equipment making sure Jonathan had no idea of who had what. That way we kept him guessing how we would be trying to get out.

We’d even be giving equipment to aid escape when a run for freedom was being made.

We’d make dummy runs to try and distract Jonathan.

There was one moment on my escape when Jonathan really should have arrested my prisoner instead of blocking me. But I’d tried putting doubt in his head, suggesting he’d missed some-one else’s plan. I couldn’t believe it when he blocked me, Jonathan thought he was blocking my escape. Which he hadn’t I just went out the other way open to me. The other way he’d missed. The other way to freedom!

I wasn’t the first to escape. That honour fell to Les. We had a dual escape going on, the other escapee being Deigo. This was presenting Jonathan with some hard decisions to make. We liked watching him squirm!

I was getting very few opportunity cards to help my escape because I was doing my usual rolling high! While Les was pulling loads of them.

We did find that maybe the rule about getting of solitary was maybe a little broken. The rules state you needed to roll a double to get out. So we found there were sometimes several turns where you could do nothing while you waited to roll that double to get some-one out, or draw an opportunity card that got a pow out. We may house rule this next time to even things out.

I’d highly recommend this blast from the past, if you can get a copy (Esdevium had sold out before they did their weekly update sheet!!) I will warn you it’s a long game. We cut our game short because of time, we’d taken 30 turns approximately in 2 hours. So you may want to pencil in an afternoon playing this.

This was a really fun evening of gaming. A great way to start half term.