Category Archives: expansions

expansions

Meat Damage

Easter Monday, a bank holiday in the UK, and the last day in a four day weekend that started on Good Friday. For some it's a religious holiday celebrating the death and resurrection of Christ, for others it's just a long weekend and an excuse to pig out of chocolate. On the chocolate front I pig out after Easter when the shops reduce the price of their Easter eggs, more sugar high for your money.

My Easter Monday afternoon was spent at my FLGS The Hobbit Hole at Chatteris.

I was there for an informal painting workshop that was being run. I was given a Warhammer tyranid that had already got a base coat on so was ready for painting to practice with. After doing a poor job painting the main areas, I got to try dry brushing. A technique I have wanted to get a grasp of. Yes I knew the theory of doing it. But needed the confidence to do it. Having the practice miniature and guidance was enough to help give confidence I needed.

Naturally I hadn't gone to the store empty handed. I had a small bag of games and decks with me also.

I had leant my copy of Get Bit! I'd taken along to a family there to play with. It was the least I could do having won a game of Fluxx with them. After the painting I got roped into playing a two player game of Get Bit! In the two player variant both players play two robots. The game was enjoyable, not earth shattering. It won't be leaving my collection soon, but only because I have very few games that youngsters can play.

Chris and I played our first game of Netrunner. It was my Shaper deck against his Jinteki Corp deck. Chris won this easily scoring agendas. He'd built up a nice scoring server that was well protected. I was getting cards in place, but economy was an issue this time for me this time. Not having funds to make runs because you can't pump your ice breakers isn't good.

Our second game saw his Kate deck against my NBN Corp deck. Turn one I set a trap for the runner in a single remote server, iced up R&D and HQ, on the runners turn they played a couple of cards, did a run on my trap and took a tag. “How many cards are in your hand?” I enquired not casually enough. I think the runner knew what was coming. Scorched Earth, BAM! Turn two kill!

Quickest win of my short time playing Netrunner. Wow that was like shockingly amazing.

We reset and played again. This time the game played out more like a typical game. Once again early on I had the cards to do the kill in hand. But the runner was more careful in avoiding tags this time.

My little “tricks” we're playing out. I let the runner score some one point agendas and getting Franchise City scored in response. The runner scored 15 Minutes, that went back into R&D on my turn. I was allowed to keep two Pad Campaigns in play, even with three agendas in hand and a Scorched Earth, I was still able to create lots of new servers. The bottom of R&D was getting loaded up with agendas thanks to Daily Business Show. The runner had even taken News Team as a minus one agenda point to avoid taking a tag.

The game came down to one final play, if the runner failed on the run I'd won, because I could score out the agenda. The first ice they hit was a Wraparound, which got +7 strength, breaking that with Crypsis emptied the runners pockets of credits. Next up Turnpike, the runner gets a tag – finally! Then he final piece of ice an Enigma that the runner was able to break. Bugger they were through and got the win. Next turn I could have played the two Scorched Earth to kill them, or scored the agenda.

What a fantastic game. Who cares that I lost, it was a blast.

After a flurry of text messages from Jonathan, our Pandemic Legacy evening was moved to Wednesday, and transformed in to a three player gaming evening.

Our first game of the evening was naturally Five Tribes, since in the text exchange Jonathan had said he wanted to play the game again. How much did Jonathan like the game? Well in a virtual shopping basket in a virtual store, in a virtual world, is a virtual copy waiting to be turned into a real physical item in meat space once a virtual button has been pressed, and digits representing money are moved from one virtual place to another. Or without all that waffle, it's sitting in his Amazon basket.

Once again Jonathan's tactic of buying items, ignoring the djinns or clearing tiles paid off and gave him the win. Obviously I'm really bad at this game and came in last by a point to Debbie. A single point!

We then switched things up by playing Five Tribes again but this time with the expansion The Artisans of Naqala. Wow this is a great expansion. It doesn't add tonnes of stuff, but boy oh boy. With the mountains and chasm more thought has to be given to routes, because these obstacles have to be gone round. The sixth tribe adds a new scoring avenue and power ups, the tent wooden token, adds a scoring booster. It's a very nice expansion that doesn't overload you with new rules to learn, it just fits very naturally with the base game.

Jonathan and Debbie's scoring just went ballistic this game, Jonathan burst through the two hundred points barrier. Debbie hit 179 points, while I managed to beat my previous score but was way way way behind the other two on scoring. So yes I lost again and Jonathan won.

We finished off the evening playing a couple of games of Batman Fluxx. I won the first game, while Debbie took the win for the second game. Like Love Letter with Fluxx you choose the theme you like and play that. Some slight changes to rules, the way things play, but you expect that. In Batman Fluxx keepers have abilities/rules that can be used. For example I think it was the Batmobile I could discard to gain another turn straight away at the end of mine. Or the Batcave increases the number of cards you can draw, hand limit, play by one.

I enjoy Fluxx, I like the changing rules and goals. It's not everyone's taste, I think the theme for tonight was right, and the others enjoyed playing it.

So a great bank holiday playing games, doesn't get better than that.

 

Epic New Stuff 26Mar16

Another week and more good more stuff dropping through the letter box.

From my FLGS I got the latest Fluxx to hit our stores Firefly Fluxx. As an incentive to buy from your FLGS or LGS if they are not that friendly when you buy from a store it should come with a promo card for the game too.

I also finally crumbled and got the Batman Fluxx. This had been on my wishlist for a long time.
Tiny Epic Kingdoms Second Edition, plus Heroes Call it's expansion qualifies as my first delivered Kickstarter of the year.
Star Realms Colony Wars is on its way (somewhere in the postal system) but I knew I didn't have enough sleeves for the new arrivals. So three packets of sleeves dropped on the mat this morning to solve that problem.
Finally a real bargain (aren't they all?) appeared on Facebook for three copies of the Kickstarter version of the game (that's basically the base game plus promos). I'd mentioned it to a friend who asked me to get it for them. So here we are a box full of awesome, ready for delivery Tuesday.

 

13Mar16 through the letter box

Not much landed through the letter box this week.

The latest expansion for Tokaido, Matsuri arrived. This adds even more depth to the game, this time festivals that happen when the travellers arrive at the inns. Plus there are even more characters to choose from.

The annoying thing about the expansion adding more travellers to chose from is having just gotten the deluxe upgrade kit that has models for all the travellers in the base game and Crossroads, not having figures for these new characters is annoying.

One thing I think may come across when I talk about Netrunner is how much I love the theme of the game. The whole cyberpunk setting, hackers verses the evil corporations. The world of Android that Netrunner is set in, is dark and seedy, and bought to life brilliantly by the art work and flavour text on the cards.

Now FFG have released Worlds of Android. A beautiful book with so much background into the android universe, and some stunning artwork. With the deluxe version you get a playmat, four prints, and the book itself.

I think you will agree that the prints and the playmat look stunning.

Finally the Alliance Smuggler for Imperial Assault arrived, and a second track (not counting the base set one) to be used in the Fenland Gamers Formula D league that will be kicking off at the end of April.

 

14Mar16 Esdevium Gifts

Slightly delayed due to my playing games last night (more on that in the next post) I bring you my highlights of our weekly gifts that the Asmodee Borg Collective member Esdevium deem fit to shower on us.

The biggest one for me this coming week is the second data pack in the Mumbad Cycle of the Android Netrunner universe, Business First.

Munchkin is like the marmite of the hobby gaming world. You either love it or hate it. I fall on the love it side of things. So for some the next item will have their flesh crawling, while for others they will be excited.

Fluxx the card game that is like playing a game on quicksand. The rules are constantly changing, as is how to win. This randomness can be a turn off for some. I love it. My go to version of the game is Star Fluxx the scifi themed one. Although big tip here for those that have a python fan in the family, get them the Monty Python version of the game. Anyway I'm excited about this next version coming out. I love Firefly (although I don't have any of the boardgames based on it). So this has put a big smile on my face, and an instant addition to my wishlist.

Want to build a really really cool tree house? Well want no longer, build away in Best Treehouse Ever. And nice to see this Kickstarter hit the shops.

Elder Sign a Cthluhu co-op dice game set it the same FFG gothic universe as Arkham Horror, and Eldritch Horror sees its third expansion released next week, Omens of Ice.

There are also a X-Wing wave released next week, some Pokemon cards, and Force of Will bits released if they float your boat.

And that's next week goodies coming out to part you from your hard earned pennies.

 

New Loot 27/2/16

Welcome to my weekly round up of stuff that dropped through my letter box.

Even though I haven't got Ticket to Ride Europe (yet) this mini expansion is free from Days of Wonder, you just pay for the postage.

I've already blogged about the following, looking at its contents. However the publisher hasn't responded to my email yet about getting a replacement figure for the broken one. I have been forced to register with their call tracking system. But that was an automatic response to my email. I've uploaded evidence of the fault. But no update has been put on there either. Walls of silence are great customer service!
At my weekly Netrunner fix there are plans afoot to play the draft format of the game. With a lack of the draft rules online, I ended up getting this draft starter just to get a look at the formats rules!

There is going to be a “marathon” Ticket to Ride play session in March by some of the Fenland Gamers. So I thought this might be a fun “chaotic” expanse to throw into the mix. Or at least have the option there of playing it.

 
This week I met up with an old school and college friend who I hadn't seem since 1987(?). In the meantime he moved to the land down under, and made a life down there. Fast forward the clock, with the aid of Facebook we got in contact again. That friend is now back in Blighty for a visit with his wife and latest addition to the family.
I made a little gift package for them of the following two games and Love Letter (from my collection) after hearing they were just using a pack of cards and playing canasta as entertainment. I think I covered a few genres with these three, cards, dice and tiles!
Thanks to Gavin who alerted me to this little bargain currently on Amazon, if you are a WWE fan you should be snapping this up. And with unlimited music streaming from Apple I'm sorted for the entrance music to play for each wrestler.
 

Oh how much of a bargain was it? Just under a tenner! That's a twenty odd pound saving. Plus my Prime membership it was free next day delivery.

That's it for this week.

Tokaido Collectors Accessory Pack

So today (and I'm jumping the gun here, because I normally talk about new arrivals on Saturdays) the Tokaido Collectors Accessory Pack arrived.

After opening the box up my initial excitement was damped by disappointment to see that one of the figures was broken. I've emailed the publisher via their website for a replacement. Time to see how their customer support matches up against the likes of AEG and Portal Games.

So in the box you get sixteen unpainted plastic figures representing the characters in both the base game and the Crossroads expansion. Sadly there is not a figure for the Eriku promo character.

Also in the box is a nice cloth bag for storing the coins that also come in the box. Plus a CD of Japanese inspired music to play in the background while playing the game is also included.

Naturally if we have a cloth bag, we also have to have something to put in it. That something is fifty metal coins. These are lovely, have a nice feel and weight to them.

You also get five replacement score tracker tokens in the shape of coloured packages. Plus a coloured base cover for the figure you are playing with, and finally a “second” (assuming you have the Crossroads expansion) dice.

As a pimp my game kit, this is a really nice little kit. Despite a model being broken, the models are really detailed, and look great. And I can't wait to get Tokaido to the table using these new components.

If you love Tokaido this is a must buy.

 

New Arrivals Mid Jan 2016

This weeks new arrivals top and tailed the week.
Monday saw the arrival of the first Magic the Gathering Arena of the Planeswalker expansion Battle for Zendikar. When I ordered this just before Christmas I hadn't seen it on sale in the UK, so I was “forced” (ok I could have waited, it's not as if I've played the game yet) to get the expansion from the US of A.

The week closed with the arrival of promos for two games I have from the bgg store. First up is the nine tile Medena expansion/promo for Alhambra. This is the second expansion/promo I've added to the tile pool for the game. Interestingly this one adds the possibility of negative points in the scoring phases!

The other game to get the promo pimping out this week is Kingdom Builder. The first expansion/promo is an island. Which adds another area to the board to use. I need to read the rule booklet for any other changes.

The other promo is the Capital which replaces a castle under specific circumstances, and another way to score.

Still in the postal ether is a couple of promos from Portal Games.

 

Some Boardgame Breakfast Thoughts

In this post I'm picking out some bits from the latest Dice Tower output that has interested me.

While watching this weeks Boardgame Breakfast in the news section of the show it was mentioned that Days of Wonder had released a solo variant for the game.

I own the game. I've played it once since getting it. I like the game despite the temper tantrum by one of the other players (that was a first). I'm hoping to get the game to the table with the Fenland Gamers. But in the meantime this new solo mode should help me reach that Five Tribes itch.

While you are over at the Days of Wonder page for Five Tribes look at the other goodies they have there for the game. Some nice little surprises there, I should of visited their site earlier.

Get your Five Tribes goodies HERE

The Dice Tower also reported that AEG have announced the first expansion for Dice City. Despite Jonathan handing me my butt in this game, I still enjoyed playing this game. So I'm looking forward to this expansion coming out.

In the Tom Thinks section this week, Tom makes his annual ten predictions for the coming year in the games industry. One of those was about Magic the Gathering Arena of the Planeswalker. Tom's prediction was that this game would disappear because of lack of backing for the game by Hasbro. I would and this is with a heavy heart have to agree with Tom. Which is a shame, because this game with its great price, potential for organise play, could be huge. The crime is the lack of support from Hasbro.

This game needs expansions, it needs to allow the team/squad building. But that only comes when you have a pool of spells etc to choose from. That pool comes from expansions. There also needs to be more terrain pieces made available, maybe a specific terrain expansion. The pieces you get with the base game is nothing but stingy. I know why they did this to keep the price down. I also know yes you can buy old Heroscape terrain to use with the game. But this needs Hasbro to man up, and make some available with the Magic name. It sends a powerful message to the consumer.

Hopefully Hasbro are looking at the FFG playbook for games like Imperial Assault (a far more expensive competitor). Since that came out a year ago, we have seen two big expansions, and four waves of “character” expansions. There has been a World Campionships, three or four organised play kits for stores. Why are we not seeing this from Hasbro? They have the infrastructure already for the organised play side with Magic the Gathering.

Hasbro are certainly frustrating.

Finally yesterday the annual Dice Tower Kickstarter kicked off. It has already reached its funding target in the first twenty four hours. There are some nice promo sets as backer rewards. Each promo set is made up of promos for a number of separate games. There is at least one promo in each of the promo sets available that I'd like. But because of the way the rewards are structured to get all the promo sets it would cost me about $250. Which yes the main point of the Kickstarter is to help fund the channel, and not about the rewards. However if I went with that tier of support I'd be left with a lot of unwanted promos. Yes I could eBay the stuff but that's effort! Or I could hope the promos I want form the sets are available to buy separately later on. Or possible I could try trading the promos I don't want for ones I do.

Luckily for me the promo set with the most promos I'd use is set A. That's the $60 tier. It would be nice to be able to select which set you wanted at this tier, or any of the tiers between this and the “All of them” tier.

My ideal would be to be able to select the promos I want to make up my set, but that is a LOT of extra effort for the Dice Tower team.

Anyway apart from that little moan, the Dice Tower is a great channel, putting out a lot of free content over the year for gamers. You can show your support for the Dice Tower HERE.

 

IA: Stormtroopers

Continuing what I think is a bias by FGG towards the Empire in its expansions for Imperial Assault comes the Stormtroopers Villians Pack.

In this expansion you get three Stormtrooper models. (Yes I know I still have to finish painting my existing Stormtroopers)

I do like the included skirmish upgrade card. I'd actually like two or more copies of that card to power a troopers only team. Having not played the campaign side I can't comment on the three included agenda cards.

As with all expansions you get two skirmish mission cards.

There are two deployment cards for the new troopers.

The Stormtroopers come with four command cards, and this is rather cool a reward card called 501st Training. Why is this cool? Well you know all those Stormtroopers you see at cons etc? They are all part of a fan driven organisation called the 501st Garrison. These guys have even paraded for Lucas! So this card is a lovely little tribute to these die hard fans.

Finally there are the skirmish map and campaign mission. And as usual I don't show the campaign side of the sheet so I don't ruin any surprises.

The skirmish map in this Villian pack is one of the tournament legal skirmish maps.

Finally this Villians pack has the id tokens.

 

Kick that hornets nest

 

With the arrival of the latest additions to the Star Wars Imperial Assault universe, I thought I'd better finally do the posts for the previous additions. So over the next few days I'll be doing posts looking at those expansions plus the new arrivals.

In the meantime before those posts start taking over this blog, I'd briefly point out that FFG over the holiday period decided they would “tweak” one or two of their games. The two I currently care about are naturally Imperial Assault and Android:Netrunner. X-Wing as a collectable game for me is on hold.

Imperial Assault got off lightly I think with the “tweaks”. The Royal Guard, Rebel Saboteurs, and Imperial Officers have had some of their card text changed. Below I have extracted the changes from the FAQ.

Naturally for the new season of store championships FFG have updated the legal skirmish maps. The legal maps are, the Kuat Space Station, Mos Eisley Cantina and the Training Ground map.

Here is the link to the new FAQ, here is the link to the FFG explanation for changes , new tournament rules

Let's look at the Netrunner changes, or as I like to describe it “kicking the hornets nest”. These changes have been the more controversial from my observations of the two Facebook communities for both games I follow.

So what has caused the hornets in the Netrunner community to swarm? Let's take a look at the FAQ for the two changes:

Here is the kick that stirred folks up.

Link to the new FAQ , link to new Tournament Rules , FFG explain why

My Thoughts on the subject…

FFG spent a lot of time analysing the recent world championships they held, I think they also monitor the meta in other ways too. So they have a very accurate image of the current state of the game. More so than us players.

Which means that they won't have reached the decisions they have on a whim. They will have thought about them, play tested them, and made a decision that would have the least impact on the game to fix the “problem” as they see it based on the data they have.

One of the things I don't like about Magic, Pokemon etc is the banned cards list. I think this is a sloppy, annoying fix. So I'm glad to see the solution that FFG have come up with. At least with the FFG solution I can still play with the cards, I just have to make a compromise or two to my deck to use them.

What I would like to see is a more elegant way of doing the errata for the cards. I'd love to see some stickers made available cheaply to purchase to update the cards with from FFG. I'd also like to think all new printings of these cards are with these changes. Or even better still I'd love to be able to buy corrected cards to replace the existing ones with.

FFG think/hope that these changes will add variety to the meta for the games. That it will encourage players to build a wider variety of decks/teams, which they will see reflected in tournaments.

I've been playing Netrunner for nearly a year now, but from what I can tell certain deck types come and go out of fashion as new data packs/expansions come out. At one point a Weyland deck may have the upper hand, while Criminal decks maybe stronger on the runner side. Then the next Deluxe expansion NBN becomes more popular.

If these changes even that out, I'm happy with what's been done.