When I arrived at The Hobbit Hole my FLGS, a game of Spartacus was in progress.
So I introduced Brian (a fellow gamer at Chatteris Warlords and here) to The Manhattan Project: Chain Reaction.
The first game Brian did well scoring a bomb worth five points. But the cards were being really kind to me. Extremely kind. I played sixteen cards in one of my early turns. I love turns like that. You are playing combos, drawing cards, and hopefully getting resources! With the card gods smiling on me I naturally went on to win the game with a personal best score of thirteen.
Our next game saw the card gods abandon me, and I fell behind in the race to get resources and build bombs. Brian just had that little edge over me. But I did have a massive turn that saw me catch up and get ahead on the uranium front. Plus I’d used up all my cards, and was drawing five new cards. A position I was happy with, because I was hoping it would give me the engineers and scientists I’d need for buying a game winning bomb.
Yep Brian didn’t know it he was on his last turn, a uranium short, and with everything to do if he was to win. And Brian played his hand perfectly. He got the one uranium he needed, and had the labour he needed to complete his bomb to grab the win.
I really really love it when the game is that close.
Brain and I followed up our couple of games of Chain Reaction with Star Realms. But it was Star Realms with the new United expansions.
Because of the share size of the trade deck with all the other expansions mixed in (just over three hundred cards I roughly calculated) I took the top third and shuffled in the new cards. That would make sure we hit some of the new cards.
Our first game was over pretty quickly, very few new cards were bought. No missions were completed. But I’d been scraping a lot, and getting some nice attacks in. It felt like if you blinked you’d missed the game. But what you wouldn’t have missed is my win.
Our second game was much more epic. We were trading blows. We bought, and used the new cards. The Faction Pairs – oh wow does that make comboing interesting. The maths working out attack, money, or even card discards etc is insane.
The new Heroes are expensive but that balances out their power nicely. CEO Shaner won me the game. It triggered enough additional authority to keep me in the game, buying me enough time to complete my three missions and grab the win.
When I won, it was close. Brian was on less than ten points, and I was less than twenty. I think less than fifteen. It could have gone either way with the right card draw.
It was funny we didn’t see any old Heroes or any events in either game. We also didn’t play gambits either. But maybe that was for the best. You can get some insane starts and purchases if the stars align just right for you.
I loved playing the new cards. The missions were cool. They have added new life to a game that for me anyway having played so many games, wasn’t screaming for a fresh injection of life. But I’ll happily play with them. Although I’d probably just play core set to teach a new player before throwing them in the deep end with the works. But I’m still loving this game so much.
After our games Brian had to return back to family life and the real world. Which meant I could watch the game of Spartacus. I’d not played the game before, and found it was interesting. Although I’m not sure it’s a game I’d place high up on my “to play” list.
After a brief chat with John, plans made, which will be revealed later in the week, it was time for me to head back to my Wolfpack and watching The Big Bang Theory for the umpteenth time. It’s one of those shows I can watch and watch.