All in for the Sultan

It was the end of the working week. I’d done diddly squat with my week off. Apart from take my recovering mother shopping that is. Chaos Cards had got the replacement copy of the new Five Tribes expansion Whims of the Sultan to me real quick. A lot quicker than I was expecting. Which was cool, because it meant we were able to use it for that evenings planned game of Five Tribes with that expansion. We did have a backup plan, that involved using Jonathan’s copy that had arrived the previous day.

Edmund helped me set up. With all the expansions being used (The Artisans of Naqala, Thieves of Naqala,  Whims of the Sultan, Wilwit promo, and Dhenim promo, side note there is a third promo that I don’t have because it was only part of a couple of crowdfunding campaigns for a couple of gaming channels earlier this year) we were now looking at a massive 7 by 6 grid of tiles. 

Whims of the Sultan adds the pieces for a fifth player. A new auction board, and turn order board for use with 5 players. 6 new tiles, 2 new djinns, a whims deck, and some meeples. 

With the reference cards from the core game, and the expansions that’s a lot of cardboard in front of each player. It’s a shame Artisans only has four reference cards.

We played fully loaded, both expansion wise and player wise. Considering that fact our game took approximately 1:45. That’s pretty good really. 

This was the first time I’d played with Thieves in the mix. And needlessly to say the first time with Whims. Like Istanbul Five Tribes is a game that the expansions add to them in a good way. And at the moment both are on the right side of not being a step too far. 

In Whims controlling the “fabulous” city tiles gives you a nice bonus at the end scoring depending on how many you control. Control all 5 that’s 125 points! I managed three for 45 points.

Thieves gives you a Thieves deck that you can buy from instead of the djinn row. The thief can be used and then discarded after use, or if unused at the end counts as points like a djinn.

The lake tile from Whims has players vying for control of the adjacent tiles, especially those with palms or palaces on because it doubles their value. 

I liked playing with the expansions, they add some great alternate ways to amass points. But they haven’t added too much complexity to the game. If anything that’s mostly in the set up. I was concerned about the fifth player. But it worked ok with the extra player. Usually expansions that add an extra player are detrimental to the game. But this didn’t feel like that.

I can just about fit everything into the core box and the Whims box. A custom insert might take that down to just the core box. 

“Epic” Five Tribes or “Fully Loaded” is a fun experience. Not sure I’ll be playing the core game much, it’s going to be “all in” every time (unless playing with a noob). 

We had a laugh or two playing. Chris’s friend Chris won. Another great Friday evening gaming.

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